These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I want your little things!

First post First post First post
Author
Xplained
Fuletomcold
#1321 - 2011-12-08 00:53:01 UTC
I keed... I keed!! Bear
Kel hound
The Scope
Gallente Federation
#1322 - 2011-12-08 01:20:53 UTC
- Assignable hotkeys for tags.

- Able to assign tags to targets and objects in your overview when not in a fleet.

- Better drone control options.

- Changes to bounty mechanics. I would love to make a living of bounty hunting but current mechanic actively prohibit this. If I could say, buy a bounty hunting licence from CONCORD for a percentage of the target's bounty, thus allowing me attack and/or pod them without CONCORD interference...
Look IDK, Im not a dev. But currently bounty's are just another pirate mark of pride to be cashed in when one is short on funds. Does that seem right to you?

- Wardec mechanics. Ok, not a small thing, but the workaround of decshields is sloppy. This is a crooked mechanic and needs to be reviewed and improved upon for everyone. Pirates and bears alike.

- Low-sec activity's. Just general improvements and stuff to do. Lowsec is fun to visit but I wouldn't want to live there. Problem is the more often I visit the more likely I will have to live there.

- Corp recruitment. Can you add more search options to the "Looking for" check box's? Also, can you change "Area of Operation" options to be a check-box system rather than a "either or" drop box? Finding friends is THE. MOST. IMPORTANT. THING. in EVE and a compatible corporation is the first step in that.
indiana bones
Federal Navy Academy
Gallente Federation
#1323 - 2011-12-08 02:26:35 UTC
Chribba wrote:
ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.


this.
MeBiatch
GRR GOONS
#1324 - 2011-12-08 02:33:22 UTC
you know how the FC says primary this secondary that... what if the FC had the ability to highlight primary and secondary so it would show up on your overview?

another thing that pisses me off is that i cant see market orders when a mod is fitted to the ship.... why do i have to remove the mod put it in cargo just so i cant hyperlink to the market?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Lord Okinaba
Aliastra
#1325 - 2011-12-08 11:37:40 UTC
Not landing right on top of acceleration gates and being tangled in them would be good.

xAbsocold
BOAE INC
#1326 - 2011-12-08 12:19:24 UTC
Add thousands seperators on the calculator.

1000000000.00

Is that 1 billion or 100 million? I can't tell without serious eyestrain!

1,000,000,000.00

Ahhhhh, that's MUCH better!
Solstice Project
Sebiestor Tribe
Minmatar Republic
#1327 - 2011-12-08 12:46:33 UTC  |  Edited by: Solstice Project
Please make locations (ex-bookmarks) show up in SELECTED ITEMS once they are clicked.

It's not TOTALLY ruining anything time-critical to have to rightclick into a location folder and do WARP TO ZERO,
BUT when i really need to be in a hurry and get shaky because ten guys drop onto me in lowsec ...

WOAH **** **** **** *drags mousepointer 10km beyond the bookmark* NOOOOO...

Something like that, i'm sure you can imagine it. :)


Thanks. :)


(edit: Why does the middle s h i t not get censored ? *lol*)
Zimmy Zeta
Perkone
Caldari State
#1328 - 2011-12-08 12:47:19 UTC
xAbsocold wrote:
Add thousands seperators on the calculator.

1000000000.00

Is that 1 billion or 100 million? I can't tell without serious eyestrain!

1,000,000,000.00

Ahhhhh, that's MUCH better!


also, add thousands seperators on the sell orders field- the seperators are only added after you have submitted your orders.

Well, actually I have made quite a bit of money of fellow traders who got their orders wrong by the factor 10...but still it is annoying.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Ujagar Sommdax
Aliastra
Gallente Federation
#1329 - 2011-12-08 13:49:05 UTC
fix your dumbass forum so it doesnt delete my 500 words post. Using IE
Del orian
Betruger Trust Holding AG
#1330 - 2011-12-08 14:20:05 UTC
Corporation and Market

  • Any member (with the rights to) can change and cancel corporation market orders
  • corporation orders show total ISK volume of buy and sell orders
  • Option to restock an market order without canceling it and create a new one


Manufacturing

  • Setting up production pipelines per hangar, like create job from hangar "Manufacturing", input "Materials" and output "Product" are automatically selected
  • Option to select an Container for output
  • Subhangars, like Materials / Components, Materials / Ore etc.
  • stacking of default tech 2 copys Blink


more spreedsheets in space

  • ISK volume of Marketorders and corporationwallet over year Lol
Daedalus Arcova
The Scope
#1331 - 2011-12-08 15:16:00 UTC
Make it easier to spot other players' command centres on planets. At present, the tiny blue dot is just too damn hard to see.

