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Player Features and Ideas Discussion

 
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Finite (ish) Resources

Author
DeadDuck
Imperial Academy
Amarr Empire
#1 - 2014-08-19 11:51:19 UTC

What if the PI resources/Moon Minerals were finite ?

In the game you could easily implement this mechanic based on a random factor, chance based and according with the moon types. The R64 Moons would have better depots and the lowest worst depots. But the depots them selves of mins would be chance based and randomly deployed thru the entire galaxy. Better they would always be profitable to explore, meaning that the minimum depot being reported would have enough resources to be explored for a certain period of time.

That would mean you could have a thulium depot in a Tribute Region system that would last for let's say 90 days of exploration and after that deposit was squeezed the same amount of thulium could be available in 2 other systems in 2 diferent regions with depots only reaching 45 days each because the moon quality. So the resources would not be finite they would be regenerated across the entire galaxy.

This would mean the current situation of deploy the pos/PI stuff and wait for the isks would end. Since the resources in the deposit would be finite.

How could this be explained ? Easy, it's simply impossible to discover all the resources of a moon all in a sudden. The discovery of new mineral depots could be advertised across universe using the several NPC news corporations (Amarr Certified News for example) and all the capsuleers would know that in that day a New Thulium Depot estimated in xxxxx m3 of mins, that would last for at least 90 days of mining was found in the 15W-GC V - Moon 1 system, again a example.

Are you people imagining the fights you could gather the day someone said that in a low sec system a hole full of money was available for grabs ?

Velicitia
XS Tech
#2 - 2014-08-19 12:13:05 UTC
you mean "deposit", don't you?

Also, this idea is bad, because it's a ******* pain to set up moon reactions (not to mention scouting out the moons in the first place).

How about you get out of your NPC corp, find a moon to mine, and try it out before you come up with ways to fix things that you've never tried before?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

DeadDuck
Imperial Academy
Amarr Empire
#3 - 2014-08-19 12:42:50 UTC
Velicitia wrote:


Also, this idea is bad, because it's a ******* pain to set up moon reactions (not to mention scouting out the moons in the first place).



Scout ? the report would be given in the "news" ... Pain ? yeah thats exactly what wrong with the game it's a pain to make jumps so use the JB's. It's a pain to make logistics so use the JF's... it's a pain to shoot structures so use Super Carriers... It's a pain to conquer systems, so lets just rent them from the 2 "High Powers"...

You know where this leads to ? To the stagnant game you have today...What?
Fer'isam K'ahn
SAS Veterinarians
#4 - 2014-08-19 12:54:38 UTC
So how about low income statics and higher income random shifting ?

Allows for entry into PI and some casual low passive income for those who want to try it and once in a while, check back in, and offers higher opportunities for those that invest more, want to gain more and are actively prospecting. Or even middle grade, which last longer and will respawn in the same system.

The basic Idea is not wrong, neither is the current setup. Why not blend it?
baltec1
Bat Country
The Initiative.
#5 - 2014-08-19 13:02:21 UTC
Scanning the hundred thousand moons in null would be a damn nightmare as would moving the towers.
DeadDuck
Imperial Academy
Amarr Empire
#6 - 2014-08-19 13:15:46 UTC  |  Edited by: DeadDuck
baltec1 wrote:
Scanning the hundred thousand moons in null would be a damn nightmare as would moving the towers.



Again the "news reports" would say where, when, what and how much mins have been discovered. There's no need to scout moons anymore. You could scout them to know how many mins are available still in that deposit thought.

Moving the towers, yes, would be a pain. Maybe not so much towers anymore, maybe this would allow for smaller enthities to have a share of their towers.

Fight for the bigger and most valuable deposits definitely.
Velicitia
XS Tech
#7 - 2014-08-19 13:58:32 UTC
DeadDuck wrote:
baltec1 wrote:
Scanning the hundred thousand moons in null would be a damn nightmare as would moving the towers.



Again the "news reports" would say where, when, what and how much mins have been discovered. There's no need to scout moons anymore. You could scout them to know how many mins are available still in that deposit thought.

Moving the towers, yes, would be a pain. Maybe not so much towers anymore, maybe this would allow for smaller enthities to have a share of their towers.

Fight for the bigger and most valuable deposits definitely.



Fine, no more moon scanning... whatever.

You still have the (still just as terrible) "big several thousand man nullsec alliance needs to move every 90 days" part of your idea ... to which you've added on the laughable thought that a "small entity" could hold an r64. There's a reason the vast majority of them are in the hands of the big alliances...


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jur Tissant
Garoun Investment Bank
Gallente Federation
#8 - 2014-08-19 14:12:20 UTC
I don't have much experience with moons so I cannot comment there.

