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Missions & Complexes

 
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New mission runner, looking for tips

Author
Ringo Aldent
Doomheim
#1 - 2014-08-08 01:17:20 UTC
Hey all

im returning to the game after a few months and was wanting to come back and start a fresh character to learn the game again, i have been looking through different ways of making isk and i wanted something active so i have decided to choose Mission running. I am going to be Gallente, simply because i think their ships look amazing P,

Overall i was just wondering if anyone has any tips for running missions?

Things i were looking for is deciding on an agent and where i should run the missions, if it makes a difference?
Also i was wondering what kind of skills i should train? What kind of skills are considered "core" for all ships?
Finally how much ISK per hour do you roughly make from it?

Thanks all and i cant wait to hear your advice Smile
Ireland VonVicious
Vicious Trading Company
#2 - 2014-08-08 03:12:28 UTC  |  Edited by: Ireland VonVicious
Train all skills you can get your hands on that cost under 150k to L3.

Train all skills that have 1x multiplier to L5.

Destroyer for L1's

Vexor L2's

Myrm L3's

Dominix L4's.

Either run for SOE for the high LP to isk ratio or for the Gallente navy for better tax rates at trade hub.

If you want to fly near other trade hub mission with corp that owns it.

Use survival guide.
Hasikan Miallok
Republic University
Minmatar Republic
#3 - 2014-08-08 04:34:41 UTC
Ringo Aldent wrote:
Hey all

im returning to the game after a few months and was wanting to come back and start a fresh character to learn the game again, i have been looking through different ways of making isk and i wanted something active so i have decided to choose Mission running. I am going to be Gallente, simply because i think their ships look amazing P,

Overall i was just wondering if anyone has any tips for running missions?

Things i were looking for is deciding on an agent and where i should run the missions, if it makes a difference?
Also i was wondering what kind of skills i should train? What kind of skills are considered "core" for all ships?
Finally how much ISK per hour do you roughly make from it?

Thanks all and i cant wait to hear your advice Smile


- Read this forum.

- Complete all the agents at one maybe even two or three schools.

- DO the SOE beginner Epic Arc (google "bloodstained stars")

- get social and connections and security connections all to lvl IV or V asap

- With low level 1/2/3 missions salvage is a good part of your income.
By level IV missions you make more ISK ignoring most of the salvage (providing your corp gives good ISK/LP, not tht Fed Navy is not good ISK per LP).
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#4 - 2014-08-08 05:38:59 UTC
My tips are :
- Don't run missions only, it becomes fast boring. Alternate this activity with another one needing the same kind of skills (exploration, combat anomalies, hunting rats in low sec, faction war, pvp, etc...)
- Find some like-minded players to run missions with you, it's more fun.
- And of course, don't fly what you can't afford to lose Blink
cpt Niki
Perkone
Caldari State
#5 - 2014-08-08 08:25:08 UTC
First of all

get social, talk with other people join a corporation it is a multi-player game and the game experience is better when you are with more people.

on the mission topic.

there are some skills for CPU / Power-grid that you need to train up so you can fit your ship and get the most of it.

go for SOE for the good LP to isk ratio

http://evemaps.dotlan.net/npc/Sisters_of_EVE/agents

see what agents are close to you and make a plan how to go up the ladder to lvl 4 missions (for better isk not for better game enjoyment)

after that I would say go for the gal navy for station tax and jump clones (or join jump clone corporation after you trained the skill and put some JC)

Ireland VonVicious said it right for the ships (train the damn drones)

and yes use the http://eve-survival.org/wikka.php?wakka=HomePage
Ringo Aldent
Doomheim
#6 - 2014-08-08 11:53:12 UTC
Thanks all :) some great advice here i will be sure to take it all in
DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2014-08-08 21:29:54 UTC
Also welcome back to Eve.

Hope you have a long rewarding career and good luck to you.



DMC
Brutus Le'montac
#8 - 2014-08-09 01:30:42 UTC
some advanced tips:

1, a faction fitted battleship is NOT needed, a normal t2 fit does the job, and you are less of a gank target.
2, if you care about standings, switch faction from time to time.
3, dont do missions against empire factions if you like your standings.
4, if you use a mobile tractor unit, keep an eye out for potential gankers.
5, carry damage specific hardners and swap them out depending on mission.
6, faction ammo does not make a big difference, but it also doesnt cut to much into your profits.
7, dont engage ninja salvagers, unless you are sure you wont loose your ship.
8, if you do use a faction battleship or have a faction fit, keep an eye out in local and on d-scan, you never know if they come for you.
9, dont burn out on missions, doing something different then missions is healthy.
10, a select few missions have asteroids in them that depending on where you run missions, normally are not aviable in your empire faction, it can be profitable to mine them.
11, at downtime the mission resets, sometimes its more profitable to not complete the mission and redo it after downtime for the bounties, then to complete it for the time bonus.


all i can think of right now :) GL and HF

Thought is dangerous; lack of thought, deadly!

Pepper Swift
Perkone
Caldari State
#9 - 2014-08-09 02:43:09 UTC
Brutus Le'montac wrote:
some advanced tips:

1, a faction fitted battleship is NOT needed, a normal t2 fit does the job, and you are less of a gank target.
2, if you care about standings, switch faction from time to time.
3, dont do missions against empire factions if you like your standings.
4, if you use a mobile tractor unit, keep an eye out for potential gankers.
5, carry damage specific hardners and swap them out depending on mission.
6, faction ammo does not make a big difference, but it also doesnt cut to much into your profits.
7, dont engage ninja salvagers, unless you are sure you wont loose your ship.
8, if you do use a faction battleship or have a faction fit, keep an eye out in local and on d-scan, you never know if they come for you.
9, dont burn out on missions, doing something different then missions is healthy.
10, a select few missions have asteroids in them that depending on where you run missions, normally are not aviable in your empire faction, it can be profitable to mine them.
11, at downtime the mission resets, sometimes its more profitable to not complete the mission and redo it after downtime for the bounties, then to complete it for the time bonus.


all i can think of right now :) GL and HF



these are excellent tips.

