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[Hyperion] Heavy Assault Cruiser tweaks

First post First post First post
Author
Red Teufel
Calamitous-Intent
#1061 - 2014-08-05 12:45:55 UTC
CCP Rise wrote:
Hello

I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.

I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.

One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.


I believe the Ishtar is in a good spot and shouldn't be nerfed anymore. If you want to think of something to be a decent counter other than Tengus maybe give torps splash damage again to pop the sentry drones. :P
Lloyd Roses
Artificial Memories
#1062 - 2014-08-05 13:17:42 UTC
Red Teufel wrote:
I believe the Ishtar is in a good spot and shouldn't be nerfed anymore. If you want to think of something to be a decent counter other than Tengus maybe give torps splash damage again to pop the sentry drones. :P


Fear of ishtars is a good bit more real when there are actual lots of them, so to say dozens instead of a dozen with huginn/scimi/lach.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1063 - 2014-08-05 13:40:18 UTC  |  Edited by: Bronson Hughes
Janice en Marland wrote:
Bronson Hughes wrote:
Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane.

As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle.

I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed.

CCP Rise wrote:
I'm heading out of the office for the day, back tomorrow with more on this.

Fun to be back on F&I.

Your definition of fun, while appreciated, is somewhat troubling sir.

So a HAC should be worse than a ABC?

A HAC shouldn't be "better" or "worse" than an ABC, they are different types of ships that fill different roles. You have to compare the ships in specific roles, not just the ships. Is a Malediction "worse" than an Oracle? That question is invalid without an intended role.

To your point, yes, I feel a HAC should be less effective than an ABC when it comes to being a mobile sniper using battleship-class weaponry. Absolutely, 100%. Why? It's simple. HACs were never intended to fill that role. The only reason CCP gave the sentry drone bonuses to the Ishtar was to avoid making it "just another drone boat". I commend that effort, but it's time for them to put it aside and fix the Ishtar.

To help put this into context, name me one other HAC where this is even a relevant discussion. No other HACs come close to matching ABCs in performance in their role, only the Ishtar.

HACs should be either good anti-support snipers, or good brawling cruisers, or good kiters, or any of several other roles. But none of them should get to be all of them at once, and I don't feel that overlapping them with ABCs is wise or intended by CCP.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ab'del Abu
Atlantis Ascendant
#1064 - 2014-08-05 14:40:58 UTC
Red Teufel wrote:
I believe the Ishtar is in a good spot and shouldn't be nerfed anymore


The ishtar isn't in a good space, it's in the best space. It can do everything that the other hacs can, and it can do it better. And it can do it at the same time.

- decent tank for both armor / shield versions
- raw dps is higher than on other hacs
- awesome damage application and projection thanks to drones
- different damage types
- and the list goes on ...

Having said that: don't nerf isthars, I'm using them too!
Commander Spurty
#1065 - 2014-08-05 15:52:50 UTC
If you're looking to mess about a bit, might want to address:

A) Large weapons on medium ships
B) Large mods on medium ships
C) Medium mods on small ships

Roles should make these feasible, not fitting requirements.

also, Vagabond should be a cruiser sized inty.

Drop its tank 50% and give it 50% more speed and agility plz

Actually, that's a point.

Dropping all ships tank would be a step away from "guys, we need another 300 people to kill this drake" fleet chatter.

anyways, looking forward to the tweaks as they look very conservative this time.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Estella Osoka
Cranky Bitches Who PMS
#1066 - 2014-08-05 16:11:38 UTC
Carniflex wrote:
Janice en Marland wrote:

What BS sized weapon?


Large drones (heavy and sentry) are considered as "Battleship class" drones. Basically having them on the HAC under discussion in here mainly is like having cruise missile launchers on Cerberus with a missile signature reduction bonus (a bit on the overpowered side).


If this were true then only BS should be able to use them, and it would be listed as such in the drones info. However, that is not the case. Sentries can be used by any ship that has the bandwidth and drone bay space.
Meandering Milieu
The Scope
Gallente Federation
#1067 - 2014-08-05 16:42:44 UTC
Bronson Hughes wrote:


HACs should be either good anti-support snipers, or good brawling cruisers, or good kiters, or any of several other roles. But none of them should get to be all of them at once, and I don't feel that overlapping them with ABCs is wise or intended by CCP.


It isn't "all of them at once" . A shield Ishtar isn't brawling anything. Shield ishtars cannot stand to be pinned down by anything with decent firepower. If you have decent tackle, or just bubbles, a shield ishtar fleet couldn't even engage another hac fleet. Their entire strategy would be "burn away and warp out/in for repositioning. " . A single scram means no more kiting for a shield fit, and that means death. They are excellent kiting ships, but snipers often need to be.

