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[Hyperion] Heavy Assault Cruiser tweaks

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Author
Kaarous Aldurald
Black Hydra Consortium.
#1321 - 2014-08-10 04:22:41 UTC
Arthur Aihaken wrote:
Kaarous Aldurald wrote:
Personally, I think sentries are an acceptable weapon system.
For a battleship.

And battlecruiser. But nothing above or below.


You know, I completely agree with that. Battlecruisers need the help, to be honest.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1322 - 2014-08-10 09:22:43 UTC
sensible battlecruisers have cruiser weapons. 50 bandwidth, bigger medium drone damage bonus is the way to go.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1323 - 2014-08-10 09:34:33 UTC
Kaarous Aldurald wrote:
Personally, I think sentries are an acceptable weapon system.

For a battleship.

They really become broken when used on cruiser and carrier ship classes, however. That's the issue I have with them. On the part of the carrier, they just flat out should not be permitted.

However on the Ishtar it's basically been designed around having them, even if that did turn out to be overpowered. Reducing it's bandwidth would be the ideal situation here, imo. That would bring it more in line with the other HACs.



Carriers need to be able to use them to be able to hit POS.
That is not the solutionon carrier.s ON carriers the solution if split the drone bay and fighter bay. Make carriers able to bring only 250 m of DRONES.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1324 - 2014-08-10 09:37:44 UTC  |  Edited by: Kagura Nikon
Stitch Kaneland wrote:


Wat.

180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.



Irrelevant. These are not used as kite boats. Read what I said. Vaga is not a kite boat anymore. Tank bonuses are NOT relevant for kite boats. Speed and damage and damage applicaiton are. I fyou are focusing on a tank bonus you are a brawler

The vaga is not bad.. its BAd as a KITER.

And again. stop thinkign that comparign 2 ships is puttign one agasnt the other. Check vaga resistances and see why no laser ship work agaisnt them.

That does not change the fact that the nomen is more efficient kiters than the vaga againstmost of the targets profiles. ITs same speed and lasers project the damage better. IT is not that the vaga isunusable. But the supposed focus of the vaga is LOST. Vaga could lose a tiny bit of amss to keep it the VAGA, not a minmatar shiled brawling thing.

Tiercide had zero respect for minmatar focus. Example rupture same speed as thorax now. Fleet sttaber slower than several other navy cruisers (when you put the prop mod, because of huge mass), vaga matches by ships of races thatwere supposed to not be fast.

ITs the ongoign homogenization of all races in a single same thing that annoys me. Vagabond had a flavor.. now it does not.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1325 - 2014-08-10 09:38:58 UTC
TrouserDeagle wrote:
kagura you're terrible, tank bonuses are always useful.


when you ignore the rest of my poist yes.. but as I said. .they are irrelevant for a kitter. Kiters want to NOT get hit. I fyou are needing so much that shield bonus that means you are not kiting well.
THere are other ships that play the kittignrole better now, like the navy omen and tengu

"If brute force does not solve your problem....  then you are  surely not using enough!"

elitatwo
Zansha Expansion
#1326 - 2014-08-10 09:58:34 UTC
Kagura Nikon wrote:
-snip-
Carriers need to be able to use them to be able to hit POS.
That is not the solutionon carrier.s ON carriers the solution if split the drone bay and fighter bay. Make carriers able to bring only 250 m of DRONES.


That is utter bull-poo and you know it!

And stop posting on a phone, use a keyboard.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#1327 - 2014-08-10 10:01:30 UTC
Kagura Nikon wrote:
.... Kiters want to NOT get hit...


And yet they do get hit. The thing is, the more resistance your shield or armor has, the longer you can stay.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kaarous Aldurald
Black Hydra Consortium.
#1328 - 2014-08-10 10:38:48 UTC
I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.

And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1329 - 2014-08-10 11:19:20 UTC
elitatwo wrote:
Kagura Nikon wrote:
.... Kiters want to NOT get hit...