What I need most.. is a day between Saturday and Sunday...

If life gives you melons, you might be dyslexic

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#10 - 2014-08-09 06:04:15 UTC
Brutus Le'montac wrote:
11, at downtime the mission resets, sometimes its more profitable to not complete the mission and redo it after downtime for the bounties, then to complete it for the time bonus.


Very true. To illustrate that with numbers : some lvl 4 missions can bring until 26M in bounties, when a time bonus only brings 1M.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#11 - 2014-08-09 17:40:14 UTC
A good "end game" to work for is each of the 4 marauders in each of the 4 empires with a jump clone for each, and one for PvP.

Use as many agents as you can, but beware of missions against other factions and storyline missions. They trash your standings with the other 5 empires.

internet spaceships

are serious business sir.

and don't forget it

Brutus Le'montac
#12 - 2014-08-09 20:20:01 UTC
almost forgot to mentiont his:

if you are a shield tanker, bring an armor repair module and a hull repair module with you, if you do hull or armor damage, you can repair it yourself,instead of using the repair shop.

same goes for an armor tanker, you never know when you need to repair your hull, mistakes do happen.

Thought is dangerous; lack of thought, deadly!

khamael III
New Rome corp.
#13 - 2014-08-13 11:17:02 UTC  |  Edited by: khamael III
Cipher Jones wrote:
A good "end game" to work for is each of the 4 marauders in each of the 4 empires with a jump clone for each, and one for PvP.

Use as many agents as you can, but beware of missions against other factions and storyline missions. They trash your standings with the other 5 empires.


In alternative, consider also using a golem for every jump clone in each empire.

You will face in fact quite often some good missions (the extravaganzas, two world collide, the assault, gone berserk, Dread Scarlet, rogue drones missions and some others) whose rats are not in line with the empire racial marauder damage and resistance profile.

An active tanked T2 fitted crusie golem with good missile and shield tank skills - with bastion on and a MJD equipped - is a real powerhouse and gives you the maximum flexibility in tank, range and damage. You can use T1 cruise (to cut cost) and carry just a few precision T2 cruise missile to smash close figates in the few missions (i.e. two world collide) in which drone aggro is annoying.

Moreover, if you use just a golem, you can focus your skill plan on missile and shield tanking.
erg cz
Federal Jegerouns
#14 - 2014-08-13 12:15:58 UTC
Maradeurs are most effective way how to do missions, yes, but... The very same mission can be so different if you choose relaxing/boring way of sniping it in Dominix or you choose to do it in quick autocannon Machariel. And bastion will make you chained to only one style of doing same mission over and over again.

As OP is gallente, he supposed to learn drone skills to a good degree. To utilize them he can use Dominix for range tanking approach and Hyperion for active tanking approach. Two cheap ships, that give user very different experience with the very same mission.

There are two missle boats, that can be used by player with good drone skills: Armageddon and Typhoon Fleet Issue. Both has 1 bonus useless, if used with missle launchers, but also has very good benefits: Armageddon has large drone bay and TFI is very quick and versatile. I talk here about missiles, cause they are good way how to adapt your damage type to mission. You will be strugling against Angel Cartel with lasers and do not much better with hybrid weapons. Missiles let you change your damage type on the fly, but they have a downside, that damage is applicated with the time shift. Turrets strike immidiately.

Apart from maradeurs there are two ships, that are often concidered as best mission running boats: Machariel and Rattlesnake. First is close range machine gun and the second is missile sniper. But they both are very skill and ISK intensive. If they will become your goal you will have to focus on shield tank, drones, missiles, autocannons, gallente, caldary and minmatar battleships.
Which would effectively ban you from using most cost effective PvE tool - amarr ships with energy weapons. Once you taste the comfort of no reload , instand range adapting, zero munition cost (after you invest into your inintial crystals library) you will have hard time switching to gallente potato design, caldary lego ships or ugly minmatar .
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2014-08-14 17:41:49 UTC
khamael III wrote:
Cipher Jones wrote:
A good "end game" to work for is each of the 4 marauders in each of the 4 empires with a jump clone for each, and one for PvP.

Use as many agents as you can, but beware of missions against other factions and storyline missions. They trash your standings with the other 5 empires.


In alternative, consider also using a golem for every jump clone in each empire.

You will face in fact quite often some good missions (the extravaganzas, two world collide, the assault, gone berserk, Dread Scarlet, rogue drones missions and some others) whose rats are not in line with the empire racial marauder damage and resistance profile.

An active tanked T2 fitted crusie golem with good missile and shield tank skills - with bastion on and a MJD equipped - is a real powerhouse and gives you the maximum flexibility in tank, range and damage. You can use T1 cruise (to cut cost) and carry just a few precision T2 cruise missile to smash close figates in the few missions (i.e. two world collide) in which drone aggro is annoying.

Moreover, if you use just a golem, you can focus your skill plan on missile and shield tanking.


The only thing you cant kill faster in a Paladin is Angels. You can Kill everything faster in a Vargur. Golem sucks badly Vs. Angels.

internet spaceships

are serious business sir.

and don't forget it