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[Hyperion] Heavy Assault Cruiser tweaks

First post First post First post
Author
Janice en Marland
Cross Saber Holdings
#1201 - 2014-08-06 19:00:27 UTC
Adrie Atticus wrote:
Janice en Marland wrote:
Bronson Hughes wrote:
Janice en Marland wrote:
In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance.

A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow?

I certainly hope not.

My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem.

Interceptors and ABCs have been called OP quite often. They just perform their roles well and people assume they are OP because of it. Do I believe an Ishtar should be an overall better ship than a T2 frig and T1 BC? Yes. It doesn't necessarily need to be nerfed(especially to the degree some wish it would be) to balance it accordingly to the other HACs. I believe the other HACs need more defined roles and slight buffs.


Other HACS getting buffs? Sure.

1 of each rage having a HAC on the power level of Ishtar? Yes please with a cherry on the top! We can stop using anything bigger than a cruiser because we'll have low sig, loads of speed and stupid DPS in all the races. Battleships will be null and void in PvP for good, we can turn them into something else then. Maybe give PvE-only bonuses to half of them and the other half should be EWAR boats.

Let's say we take a look at Muninn and what it would need to match the Ishtar:

*+3 med slot. -1 low slot, -1 high slot
*Roughly 60 m/s base speed
*Lots more of cap for perma MWD + 2x TC
*Selectable Engagement range, tracking and DPS of
--40+18; 0.0666; 702 dps
--70+12; 0.0355; 661 dps
--72+50; 0.051; 620 dps
--105+40; 0.0222; 579 dps
*No more ammo usage, it's a selectable switch on the gun

Guess what the Huginn bonus would have to be per level to reach these numbers? +10% damage and +10% RoF on top of the HAC bonuses of 10% optimal and 7,5% tracking when using 2x TC instead of 1x of the Ishtar with the figures above.

Ishtar is the odd one out and it has to be brought in line with others.

Of course, if you try to turn one ship into another it will take a lot of work and it would be pointless. This is why I said they need more defined roles and buffs.
Janice en Marland
Cross Saber Holdings
#1202 - 2014-08-06 19:02:38 UTC
Estella Osoka wrote:
Personally I think the Assault Cruiser bonus should be:
3km bonus to Drone operation range
7.5% bonus to Sentry Drone optimal range

The tracking bonus and control range is what is really making them powerful. Nerf the tracking speed and it make it harder for the drones to hit targets. Might also want to think about taking away the bonus to drone hitpoints.

See this is a slight nerf that would change the Ishtars performance without making it completely useless or require changing the whole role of the ship.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1203 - 2014-08-06 19:12:48 UTC
Janice en Marland wrote:
Of course, if you try to turn one ship into another it will take a lot of work and it would be pointless. This is why I said they need more defined roles and buffs.

and what roles would those b? hopefully ones that can't be overshadowed by sentry ishtar. Only clean HACs i see are vagabond and Sacrelige. All the other HACs are trying to specialize in their weapon system when the sentry ishtar comes along and takes a nice little sentry dump on them.
PotatoOverdose
School of Applied Knowledge
Caldari State
#1204 - 2014-08-06 21:32:30 UTC  |  Edited by: PotatoOverdose
Meandering Milieu wrote:
PotatoOverdose wrote:
Taleden wrote:


  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res


So aside form the one person posting 6 times in a row there's consensus? The ishtar (and/or sentry drones) needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser.


Blaster proteus.
Tengu
Vexor Navy
Cerberus
Deimos

Only thing you're right about there is damage projection. Plenty of other cruisers can pull 500+ dps while maintaining sig and maneuverability. I didn't mention amarr/Minmatar because I don't fly them.

I also admit the tracking of sentries is indeed outrageous.


-Blaster proteus is a sawed off shotgun that cant hit for **** outside of 5k, if even that. This one's a lol-nonstarter in the discussion.
-Tengu inherits all of the damage application issues of missiles (read: loosing 50% of your paper dps just because your target is moving). This alone would not be enough to disregard the tengu altogether, but the anemic damage of HMs and the short (maybe 30k?) range of hams make the tengu a non-starter for most pvp applications.
-Vexor Navy is Ishtar Lite and should be hit with the hammer just as hard.
-Cerberus is a fancy RLML platform, if used with HM or HAM launchers it inherits all of the problems of the tengu with none of the advantages.
-Deimos doesn't even begin to compare to the ishtar. You either blaster fit the deimos for a ****** sawed off shotgun, or you rail fit with anemic dps and tank compared to the ishtar, not to mention less damage selection.
PotatoOverdose
School of Applied Knowledge
Caldari State
#1205 - 2014-08-06 21:36:44 UTC  |  Edited by: PotatoOverdose
Jenn aSide wrote:
The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever!

Normally I'd share your sentiments, but there's a reason almost everyone is running ishtar doctrines, and it's fricken ridiculous. The only reason NOT to fly ishtars is for engagements where no one really gives a sh*t and everyone is just there for sh*ts and giggles.

Either Ishtars/VNIs need to get smacked down hard, or sentrys do. A 2.5% tracking/range nerf per level just won't cut it IMO.
Estella Osoka
Cranky Bitches Who PMS
#1206 - 2014-08-06 21:49:27 UTC
The main issue here is that HACs were buffed/nerfed before the drone changes. The Ishtar was fine before they introduced all the new drone mods and "balanced" drones.

To counter the current Ishtar doctrine you need to:
1. take away the tracking bonus as this will make it harder for the drones to hit a target.
2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries.
3. nerf the drone hitpoint bonus so it is easier to kill off the sentry drones.

So now you will be able to last longer while you kill off the drone DPS and be able to actually get within range and catch those pesky Ishtars.

That is until you get hotdropped.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1207 - 2014-08-06 22:09:19 UTC
Estella Osoka wrote:

2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries.
the only problem with this is it only needs how far the Ishtar has to be from target. I can be beyond 200km from drones with 80km control range and shoot targets so long as the host target ship is within my control range. Which still means having drone control range mods can bring me back to 100km (max targeting range) which is too far for most HACs to hit.
Kaarous Aldurald
Black Hydra Consortium.
#1208 - 2014-08-06 22:19:14 UTC
Jenn aSide wrote:
The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever!


In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered.

And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Meandering Milieu
The Scope
Gallente Federation
#1209 - 2014-08-06 23:57:25 UTC
PotatoOverdose wrote:
Meandering Milieu wrote:
PotatoOverdose wrote:
Taleden wrote:


  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res


So aside form the one person posting 6 times in a row there's consensus? The ishtar (and/or sentry drones) needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser.


Blaster proteus.
Tengu
Vexor Navy
Cerberus
Deimos

Only thing you're right about there is damage projection. Plenty of other cruisers can pull 500+ dps while maintaining sig and maneuverability. I didn't mention amarr/Minmatar because I don't fly them.

I also admit the tracking of sentries is indeed outrageous.


-Blaster proteus is a sawed off shotgun that cant hit for **** outside of 5k, if even that. This one's a lol-nonstarter in the discussion.
-Tengu inherits all of the damage application issues of missiles (read: loosing 50% of your paper dps just because your target is moving). This alone would not be enough to disregard the tengu altogether, but the anemic damage of HMs and the short (maybe 30k?) range of hams make the tengu a non-starter for most pvp applications.
-Vexor Navy is Ishtar Lite and should be hit with the hammer just as hard.
-Cerberus is a fancy RLML platform, if used with HM or HAM launchers it inherits all of the problems of the tengu with none of the advantages.
-Deimos doesn't even begin to compare to the ishtar. You either blaster fit the deimos for a ****** sawed off shotgun, or you rail fit with anemic dps and tank compared to the ishtar, not to mention less damage selection.


Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.

You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.

Never see cerb gangs do you? Oh wait.

Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.

Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1210 - 2014-08-07 00:12:05 UTC
Meandering Milieu wrote:
Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.

You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.

Never see cerb gangs do you? Oh wait.

Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.

Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes.
now are still talking about HACs or T3s?
Meandering Milieu
The Scope
Gallente Federation
#1211 - 2014-08-07 00:20:11 UTC
Speaking about the meta a bit:

If sentries are so powerful why was domi fleet dropped by CFC and several others, for baltec, which apparently gets less tracking and damage?

If they are so strong why does CFC not carry an ishtar doctrine? ( Several CFC alliances do, but cfc as a whole does not. )

If ishtars are the only ships worth flying, why do I see these fleets regularly amongst both my coalition and my enemies:

Harpies
Baltec ( Megathron/APOC)
NAPOC fleets.
Maelstrom fleets.
Brutix/Harbinger Fleets.
AHAC Fleets (Deimos/Zealot/Legion/Proteus)
Rupture fleets.
Tengu fleets.
Celestis fleets. ( Note these screw ishtars up pretty well )
Interceptor fleets (crows mostly)
Cerberus Fleets
Raven Fleets ( lol this one actually sucked but I've seen it two or three times. )
Comorant fleets.
Stealth bomber fleets ( and I mean a ton, like 120+. not even used for towers. )
General AF fleets.
And of course capital fleets.

There are probably more of these out there that I haven't seen before, but off the top of my head I've seen all of these fleets a number of times, and seen them perform well, do what they are meant to do, and even drive off fleets of similar size made of ishtars.

So yeah, totally dominating the meta there. The domi has been dropped by the CFC, and I have never even seen a domi fleet in combat on an enemy's side, and the ishtar is far from the only thing ever seen.




Meandering Milieu
The Scope
Gallente Federation
#1212 - 2014-08-07 00:21:53 UTC
Rowells wrote:
Meandering Milieu wrote:
Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.

You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.

Never see cerb gangs do you? Oh wait.

Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.

Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes.
now are still talking about HACs or T3s?


The post I quoted had said you never see Ishtar damage and application in a cruiser hull. I said that was wrong, you can see ishtar damage, but conceded that range and application were unique to the ishtar. The poster then said that my examples were faulty. The post you quoted was my response to that.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1213 - 2014-08-07 00:59:11 UTC
Kaarous Aldurald wrote:
Jenn aSide wrote:
The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever!


In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered.

And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five.



The arti maelstrom at least have zero versatility. That makes it a reasoanble ship. Horrible for everythginthat is not an alpha fleet.

The ishtar onother handis good at a trillion roles.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaarous Aldurald
Black Hydra Consortium.
#1214 - 2014-08-07 01:15:53 UTC
Kagura Nikon wrote:
Kaarous Aldurald wrote:
Jenn aSide wrote:
The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever!


In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered.

And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five.



The arti maelstrom at least have zero versatility. That makes it a reasoanble ship. Horrible for everythginthat is not an alpha fleet.

The ishtar onother handis good at a trillion roles.


Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xan Pendragon
Transcendere
#1215 - 2014-08-07 02:26:05 UTC
I wrote a longer reply, but it seems to have vanished ....

My main points were that the planned rebalance of the Ishtar seem to be almost solely about PvP, but this isn't the only part of Eve. For PvE, especially combat sites and L4 missions, the Ishtar is where it should be; able to be soloed and can work combat sites fast enough to compete with anyone else dropping in. Nerf the sentries then soloing will be very hard, impossible or very time consuming.

Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec? You could consider a handicapping system, varying in extent from 0.4 to 0.1, whereby an attacker's dps and hp is brought in balance with the attacked (but only in one direction, if a Venture, say, attacks a fleet or a Tengu, that's their problem). From skill and experience the best pilot/fleet will win (it works in golf). Seems odd, maybe, but it's just another type of rebalancing, but one that moves away from rebalancing ships in a way that serves one kind of use (in this case PvP) but undermines another.

Bottom line, leave the Ishtar alone, please.
Kaarous Aldurald
Black Hydra Consortium.
#1216 - 2014-08-07 02:34:40 UTC
Xan Pendragon wrote:

Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec?


So desperate is this carebear to protect his golden goose that he suggests we just completely overhaul the game rather than change his favorite ship. Because PvE, or something.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Meandering Milieu
The Scope
Gallente Federation
#1217 - 2014-08-07 02:46:39 UTC
Kaarous Aldurald wrote:
Xan Pendragon wrote:

Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec?


So desperate is this carebear to protect his golden goose that he suggests we just completely overhaul the game rather than change his favorite ship. Because PvE, or something.


What's worse is that if you aren't using heavies to rat you're doing it wrong. ( In nullsec, with the exception of a few instances in DED sites. ) If you are using an ishar for lvl 4s in highsec, you're doing it wrong. ( At this point use a domi / FNDfor 1.1k +dps).
Xan Pendragon
Transcendere
#1218 - 2014-08-07 03:03:17 UTC
No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :)
Kaarous Aldurald
Black Hydra Consortium.
#1219 - 2014-08-07 03:24:21 UTC
Xan Pendragon wrote:
No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :)


If you actually want to do PvE, there are better options that won't likely get nerfed in a month, or get you ganked out of principle, and are easier on the training path.

The Dominix, for example, is a better option. If you have some cash, the Rattlesnake is even better.

But an Ishtar for PvE isn't the solution.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Unezka Turigahl
Det Som Engang Var
#1220 - 2014-08-07 03:28:32 UTC  |  Edited by: Unezka Turigahl
Hisec exploration sites seem to be about equally populated by the Ishtar, Gila, and Cerberus. Without sentries the Ishtar would be pretty terrible here I would think. What if the HAC sentry bonus only applied to Gardes? Kinda like how the Gila and Cerb get racial bonuses to kinetic/therm and kinetic, Ishtar could just get sentry bonus to the short range Gallente sentry.

Also, you know, CCP should probably let T3s back into these sites. They're not really any better than HACs and Gilas now.