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[Hyperion Feedback Thread] Random WHs and the New Small Ship WHs

First post
Author
Seraph Essael
Air
The Initiative.
#161 - 2014-08-07 14:24:40 UTC  |  Edited by: Seraph Essael
Jeff Kione wrote:
CCP Fozzie wrote:
Retar Aveymone wrote:
Why not add these to nullsec->nullsec as well?

Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships.
I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.


What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now.

Let's just iterate this point... Wormholes. Newer Players.

Wormholes...

Newer Players...

Are you kidding me? You're thinking of adding this to hisec because of your new player experience scheme. Since when was living in a wormhole for a new player? They don't have the skills to survive living in a wormhole. Lack of tank, lack of support skills, lack of weapon system skills, lack of general game knowledge overall and not understanding how wormholes work. They would just get bored of not being able to survive sites and not being able to survive PvP against T3s.

And as stated earlier, most new players don't go into wormholes in frigs other than scanning ships anyway to have a poke around.

Nice to know CCP is more bothered about new player retention than its current playing member base.

Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships.

Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Alabugin
Aliastra
Gallente Federation
#162 - 2014-08-07 14:30:57 UTC
Seraph Essael wrote:
Jeff Kione wrote:
CCP Fozzie wrote:
Retar Aveymone wrote:
Why not add these to nullsec->nullsec as well?

Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships.
I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.


What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now.

Let's just iterate this point... Wormholes. Newer Players.

Wormholes...

Newer Players...

Are you kidding me? You're adding this because of your new player experience scheme. Since when was living in a wormhole for a new player? They don't have the skills to survive living in a wormhole. Lack of tank, lack of support skills, lack of weapon system skills, lack of general game knowledge overall and not understanding how wormholes work. They would just get bored of not being able to survive sites and not being able to survive PvP against T3s.

And as stated earlier, most new players don't go into wormholes in frigs other than scanning ships anyway to have a poke around.

Nice to know CCP is more bothered about new player retention than its current playing member base.

Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships.

Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull...


Personally, I welcome the addition of excitement to wormholes. Sure, it can cause a headache for smaller corps in lower end WH's - but its not like frig fleets are going to try and reinforce a POS or something.

Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
Kynric
Sky Fighters
Rote Kapelle
#163 - 2014-08-07 14:31:22 UTC
Xe'Cara'eos wrote:
...I have a feeling if nullsec finds one of these - the WH that's in there will be swamped by bored null roamers in cheap pods flying cheap frigs, ...


I doubt this will be true but I sure would like it to be. It sounds like fantastic fun.
Seraph Essael
Air
The Initiative.
#164 - 2014-08-07 14:34:16 UTC
Alabugin wrote:
Seraph Essael wrote:
Jeff Kione wrote:
CCP Fozzie wrote:
Retar Aveymone wrote:
Why not add these to nullsec->nullsec as well?

Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships.
I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.


What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now.

Let's just iterate this point... Wormholes. Newer Players.

Wormholes...

Newer Players...

Are you kidding me? You're adding this because of your new player experience scheme. Since when was living in a wormhole for a new player? They don't have the skills to survive living in a wormhole. Lack of tank, lack of support skills, lack of weapon system skills, lack of general game knowledge overall and not understanding how wormholes work. They would just get bored of not being able to survive sites and not being able to survive PvP against T3s.

And as stated earlier, most new players don't go into wormholes in frigs other than scanning ships anyway to have a poke around.

Nice to know CCP is more bothered about new player retention than its current playing member base.

Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships.

Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull...


Personally, I welcome the addition of excitement to wormholes. Sure, it can cause a headache for smaller corps in lower end WH's - but its not like frig fleets are going to try and reinforce a POS or something.

Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.

Oh granted, agreed, I look forward to bombing stuff in wormholes a little more. And I wouldn't say no to more people in WH space. But to say you're thinking of adding it to hisec for the newer players, that's whats bugging me.

Newer players in wormhole space running around on their own not knowing whats what is going to get them killed faster.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Phoenix Jones
Small-Arms Fire
#165 - 2014-08-07 14:34:19 UTC
There has to be a mechanism for doing a cloneswap inside of wormholes before this is implemented.

Yaay!!!!

