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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Ravay Kanjus
Infinity Blue
#121 - 2014-09-01 02:52:02 UTC
Apparently, the Serpentis burner targets you quicker than you can target it. And then I got a lag spike or something. Pressed my webbers when it was at 7km from me, but they failed to get on it. Couldn't get good dps without overheating the webs because it was orbitting at 11km, and well, my Hawk was definitely in range, but not in web range when my overheat got too much.
Jimmy Doe
Creative Research and Production Services
#122 - 2014-09-01 06:06:54 UTC
I highly advise the ded webs. Most of these rats have high speeds and like to orbit beyond the 10k range. The succubus is a prime example.
Ravay Kanjus
Infinity Blue
#123 - 2014-09-01 07:07:57 UTC
Maybe reduce the burner's target time to something closer to a player. A player can only get that with level 5 target speed increase skills (Signature Analysis) and a sensor booster for decreased target time or two. This, plus great speed, good range, and good active tank. (Plus cap stable, but that's expected of NPCs with their less than 1 second recharge rate.) Oh, and EWAR immunity save for webs and painters. Perhaps rid the ewar immunity or decrease targeting time. I'd like to see a player set up a ranged speedy active ship that targets in less than a second.
Queotzcatl
RENEGADES YIY HEKATEK
#124 - 2014-09-01 09:22:05 UTC  |  Edited by: Queotzcatl
CRUOR BLOOD RAIDER MISSION CHEAP PROTOTYPE

Ship type: BREACH

FIT:

3x T2 LMS .200 PRECISION MIJ FOR SHIELD, THEN ?2000 NOVA PRECISION
3x AMSB. 9x50 Navy cap each. 99 in cargohold
1x Dread Guristas Passive EM Amp- or T1 EM
1x Co-Pro T2
1x EM plate T2
1x MicroPowergen T1

2x T1- T2 EM RIGS
1x T1- T2 THERM RIG

2 SPARE SACRIFICE T1 DRONES OF YOUR CHOICE
---------------------------------------- SKILLS----------------------------
MIN FRIG V
TACT SHIELD V
EM PASSIVE V
MISSILE SKILLS ALL TO IV-V
----------------------------------------TACTIC--------------------------------
PPREOVERHEAT EVERYTHING BEFORE WARPING IN
KILL THE THING
ONE SEC AFTER YOUR LAUNCHER LOCK AND SHOOT, ACTIVATE THE FIRST AMSB
START ALIGNING WITH SOMETHING
IF YOU SWAP THE AMSB CORRECTLY YOU WILL END WHEN THE FIRST IS READY AGAIN WITH THE CRUOR AT 0%
SHIELDS. ITS TIME TO LOAD THE NOVA's.
AT THIS POINT DEPENDING ON YOUR OVERHEAT SKILL YOU'LL NEED TO COOL DOWN A BIT. YOU ARE AT RISK.
IF YOU FALL INTO LOW ARMOR, LAUNCH YOUR BAIT DRONES, ITS TIME TO WARP OFF....


dead after five try.Evil.. too low DPS... last time it ignored the drones... also, after is preloaded, it seems like the damn thing actually do a Shitton more dmg... it was fun anyway, I got it to half armor on the first try only.
Celthric Kanerian
Viziam
Amarr Empire
#125 - 2014-09-01 21:41:05 UTC
Pretty idiotic of CCP to make burner missions where the best ship for Angel is Amarr ships while Sansha and Blood Raider are easier done with a Minmatar ship...

Standing farm here I come.
Jimmy Doe
Creative Research and Production Services
#126 - 2014-09-03 05:55:08 UTC
Celthric Kanerian wrote:
Pretty idiotic of CCP to make burner missions where the best ship for Angel is Amarr ships while Sansha and Blood Raider are easier done with a Minmatar ship...

Standing farm here I come.



daredevil works quite well on all of them for me.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#127 - 2014-09-03 07:27:37 UTC
Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring.
Ravay Kanjus
Infinity Blue
#128 - 2014-09-03 12:45:06 UTC
Ines Tegator wrote:
Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring.


EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy.
Lady Rift
His Majesty's Privateers
#129 - 2014-09-04 19:34:34 UTC
Ravay Kanjus wrote:
Ines Tegator wrote:
Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring.


EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy.



It was stated that these frigs are the equivalent as officer fit with max boost.

Seth Blackthrone
24th Imperial Crusade
Amarr Empire
#130 - 2014-09-08 10:21:28 UTC  |  Edited by: Seth Blackthrone
Is running burner mission boosts standing to agent and corporation?
Commander Toralen
Doomheim
#131 - 2014-09-10 02:24:27 UTC
Any updates with armor tank and guns? I don't shield tank and use missiles.

