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Core mechanics improvement list

First post
Author
Andy Landen
Deep Core Mining Inc.
Caldari State
#1 - 2014-08-31 12:57:22 UTC  |  Edited by: Andy Landen
I know that there is already a group that is supposedly representing the Eve players, but I have been with Eve since 2009 and still have yet to see many core mechanics fixed. On that note, it seems appropriate that there is a thread which details this list of broken mechanics without getting caught up in whether specific fixes are balanced or not. Without further ado, it is time to recognize the things that Eve needs to get right. In no particular order from the top of my head (open to additions):


  1. POS mechanics
  2. Doomsday
  3. Drones
  4. Gate camps
  5. Triage
  6. Remote hull repair
  7. Wars


Pos mechanics: What is the longest a dead horse has been flogged without CCP giving any serious effort to fix the problem (besides fuel blocks and a couple great talks at EveCon aka FanFair)? Have we crossed the decade mark already? See for yourself: https://forums.eveonline.com/default.aspx?g=posts&t=194625 and https://forums.eveonline.com/default.aspx?g=posts&t=9543 Nothing player-owned about it really, because of corp roles, it should really be called corp-owned station (cos) which is hard to setup or take down or even use in combat. This is why they play a very small role (or almost no role at all) when they are attacked and why they are not moved very much and are oftentimes merely abandoned in place to liter space with their remains forever.

Doomsday: First it was AOE and now it is just single-target carrier and dread insta-death. Of all the carriers and dreads, only the Archon can be fit to actually tank one DD and after that, there is no room to fit it for any meaningful purpose like dps or remote repair. Which makes the primary purpose of the Archon in combat is to simply be one more ship to be fired at and absorb enemy dps.

Drones: So many calls for "drone love" Drones are the only weapon system that is targetable. They are also easily lost when emergency warp-out is required. While fighters and fighter bombers are exceptions to the warp-out issue, they can still be easily lost to emergency jump out. Conventional turret and missiles systems can neither be targetted, nor lost without waiting for the drones to be retrieved, yet calls for drone nerfs rely on a direct comparison between drone and turret/missile performance while ignoring the primary drone drawbacks completely. Lots of players love the idea of drones even though drones in Eve have serious drawbacks, especially as a primary weapon system. https://forums.eveonline.com/default.aspx?g=posts&m=2317391#post2317391

Gate camps: Blobs ambushing unsuspecting, lone travelers have been the primary reason that most work is only done in blobs (or friendly territory) or in a medium fleet with a scout to avoid the blobs. Gate camps are also the primary reason for the recent Ishtar nerf, as a reaction to the player-developed content (which CCP sometimes claims to love) of assigning sentries to insta-locking tackle at gate camps. Players would not have used ishtar, domis or even slowcat carriers in this way if the current mechanics did not promote gatecamping blobs as they do. Instead of fixing the underlying problem of gate camping mechanics, the Ishtar takes the hit with the nerf ax; following the domi nerf (just when things were starting to look up for drones). Meanwhile, the same gate camping issues which brought about these nerf calls continue.

Triage: Triage is not used nearly as often as siege, and for very good reason. The carriers cannot be remote repaired in triage, and their dps drops to near zero. Yes, we all know about triage juggling and no it doesn't change the fact that siege is used far more often and effectively; dps indirectly protects a fleet just as well as remote repair, except that dps protection does not care about whether any ship is in siege or not.

Remote Hull Repair: Simply put, remote hull repair is almost never used and that is one of the best signs that it is not "loved" enough. What ships has bonuses to remote repair like remote shield, armor or capacitor? None. Ignoring combat altogether, players would rather destroy a pos or other structure than remote repair it; seen it happen many times over.

Wars: Neutral logistics alts, neutral scouts, neutral fleet boosters, neutral remote insta-locking support, neutral everything makes high sec a nightmare for anyone at war who is not dedicated completely to fighting wars in high sec. Those large low and null sec alliances with the resources to fight potential high sec war dec blobs are much more interested in avoiding high sec altogether and staying in low sec or null sec where there are much fewer neuts running around and much more interesting targets and operations anyway.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-08-31 13:10:26 UTC  |  Edited by: Alvatore DiMarco
Judging by some of the things on this list, I'm pretty sure you've been here since 2009 playing a game that isn't really right for you.

