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Player Features and Ideas Discussion

 
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[Hyperion] Heavy Assault Cruiser tweaks

First post First post First post
Author
Harvey James
The Sengoku Legacy
#1261 - 2014-08-08 12:05:38 UTC
its been about a week since he posted here .. like whats going on man..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kagura Nikon
Native Freshfood
Minmatar Republic
#1262 - 2014-08-08 12:52:28 UTC
Harvey James wrote:
its been about a week since he posted here .. like whats going on man..



probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things.

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1263 - 2014-08-08 13:04:56 UTC
maybe they're just really busy doing a surprise 'nerf T3s, logis, links and caps' surprise feature, so they can't waste time posting here.
Frostys Virpio
State War Academy
Caldari State
#1264 - 2014-08-08 13:05:17 UTC
Anthar Thebess wrote:
Those ships are not balanced on the value, but at the supply, and way you can supply them.

Why you don't see fleets of pirate faction battleships, but only Higsec factions and FW ones?
Because you can easily put 1 fleet up, but when you loose it , it going to hard as hell to replace it, especially on the second whelp.


What if it was because some ships are better used in skirmish than in massed fleets because their design trait make them better at that? What if they were not handed in large fleet number because of the operating requirment to make the ship shine was too complexe for a massed fleet formed of warm body but the ship was still of as **** when it's defining trait are used correctly?

Is something automatically not broken just because nobody handed it in great number?

Should a unique ship be borderline invincible because it's supply is limited?
Frostys Virpio
State War Academy
Caldari State
#1265 - 2014-08-08 13:07:37 UTC
Kagura Nikon wrote:
Harvey James wrote:
its been about a week since he posted here .. like whats going on man..



probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things.


Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal.
Rab See
Stellar Dynamics
#1266 - 2014-08-08 14:06:56 UTC  |  Edited by: Rab See
3x T2 Damage in Lows.
1x 10MN Experi MWD to exacerbate fittings.
EMP, MF, AM, Scourge for ammo
Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)

Muninn: 720mm = 362 (22+22)
Muninn: 425mm = 432 (2+12)
Vaga: 425mm = 432 (2+18)
Vaga: 425mm = 396 (3+27) (Barrage)

Sac: HAMs = 406 (30)
Sac: Heavy = 294 (94)
Zealot: Pulse = 498 (11+5)
Zealot: Beam = 545 (23+10)

Cerb: HAMs = 487 (45)
Cerb: Heavy = 353 (141)
Eagle 250mm = 402 (41+15)
Eagle Neutron = 448 (5+6)

Deimos: Neutron = 560 (2+9)
Deimos: 250mm = 503 (18+22)

Ishtar: Garde 2 = 700 (41+18)
Ishtar: Bouncer 2 = 620 (72+48)
Ishtar: HH2 = 397
Ishtar: Ogre2 = 793
Ishtar: Hob2 = 248


Without worrying on tank, some notables.
Vaga can’t fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no?

Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship.

If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit).

DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin,

Can anyone see where the problems lie?


  • The Munnin is atrocious - utter crap.
  • ...
  • The Vaga is just crap - weak and no dps.
  • The Eagle needs some drones.
  • Deimos is good.
  • Zealot - perhaps some drones, some cap for sure.
  • Sac is good.


Ishtar is down here. Its a class above every ship in every aspect. Tweaking it - get a grip CCP!
Lady Rift
His Majesty's Privateers
#1267 - 2014-08-08 14:12:57 UTC
Frostys Virpio wrote:
Kagura Nikon wrote:
Harvey James wrote:
its been about a week since he posted here .. like whats going on man..



probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things.


Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal.



They will take a release cycle for each change so that it looks like more content in each release
afkalt
Republic Military School
Minmatar Republic
#1268 - 2014-08-08 14:23:44 UTC
Rab See wrote:
3x T2 Damage in Lows.
1x 10MN Experi MWD to exacerbate fittings.
EMP, MF, AM, Scourge for ammo
Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)

Muninn: 720mm = 362 (22+22)
Muninn: 425mm = 432 (2+12)
Vaga: 425mm = 432 (2+18)
Vaga: 425mm = 396 (3+27) (Barrage)

Sac: HAMs = 406 (30)
Sac: Heavy = 294 (94)
Zealot: Pulse = 498 (11+5)
Zealot: Beam = 545 (23+10)

Cerb: HAMs = 487 (45)
Cerb: Heavy = 353 (141)
Eagle 250mm = 402 (41+15)
Eagle Neutron = 448 (5+6)

Deimos: Neutron = 560 (2+9)
Deimos: 250mm = 503 (18+22)

Ishtar: Garde 2 = 700 (41+18)
Ishtar: Bouncer 2 = 620 (72+48)
Ishtar: HH2 = 397
Ishtar: Ogre2 = 793
Ishtar: Hob2 = 248


Without worrying on tank, some notables.
Vaga can’t fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no?

Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship.

If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit).

DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin,

Can anyone see where the problems lie?


  • The Munnin is atrocious - utter crap.
  • ...
  • The Vaga is just crap - weak and no dps.
  • The Eagle needs some drones.
  • Deimos is good.
  • Zealot - perhaps some drones, some cap for sure.
  • Sac is good.


Ishtar is down here. Its a class above every whip in every aspect. Tweaking it - get a grip CCP!


Cerb needs a HML application bonus, unless they just un-break HML globally. That paper DPS aint worth jack in the real world.
Adrie Atticus
Caldari Provisions
Caldari State
#1269 - 2014-08-08 14:33:43 UTC
Rab See wrote:
3x T2 Damage in Lows.
1x 10MN Experi MWD to exacerbate fittings.
EMP, MF, AM, Scourge for ammo
Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)


Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.
afkalt
Republic Military School
Minmatar Republic
#1270 - 2014-08-08 14:49:33 UTC
The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use.
Taleden
North Wind Local no. 612
#1271 - 2014-08-08 14:53:03 UTC
afkalt wrote:
The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use.

Rigors and TPs make a big difference there.
afkalt
Republic Military School
Minmatar Republic
#1272 - 2014-08-08 14:59:38 UTC  |  Edited by: afkalt
Not as much as you'd think - and target painters/webs help everything almost universally so are effectively moot to the debate.

The other problem with fitting rigors is that it causes big drops in tank, something other hulls do not require.

Look at this post I made demonstrating HML application https://forums.eveonline.com/default.aspx?g=posts&m=4884869#post4884869

T2 would only be worse.

Or to save you the time:

Cerberus:
[Cerberus, HML]
Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II



Target:
[Thorax, Thorax Rails]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Faint Warp Disruptor I
Adaptive Invulnerability Field II

200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Warrior II x5


Cerberus paper DPS: 501

ACTUAL DPS shooting that MWD shield tanked cruiser? 223.


Swap to faction and paper DPS is 426 ACTUAL DPS is 373.


Underwhelming isnt even the word.
Rab See
Stellar Dynamics
#1273 - 2014-08-08 15:06:36 UTC
Adrie Atticus wrote:
Rab See wrote:
3x T2 Damage in Lows.
1x 10MN Experi MWD to exacerbate fittings.
EMP, MF, AM, Scourge for ammo
Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)


Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.



Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint?

Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly.

The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ...

Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1274 - 2014-08-08 15:12:25 UTC  |  Edited by: TrouserDeagle
why are you using the wrong missiles?

and why do missile scrubs think they should do full damage to everything with no effort? 373 with silly hml range is fine.
afkalt
Republic Military School
Minmatar Republic
#1275 - 2014-08-08 15:23:39 UTC  |  Edited by: afkalt
Because someone said to use T2 missiles to push up paper DPS and I was showing what a bad idea that was.

Missile scrub? I dont use missiles, I use hybrids because they take a giant dump all over HML at all useful engagement ranges (i.e. long point ranges), or are you still in 2012 when drake fleets were a thing?

So, to phrase it like you did: why do turret (rail) scrubs think it's ok to do double missile applied DPS to a moving target (at huge transversal), with no delayed weapon travel time? In what world is that ok? Or the fact rails do 30% more DPS out to over 50km ranges? I didnt bother checking the breakpoint because beyond that it's a non-issue anyway.



And whilst we're on the topic, if " 373 with silly hml range is fine." how broken does that make the ishtar?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1276 - 2014-08-08 15:28:50 UTC
yes, sentries are broken as ****.

perhaps you should be asking for game changes that enable very long range weapon systems to be usable, rather than wanting railgun stats ported over to heavy missiles. lol @ shield tanking gallente.
afkalt
Republic Military School
Minmatar Republic
#1277 - 2014-08-08 15:38:31 UTC
I'd just like to see them competitive again. I don't really care how they do it.

However the point is to suggest the cerb has decent DPS with them is something of a joke. HML as a whole are fundamentally broken, there is no point denying it.

Anyway, to drag this back on topic, a HML cerb is not competitive and will not ever be compared to other HACs under any kind of normal situation. MUCH less the ishtar.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1278 - 2014-08-08 15:44:12 UTC
I think it's alright. the people with capless, all-damage type weapons with total range flexibiliy always seem to be able to totally overlook the importance of these qualities in smaller pvp.
afkalt
Republic Military School
Minmatar Republic
#1279 - 2014-08-08 15:50:38 UTC
Which is why I see so many HML users.

Oh. Wait.


Lights, absolutely (probably too good). Heavy? Not even worth the undock. Far better ships for every possible use case.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1280 - 2014-08-08 15:56:21 UTC
muh ad populum