And yet they do get hit. The thing is, the more resistance your shield or armor has, the longer you can stay.



if you stay logn while being hit you are playign the kite game wrong. IF you need the vabadond shield boost ammount to stay alive you are not kiting well andyou should change tactics.

Optimization.. beign less bad is not the same as being good.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1330 - 2014-08-10 11:21:25 UTC
Kaarous Aldurald wrote:
I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.

And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time.



If they can field only 5 sentries and have not many to replace, they would not be pushing dreads anywhere. THey would just be fat dominixes. Nothing unfair.

What I think is needed is dreads be able to move (not warp neither jump) while in siege. That would at least open a few tactical avenues on short range dread action.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#1331 - 2014-08-10 12:03:02 UTC
Kagura Nikon wrote:
Kaarous Aldurald wrote:
I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.

And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time.



If they can field only 5 sentries and have not many to replace, they would not be pushing dreads anywhere. THey would just be fat dominixes. Nothing unfair.

What I think is needed is dreads be able to move (not warp neither jump) while in siege. That would at least open a few tactical avenues on short range dread action.


adding T2 capital guns with ammo like scorch etc.. might help

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1332 - 2014-08-10 12:13:09 UTC
Harvey James wrote:
Kagura Nikon wrote:
Kaarous Aldurald wrote:
I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.

And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time.



If they can field only 5 sentries and have not many to replace, they would not be pushing dreads anywhere. THey would just be fat dominixes. Nothing unfair.

What I think is needed is dreads be able to move (not warp neither jump) while in siege. That would at least open a few tactical avenues on short range dread action.


adding T2 capital guns with ammo like scorch etc.. might help


lol
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1333 - 2014-08-10 12:49:37 UTC  |  Edited by: epicurus ataraxia
Kaarous Aldurald wrote:
Personally, I think sentries are an acceptable weapon system.

For a battleship.

They really become broken when used on cruiser and carrier ship classes, however. That's the issue I have with them. On the part of the carrier, they just flat out should not be permitted.

However on the Ishtar it's basically been designed around having them, even if that did turn out to be overpowered. Reducing it's bandwidth would be the ideal situation here, imo. That would bring it more in line with the other HACs.


I Also have concerns, though not on the idea of it being a "battleship class " weapons system. That is a discussion for elsewhere, However. Any ship that is used En Mass will appear to be overpowered, and minor nerfs and tweaks, just means bring a couple more.

But you ARE correct the Ishtar is basically designed around them The same way a Tier three BC is designed around heavy weapons.

So making them weaker or less effective, really is not doing anything, up to a certain point, that once reached makes it Unwanted and overshadowed by ships that are designed around THEIR weapons systems.

Only that will satisfy those who believe it is monstrously OP. "kill the ishtar" is the least that will satisfy them. Either directly or by the death of a thousand cuts. They may be right or wrong, I have my opinion, and others have theirs.

Once this occurs a new flavour of the month appears, and we rinse and repeat the process on them, until all the ships are unpleasant to use for anything else.

If one wishes to remove the Ishtar from this meta then Some form of the Gila treatment is required If one does decide to completely rebalance the Ishtar. Because apart from Heavy drones being awful as a primary weapon, they too will be dismissed as a battleship class weapon. so round and round we go.

That balance can be discussed and tweaked to make it useful, valuable and desired and keeping a different flavour somehow.

But step by step, little nerf by nerf, will only make some happy when it is the last ship one picks.
Then on to the next one.

So the solution Is that If the player base decides to use any ship En Mass then ensure there is a counter. If one already exists, tell the players to use it and move on. If not make a ship the FOM killer or disarmer/de-fanger. One of the other HACs would fill this role well, Eagle or cerberus come to mind in this case, with the ability to rip through sentry drones at range. Application bonuses to the appropriate weapon would work.