Anyhow, did you ever stop to consider why some things have gone unfixed, or did you simply decide to complain with your eyes closed and your ears plugged so that the truth could not possibly reach you?
Andy Landen
Deep Core Mining Inc.
Caldari State
#3 - 2014-08-31 13:17:03 UTC  |  Edited by: Andy Landen
Alvatore DiMarco wrote:
Judging by some of the things on this list, I'm pretty sure you've been here since 2009 playing a game that isn't really right for you.

In a way then, Eve really isn't right for most of the player base. Those who refuse to accept that major portions of the Eve population have long-standing issues with core mechanics problems are simply and blindly protecting their own turf. Titan players fighting to keep their doomsdays as powerful as possible for their own purposes. Gatecampers fighting to keep their gate camping as strong as possible for their own purposes. War deccers fighting to keep their war deccing mechanics as strong as possible for their own purposes. You get the point. Suggesting that Eve might not be right for anyone that has an issue with the list posted above suggests that you may be fighting to protect at least one of those points in order to maintain your advantage in using them against others.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-08-31 13:23:32 UTC
I see now. You want to nerf doomsdays and you want to nerf gatecamping and you definitely want to nerf wardecs.

No.
Andy Landen
Deep Core Mining Inc.
Caldari State
#5 - 2014-08-31 13:27:16 UTC
Alvatore DiMarco wrote:
Anyhow, did you ever stop to consider why some things have gone unfixed, or did you simply decide to complain with your eyes closed and your ears plugged so that the truth could not possibly reach you?

It is pretty clear why the points above have not been fixed. Players who benefit from them have managed to influence CCP enough to either ignore them or to limit their fixes.

The real solutions are the ones that look at the root of the problem in order to determine why it is that a particular mechanic is consistently used for a decided advantage by the same groups. When the opportunity to win lies primarily on one side, then balances are required. Pointing to one of these cases, I completely reject that a mere 5% drone bonus on a heavy assault cruiser is the root cause of the issues observed in insta-locking gate camp blobs. The same logic extends to all these issues, that the root cause must be accepted before a meaningful fix can be proposed. I think you get my point.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#6 - 2014-08-31 13:35:52 UTC  |  Edited by: Andy Landen
Alvatore DiMarco wrote:
I see now. You want to nerf doomsdays and you want to nerf gatecamping and you definitely want to nerf wardecs.

No.

I have not proposed any solutions. What I really want is to for CCP to acknowledge the root causes for these issues so that the mechanics can be fixed in a meaningful way.

And it is now clear that you want to protect your advantage with doomsdays and gate camping and wardecs. But their is a bigger picture here than just protecting your advantage. And fortunately, there has already been established a very sizable and vocal resistance to these core mechanics issues, so that your veto does not end the recognition of the core mechanics issues with Eve.

While I do have some ideas for how to resolve the issues listed above, it is more important to me to simply recognize that the issues exist, that so many people already freely admit that they exist, and that they need to be proactively addressed. If I posted my admittedly imperfect ideas, the discussion would devolve from focusing on the need to solve the issues to rejecting each particular approach in solving them.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-08-31 13:46:05 UTC  |  Edited by: Alvatore DiMarco
The plot twist here is that I have no advantage from doomsdays or gatecamping or wardeccing. This isn't a forum alt; I post with my main and spit in the faces of those who don't.

I just don't like the idea of pantywaist carebears watering down EVE into the pillow-fight simulator that most other games are.
Andy Landen
Deep Core Mining Inc.
Caldari State
#8 - 2014-08-31 14:28:18 UTC  |  Edited by: Andy Landen
Alvatore DiMarco wrote:
The plot twist here is that I have no advantage from doomsdays or gatecamping or wardeccing. This isn't a forum alt; I post with my main and spit in the faces of those who don't.

I just don't like the idea of pantywaist carebears watering down EVE into the pillow-fight simulator that most other games are.

If your friends (blues) benefit, then you benefit. Furthermore, it seems odd that you have never engaged in gate camps or war dec fights; seeing a noteworthy alliance of eight corps in your alliance. Or that neither you nor a blue to you has never used a doomsday. Indirectly, you have an advantage when your friends use an advantage.

But most interestingly is the fact that a person would veto acceptance of a problem merely because it doesn't seem to affect him and therefore he doesn't think that others should have an issue with it either. The forums abundantly demonstrate that they have issue with these things and more, but these seem to be among the core issues underlying their problems which have remained largely ignored for years.

Removing advantages for those "elite pvpers" willing to exploit every unbalanced mechanic to their overwhelming advantage for victory should be recognized as a noble cause, not rejected as a "carebear" cause. Creating balance is all about making the gameplay fair for all parties and not just an instant victory to the blob against any unsuspecting solo player or small gang caught before they could run away (which inevitably brings the age-old complaints of why they [the blob] can never "get a [one-sided] fight").

So I hope you come to understand from this that balance is far from being about "pillows" and actually brings more gameplay as the fairness/balance brings players out to engage the content (pvp or pve) more readily.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-08-31 14:56:11 UTC
Andy Landen wrote:

... and staying in low sec or null sec where there are much fewer neuts running around and much more interesting targets and operations anyway.


And what is flawed with this? This is exactly how EVE should be. You are supposed to go there, not come back from there. And if more capable people went there, these areas of space would fix themselves.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zan Shiro
Doomheim
#10 - 2014-08-31 15:00:49 UTC  |  Edited by: Zan Shiro
Not seeing the triage rant....

Triage is for repping. Carriers are for repping by extension since the run the triage. Another mod for another cap is in game if looking for more dakka dakka shooting time. If player meta wants to go against this (sentry carrier)...that's all well and good. CCP had roles for carriers in mind. Stay inside that they are great. Go off that map edge...well ymmv and there be monsters out there.


Call me jaded but I am sensing this for the people on the drone bandwagon who cba to train high slots to a hight degree anymore. Not feeling this if so. I trained nag to go with the niddy as I saw ccp kind of had a plan in mind. Dreads fight, carriers rep. Player meta wants to change that....well then can I tack on balance passes on for scorpion, widow and falcon to actually get armour tank stats. As player meta had them go armour tank to slap in more dcm? To include tengu as well...I want proteus monster tank on ecm tengu lol.
Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2014-08-31 15:27:07 UTC
as for #1, CCP has already amdea list, POS's are being completely remade after Corp/alliance roles are redone hopefully early next year (which puts pos's either early 2016 or early 2017). theyre doing this because right now POS's are reliant on corp roles/functions, so until corp roles are redone, redoing POS's would just need them to be redone AGAIN after corps are.
Ghaustyl Kathix
Rising Thunder
#12 - 2014-08-31 19:13:25 UTC  |  Edited by: Ghaustyl Kathix
Andy Landen wrote:
Of all the carriers and dreads, only the Archon can be fit to actually tank one DD and after that, there is no room to fit it for any meaningful purpose like dps or remote repair. Which makes the primary purpose of the Archon in combat is to simply be one more ship to be fired at and absorb enemy dps.
Wh- ... I'm sorry, you must not know much about carriers.

Quote:
Conventional turret and missiles systems can neither be targetted, nor lost without waiting for the drones to be retrieved
Meanwhile, drones don't take up slots and fitting stats on the ship, and can apply damage reliably at nearly any range.

Quote:
Triage is not used nearly as often as siege
Because meta shifted to blobs of carriers for drone damage (See also: Drones don't need a buff). In null-sec, yeah, siege is used more because triage works best for smaller gangs. If you went into triage in null-sec, you get a half-dozen dreadnoughts thrown at you. In wormhole space, triage is amazing.

Quote:
The carriers cannot be remote repaired in triage, and their dps drops to near zero.
No, you have a bonus to self-repairs. If you had two triage carriers repairing each other, they'd never die. Also, dreadnoughts can't be repaired in siege mode either. Also, their DPS drops to exactly zero (unless you have smartbombs, but people don't count that as DPS). If you're there for triage, you aren't there for DPS; you shouldn't be trying to do both.

Quote:
Remote Hull Repair: Simply put, remote hull repair is almost never used and that is one of the best signs that it is not "loved" enough. What ships has bonuses to remote repair like remote shield, armor or capacitor? None.
Because hull-repairing is bad and should not be viable for combat whatsoever. No ships have bonuses to them because they're bad and should stay bad. Are these players who destroy POSs rather than repair them the same players who brick-tank Archons specifically to take as many titan doomsdays as possible?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-08-31 19:34:27 UTC
Ghaustyl Kathix wrote:
Meanwhile, drones don't take up slots and fitting stats on the ship, and can apply damage reliably at nearly any range.