I do have plenty of PI experience and this would not be a good idea. PI is already enough of a clickfest without having to completely evict your planet every so often to start another colony. This would also be a nuisance for WH corps who already have a limited number of planets to work with.

The current PI model (shifting resources) rewards people for frequently updating their extractors and I think that's fair as is.
Tchulen
Trumpets and Bookmarks
#9 - 2014-08-19 14:45:46 UTC
PI should be left out of this entirely. Your idea simply doesn't fit with it.

However, changing moon mining could be useful if done in conjunction with other alterations to reduce the top-down approach to isk generation within nullsec alliances/coalitions. If the emphasis on moon goo production as the predominant (excepting renting) alliance/coalition income generation mechanic it would be good to make it move somewhat. This would really only work if the moons were made mineable via ship as well as this would decrease the necessity of setting up a mining POS but not remove the ability to do so. Thus, if you had a POS on a moon anyway you could keep tabs on what moon goo is available at any point and mine what you feel you want to. This would also mean that miners could actively mine moon goo too bringing it to the little guy. This would also mean that moons which currently have no moon goo would sometimes get some.

I can understand people who currently make isk out of moon mining complaining about a change like this but as long as this was only done alongside other complimentary changes which together addressed the heavily top down isk generation in nullsec it could work. It would stop alliances/coalitions taking all the high end moons, for a start.
Sigras
Conglomo
#10 - 2014-08-19 18:33:45 UTC
The problem is that this would completely eliminate moons as a source of contention in Eve...

Think about it, Right now, moons represent a possible infinite ISK source, so people are willing to risk any amount to capture them.

If everyone knows that moons are only worth a max of 50 billion, nobody is going to risk a 500 billion isk fleet to take it...
DaReaper
Net 7
Cannon.Fodder
#11 - 2014-08-19 19:35:33 UTC
A few people have posted this before, and its a horrible idea. This is a game, if you make ti more difficult to live someplace or eventually all the resources dry up we can't just fan out more, the systems become dead, and stagnate. even after 90 days you will have dead systems. Which then kills the point of null anyway.

The best way to deal with moons is to have the moon goo dry up and shift to say 'Ring mining' or an active mining interface. So you have to have people to actively mine your moon ore.

Making resources finate won't work. it will just **** people off

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DeadDuck
Imperial Academy
Amarr Empire
#12 - 2014-08-19 20:40:16 UTC
Sigras wrote:
If everyone knows that moons are only worth a max of 50 billion, nobody is going to risk a 500 billion isk fleet to take it...


Yep. Less ships, no super caps, no TIDI... Fun fights.
Velicitia
XS Tech
#13 - 2014-08-20 00:32:39 UTC
DeadDuck wrote:
Sigras wrote:
If everyone knows that moons are only worth a max of 50 billion, nobody is going to risk a 500 billion isk fleet to take it...


Yep. Less ships, no super caps, no TIDI... Fun fights.



explain how a sub 50-billion ISK fleet to break a deathstar POS would be "fun" ... and don't forget to take into account that the defending fleet owns (or has owned) vast tracts of space, and while that moon might represent under 10% of their total r64 moon holdings, they will still field a 500bn ISK fleet to ensure that it stays theirs.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sigras
Conglomo
#14 - 2014-08-21 06:00:19 UTC
DeadDuck wrote:
Sigras wrote:
If everyone knows that moons are only worth a max of 50 billion, nobody is going to risk a 500 billion isk fleet to take it...


Yep. Less ships, no super caps, no TIDI... Fun fights.

More like, No ships, No Super Caps, No TiDi... No Fights.

Seriously, nobody is going to fight over something like that when there is an equal chance that a new moon just falls into their lap tomorrow without them having to fight over it.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2014-08-21 09:39:34 UTC
OP has just proposed the most god-awful source of mind-rending tedium since ... well ... sov.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-08-21 12:08:32 UTC
DeadDuck wrote:
baltec1 wrote:
Scanning the hundred thousand moons in null would be a damn nightmare as would moving the towers.



Again the "news reports" would say where, when, what and how much mins have been discovered. There's no need to scout moons anymore. You could scout them to know how many mins are available still in that deposit thought.

Moving the towers, yes, would be a pain. Maybe not so much towers anymore, maybe this would allow for smaller enthities to have a share of their towers.

Fight for the bigger and most valuable deposits definitely.



So...you tell the blocs exactly where to send two hundred dreads every time then?


And just how high do you want to push t2 prices?
Frostys Virpio
State War Academy
Caldari State
#17 - 2014-08-21 14:09:07 UTC
baltec1 wrote:
Scanning the hundred thousand moons in null would be a damn nightmare as would moving the towers.


The poor chap rebuilding bridge network every time a R64 randomly spawn on the "wrong" moon is in for a burnout.