Or possibly a better idea would be focused long range ammo that was particularly effective at Sentry drones, possibly a FOF variant that prioritises sentry drones, but either way it should be weak at against applying damage to moving targets.....

A new heavy missile launcher ammo would work here as there would be balanced player behaviour, leave the sentries out and kill the attacker, or pull them in and relaunch to save your sentries. Balance the range to match max long range sentry engagement distance.

You cannot satisfy the player base, all the time, in every way, Haters gotta hate. If something is overpowered, it is only because there is no effective counter. If there is a good counter already, then nothing you do will change the haters mind except unconditional surrender.
And that is not good for the game.

There is one EvE. Many people. Many lifestyles. WE are EvE

Tronity Neutronux
Sebiestor Tribe
Minmatar Republic
#1334 - 2014-08-10 13:05:13 UTC  |  Edited by: Tronity Neutronux
Kaarous Aldurald wrote:
Battlecruisers need the help, to be honest.


But we already had the battlecruiser "balancing"? Everybody is flying the amazing ferox now, right? Lol... And nobody feels trolled if he have to jump into a faction hurricane to get stats of it's old non-faction one back, right? And not to forget the "balancing" even brought that newcomers have to skill way longer now coz the skill-split increased the gap to eve-grandma and grandpa. Does not matter coz of specialisation? Lol... Just don't lose fate into the next nerf.
Xequecal
Ministry of War
Amarr Empire
#1335 - 2014-08-10 16:30:02 UTC
Harvey James wrote:
adding T2 capital guns with ammo like scorch etc.. might help


At this point they should just allow T2 ammo to be used in T1 guns. Another big reason Gallente is more popular than Amarr and Minmatar combined is that their weapon system is actually functional at T1.

T1 artillery works OK, but both kinds of lasers and autocannons are worthless weapon systems at T1. Beam lasers take too much cap and fitting for new players to use and pulse lasers/ACs are just awful without their range ammo. Blasters and railguns, on the other hand, still do good DPS at short/long range, respectively. I'm not saying not having Null doesn't hurt but it huts a LOT less than not having Scorch or Barrage. You're not going to even scratch the paint on anything shooting Radio or Proton.
Arthur Aihaken
CODE.d
#1336 - 2014-08-10 16:36:58 UTC
Xequecal wrote:
At this point they should just allow T2 ammo to be used in T1 guns.

Deadspace (if they existed) and Officer, sure. But not T1 or Faction.

I am currently away, traveling through time and will be returning last week.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1337 - 2014-08-10 16:54:39 UTC
Arthur Aihaken wrote:
Xequecal wrote:
At this point they should just allow T2 ammo to be used in T1 guns.

Deadspace (if they existed) and Officer, sure. But not T1 or Faction.


there's no reason not to. but obviously, T2 ammo still needs a massive rework so all the offending types are on-par with javelin.
Christopher Mabata
Northern Accounts and Systems
#1338 - 2014-08-10 17:56:58 UTC
I actually like the Ishtar change, its a tad gentle but it was way too much where it is now, my ISK per hour may take a hit but it wont be that bad.

Also 8/4/7 tempest could be nice, light shield tank for maximum gank power or super heavy armor tank you have to slog through for the kill

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Arthur Aihaken
CODE.d
#1339 - 2014-08-10 18:34:25 UTC
Battlecruisers (with the exception of Attack Battlecruiers) and some of the Command Cruisers could use another pass (Caldari, Minmatar and Gallente should get a variant with +50% shield/armor, respectively). All T1 and Faction Battleships need another pass, as well as a few tweaks to T2 Marauders, T2 Blackops and two of the Pirate Battleships (Barghest and Nestor).

I am currently away, traveling through time and will be returning last week.

Harvey James
The Sengoku Legacy
#1340 - 2014-08-10 18:45:16 UTC
Attack bc's .. should be moved too T2 .. then 4 of the combat bc's can become what attack bc's should be .. kind of like the navy bc's mobility but slightly better but with medium weapons and good tank

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using