Admiral Douros
Ministry of War
Amarr Empire
#166 - 2014-08-07 14:48:34 UTC
Fozzie, implement the change to K162 mechanics but leave the rest out. You're trying to do too much too quickly and it's going to have a huge effect and unintended consequences. If player retention is your goal, this is the wrong way to go about it.
Para Mortis
Voidlings
V0IDLINGS
#167 - 2014-08-07 14:49:35 UTC
More interaction!

Rek Seven
University of Caille
Gallente Federation
#168 - 2014-08-07 14:50:18 UTC  |  Edited by: Rek Seven
Alabugin wrote:

Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.


But why would a frigate gang invade wormhole space if they aren't doing this already?

The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them.

It's a nice idea that is poorly implemented.

...

Rek Seven wrote:
Fozzie, please cancel the small ship wormhole idea until you have some new content deserving of this new connection.

There is no need/place for this given the current mechanics/content. This new low mass wormhole would be better suited as a gateway to a new class of wormhole designed for frigates.
Lord Xyon
Team Hemi
#169 - 2014-08-07 15:57:58 UTC
Ok, so here is my thoughts, concerns and ideas.

First I live in a C1 currently, and this is by choice, I have lived in C1, C2, C4, C5. I don't really plan on ever leaving wormhole space and the time I was homeless I found a hole, jumped in and roamed the pipes for sometimes weeks at a time looking for kills and so on. I will let my killboard speak for itself, I am not a carebear either. A little slow right now but it's summer.

So as far as more wormholes spawning, as far as a C1 goes, this would make them much harder and much more of a pain to live in, and from your graphs in the dev blog C1s are low volume as C4. C1 is for smaller corps and corps starting to dabble. Well one major issue with them right now is they have plenty of connecting holes that are already nearly impossible to close. There have been times I have logged in and said this is useless even staying in my own wormhole because there are 4-5 wormholes connected, so I jump out the static wormhole dive looking for kills in safer C2. Closing the static wormhole with 4 pilots takes a half hour or more because of mass restrictions, yes it takes 40 jumps at least. Say you get on and play for 3-4 hours and you have 4-5 hours, your spending pretty much most that time closing the holes if you do it properly. That's why C1's have so many connections is because no one wants to close them, just takes too long. Most of the connections come from C2's, but you get C4, C5 and C6 even. Then they just stay open the life of the wormhole. So, more connections to a C1 would cause more problems in that class. Right now you can pump so many T3 cruiser through them like say a C6 to C1 connection that the corps that live in a C1 are vastly outnumbered. So ridiculous to even try PVP like that, thought I have caught a couple blowing timers. I used to think C3's were bad ad getting connections but they are at least easily to close. Until I lived in a C1. So if you increase the number of connections, please adjust some of the problems closing C1's. I would suggest halving the mass on the statics to and from a C1. The Z971 from high sec are fine. Another thought would be to 3/4 the mass on the statics but increase the mass limit by 50% So like the static N110 reduce from 1 billion to 750 million and increase the mass jump limit to 30 mill. Like right now a Onyx with a MWD can't jump through and even a couple Proteus that can't go through with MWD on.

I am not apposed to more connections, but I can see them being even more of an issue on the smaller guys. Where I would increase them more on the higher end wormholes. Perhaps make the increase number of connections scale the same percent ratios as you have the new effects in wormholes. C1 get the least amount, C6 get the most. I do plan on moving back up in wormholes eventually, so I have that in mind. Just from what I have seen in my time. When I live in a C5 most of our incoming K162 were from null and not W-Space. Which I had the same issues then people complain about null now, there is a Local channel and if you head out to null looking for fights they just POS up until you go away but that's another issue. But in the lower class wormholes most of your K162 come from W space and the higher end wormholes trying to find a chain out to high sec. Which really low end holes don;t need more connections, we have no issues finding fights. Just jump out the static and start scanning in high sec. On a good roaming night I can traverse 30-40 holes looking for fights.