Drone fittings make your ship's CPU literally melt.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Andy Landen
Deep Core Mining Inc.
Caldari State
#14 - 2014-08-31 21:37:40 UTC  |  Edited by: Andy Landen
wormholes, eh, Ghaustyl? Were you aware that wh residents commonly counter triaged carriers with neuts. Triage is extremely vulnerable to BOTH dps AND neuts. You might think that triage does great in whs or small gangs, but put a few neuting battleships on it and watch what happens when triage has no cap and can't get either cap or reps from others! There goes the fleet tank! Of course, siege is just as vulnerable to neuts. Compare two fleets of equal numbers: one fleet of carriers running triage and the other fleet of dreads running siege. The weakness of triage becomes readily apparent as the dread dps serves as a fleet tank removing carriers like there is no tomorrow. Even with rotating triage, the dreads don't even have to look for the triage to vastly overwhelm the reps or switch targets to a triaged carrier. Yeah, I have been flying carrier for a while already and I know all about them.

Ghaustyl Kathix wrote:

Quote:
Conventional turret and missiles systems can neither be targetted, nor lost without waiting for the drones to be retrieved
Meanwhile, drones don't take up slots and fitting stats on the ship, and can apply damage reliably at nearly any range.

Rivir (below) answered well by bringing up drone modules, and I will add that the primary stats that come to my mind are bandwidth and max_drones. Until turrets and missile modules can be destroyed or easily left in space, I don't think that stats counter this expensive vulnerability of drones. Drones should not be compared with any other weapon system as, oh, drones have more/less range, dps, tracking or whatever. There is no comparison.

Quote:
No, you have a bonus to self-repairs. If you had two triage carriers repairing each other, they'd never die. Also, dreadnoughts can't be repaired in siege mode either. Also, their DPS drops to exactly zero (unless you have smartbombs, but people don't count that as DPS). If you're there for triage, you aren't there for DPS; you shouldn't be trying to do both.

The bonus requires cap and it does not scale.

If two triaged carriers were allowed to rep each other as easy to hit stationary targets, then only two sieged dreads would be needed to overcome their tank. Add some doomsday, a few neut battleships, or a variety of other ewar, and the RR triage tank would be easily crippled, even if they were allowed to rep each other just like subcaps do all the time.

and let's not try to tell carriers why they are in battle; for dps, for RR, for spectating, or whatever else they want to do. No sense trying to dictate the role of the carrier by greatly nerfing their keystone module, the triage. Two basilisks can rep each other and still be killed and their drones can put out dps, and carriers represent the natural capital upgrade to field logistics.

Yet the triage falls far behind the other key capital modes of other types of capitals in use, effectiveness in scalable combat, and versatility. There is no denying the Triage module is broken. It is rarely used, it does not scale with escalations, and it is a mere shadow of its dps counterpart, the siege module.

Quote:
Because hull-repairing is bad and should not be viable for combat whatsoever. No ships have bonuses to them because they're bad and should stay bad. Are these players who destroy POSs rather than repair them the same players who brick-tank Archons specifically to take as many titan doomsdays as possible?

I never implied that remote hull reps should have any "combat" role. But then again, who are we to dictate "emergent gameplay" as CCP so fondly calls players doing the unexpected with great success. There really isn't much difference, theoretically, between hull and armor. Yet you doubtless judge armor as good and hull as bad.

I am just saying that remote hull reps are rarely used: perhaps only/primarily to cleanup drones hull damage after use. As a general rule, rarely used modules need buffs to make them more commonly used and balanced with other types of modules.

I wondered if CCP has ever considered capital neuts and ships bonused to them .. it only seems a natural extension .. if DD required cap, it might be a natural counter, but then we start talking solutions, which might get us distracted with the main issue of recognizing that core mechanics need to be fixed.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#15 - 2014-08-31 21:40:51 UTC  |  Edited by: Andy Landen
Nariya Kentaya wrote:
as for #1, CCP has already amdea list, POS's are being completely remade after Corp/alliance roles are redone hopefully early next year (which puts pos's either early 2016 or early 2017). theyre doing this because right now POS's are reliant on corp roles/functions, so until corp roles are redone, redoing POS's would just need them to be redone AGAIN after corps are.

LOL. That's what they said last year, and the year before, when we were given fuel blocks; again a good idea for fuel blocks, but far from the complete solution which has been overdue for at least a decade. We'll see, I suppose. Good intentions .. and two quarters .. get you a Coke, if you are willing to wait many years for it to be delivered.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Ghaustyl Kathix
Rising Thunder
#16 - 2014-08-31 22:08:09 UTC  |  Edited by: Ghaustyl Kathix
Andy Landen wrote:
Were you aware that wh residents commonly counter triaged carriers with neuts. [...] Add some doomsday [...] or a variety of other ewar
Yes, I'm aware of that. A specific battleship whose specific role is to cap things out. As someone who's learned to fly that specific ship for that specific role, it's not nearly as simple floating up and pressing the button as you make it sound. It takes a little while it cap out a triage archon, and there's a few famous examples of even two of those battleships not being enough to cap out a single Archon.