Armor ishtars, however, are wonderful brawling ships. Amazing tank, ewar, prop and tackle. Can they get their drone control range high enough to snipe? Yeah. But it doesn't matter much because those 3 DDA fit 600+ damage wardens don't exist on an armor fit. Their damage is pitiful compared to shield fits, and plenty of armor fits prefer ewar to omnis and so their most all hitting falloff.

I get that the ishtar is versatile and strong, but it can't literally do everything at once, fits don't allow for it.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1068 - 2014-08-05 16:51:02 UTC
Sentry drone Ishtars might be a little less prevalent if CCP would get heavy missiles out of the sewers and show them a little love. This wouldn't fix everything with balance in regards to Ishtars, but it will help and I have my own agenda.
afkalt
Republic Military School
Minmatar Republic
#1069 - 2014-08-05 17:33:57 UTC
You know it wouldnt hurt to take a look at the ishtars cap too.
stoicfaux
#1070 - 2014-08-05 18:36:19 UTC
Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Baneken
Arctic Light Inc.
Arctic Light
#1071 - 2014-08-05 18:39:35 UTC
Might as well nert those SOE ships (stratios) as well as they have cloak and way more EHP then a sentry Ishtar and even more DPS because of blasters.

I haven't used Ishtar since I bought my stratios and why should I when it out performs my sentry Ishtar in every way aside from 120km control drone range.



scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1072 - 2014-08-05 18:40:55 UTC
stoicfaux wrote:
Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)


And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance. Roll
stoicfaux
#1073 - 2014-08-05 18:55:39 UTC
scorchlikeshiswhiskey wrote:
stoicfaux wrote:
Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)


And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance. Roll

Okay, Mr. Slippery Slope, how about introducing "medium" sized sentry drones for cruisers and restrict the current "heavy" sentry drones to battleships. (And introduce fighter sized sentry drones for carriers.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1074 - 2014-08-05 19:02:40 UTC
stoicfaux wrote:
scorchlikeshiswhiskey wrote:
stoicfaux wrote:
Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)


And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance. Roll

Okay, Mr. Slippery Slope, how about introducing "medium" sized sentry drones for cruisers and restrict the current "heavy" sentry drones to battleships. (And introduce fighter sized sentry drones for carriers.)


Now that is a legitimate idea. I like the idea of having medium and heavy sentry drones, maybe both have similar range but the difference is size and damage. This would allow cruisers to still reach out and touch, just not the BS grade DPS.
As for carrier sentries, I think that needs to wait until after the capital pass, if there is even a need for such things.
Taleden
North Wind Local no. 612
#1075 - 2014-08-05 19:02:44 UTC
Estella Osoka wrote:
Carniflex wrote:
Janice en Marland wrote:

What BS sized weapon?


Large drones (heavy and sentry) are considered as "Battleship class" drones. Basically having them on the HAC under discussion in here mainly is like having cruise missile launchers on Cerberus with a missile signature reduction bonus (a bit on the overpowered side).


If this were true then only BS should be able to use them, and it would be listed as such in the drones info. However, that is not the case. Sentries can be used by any ship that has the bandwidth and drone bay space.


Come on folks, try to open your minds a little.

Yes, obviously, *right now* sentry drones have no ship class restriction and they can be deployed by any ship with the bandwidth. Nobody is saying that's not true *right now*. But this is an F&I thread about rebalancing -- just because something currently *is*, that doesn't mean it *should be*.

Full flights of sentry (and heavy) drones deliver DPS that is comparable to large turret and missile systems, at ranges comparable to large weapons. That's why we call them "battleship class" weapons, and that's why they don't belong on cruiser class hulls. It's poor game balance, and it will always be poor game balance, no matter how much you personally enjoy being able to use oversized weapons on a small, fast and resilient platform.

But if it will put an end to this ridiculous head-in-sand "they aren't battleship weapons" argument (and I know it won't, but let's pretend people are reasonable), how about some numbers. The goal here is to make things as comparable as possible, so that means:

  • All 5 skills, no implants
  • For gun boats, 8 turrets with a 5%/level damage or ROF bonus, for 10 effective turrets
  • For drone boats, 5 sentry drones with a 10%/level damage bonus, for 7.5 effective sentry drones
  • All T2 long-range weapons with standard T1 high-DPS/short-range ammo, not considering reloads
  • No damage or tracking modules (since they're now available equally for both turrets and drones)


Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:

  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res


Your first clue is the turret signature resolution, which is 400 on large turrets and sentry drones, and 125 on medium turrets. That right there tells you that sentry drones are, on some level, intended as "battleship class" weapons which are expected to shoot at battleship sized targets.

