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R.E. Calculation

Author
minx1
Salamander Researches And Industries
#1 - 2014-08-14 12:26:08 UTC
I'm scratching my head on this so hopefully some one can guide me where I'm going wrong with it, before I scratch out my scalp!!

R.E. Installation fees

Jobfee=basecost*systemindex*0.02

I'm doing it at a pos so no 10% tax,
When I do it it's nowhere near the installation cost for running say a intact armour nanobot.
I read somewhere that if there's multiple outcomes wich in this case there is 4 types each race so technically that's
16 outcomes do I then have to add all 16 base costs then /16 ?
Or is it job costs of 4 of the faction subs of what ever race ure trying to make then /4 ??

Also for hulls I can't get it to add up as technically the relics are not bpcs

If some one could shed some light on how to add up reverse engineering calculations correctly for subs and hulls
I'd be a happy man eithr that I best go and pre order a wig :)
Angie Chatter
#2 - 2014-08-14 13:41:55 UTC  |  Edited by: Angie Chatter
minx1 wrote:
I'm scratching my head on this so hopefully some one can guide me where I'm going wrong with it, before I scratch out my scalp!!


STOP scratching, it will make the itching worse

minx1 wrote:

When I do it it's nowhere near the installation cost for running say a intact armour nanobot.


Thats because it has nothing to-do with the cost of the nanobot itself, but with the resulting BPC BOM (Components).

minx1 wrote:

I read somewhere that if there's multiple outcomes wich in this case there is 4 types each race so technically that's
16 outcomes do I then have to add all 16 base costs then /16 ?


This was a misleading statement by some "clueless" dev, since all T3 use exactly the same amount of materials (BOM) per group. So the base-cost will always be the same no matter what racial/sub outcome.

RE install cost basically work the same way u calculate your final install cost. You use the adj "basecost" of the resulting sub/hull.

So as example using api.eve-industry.org:
Tengu BPC ID = 29985
Tengu Hull adj bascost = 140579517 ISK

RE fee = basecost * systemindex * 0.02

We assume 20% RE index:
RE fee = 140579517.4203 * 20% * 0.02 = 562318 ISK


PS: As u can see the devs did some strange "balancing" here, since the costs are not multiplied by the BPC runs. So this adds cost in a none linear fashion to the different artifact types. So for malfunctioning/intact it's only a tiny fraction, while using wrecked it adds a substantial extra cost per RE "try".
minx1
Salamander Researches And Industries
#3 - 2014-08-14 15:19:52 UTC
Cool thnks for the fast reply :)

So you don't take into account the intact relic base price at all then only the end product?
What happans with say the subs where there four outcomes?

Reading your explanation I've just noticed my database isn't pulling that type id :/
Angie Chatter
#4 - 2014-08-15 11:09:10 UTC  |  Edited by: Angie Chatter
minx1 wrote:

So you don't take into account the intact relic base price at all then only the end product?


Yes, more precisely the adj-price of the BOM of the end-product, not the price of the end-product itself.

minx1 wrote:

What happans with say the subs where there four outcomes?


Nothing, since all 4 outcomes have the exact same BOM and therefor the same adj- BOM price, u base your calculation's on.