Carriers in triage, like dreadnoughts in siege, are immune to EWar (not cap warfare, though, which has its own counters as well). As for doomsday, each carrier (heck, each dreadnought) has the EHP to survive at least one doomsday. I did say earlier that triage is more suited for small gang, and if there's more than one doomsday on field (hell, even if there's only one), then that's not small-gang anymore.

Quote:
Compare two fleets of equal numbers: one fleet of carriers running triage and the other fleet of dreads running siege.
And that's a ridiculous situation because they're completely different ships with completely different roles. Take equal numbers of Deimos' against equal numbers of Guardians, and take a wild guess which fleet wins. You're applying null-sec's notion of "pick a ship and blob it" to things that flat out don't work with that mind-set.

Quote:
and let's not try to tell carriers why they are in battle
Actually, when I fit a fleet of combat ships figuring that my carrier would be there to keep us alive, I'd prefer to tell the carrier pilot that he's supposed to keep us alive.

Also, you're using the ~70 DPS of drones from Basilisks as an example of how logi can still kill things?

Quote:
Rivir (below) answered well by bringing up drone modules
Which are just like weapon enhancement modules like tracking computers, heat sinks or ballistic controls, not equivalent to the weapons themselves. Also, bandwidth and drone bay aren't quite the same as fitting stats because they don't take up stats you would use for other modules, like more tank or EWar. You don't need to downgrade your tank to fit bigger drones.
Andy Landen
Deep Core Mining Inc.
Caldari State
#17 - 2014-08-31 22:42:30 UTC  |  Edited by: Andy Landen
Limiting myself to short responses now..
Quote:
Yes, I'm aware of that. A specific battleship whose specific role is to cap things out. As someone who's learned to fly that specific ship for that specific role, it's not nearly as simple floating up and pressing the button as you make it sound. It takes a little while it cap out a triage archon, and there's a few famous examples of even two of those battleships not being enough to cap out a single Archon.

A few of any battleship or curse/pilgrim fully dedicated to neuts plus dps will work quite well. Not instant of course. Hard to alpha a cap battery, but with patience and enough neuts, it is easily doable.

Quote:
Carriers in triage, like dreadnoughts in siege, are immune to EWar (not cap warfare, though, which has its own counters as well). As for doomsday, each carrier (heck, each dreadnought) has the EHP to survive at least one doomsday. I did say earlier that triage is more suited for small gang, and if there's more than one doomsday on field (hell, even if there's only one), then that's not small-gang anymore.

[Ewar immunity is ..] another reason that triage (and in that case Siege also) is broken. ewar immunity ideas in siege, triage and supers are probably a relic of the broken ecm era.

Quote:
Actually, when I fit a fleet of combat ships figuring that my carrier would be there to keep us alive, I'd prefer to tell the carrier pilot that he's supposed to keep us alive.

Fine, tell your fleet carriers what to do, but not the Eve mechanics and Eve carriers what to do thus stopping emergent play.

Quote:
Also, you're using the ~70 DPS of drones from Basilisks as an example of how logi can still kill things?

That's substantial against frigates. And it is authentic drone dps.

Ghaustyl Kathix wrote:

Which are just like weapon enhancement modules like tracking computers, heat sinks or ballistic controls, not equivalent to the weapons themselves. Also, bandwidth and drone bay aren't quite the same as fitting stats because they don't take up stats you would use for other modules, like more tank or EWar. You don't need to downgrade your tank to fit bigger drones.

In fact, there is nothing you can do with your tank to fit bigger drones... an even bigger drawback when combined with the max_drone limit. They are not comparable, but these continual attempts to make comparisons have kept drones broken for over a decade.

These issues are real, substantial, and fundamental to basic Eve mechanics. They are evident both in game and in the forums. I have seen and know many people and friends, who exclusively love pvp, leave Eve because of these fundamental issues. Rationalizing away the problems just leaves us in denial of the forum posts and in-game issues with faulty logic leading us to create more fundamental mechanics problems as bandaids for superficial perceptions of imbalance. This thread aims at the heart of the issues by looking at the underlying issues with fundamental Eve mechanics.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#18 - 2014-08-31 23:25:17 UTC
As this is neither a proposal for a new feature or a new idea, this thread gets a lock.

ISD Ezwal Community Communication Liaisons (CCLs)