Your next clue is the DPS-to-range tradeoff. Yes, medium lasers and rails rival large turret DPS, but at a significant range penalty; sentry drones have DPS similar to large turrets, range generally greater than large turrets, and tracking far in excess of large turrets (approaching that of medium turrets). Remember also that sentry drones are stationary, so their host ship can speed/sig tank without hurting the sentry drones (already amazing) damage application.

Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words.
Lugia3
Federal Navy Academy
Gallente Federation
#1076 - 2014-08-05 19:26:55 UTC
Guth'Alak wrote:
CCP Rise wrote:

Ishtar:
Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level
Max Velocity from 195 -> 185


Of course you had to nerf them 1 week after i trained into them! Cry


Caldari Cruiser V completes in 2 days.

PREPARE YOURSELVES, TENGU PILOTS. THE NERFBAT, IS COMING.

"CCP Dolan is full of shit." - CCP Bettik

Rab See
Stellar Dynamics
#1077 - 2014-08-05 20:28:17 UTC
Taleden wrote:

...

Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:

  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res




Thank you for doing this, it reflects painfully what is wrong with sentries on the Ishtar. The tracking is insane, matched with being static, and range in excess of BATTLESHIP guns.

This, fitted to a ship that can enhance the range and tracking significantly while moving away from the weapons, means they work VASTLY more effectively than any other ship, even a static battleship.

Why the hell does my HAC get an average range of 15k of optimal, and tracking barely better than these longer ranged, static weapons.

The one thing to fix is how well 400m res guns hit cruisers - the signature resolution matched with the typical battleship tracking and movement is a good indicator of what is wrong. Add the range of sentries.

CCP - CANT YOU SEE ANY OF THIS? WHAT THE HELL IS WRONG WITH YOU?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1078 - 2014-08-05 20:36:59 UTC
Taleden wrote:
Come on folks, try to open your minds a little.

...


  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res


...

Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words.

I cannot like this post enough. Perfectly stated, backed by solid numbers, very hard to refute.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Falin Whalen
Federal Navy Academy
Gallente Federation
#1079 - 2014-08-05 20:44:30 UTC
Taleden wrote:


Yes, obviously, *right now* sentry drones have no ship class restriction and they can be deployed by any ship with the bandwidth. Nobody is saying that's not true *right now*. But this is an F&I thread about rebalancing -- just because something currently *is*, that doesn't mean it *should be*.

Full flights of sentry (and heavy) drones deliver DPS that is comparable to large turret and missile systems, at ranges comparable to large weapons. That's why we call them "battleship class" weapons, and that's why they don't belong on cruiser class hulls. It's poor game balance, and it will always be poor game balance, no matter how much you personally enjoy being able to use oversized weapons on a small, fast and resilient platform.

But if it will put an end to this ridiculous head-in-sand "they aren't battleship weapons" argument (and I know it won't, but let's pretend people are reasonable), how about some numbers. The goal here is to make things as comparable as possible, so that means:

  • All 5 skills, no implants
  • For gun boats, 8 turrets with a 5%/level damage or ROF bonus, for 10 effective turrets
  • For drone boats, 5 sentry drones with a 10%/level damage bonus, for 7.5 effective sentry drones
  • All T2 long-range weapons with standard T1 high-DPS/short-range ammo, not considering reloads
  • No damage or tracking modules (since they're now available equally for both turrets and drones)


Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:

  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res


Your first clue is the turret signature resolution, which is 400 on large turrets and sentry drones, and 125 on medium turrets. That right there tells you that sentry drones are, on some level, intended as "battleship class" weapons which are expected to shoot at battleship sized targets.

Your next clue is the DPS-to-range tradeoff. Yes, medium lasers and rails rival large turret DPS, but at a significant range penalty; sentry drones have DPS similar to large turrets, range generally greater than large turrets, and tracking far in excess of large turrets (approaching that of medium turrets). Remember also that sentry drones are stationary, so their host ship can speed/sig tank without hurting the sentry drones (already amazing) damage application.

Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words.

Nope, no empty quotes here.

This here CCP, is why Sentries are really the main problem, and not the Ishtar hull itself. Heavies are fine as the travel time and orbit speed make applying damage to small targets difficult, if not downright impossible, a drawback Sentries lack when the fight has moved and the small stuff is 70+ km away, easily within Warden optimal, and trivially within tracking at such ranges despite how fast that small stuff is flying.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

stoicfaux
#1080 - 2014-08-05 21:00:01 UTC
Taleden wrote:


  • (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
  • (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
  • (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
  • (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
  • (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
  • (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
  • (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
  • (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
  • (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
  • (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res


This plus the introduction of DDAs. DDAs really put sentry drones over the top.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.