Also, you could add more easily accessible information about other colonies on planets. I made a post here about some things you could do.
Lord Okinaba
Aliastra
#1332 - 2011-12-08 15:19:14 UTC
The ability to cancel a target lock in progress.
Kopfy
#1333 - 2011-12-08 16:20:33 UTC  |  Edited by: Kopfy
The little things... that i want or think are anoying

Export fitting window
- uncheck all does just uncheck the visible
- want an export marked button

Market quickbar
- a check/uncheck button on the side so you can check off what you've bought this time until you need to buy a new set.

Route
-be able to rearange the order of the waypoints

Graphics
- Effects for neut/web/vamp/scram/etc
and/or
- clearer way to see them in the overview

Clothing
- being able to have the googles on the head as an option and not in front of your eyes

Containers
- if you salvage a wreck as you have it open it will close and force you to open the now container in its place. anoying
- can windows always reset anoying like hell

UI
- minimize to top of screen as an option
- primary and secondary sorting option. in overview/hangar/lists in general

*Journal
- Rightclick on it in the neocom and you can choose among the missions/planetary launches would be neet as an feature
*Fitting
- rightclick fitting browser (same as journal sugestion)

Hangar
- item compartments in tabs (somewhat like the runescape bank (i've heard...) but EVE style as in better nicer and just awesome)
- hangar containers open, sticky, as tab.

Browser
- do so new tabs open homepage on/off option

Station info
- when looking at a stations info you can't see the sec status of the system it's in

General
- Getting stuck on a astroid that says 0m but looks like 500m away. (thousands of years in the future and the autopilot still can't navigate around obstacles)
- when writing stuff in the notepad, if the word is to long it jumps down a row, the focus though doesn't until you press space.

feature sugestion
- overheat engine, gives hull damage depending on termodynamics skill
Annnward
Dumb corp
#1334 - 2011-12-08 17:07:42 UTC
The ability to see who left corp, either by mail or a tab in the corp window. maybe make it optinal for those who dont really care.
The same ability for alliances.
Daedalus Arcova
The Scope
#1335 - 2011-12-08 17:22:30 UTC  |  Edited by: Daedalus Arcova
Make the Drone Control Unit a passive module. It uses no cap, and so being active serves no purpose other than create hassle and HUD clutter for carrier pilots.

And while you're doing that, make the Damage Control passive as well. Its cap use is nearly non-existent, and it's always on. The only thing it does in being an active module is to add extra clicks and clutter.
Takeshi Yamato
Ministry of War
Amarr Empire
#1336 - 2011-12-08 18:02:09 UTC
A "Snap scan probes to celestial object" function.

It moves the probes(s) next to the selected celestial object (usually a planet). If used with a group of probes, it moves the center of the probe group to the celestial object.

Saves us time re-arranging probes on the x,y,z axis manually for each planet or group of planets.
Soused
Dark-Rising
#1337 - 2011-12-08 19:45:30 UTC
Soused wrote:
1. Black Ops battleships ... increase LY jump range ... less fuel consumation ... covert ops cloaking device for sure! ...

2. In CQ when i click on ship i don't see tab "Fuel bay" ... it's same like drone bay or cargo, so why it is not there? ...

3. T3 frigates! ... now, only dramiel and daredevil owning everyone ...

4. Any option for colour blinded ppl? ... cause i don't like difference between racial ECMs is only colour ...


5. Explosions of ships ... how can 1.5km long carrier explode in same way how explode 70m frigate ... that doesn't make sense ... bring us more explosions of ships, cause this game is about blowing up internet spaceships ;)
People's Republic ofChina
My Other Capital Ship is Your Mom
#1338 - 2011-12-08 23:25:22 UTC
Ujagar Sommdax wrote:
Using IE


Well there's your problem, sonny!
Pak Narhoo
Splinter Foundation
#1339 - 2011-12-09 07:29:55 UTC
Little thing: when I split a stack of 2, why does that need a pop-up?Shocked I mean divide a stack of 2 which results in 1+1 why can that not just be done without interference from the pop-up?
Infinion
Awesome Corp
#1340 - 2011-12-09 07:36:00 UTC
supplying materials to the reserves of running processors before supplying to inactive processors

Currently when a launchpad has a route from itself to a processor, it will supply the resources needed by the processor until it is full. Here's the problem though, when dealing with multiple processors and a near 1:1 supply to demand ratio, a launchpad will fill up each processor PLUS its extra hour of reserves before filling the other processors with enough materials to run. This is below optimal efficiency and I have played with routes quite a bit but haven't found a way to overcome this limitation.

Can anyone either vouch for a dev to implement some digital logic in PI or fill me in on some method to keep my processors from sitting idly?