Thanks in advance o/
Jori McKie
Hedion University
Amarr Empire
#132 - 2014-09-10 23:33:09 UTC  |  Edited by: Jori McKie
Pirate Burner setups
- All fittings work with Meta4/T2 mods but sometimes fitting mods/rigs for CPU/grid are needed, so i optimized them for soloing the Burner with some faction/deadspace stuff (No booster was used).
- All stats are with an EFT All V char
- Time to kill is with overheated guns from activating acceleration gate until the Burner is killed.
- All fittings are adjusted for more tank to get a better margin of error for bad pilots ;).
- Unified Daredevil can be used vs 4 different Burner including 2 of the Team Burner. See Team Burner
Notes:
Centii A-Type Small Armor Repairer = Corpii A-Type Small Armor Repairer, same stats
Coreli A-Type Small Armor Repairer, sligthly less rep but also less cap needed
All armor faction Hardeners have the same stats
Shadow Serpentis = True Sansha = Dark Blood XXX Hardener

Burner Dramiel
Time to kill: 45sec
DPS 393 Void+hot ~2:30min
Unified Daredevil
Quote:
[Daredevil, Burner Dramiel]
Corpii A-Type Small Armor Repairer
Shadow Serpentis Armor Explosive Hardener
Magnetic Field Stabilizer II
Core B-Type Armor Explosive Hardener

Fleeting Propulsion Inhibitor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Burner Succubus
Time to kill: 1:17min
DPS: 457 Void+hot ~2:30min
Note: You need a web that has 16km range with overheat
Unified Daredevil
Quote:
[Daredevil, Burner Succubus]
Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Core B-Type Armor EM Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Null S
[empty high slot]
Light Neutron Blaster II, Null S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Burner Worm
Time to kill: 1:58min
DPS: 361 Void+hot ~2:30min
Speed: 4499m/s, hot 6470m/s
Quote:
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer
Shadow Serpentis Armor Kinetic Hardener
Magnetic Field Stabilizer II
Core B-Type Armor Kinetic Hardener

Coreli A-Type 1MN Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I


Burner Cruor
Time to kill: 3:15min
DPS: 306 Fusion, Nova
Note: Use Fusion because range is 0.8+9km, slow boat straight away and a webbed Cruor should stay at ~3.7km (Best DPS is always in 1/3 of falloff).
Quote:
[Wolf, Burner Cruor]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Coreli A-Type Small Armor Repairer
Coreli A-Type Thermic Plating

Fleeting Propulsion Inhibitor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S

Small Anti-Thermic Pump II
Small Auxiliary Nano Pump II


Burner Daredevil
Time to kill: ~1:06min
EFT DPS: 268 Scourge Rage Rocket; 315 hot ~54s
Real DPS on the Burner Daredevil ~115 DPS, with OH TP
Note: T II Rockets + 2x Small Warhead Rigor Catalyst II
Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap.

Quote:
[Hawk, Burner Daredevil V02]
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Dread Guristas Stasis Webifier
Dread Guristas Stasis Webifier
Phased Weapon Navigation Array Generation Extron

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
[empty high slot]
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Warhead Rigor Catalyst II
Small Warhead Rigor Catalyst II




Alternatives:
Burner Cruor - Wolf v1 and Wolf v2
Burner Daredevil - Enyo, Hawk v1 and Hawk v2

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

AeonOfTime
Syrkos Technologies
#133 - 2014-09-11 10:50:55 UTC
Kagura Nikon wrote:
I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill.


Must be a strange breed of carebear that you encountered there. I distinctly remember the many challenges in missions as I was skilling up. Even battles against single NPC ships that were more or less evenly matched with my skills and fitting know-how. Granted, today I can undock in a Marauder and run a mission without the adrenaline level moving an iota, but I will never, ever say that it does not still involve risk or skill.

The way I see it, the more skillpoints you have the more you can wallow in comfort - if you so choose. Of course missions get less exciting over time as it gets easier to run them through a combination of skills and tools at your disposal. You have to use this to your advantage though: if you want to get a mission done quickly or casually, use the pimped ship or the marauder. No excitment, but profit and overkill fun. If you want excitment, dust off your old crappy fitted T1 battleship and try again with that. To reminisce how truly risky a mission can be, try the Angel Extravaganza bonus room in the same ship.

I could go on detailing how even high end characters and pimped ships can get in trouble on their own, but I did not start out to write a full essay on the matter.

Bottom line is: if you complain that missions are not exciting, have no risk or need skill, it means in essence that you cannot be bothered to make it exciting for yourself - and that has nothing to do with being a carebear.

Lone wolf and nomad extraordinaire. eve.aeonoftime.com

jackudza
Imperial Academy
Amarr Empire
#134 - 2014-09-13 13:52:29 UTC
Created Burner NPCs characteristics spreadsheet. Hope it can help you in theorycrafting :)
Queotzcatl
RENEGADES YIY HEKATEK
#135 - 2014-09-13 14:08:01 UTC  |  Edited by: Queotzcatl
PUNISHER Vs WORM - DREAD GURISTAS LIGHY MISSILES - > +2000 KIN HP VOLLEY.