===

So as far as the frigate wormhole. I absolutely love this idea. Since moving into a C1 I have had more fun Frigate fighting that I ever thought possible. In the higher end wormholes it is all about the T3s, heck I didn't even have some T2 frigate skills trained up. I never used them. Since living in a C1 I have experienced a lot of new techniques, and really a lot of fast paced action fights. I know i have caught my fare share of Covert Ops coming down the pipes too not expecting frigate warfare. So I love this idea. One thing I would change though, limit the number of jumps on this hole. Like say 4 jumps one way in 5 minutes. This would prevent say a C6 corp with 70 people online just moving 70 frigates into a hole against a corp of 6. This could really be a lot of fun really, and make wormholers thing differently about fleet compositions. I know I trained so hard and so fast to get into every T3. Only to go to a C1 and reinvent my wormhole fighting style to frigates. Like I said a wormhole staying open the entire duration doesn't phase me, that's life in a C1. But it would be nice to close some holes once in a while.
Alador Afuran
#170 - 2014-08-07 16:22:58 UTC
More risks for WH residents? It's ok. Where are more rewards for WH residents in this new reality?
Shilalasar
Dead Sky Inc.
#171 - 2014-08-07 16:44:46 UTC
Rek Seven wrote:
Alabugin wrote:

Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.


But why would a frigate gang invade wormhole space if they aren't doing this already?

The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them.

It's a nice idea that is poorly implemented.


They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back.
The only change is once every month or so you will have a hole you cannot close for 16h.
Anize Oramara
WarpTooZero
#172 - 2014-08-07 16:48:16 UTC
Alabugin wrote:
Our Alliance will likely put up a smart bombing battleship doctrine. Please let null blob our hole with cheap frigates, we promise lots of wrecks =)

oh I definately thoight of that but can any but the largest wh alliances keep multiple sb bs on multiple holes for 16h?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Rek Seven
University of Caille
Gallente Federation
#173 - 2014-08-07 17:22:25 UTC  |  Edited by: Rek Seven
Shilalasar wrote:
Rek Seven wrote:
Alabugin wrote:

Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.


But why would a frigate gang invade wormhole space if they aren't doing this already?

The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them.

It's a nice idea that is poorly implemented.


They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back.
The only change is once every month or so you will have a hole you cannot close for 16h.


With the existing mechanics you can close the hole to prevent them streaming in reinforcements but with this new wormhole, you don't have that option.

A 400 man fleet could easily maintain system control while they wait for their pos bashing fleet to arrive.
PinkKnife
The Cuddlefish
Ethereal Dawn
#174 - 2014-08-07 17:36:39 UTC
IS there any plan to color these differently or make them easy to know at a glance that they are frigate only holes? Having to right click > show info and then read a whole ******* paragraph is not the easiest way to do this.
Alundil
Rolled Out
#175 - 2014-08-07 17:47:14 UTC
TrouserDeagle wrote:
are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway?

The heavy dictor won't be able to keep up with the frigs and dessies if they are planning to roam so it would most likely be used as a cloaked bubbler on the "exit" hole to slow/impede any force attempting to chase the frigate gang.

Probably not much of a factor.

I'm right behind you

Verran Skarne
4 Marketeers
#176 - 2014-08-07 18:11:45 UTC
So, thinking about what will happen (for my group and others) if these holes go in.

Note: I'm assuming based on Fozzie's posts that these would be W-W connections only. No K-W connections for now.

1) When one shows up in our system, everything else we're doing will stop until:
- We have a camp running on it to intercept. or at least ID anything that comes through
- We've rolled our statics and confirmed something didn't already come through.

Depending on the time of day, that essentially shuts down any of our PvE operations inside our home system, if we don't have enough people online to properly camp the thing and try to kill any frigates that jump in.

2) If there's a way to close it at all, we'll do that just to get rid of the thing.

3) If one happens to appear at a time when we have 20 or so people online (usually 1-2 hours each day), then and only then will we mount up in frigates and go looking for trouble on the other side. Because we can't leave our own system unwatched and undefended while we do this. And truthfully, if we're going to go looking for trouble, it's probably easier just to open up our static and use that - because if it's a dud system with nothing to do, we can roll it. And if we do this, we'll probably use alts with cheap implants so that we don't have to spend hundreds of millions when they get podded.

Our corp's a small/medium corp. We do plenty of PvP through our statics when the opportunity is there, but we make our money doing the PvE stuff - PI, Mining, sleepers in our own hole and through our static. That money in turn funds the PvP ships that we lose every so often. We're not huge, and typically in order for us to run multiple combat squads in a fleet, it has to be something major happening that gets *everyone* to log in.

