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Player Features and Ideas Discussion

 
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Exploration - Selling Information

Author
CaiJi Du
Ministry of War
Amarr Empire
#1 - 2014-08-28 08:13:25 UTC
My reading and changes I see being made suggests that CCP is interested in ideas that present new players with potential interactions with even very advanced players.

As a fairly new player myself (5 mil skill) and being somewhat vested in exploration and stealth, I find myself enjoying making excursions into low-/nul-sec and wormhole space.

Lately I have been actively seeking data/relic sites in lowsec, sneaking around in my shiny Helios, or silently lumbering in my Stratios. All is well...

But what about wormhole space? The guarded sites therein are far beyond my capability to approach; my little Helios would likely get one-shotted at 100km by those sleepers. Yet here I have had the good fortune to find these sites, and the WH that gets you there, and taken the time to scan down the locations, which I can bookmark.

But now what? I can't get near them, but others can. Surely, information is money, but how can I make a transaction with an interested party who might be willing to pay for these bookmarks? How to find these parties?

As things stand, even if I find a buyer, I don't see a way to give them the bookmark other than fleet up and lead them there. Well, if I was some wanderer in a big city, and I found a secret treasure in a dark place, but had not the power to acquire it, would I be wise to find some strong gangster types and walk into that dark alley with them to point at the treasure?

I have read about copying bookmarks, but have not seen how to do it, and that only within a corporation (or soon-to-be alliance?). What about individual-to-individual?

And how to make a secure trade?

Proposal:
Make this information a commodity item which can be traded; either manually or by contract (buy or sell).

Note I said "information" not "bookmark". Bookmarks need not be changed at all, and if they were made saleable the whole idea would die under a deluge of scams.

But a scanner item, once pinpointed (warp-to capable) could be right-clicked, with a one-time option to Generate Commodity or whatever term floats your boat. It must be one-time since the item must be unique. In this way, the generated item is "verified" authentic.

The item created would contain information about what the coordinates represent, and what system they are found in (who wants to cross to the opposite side of space - unless you really like jumping). This information must be visible under "information" on the item so potential buyers can peruse that data before buying. This is a very age-sensitive commodity, so a timestamp is essential in this information

Here is where it gets a bit complicated. I believe the most viable item represented here will be something of value in wormhole space, and that has no value at all unless a buyer is provided with at least one wormhole leading into the appropriate system. Unfortunately, this requires at least one pair of wormhole coordinates which must be able to be "attached" to this generated commodity. The normal-space entry point, and the matching exit point inside WH space to get back where you started. It would be better to allow several such pairs (where multiple WHs have been scanned down). It would be icing on the cake to be able to chain them (normal space to WH space A to WH space B containing the target item).

This process would need to be idiot proof - as the user creates the new "item", the process of attaching WH coordinates must be verified as valid (in the background by the code that runs this feature). This can still place a deliberate burden of intent upon the user; they can be required to right-click a WH they find in normal space, and "add verified location" or some such option that has the simple mechanic of adding this wormhole to a list of information available to the "Generate Commodity" function when choosing to add WH access points. Perhaps the command should be "Verify and Jump", which does three things; records the entry point, jumps through, and records the exit point.

Once inside the WH system, if the user scans down other WHs, they can warp to them, use the "Verify and Jump" command (then jump back again if they want to stay in the WH system) thus adding more entry/exit points to attach to the resource.

If this is extended to make the WHs chainable (Normal-A-B), then the process of scanning down WHs in additional systems is simply repeated, followed by "Verify and Jump".

The data so gathered of WH pairs should have a limited life - 4 hours maybe? Then it is automatically deleted.

At a minimum, the feature must check that the attached WHs are valid - that they actually provide a route from some point in normal space to the Commodity Item being created. If you CCP folk get a little excited, maybe this interface could do some clever background work enabling it to then list all valid links it finds in the data list the user just created, with check boxes to select which ones to add. Or simply add everything determined to be valid.

Lastly, this Commodity is pure data; no physical substance. Thus, when the user creates a contract for it, such a contract created ANYwhere in EVE is available for purchase EVERYwhere in EVE. There should be no trade range applied; there are no "logisitics" for data.

In Closing
While I think all the information in this new commodity must be verified authentic by the game to ensure viability of this idea, there is still plenty of risk for all involved.

The Explorer is taking risks flying around (probably solo like me) in low-/nullsec or WH space. And the commodity is of course extremely perishable, so it is still very much caveat emptor. Plenty of risk to go around.