3x small focus pulse T2

scrambler
mwd T2

small repper
kinetik hard
T2 overdrive
cap regen

3x cap rig

87 DPS 11-13 km SCORCH
120 DPS 3.5-6.5 CONFLAGRATION

TOTAL EHP VS KINETIC= 2000 EHP

MAX SPEED 4487 OVERHEATING UP TO 1.05 min BEFORE MWD BURN OUT.
SPEED DIFF IS 910 M/s YOU NEED 50 SEC AT MAX SPEED NEVER TURNI IT DOWN OR YOU WILL DIE
HOPEFULLY CAN GET THE SCRAM ON HIM. THIS IS WHY I MADE THIS SHIP.
I'm Gonna die....Cool


Damn, INSTAPOPPED WITH ONE SLING SHOT when he was still at 70 km!!!!!!!!!!!!!!!!!!!
COMBAT 1626 from Guristas Burner
I didnt even start to burn!!!!! was preloaded anyway..... fxxxxx!!!!!!

SANSHA-RAIDER WOLF HAS 3100 EHP vs EM-THERM DMG. - With Thermic Pump and membrane.
RETRIBUITION HAS A BASE 3126 EHP Vs KIN
ENYO HAS A BASE 2878 EHP VS KIN > BEST T2 FRIG OPTION AGAINST WORM
HARPY HAS A BASE 3178 EHP VS KIN

Plus all AS have ca. 1000 Structure hitpoints left. So Total would be ca. 4000 EHP vs proper Dmg type.

SO. RETRIBUTION NEED CAP FOR 1.05 MIN, UNTILL MWD BURNS OUT. THAN CAP STABLE ON LAZORZ AND SCRAM ONLY, AS YOUR MWD IS USELESS AT THAT POINT. NO NEED FOR ALL THOSE CAP MODS AS FOR THIS PROTOPUNISHER.
ITS FASTER THAN HARPY. SO. MAYBE WORTH A TRY. (Punisher not retribution xD)

THIS GARMUR FIT IS 2198 Shield Hp- 79% vs KIN > 3934 hp Vs KIN
BASE SPEED IS 518, NAV V. AND WITH HOT MWD GETS 4400m/s
MWD OFF IS CAP STABLE

3x ROCKET T2 CN MIJOLNIR > ~150 DPS

1x MSE META 4
1x SSB NAVY
1X SCRAM T2
1X MWD DEADSPACE

1X BCU T2
2X PDS T2

2X KIN T2
1X RIGOR T2

I AINT GOT THE GUTS TO RISK IT MYSELF, A DOUBLE VOLLEY WELL PLACED COULD RUIN MY DAY.. BUT IT IS A LITTLE TANKIER THAN THE DAREDEVIL... IF SOMEONE WANT TO BE THE FIRST TO CHECK IT OUT... I THINK I'LL WAIT TO KICK HIS ASS WITH AN AS BE4 TRY THIS OUT...
Commander Toralen
Doomheim
#136 - 2014-09-13 14:20:46 UTC
jackudza wrote:
Created Burner NPCs characteristics spreadsheet. Hope it can help you in theorycrafting :)

Good job Smile
Celthric Kanerian
Viziam
Amarr Empire
#137 - 2014-09-13 20:02:03 UTC
300-400 million isk equiped ships for missions that pay out roughly 8 million isk.
Burner missions aren't worth it.
Jori McKie
Hedion University
Amarr Empire
#138 - 2014-09-13 22:53:42 UTC  |  Edited by: Jori McKie
Celthric Kanerian wrote:
300-400 million isk equiped ships for missions that pay out roughly 8 million isk.
Burner missions aren't worth it.


Good for you that you have no clue at all.
Dramiel Burner mission right now pays 14k LP in a 0.5 system, all other roughly 9k LP lets say for simplicity 10k LP per mission. Add 9m bounty and payout subtract 1m repair costs. Now lets say you need at average 5min per misison from docking to docking. Some magic math with 1LP = 2k ISK, tada 336m every 12x burner missions. If you could do only Burner mission it would break EVE.
Any lasts words about posting stuff without having a clue.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

jackudza
Imperial Academy
Amarr Empire
#139 - 2014-09-13 23:01:57 UTC
Celthric Kanerian wrote:
300-400 million isk equiped ships for missions that pay out roughly 8 million isk.
Burner missions aren't worth it.


Are you joking? ~150mil more than enough for all ships for every burner.
Queotzcatl
RENEGADES YIY HEKATEK
#140 - 2014-09-14 07:14:16 UTC
jackudza wrote:
Celthric Kanerian wrote:
300-400 million isk equiped ships for missions that pay out roughly 8 million isk.
Burner missions aren't worth it.


Are you joking? ~150mil more than enough for all ships for every burner.


Confirmed- Succubus - Cruor and Daredevil defeated with Hawk and Wolf about 150M pimp
Dramiel and Worm working on SP, cant say, but soon, Vengeance and Enyo.