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Player Features and Ideas Discussion

 
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New Style Of Fleet Protection

Author
Leyete Wulf
Caldari Provisions
Caldari State
#1 - 2014-09-04 13:12:33 UTC
Right now we have four forms of projective fleet protection; logistics who repair damage taken, sensor dampeners which slow target acquisition and/or dictate range, tracking disruption which reduces the effectiveness turret equipped enemies, and ECM which breaks targeting locks and is generally agreed to be the trout slap of internet spaceships. What I propose is a new module set which is like ECM in that it uses sensor strength and racial sensor types but is more like stepping between your friend at the bar and the biker with beer in his lap rather than kicking sand into someone's eyes and then stealing their pants.

When active this module scatters a field of energized particles around a target vessel which may cause unfriendly vessels to loose targeting locks.
The module would use the same skills that determine jam strength and range and have similar fitting requirements. The point behind this is to give fleets a real way to shield allies. I see this new role as balancing well with logistics in that where logistics can repair damage already taken and can't miss these modules would allow a friendly vessel to potentially break webs and points as well as prevent damage from being taken at all. Obviously to prevent this from being overpowered the random factor of the current ECM would have to be included as well. I would also suggest that ships which are immune to ewar effects also be immune to this module's effects, and would like to mention that since this module would only break locks not prevent new ones from being acquired its effects could be mitigated through sensor boosting target painting and the like. In fact I honestly think this module set would serve well as a replacement for the existing ECM, which though I don't personally believe is terribly unbalanced is definitely a fun crushing mechanic. I also see this as an opportunity to breath life into the idea of actually escorting vulnerable ships, a role which is difficult at best in most regions of space.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-09-04 13:45:15 UTC  |  Edited by: Fer'isam K'ahn
Call it a Remote Sensor Booster ?! - Gotta finmd a new name for the old one though Roll

Or Remote ECCM. - Would have been a better title at least - and could have saved the wall of text, since it says it all °°°.
Leyete Wulf
Caldari Provisions
Caldari State
#3 - 2014-09-04 13:53:44 UTC
Fer'isam K'ahn wrote:
Call it a Remote Sensor Booster ?! - Gotta finmd a new name for the old one though Roll

Or Remote ECCM. - Would have been a better title at least - and could have saved the wall of text, since it says it all °°°.


Not Really, ECCM prevents you from being jammed. This would jam people trying to lock you. It should probably be called a Remote Target Spectrum Breaker except that for it to be useful it needs to block only hostile locks, and associating my idea with one of the most useless modules in New Eden is a sure way to sink what could be a really good idea.
Fer'isam K'ahn
SAS Veterinarians
#4 - 2014-09-04 14:00:04 UTC  |  Edited by: Fer'isam K'ahn
Leyete Wulf wrote:
When active this module scatters a field of energized particles around a target vessel which may cause unfriendly vessels to loose targeting locks.

This states support for a friendly with the option of breaking ECM ... which is how remote ECCM would work. You increase the sensor strangth and offer a better chance to fail the ECM in the next cycle and preevent further Jam.

If you want to lock the hostile and break its lock, you have to ECM him. Different thing. And ECM is a Remote Target Breaker Shocked

And ECCM isn't a 'Jam Break' or 'Jam FAIL', it increases the chance of a possible 'Jam Fail'.
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2014-09-04 14:20:50 UTC
So I have this module you're proposing and I target an allied ship and activate the module. Then some server-side pRNG determines if my module is successful or not - if it is, then ships targeting my ally will lose their locks. Right?

So what you're suggesting is ... ECM. Very interesting.

You know, OP, I don't think we actually have any ECM in the game yet. We definitely need to add this new "ECM" concept you're proposing and we need to do it sooner rather than later. We could go even further than that, though.

I propose - on top of OP's proposal - that we not only add ECM to EVE immediately, but that we create dedicated ECM ships that have ECM-related bonuses. We could even design a whole race around the idea that their ships are the ECM-users. And missiles. ECM and missiles. That's exactly what we - or rather, CCP - should do. Yes. Absolutely. Yes.
Leyete Wulf
Caldari Provisions
Caldari State
#6 - 2014-09-04 14:33:16 UTC
Alvatore's subtlety knows no bounds.

Yes, its ECM. But as is should be not as it is. Blue on Red jammers are offensive devices in both senses. My proposal is a defensive ECM, a partner to logistics where an ecm pilot does more than lock up the opponent's logi and wait to die.

I'm also looking at the fun factor. Anyone who has ever been the target of ECM knows that getting jammed is the suckiest thing that can happen to you while you wait to die. My idea means that you may not be able to keep locks on the called primary but you can still engage other ships, spreading the fight out. It also eliminates ECM as part of 1v1 because you can't shield yourself, while making it invaluable in fleets with logistics and other vulnerable or obvious primaries.

Fer'isam K'ahn
SAS Veterinarians
#7 - 2014-09-04 14:36:41 UTC  |  Edited by: Fer'isam K'ahn
Leyete Wulf wrote:
Bla bla bla ...

Remote ECCM

... bla bla bla

Sorry, I am not that subtle.
Leyete Wulf
Caldari Provisions
Caldari State
#8 - 2014-09-04 14:43:13 UTC
Fer'isam K'ahn wrote:

Sorry


Apology accepted, read OP more closely then comment.
Fer'isam K'ahn
SAS Veterinarians
#9 - 2014-09-04 14:49:16 UTC
Read it now the forth time:

ECM ECM ECM ECM could sound like ECCM ECM ECM ECM.

So, since we have ECM... the ony thing I got from it was a hint of remote ECCM, if that is wrong, maybe you can rephrase your suggestion better, so it can't be mistaken for ECM or ECCM.

Ah, forget it , I got a better idea.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-09-04 15:24:32 UTC
Nope.

Its too easy to get a few logi to run a couple of these and disrupt the lock of hundreds of enemy ships compared to how many ECM ships you'd need to effectively disrupt the locks of a hundred ships. This would make logi even more powerful than they already are.

Its also too easy to just have these perma run these mods on some key ship, maybe a glass cannon, falcon or logi. Its bad because its pro active and requires little thought. Where as current ECM is reactive and if your falcon buddy wants to protect other fleet members he has to identify who's targetting his key fleet members as well as prioritise the targets for his jams.

Finally it looks like freighter escorting on easy mode. Again, proactive is bad in this case as well as how just one of these mods can potentially disrupt hundreds of ships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Leyete Wulf
Caldari Provisions
Caldari State
#11 - 2014-09-04 15:45:59 UTC
Fair enough. Hadn't considered the effect of fitting them on the logi itself.