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Community drive for EVE Online Honest Trailer

Author
Anthar Thebess
#21 - 2014-08-04 10:49:48 UTC
I propose some epic nullsec battle , where we have 1 - 1.5k players in the system brawling.
Of course without speeding up the player so new players can see truly what TIDI ... cough ... game have to offer to them.
Don't forget to add links to topic where those new people can rent some space in nullsec.
Roll
Flamespar
State War Academy
Caldari State
#22 - 2014-08-04 12:36:45 UTC
EVE online. A game where immortal capsules roam the heavens, command huge fleets, and lie awake at night in terror of a door opening.
Jenn aSide
Worthless Carebears
The Initiative.
#23 - 2014-08-04 12:45:28 UTC
omg those are hilarious, especially the Call of Duty and God of War ones.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#24 - 2014-08-04 13:33:39 UTC
Record tidi zoom out for hour or two...

Honest part done.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Liafcipe9000
Critically Preposterous
#25 - 2014-09-03 13:29:59 UTC
Nalelmir Ahashion wrote:
Voted.
hopefully it will be hilarious like the Zero Punctuation review...
This game is way too serious we need more humor.

it's what I try to do whenever I'm on.
Ralph King-Griffin
New Eden Tech Support
#26 - 2014-09-03 14:29:46 UTC  |  Edited by: Ralph King-Griffin
This isn't worth doing unless we can get Malcanis apt description into it,
This one
he was csm at the time
Malcanis wrote:
Verdis deMosays wrote:
So, today I was thinking about how to explain New Eden to other mmo players, and this is what I came up with.

Other MMO:
Give a group of kids sticks, tell them where the pinata is, and that it has enough loot in it to make everyone happy. Watch them go cooperate and break the pinata.

EVE:
Give a group of kids sticks and tell them that somewhere in the neighborhood there is a pinata with just enough loot for one of them. Don't tell them what it is or looks like, or even that the pinata could be another kid. Just tell them everything is fair game. Watch as they beat each other, the ground, the trees, the cars, and some old ladys dog half to death before realizing that there was only a 50% chance that there even was a pinata to start with.

God I love this game.



This is EVE:

You, the new player, are an adorable golden haired child. You are released, alone but with a map, into a large wilderness park teeming with tens of thousands of rapacious pedophiles. If you are cunning, tenacious and lucky, you can eventually become one of the pedophiles.

More recently falcon dropped this belter of an opinion



Quote:
Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.
Marsha Mallow
#27 - 2014-09-03 14:48:20 UTC
scimichar wrote:
Thanks a lot. I'm now not going to get anything done today.

Same P

Seen a few of these before, can't decide whether the film or the games are better (300 is a must see). The Candy Crush one begs to be posted on FB, but might result in a RL beating from the addicts.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Caviar Liberta
The Scope
Gallente Federation
#28 - 2014-09-03 15:06:53 UTC
This thread was having a peaceful death and someone had to go and perform necromancy on it.
Remiel Pollard
Aliastra
Gallente Federation
#29 - 2014-09-05 17:54:03 UTC
Necrobumping to revive a more interesting thread than anything currently on the front page of these forums. Go Team Honest Trailers!!

Also, I would actually like to see this done, so I am actually honestly interested in this thread.

Still did it just to push a few dumb threads down a bit though.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Crumplecorn
Eve Cluster Explorations
#30 - 2014-09-05 17:57:01 UTC
What I'd rather see is an updated EVE Never Fades. Since it's still the best trailer and all.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#31 - 2014-09-05 18:37:34 UTC  |  Edited by: BeBopAReBop RhubarbPie
Eve Online honest trailer (post Incarna):

15
...
100
...
2000
...
4000
...
7000

I'm too dizzy to continue.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#32 - 2014-09-05 18:54:14 UTC
We already have the most honest trailer out....

https://www.youtube.com/watch?v=bHLdYVELWrQ

internet spaceships

are serious business sir.

and don't forget it

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