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Dev blog: Size Matters: Introducing Burner Missions

First post First post First post
Author
Arsine Mayhem
Doomheim
#381 - 2014-08-23 14:28:08 UTC
Carniflex wrote:
Lugalzagezi666 wrote:
Skir Skor wrote:

This being the case then these mission will not be able to be completed in a solo playstyle, by your average eve player. I expect it will take a small group to kill the rat.


It will most likely be farmed by multiboxers with 2 or more chars in pirate frigs by flying around and collecting these missions from different agents with all available chars. Once you add second pirate frig to the fight, the incoming dps will easily overcome burner rat tank and you can kill them MUCH faster while taking MUCH less damage.



Full EVE experience starts with two accounts. I believe most people who have been around for more than a year have at least two accounts. EVE is just that kind of game where having more than one account is the logical and sensible thing as long as you have 20+ playhours per month (for most people with average isk/h).


Ummm, no. Had a 2nd account a short time, I couldn't deal with or be bothered with keeping the training queue going, let alone figuring out what to train. Bio'd.
Rain6637
GoonWaffe
Goonswarm Federation
#382 - 2014-08-23 16:16:35 UTC  |  Edited by: Rain6637
here's the combined combat logs of the two garmurs, which were the only things that did damage among my gang. (side note: the burner had 4x TP and 2x Cruor webs applied to it, along with scram, and was doing 26 m/s)

if you're bringing two ships I would say garmur and daredevil. I picked cruors for ranged webs, but with the garmur scram I think daredevil would be a better option.

picking between garmur and daredevil is a close call. it starts so far off you might not be guaranteed to catch it consistently with a daredevil. the burner will also [only] scram one ship at a time, and you really have to put an end to its kiting. the benefit of two ships is one can get in scram range even if/when the other one is tackled.

I'm not one to get stuck on the idea of soloing things, obviously.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#383 - 2014-08-23 16:43:25 UTC
These missions are looking more and more like they will encourage small frigate gangs to roll agents looking for these missions. No bad thing to encourage people to co-operate.
Rain6637
GoonWaffe
Goonswarm Federation
#384 - 2014-08-23 16:55:49 UTC
bounty was 2 mil total. not seeing the value, or what people have to complain about. (is it too hard or too easy, pick one)
Seraph Essael
Air
The Initiative.
#385 - 2014-08-23 17:01:11 UTC
Corraidhin Farsaidh wrote:
Seraph Essael wrote:
... Good fun in a small group but holy hell is there gonna be some whining when people try this on TQ for the first time and they try it solo. Twisted


You say that like its a bad thing...:D

Haha no! I look forward to it! I can't wait to see general discussion in the weeks following Hyperions release.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#386 - 2014-08-23 17:20:29 UTC
Seraph Essael wrote:
Corraidhin Farsaidh wrote:
Seraph Essael wrote:
... Good fun in a small group but holy hell is there gonna be some whining when people try this on TQ for the first time and they try it solo. Twisted


You say that like its a bad thing...:D

Haha no! I look forward to it! I can't wait to see general discussion in the weeks following Hyperions release.


I hope they stay difficult. I will certainly lose ships to these missions, but I will equally be bringing along friends on them so it's win-win for us and CCP's aim to have people co-operate. Those who complain will be those who cannot and will not adapt and learn.

Again for those worried about losing standing trying to run these missions I would remind them that they *do not* have to decline more than one mission in 4 hours. Just move to the next lvl IV agent you have and try again. If you run them in a small group then you have x group members chances of getting a burner mission depending on the number of group members. Also lvl IV missions are not the only thing to do in EVE. Try something different, you might just like it :).
James Amril-Kesh
Viziam
Amarr Empire
#387 - 2014-08-23 21:29:34 UTC
Pffft, stop doing them in gangs. I'm restricting myself to only solo, T2 or less fits with no implants, drugs, or boosts. That's the real test, wouldn't you say?

Enjoying the rain today? ;)

Indahmawar Fazmarai
#388 - 2014-08-23 22:14:44 UTC  |  Edited by: Indahmawar Fazmarai
Rain6637 wrote:
bounty was 2 mil total. not seeing the value, or what people have to complain about. (is it too hard or too easy, pick one)


2 million in bounty? I expected something a bit more... eccentric. 3, 4, or 5 million, maybe. There are some mission rats with bounties worth 2.5 million, why should the Burner rats be any cheaper?


PS: apparently the bounties follow a dynamic averaging payout system and Sisi's stats are messed up. Cross your fingers for when they hit TQ.
Jenn aSide
Soul Machines
The Initiative.
#389 - 2014-08-24 01:14:54 UTC
It's funny wathcing the testing of these things. Smart and creative players are running over them in T2 only fit ships and thinks they are too easy, whilebad players are using blingy ships and dying thus complaing that they are too hard.

That's par for the course in EVE.
Arsine Mayhem
Doomheim
#390 - 2014-08-24 16:04:02 UTC
Jenn aSide wrote:
It's funny wathcing the testing of these things. Smart and creative players are running over them in T2 only fit ships and thinks they are too easy, whilebad players are using blingy ships and dying thus complaing that they are too hard.

That's par for the course in EVE.