So if this change goes in, it's going to basically be one more thing to interrupt us from making money (which we use to buy shiny ships to go do PvP in) and bring us very little actual benefit in terms of actual PvP content.

This is the aspect that I'm not sure that Fozzie and his team really understand: The vast majority of groups we run into in wormholes are *smaller* than we are. They might only have 5-6 players total. The #1 rule for anyone living in a wormhole is to protect your soft targets. You get a hostile or a suspected hostile in system, you stop mining, you stop doing sleepers, and you stop doing PI (unless you're baiting). You either find and kill the hostiles, or you wait them out. This change isn't going to promote more PvP - it's just going to promote more POS turtling and stupid cat-and-mouse games. Fights happen when both sides want the fights, or when they're actually fighting over something meaningful, like control of a system. Otherwise, the smaller/weaker side will always avoid conflict. If the wormholes happen frequently, the situation may get so aggravating that the PvE minded players just give up on wormholes. And if that happens, the money that PvP folks use to fund their ships dries up. Result = less meaningful PvP.

The way to get more PvP happening in general? Give people more meaningful things to fight over. We jump people running sites all the time (and get jumped while running sites).
Phoenix Jones
Small-Arms Fire
#177 - 2014-08-07 18:13:04 UTC
Rek Seven wrote:
Shilalasar wrote:
Rek Seven wrote:
Alabugin wrote:

Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.


But why would a frigate gang invade wormhole space if they aren't doing this already?

The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them.

It's a nice idea that is poorly implemented.


They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back.
The only change is once every month or so you will have a hole you cannot close for 16h.


With the existing mechanics you can close the hole to prevent them streaming in reinforcements but with this new wormhole, you don't have that option.

A 400 man fleet could easily maintain system control while they wait for their pos bashing fleet to arrive.


That's my main reservation, or what I like to call a lack of flood control with these wormholes.

It depends on the mechanic.

Yaay!!!!

Aiyshimin
Shiva Furnace
#178 - 2014-08-07 18:18:30 UTC
This is awesome addition <3

Just don't expect anything that effectively combines "fun" and "risk" to go down well on this worthless sorry excuse for a community, especially if it also involves "change".
Temba Ronin
#179 - 2014-08-07 18:26:39 UTC
CCP has finally found a way to serve up all the small wh corps to the null sec alliances that can form massive frig fleets to roam looking for any kills available in the C1 holes. Are you really surprised?


Risk vs reward? A lot more risk for the small wh corp where is the lot more reward? Oh yeah they can roam more holes looking for pvp too, that's their reward! Perhaps they'll make enough off pvp salvage to make up for all the mining they will no longer be able to do or all the sites they'll no longer be able to run with frig fleets roaming about.

Perhaps as the sleeper loot dries up that small corps currently supply to New Eden the prices will skyrocket and make up for the loss of revenue null sec frig fleet roams induce. Keeping your small corp supplied is going to get interesting with a increase in frig roams and cloaky haulers being hunted in the pipes.

Your small corp is going to need people to monitor more connections, engage in more pvp, roam more into the new more numerous connections, and explore the changes to the other class wh's being implemented.

I wonder what it is that small corps in wh's contribute to new eden? What is their part in the economy and if this move will depress it?

They have to be making something to pay for plex, if the changes impact their ability to sustain themselves will this add to or take away from player retention?

Did CCP add enough to their equation to make if worthwhile in terms of isk generation for current wh residents?

I do not live in a wormhole but I do like going into them solo for their goodies and the risk of being jumped by residents or cloaky roamers. Not so sure i'd like to run into a large bomber fleet roaming thru for giggles from null sec so they could train newbies on live targets. Trying to evade or outfight a few opponents is a challenge doing that solo against a fleet is not practical. Oh darn I said the word CCP does not like for players in this social game to use, "solo", forgive me sometime I venture off into internet space without 20 or so pals with me, I know it's my bad but friends are not always available online from my time zone.

This being an international game some of my New Eden friends are on the other side of the world or the other coast of my country and our times do not sync up for multiple hours of gaming that often.

So yeah I solo often, my bad.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Cara Forelli
State War Academy
Caldari State
#180 - 2014-08-07 18:36:00 UTC
Brace yourself.
The Crows are coming.

Want to talk? Join my channel in game: House Forelli

Titan's Lament