Bottom line is that this concept allows a pretty new player to provide a real service to big shots, and perhaps make some serious ISK in the process.
Icarus Able
Refuse.Resist
#2 - 2014-08-28 08:48:22 UTC
I was running c2-c3 wormhole sites at 5 million SP. Your argument is invalid.

Also no experienced player would really be interested in this.

If you found a good empty wormhole you might be able to sell it. But theres already ways you can do that.
CaiJi Du
Ministry of War
Amarr Empire
#3 - 2014-08-28 09:09:06 UTC
Icarus Able wrote:
I was running c2-c3 wormhole sites at 5 million SP. Your argument is invalid.

I think that depends on WHAT your SP has been spent! I'm not so great on the fighting side - stealth and exploration has been my main investment, with enough mining to pay for things.

Quote:
Also no experienced player would really be interested in this.

I am inexperienced - please explain your statement...

Quote:
If you found a good empty wormhole you might be able to sell it. But theres already ways you can do that.

Okay, but again - how?

Bottom line is I'm wondering how to make Exploring pay. Seems that every "career path" should have some profit in it, and that profit should increase with the investment of SP. WH data/relic/gas sites are always guarded and are beyond *my* capabilities to get at.

My idea is aimed at getting folk in this situation (patient pathfinders as opposed to frenetic fighters :) ) some ISK for the work (and good fortune) of having found something valuable.

Keep in mind too I roll solo atm. Pretty sure I'm not alone in that (pun intended). One guy with minimal weapon/tank/EW etc can't handle sleepers.
Lugh Crow-Slave
#4 - 2014-08-28 09:09:26 UTC
buddy bookmarks can already be turned into an item that can be traded and sold
CaiJi Du
Ministry of War
Amarr Empire
#5 - 2014-08-28 09:11:47 UTC
Lugh Crow-Slave wrote:
buddy bookmarks can already be turned into an item that can be traded and sold

How do I do that? Never heard of Buddy Bookmarks.

Sometimes I think the EVE learning curve is more like a cliff! :)
Lugh Crow-Slave
#6 - 2014-08-28 09:17:06 UTC
drag and drop the bookmark from people and places into your cargo hold

as for the learning curve


http://i.imgur.com/jj16ThL.jpg



this is something i'm sure just asking your corp m8s about could of solved
CaiJi Du
Ministry of War
Amarr Empire
#7 - 2014-08-28 09:22:00 UTC
Lugh Crow-Slave wrote:
drag and drop the bookmark from people and places into your cargo hold

Ah, thank you.

Quote:
as for the learning curve


http://i.imgur.com/jj16ThL.jpg

lol



Quote:
this is something i'm sure just asking your corp m8s about could of solved

I'm a lone wolf more or less... no corp (well, npc corp)
Lugh Crow-Slave
#8 - 2014-08-28 09:26:04 UTC
then join a corp or odds are you won't last long in this game its the people you fly with that make you come back after the wonder goes away. even if you just find one that lets you go off and do your own thing it will greatly improve your game at least give it a try while you are new and still learning they can help show you the ropes and if you still don't think corp life is your thing you can always leave. many of the corps in my alliance are recruiting including the training corps but thats just to give you a place to start looking go out and find a group that suits you
CaiJi Du
Ministry of War
Amarr Empire
#9 - 2014-08-28 09:28:59 UTC
Comments so far have answered several questions I had (and raised a few I didn't know I needed to ask).

However, I still propose my concept for one very important reason - verified resource. The feature would ensure that only an actual scanned down site could be used to create one of these commodities.

Bookmarks completely fail this test because a bookmark can be made of anything (or nothing), and be named anything.

There is still plenty of risk... The wormholes might collapse, someone might get to the resource first...


...and it is just an idea...
Lugh Crow-Slave
#10 - 2014-08-28 09:30:36 UTC
that's why they are set up this way just like contracts scamming is not only a selling point for the game but something ccp encourages
CaiJi Du
Ministry of War
Amarr Empire
#11 - 2014-08-28 09:44:40 UTC
Lugh Crow-Slave wrote:
that's why they are set up this way just like contracts scamming is not only a selling point for the game but something ccp encourages

I'm pretty sure I remember reading that CCP does NOT condone the creation of contracts that CANNOT be fulfilled. My early days of freighting taught me the trick of say 500K for the contract, 10M security, then you cannot dock at the destination because permission is refused.

I'm pretty sure that is one of the few actionable "offenses".

And, when it comes to buying an item, you can always (can't you?) see what you are buying. I'm thinking the market window. Did I say "contract" before? You have to have REAL item to create a trade, right? No scam there.

I must say, I'm a bit surprised at the resistance to this idea.

Also, I think you old timers (and maybe CCP too) lose sight of the view from the newbie seats. This is a feature not likely to appeal to veterans, but is aimed at newer players.

Perhaps my mistake is assuming anyone would be interested in the buying this information in the first place.

Oh well... twas just a thought.
Lugh Crow-Slave
#12 - 2014-08-28 09:49:39 UTC
however creating contracts such as selling a plex for a plex or selling carbon rather then a charon is seen as emergent game play this is a sand box its not that the vets feel the game should be about scamming rather that there needs to be as few limitations and as much freedom as possible.


as for wanting to buy that info no not many ppl would be since it is really easy to scan down a wh and its sites
CaiJi Du
Ministry of War
Amarr Empire
#13 - 2014-08-28 09:52:31 UTC
Lugh Crow-Slave wrote:
as for wanting to buy that info no not many ppl would be since it is really easy to scan down a wh and its sites

Okay, I'll consider myself beaten.

Do I have to pay you 10mil now not to pod me? rofl
Lugh Crow-Slave
#14 - 2014-08-28 10:05:06 UTC
no but i'll take it anyway
Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2014-08-28 10:54:09 UTC  |  Edited by: Rivr Luzade
Let alone, regardless whether it's bookmarks or another item of this same site, it always involves unnecessary risk. If I sell a bookmark of a 10/10 or a Relic Site, which assurance does the buyer have that I don't wait for him and kill him (High sec obviously excluded from this. In this area, this approach is pointless anyways because way too many people run sites there and your plex/site is statistically speaking already gone once you leave the system.). Since EVE is a game, a hobby, where there is no trust, a functionality, which requires a whole lot of it, cannot work. Ever.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

CaiJi Du
Ministry of War
Amarr Empire
#16 - 2014-08-28 12:27:51 UTC
Rivr Luzade wrote:
Let alone, regardless whether it's bookmarks or another item of this same site, it always involves unnecessary risk.

.....

Since EVE is a game, a hobby, where there is no trust, a functionality, which requires a whole lot of it, cannot work. Ever.


How is the risk here different to ANY other item bought from a non-hisec location, or any contract beginning OR ending in a non-hisec location?

My proposal declared a method to at least ensure the "product" was real, which is more than you can say for most contracts, and of course this IS EVE, so risk there must be, always.

Cannot work????
Lugh Crow-Slave
#17 - 2014-08-28 12:42:04 UTC
buying and selling bookmarks does work and is used
Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2014-08-28 13:13:45 UTC
CaiJi Du wrote:
Rivr Luzade wrote:
Let alone, regardless whether it's bookmarks or another item of this same site, it always involves unnecessary risk.

.....

Since EVE is a game, a hobby, where there is no trust, a functionality, which requires a whole lot of it, cannot work. Ever.


How is the risk here different to ANY other item bought from a non-hisec location, or any contract beginning OR ending in a non-hisec location?

My proposal declared a method to at least ensure the "product" was real, which is more than you can say for most contracts, and of course this IS EVE, so risk there must be, always.

Cannot work????


These items are usually in a station and thus are "safe" to get out or in with some precautions, for instance, docking and undocking bookmarks to avoid campers, ignoring contracts in kick-out stations, ignoring contracts from notorious people, etc. Bookmarks in space, such as your exploration sharing idea or the much loved docking/insta-undock bookmarks, are in space and lack this security. And I don't gain anything from taking these additional risks.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

CaiJi Du
Ministry of War
Amarr Empire
#19 - 2014-08-28 13:25:25 UTC  |  Edited by: CaiJi Du
Rivr Luzade wrote:
These items are usually in a station and thus are "safe" to get out or in with some precautions, for instance, docking and undocking bookmarks to avoid campers, ignoring contracts in kick-out stations, ignoring contracts from notorious people, etc. Bookmarks in space, such as your exploration sharing idea or the much loved docking/insta-undock bookmarks, are in space and lack this security. And I don't gain anything from taking these additional risks.

Okay, I see your point.

However, my proposal is such that we are -not- buying/selling bookmarks, but a commodity item just like ammo or turrets. This contains the equivalent of a bookmark, but the data contained -cannot- be created by any means other then right-clicking on an actual site (eg relic/data/gas etc.), and the bookmark info for the WHs to access it are similarly created by the interface, -never- arbitrarily by the user.

So, the "product" is "verified" by the process that creates it.

That does not preclude someone camping the location, the WHs, or mining the relic/data/gas to exhaustion once the "commodity" had been created. But, as everyone keeps saying, EVE = risk, so...

And, not meaning to be rude, but remember that just because -you- don't think the risk is acceptable, there will be others who do. Just because you would not be interested is not a very good reason for you to shoot down the idea. Blink