It's like any gimmick boss fight, once you know the procedure, it's on farm.
Daichi Yamato
Jabbersnarks and Wonderglass
#391 - 2014-08-26 02:56:53 UTC
so somewhere on the sisi server there is a serpentis pirate flying around a ball of ship wrecks all with names starting 'daichi yamato's...'

Tomorrow mr pirate...tomorrow.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#392 - 2014-08-26 08:10:53 UTC
Arsine Mayhem wrote:
Jenn aSide wrote:
It's funny wathcing the testing of these things. Smart and creative players are running over them in T2 only fit ships and thinks they are too easy, whilebad players are using blingy ships and dying thus complaing that they are too hard.

That's par for the course in EVE.


It's like any gimmick boss fight, once you know the procedure, it's on farm.


I'm hoping that even when you have the procedure down (i'm not concerned by that, it's how video games work) any mistake will result in bye bye nice ship...
Rain6637
GoonWaffe
Goonswarm Federation
#393 - 2014-08-26 18:51:41 UTC
I'm expecting them to drop some faction mod that would otherwise drop from like a DED 4/10, chance based though. you can rest easy, -iiiii- would still not be motivated to farm burners.
E1ev1n
Big Sister Exploration
#394 - 2014-08-27 01:51:59 UTC
My initial thoughts on these missions is positive. That said, considering the strength of the enemies in these missions I wonder if maybe the rewards shouldn't be substantially higher than the LP and Isk offered by the agent for completing these missions. Is the risk really worth the ISK? Or is it meant to be for pilots who have a substantially developed skillset?
Jeremy Vortex
Brutor Tribe
Minmatar Republic
#395 - 2014-08-27 09:20:16 UTC
Hello,

I believe that the rewards should be more consistent, lots of fairly new players will loose ships until they get the hang of it.
Me as a new player am thinking of the following:

- increased ISK bounty;
- inceased loot following the DED model from 4/10 upwards;

Bare in mind that if those missions are not attractive, pilots will lose interest in them and added to the fail folder.

As an idea this missions are just beautiful, hopefully more to come in the future for a variety of hulls.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#396 - 2014-08-27 10:05:55 UTC
I would think that new players won't be running these missions as they are level IV and therefore require some kind of time investment in grinding standings I would think. Any trly new player in these missions must have bought the mission or be running it from a corpmate who should have pre-warned them of the nature of the missions! Also with these being level IV's I would *expect* new players to die as they won't have the skills (pilot or player) to take out the rats. A group of new players on the other hand could stand a better chance.
Lady Rift
His Majesty's Privateers
#397 - 2014-08-27 15:52:51 UTC
Corraidhin Farsaidh wrote:
I would think that new players won't be running these missions as they are level IV and therefore require some kind of time investment in grinding standings I would think. Any trly new player in these missions must have bought the mission or be running it from a corpmate who should have pre-warned them of the nature of the missions! Also with these being level IV's I would *expect* new players to die as they won't have the skills (pilot or player) to take out the rats. A group of new players on the other hand could stand a better chance.



you can grind to run lv4 is a very very badly fit drake.
Beta Maoye
#398 - 2014-08-27 19:56:19 UTC
I understand the burner missions are for elite frigate pilots. For rest of us, risking a 100 million frigate for a reward of a few millions isk is way too expensive. I would like a lighter version of the burner missions that can be tackled by low cost T1 frigates.

Let's say making some level 3 burner missions that are restricted to T1 frigates and T1/meta modules. NPC dps, tank, speed, engagement range, radius, AI, loot could be tuned down to match the capacity of T1 frigates. Players can get their feet wet by running these lesser missions before challenging the more difficult elite version. Although NPC are weaker, players are actually facing similar level of challenge because their ships and modules are also less effective compared to their pirate/t2/navy counter-parts.

That will make these new types of frigate missions become viable options to most players who like to run missions. More choices bring more funs. I also believe a lighter version of burner mission will also serve as excellent introduction to pvp concepts that the current missions do not provide.
Lady Rift
His Majesty's Privateers
#399 - 2014-08-27 22:05:08 UTC
Beta Maoye wrote:
I understand the burner missions are for elite frigate pilots. For rest of us, risking a 100 million frigate for a reward of a few millions isk is way too expensive. I would like a lighter version of the burner missions that can be tackled by low cost T1 frigates.

Let's say making some level 3 burner missions that are restricted to T1 frigates and T1/meta modules. NPC dps, tank, speed, engagement range, radius, AI, loot could be tuned down to match the capacity of T1 frigates. Players can get their feet wet by running these lesser missions before challenging the more difficult elite version. Although NPC are weaker, players are actually facing similar level of challenge because their ships and modules are also less effective compared to their pirate/t2/navy counter-parts.

That will make these new types of frigate missions become viable options to most players who like to run missions. More choices bring more funs. I also believe a lighter version of burner mission will also serve as excellent introduction to pvp concepts that the current missions do not provide.



I would suggest you look up what it takes to actual run them. as in a t2 frig and t2 fitting are more than enough.
DeODokktor
Dark Templars
The Fonz Presidium
#400 - 2014-08-28 00:27:56 UTC
mmmmm

A new type of mission.
1 NPC, 1 Player..

One has to wonder if this type of "mission" was done to reduce server load ;).