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Player Features and Ideas Discussion

 
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Anti-Radiation missiles.

Author
Mai 'Talon' Motsu
Doomheim
#1 - 2014-08-04 20:02:46 UTC  |  Edited by: Mai 'Talon' Motsu
I was thinking with how useless FoF missiles are why Not completely revamp them. make Them anti-radiation missiles.
These missiles are designed to counteract all sorts of targeted ecm and dampeners by locking on to the radiation source of the ewar.. the missiles can be launched without lock on and will track down the nearest ship that is using ewar on the firing ship. to balance out the missiles they will suffer from reduced damage and flight time due to the guidance suite that is needed. and they will only target ewar ships affecting you. and specificaly ewar that keeps you from locking on which is ecm and dampeners. They will come as light missiles. heavy missiles. and cruise missiles.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-08-04 20:48:52 UTC
Mai 'Talon' Motsu wrote:
I was thinking with how useless FoF missiles are why Not completely revamp them. make Them anti-radiation missiles.
These missiles are designed to counteract all sorts of targeted ecm and dampeners by locking on to the radiation source of the ewar.. the missiles can be launched without lock on and will track down the nearest ship that is using ewar on the firing ship. to balance out the missiles they will suffer from reduced damage and flight time due to the guidance suite that is needed. and they will only target ewar ships affecting you. and specificaly ewar that keeps your from locking on which is ecm and dampeners. They will come as light missiles. heavy missiles. and cruise missiles.

FoF are not useless ... but your idea is a curious one ... will be thinking about it.
Mai 'Talon' Motsu
Doomheim
#3 - 2014-08-04 22:02:47 UTC  |  Edited by: Mai 'