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[Hyperion Feedback Thread] K162 Signatures Appearing on First Jump

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Author
Loan--Wolf
Ace's And 8's
#81 - 2014-08-06 22:51:40 UTC
this is a bad idea i relay like it for what it was met to fix but unless i misunderstood it the k162 from a c1 2 or 3 will not show up until you jump out that means high sec connections will not be opened

i live in a c1 with a static high i scan the high ever day i diced i want to rat there is only one sig i scan that sig jump to it book mark it pos up reship into a rating ship go rat my happy little ass off knowing i am safe

ok and yes with the old functions it was still easy enouff to do just dont warp to it and it didnt spawn but untill recently that was not confirmed
Simsung Padecain
The Scope
Gallente Federation
#82 - 2014-08-06 22:51:50 UTC
A timer seems reasonable, 5 or 10 minutes after warping to the new WH, the K162 opens.
Meytal
Doomheim
#83 - 2014-08-06 22:53:47 UTC
The real concern is one that was introduced with Odyssey in the first place: instant and free intel about what is happening in W-space. We know this is something that clearly concerns you guys given primarily the removal of API kill info from W-space. This change addresses the symptom, safety for the PvE fleets, but not the underlying root issue. It also adds issues of its own.

In wormhole space, what we want, what you guys verbalize on the forums, and what the lore seems to support, is more unknown in W-space. Applied to this situation and signatures and the Discovery Scanner in particular, is that sigs and anomalies at 0% should not appear until scanned. Whether in the overlay in space, or whether in the scanner window, it should require probes to identify signatures in W-space. A value of 0% means you don't know anything about it, including that it even exists.

Only in W-space. Everywhere else, this is fine. It encourages exploration, and it encourages people to be exposed to wormholes more and more, ultimately leading to the increased traffic we saw when Odyssey landed.

W-space, however, should maintain its reputation for being a challenge and for being a place of unknowns. What challenge is there if you know, jumping in, what is there and what isn't unless you can already warp to it?

Because of the concerns over loss of connectivity in W-space from this, the planned change should not go into effect. Instead, as we have requested, the Discovery Scanner and the system overlay should be adjusted.

Because it would be different, some notice in the scanner window indicating that the scanner is not completely functional in W-space should be made, with the suggestion of dropping probes to fully recon the system.


The reason the timer option is bad, and that this whole idea should be scrapped, is that it removes risk. If I log into my C5 system, and I'm the first one online today and getting prepared for our farming session for the night, I'll scan the system. If I see only one wormhole, I could warp to it, see that it hasn't begun its natural cycle (or see that it has), and have a reasonable idea of whether the K162 exists, having a reasonable idea of my level of safety. I could also warp to additional wormholes, see that they are random outbound holes and thus also likely safe, and ignore them.

If, instead, I know that by warping to it that I will spawn the K162, I'm faced with a dilemna (ie, an interesting choice): do I warp to it, possibly spawning it, to verify that it hasn't already been opened, or do I take the chance that someone hasn't rolled into my system while no one was on, opened it, and then rolled off, leaving my now-opened static as the only wormhole in the system? What about that second wormhole? Is it a K162 or is it a random outbound? I have to warp to it, opening it, to find out.

Suddenly there is risk added that has less chance of existing with this change, and will most likely lead to collapsing that hole, also possibly leading to explosions.


Related to this, please also change the type of Ore sites back to signatures, instead of anomalies.
Loan--Wolf
Ace's And 8's
#84 - 2014-08-06 22:55:38 UTC
Mindraak wrote:
I think only time will show if this is good or bad. I believe it will decrease the connectivity of higher class WHs to k-space because people are generaly "scared" of c5 and c6 residents. This may not be true for null sec but definitely is for low and high.

On the other hand it gives you more time to gather fleet members and less time for the recieving side to react if a k162 appears which could result in more kills. this will probably result in me losing yet another moros :)


when i lived in null i was shocked at how many times i heard dont go in that wh it is active

i had come from a c5/c5 so active holes was nothing new to me but it scared the hell ouf of a lot of null bears
Christopher AET
Federal Navy Academy
Gallente Federation
#85 - 2014-08-06 23:02:10 UTC
While I understand the idea of nullsec players warping to a WH and not activating it is a concern I do believe this will be compensated with the overall increase in wormholes throughout eve as referenced in the other blog. Overall I think this will balance AND give players more choice. Good work CCP

I drain ducks of their moisture for sustenance.

Dark Armata
The Scope
Gallente Federation
#86 - 2014-08-06 23:12:39 UTC
Love this change!

Really means you don't have to give yourself away while scouting a chain just by checking where wormholes go.

Can see a fair few connections just not being made (especially K to J).

More connections are good and K162s are connections too.

Then again curiosity may win out and scouts will jump just to see lol.

W-Space IS Best Space

Jack Miton
School of Applied Knowledge
Caldari State
#87 - 2014-08-06 23:27:07 UTC
This change is half arsed and generally just poorly thought out.
now it gives too much advantage to the scanner.

would it REALLY be THAT difficult to just make the new WHs scannable on probes but not show on the stupid auto scan array?
seriously, it's not that complicated.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#88 - 2014-08-06 23:29:29 UTC  |  Edited by: epicurus ataraxia
Gospadin wrote:
Budrick3 wrote:
ExookiZ wrote:
I think you should look at timers/ not applying this to K space wormholes. The vast majority of k spaces we find are K162s, and those will stop spawning since K-space residents rarely care about the WH, they see if its a shortcut, maybe goes where they want but rarely ever jump in.

Id hazard a guess that 90% of null--> WH space connections never open after this change, probably even higher.


Wow....I didnt even think of how much of a pain in the arse it is going to be finding high sec and low sec connections.

Absolutely the worst idea.


Please explain how does someone see if it's a shortcut without actually jumping through, and thus activating it?


one can click on the description and see what class of Jspace it is going,the colour tells you exactly, one can look at the colour of KS exits and see the region.
whilst it does not tell you how many jumps from Jita A KS player just isn't going to tralala into a c6......TwiceTwisted

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#89 - 2014-08-06 23:36:17 UTC  |  Edited by: epicurus ataraxia
ArmEagle Kusoni wrote:
Newt BlackCompany wrote:
Also, unoccupied wh's will never have the k162's open, decreasing wh connectivity.

But those don't open up now anyway , right? Since there's noone jumping to the initiating end, the K162 never appears.

the difference is that warping to it currently opens the wormhole, you may hate the hole, but it is opened. Now when someone in null jumps to a hole that originates there, they can look at it hate it and never warp through. It won't be jumped through so it never opens. it should spawn regardless of jumping after 4 hours, and then the current balance is preserved.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#90 - 2014-08-06 23:55:37 UTC  |  Edited by: epicurus ataraxia
Two step wrote:
I agree with the above posters, though I think 4 hours is far, far too long. I would love to see the K162 spawn after 30 minutes or so.

There is a balance between those wishing to do activities such as PI, Mining, running sites, etc etc, 30 minutes means they never have the opportunity to do any of these jobs. They need to earn isk to Pew Pew too. Small corps may only have very few on at different times of day, they simply do not have the resources to deal with that short a timer.

4 hours gives a reasonable time and a reasonable balance but prevents them from just never opening it. It keeps the balance of K162 and It preserves the balance that CCP have tried to maintain.

If their home Static can never be isolated even for a short time, they will just move out, and consider they now have wandering frigate holes and C4's now have a second static hole to contend with, plus the k162's opening into their system.

They still need to be alert and aware to contend with these. If people are always in the POS there is no content.

The desirability or lack of, with Making holes instaspawn is another argument for another day. 30 minutes is effectively that.

There is one EvE. Many people. Many lifestyles. WE are EvE

Verran Skarne
4 Marketeers
#91 - 2014-08-07 00:14:38 UTC
epicurus ataraxia wrote:
Two step wrote:
I agree with the above posters, though I think 4 hours is far, far too long. I would love to see the K162 spawn after 30 minutes or so.

There is a balance between those wishing to do activities such as PI, Mining, running sites, etc etc, 30 minutes means they never have the opportunity to do any of these jobs. They need to earn isk to Pew Pew too. Small corps may only have very few on at different times of day, they simply do not have the resources to deal with that short a timer.

4 hours gives a reasonable time and a reasonable balance but prevents them from just never opening it. It keeps the balance of K162 and It preserves the balance that CCP have tried to maintain.

If their home Static can never be isolated even for a short time, they will just move out, and consider they now have wandering frigate holes and C4's now have a second hole to contend with.

They still need to be alert and aware to contend with these. If people are always in the POS there is no content.

The desirability or lack of, with Making holes instaspawn is another argument for another day. 30 minutes is effectively that.


I think smaller groups lose that sense of security regardless of how long the timer is. Even if it's just five minutes, that means that at any time, you could have a hostile scout enter your system and have no idea about it. Since that ore site you're mining doesn't need to be scannable, he could be warping up on you in his cloaky proteus right now, looking for a fat mining barge to kill.

Prior to Odyssey, during wormhole mining we had probes out all the time, constantly watching for new sigs. After Odyssey, we had the overlay up all the time, constantly watching for new sigs. When we spotted them, they gave us the chance to warp the miners back to a POS and gear up for a fight. It wasn't very much of a chance. Sometimes someone was too slow warping out, and they'd get jumped. But it was a chance.

Now, that chance is even smaller.

Larger groups (that do things like mining) can adapt to this by deploying ewar-based sentries or logistics in support of their mining fleet. Please warp your cloaky proteus in on my mining fleet while I have a couple of cloaked Arazu's orbiting on sentry duty. It'll be fun as all our miners go grab their combat ships and then come back to kill you. Smaller groups don't have that luxury.

In reality, no one will do that though, no matter how big their group is. Because it'd be tedious. Running sentry duty on mining ops is boring. EVE Players don't like boring. When things get boring, we log off and go find other things to do.
Auract
League of Darkness
#92 - 2014-08-07 00:23:02 UTC
Like to see that if no one is going through the hole that it appears 15mins or even 10minutes. -

But would rather that not be changed.
BeanBagKing
The Order of Atlas
#93 - 2014-08-07 00:31:53 UTC
I think I like this change overall, it's much more balanced than the first iteration.

Can we have one adjustment? The K162 spawns after someone jumps through for the first time, OR after 1 hour. (or X number of hours). You seem to want to create more wormhole connections, this will do it. All those unused wormholes will finally have k162's spawn.

But the best part:

The singularity server will finally have wormholes on it!

I mean, as long as you're touching this part of wormholes, please?
Serith Ellecon
Federal Navy Academy
Gallente Federation
#94 - 2014-08-07 00:39:45 UTC
You can do this, but only if the K162 will spawn after a period of time even if no-one jumps in.

I suggest a few hours after the first scan. Otherwise about 60-70% of the wormholes leading from W-space to K-space will never appear. Very few people explore k-space with the intent to find a hole, they're looking for data sites and so on. Scanning (and by so doing opening) wormholes is merely a side effect.

Inappropriate signature added.  CCP Notarealdev.

Winthorp
#95 - 2014-08-07 00:40:56 UTC  |  Edited by: Winthorp
This has to be the best change of all. I see now downside to this expansion at all.


Ship it.
Lero D
Griffin Capsuleers
Ad-Astra
#96 - 2014-08-07 01:08:42 UTC  |  Edited by: Lero D
epicurus ataraxia wrote:

I would suggest that four hours after the signature spawn of the static meaning when it is available in the source system, even if unwarped to it becomes visible as a k999 until jumped, and visible from the both sides and useable. After it is jumped it restores to it's original designation.

Effects:- designation clearly identifies it's status.
No reduction overall in traffic.
No more never opening statics.

I agree with that, except make the delay shorter? Up to 1 hr would be good.

Otherwise, we'll not get anymore K162 from K space or even the occasional HS system !
And you know we want them!
Daedalus Kitaran
Center for Advanced Studies
Gallente Federation
#97 - 2014-08-07 01:42:52 UTC
Enselon wrote:
current system - on warp to, k162 becomes visible.
--my proposal:
on warp, start timer. (random timer, some arbitrary minimum time, to some maximum time before spawning on the other side)
IF jump comes first, ignore timer and generate K162.
IF NO jump, once the timer expires, generate K162.

source keeps advantage, as (apparently) preferred by most every post I've seen.
destination still gets it's K162 connection, solving the "connectivity will suffer" complaint.


I think a random timer would be best, like 5 minutes to 1 or 2 hours. Adds uncertainty on both sides.
Hayley Enaka
Bookmark Both Sides
#98 - 2014-08-07 02:54:10 UTC
Winthorp wrote:
This has to be the best change of all. I see now downside to this expansion at all.


Ship it.


If this expansion can make Winthorp happy, CCP must be doing something right. Either that or he's actually CCP Fozzie and he's bought a small island with confiscated RMT money and filled it with hookers and blow.
Arindel Heideran
Ad Perpetuam Memoriam Heideran VII
Silent Infinity
#99 - 2014-08-07 03:01:28 UTC
I like the balance of the proposed changes which would both retain a certain level of safety to a vigilant WH dweller looking for new sigs as a sign that a system is vulnerable, while making it so that people attempting to look to pvp can properly catch other wormholes unaware, especially with fast tackle.

I do also agree that this system would hurt W-space's connectivity with K-space. I do not think that automatic K162s, even delayed, are the answer however (especially those proposing it be based on WH spawn, as opposed to warpin). This problem could more easily be solved by either not implementing the K162 change on K->W wormholes, or my personal preference, dramatically increasing the number of random W->K Wormholes. Not implementing the K162 change on K-space wormholes does help ensure limited, if any, changes to K->W connectivity, but increasing the number of W->K wormholes better allows w-space residents to launch PVP-raids on k-space without relying on someone scanning and even warping to a wormhole in juicy systems. The same raids made possible in W-Space because of this change could become more common in k-space.



Jack Miton
School of Applied Knowledge
Caldari State
#100 - 2014-08-07 03:02:00 UTC
Hayley Enaka wrote:
Winthorp wrote:
This has to be the best change of all. I see now downside to this expansion at all.

Ship it.

If this expansion can make Winthorp happy, CCP must be doing something right. Either that or he's actually CCP Fozzie and he's bought a small island with confiscated RMT money and filled it with hookers and blow.

it makes winthorp happy because it makes everyone else unhappy *shrug*

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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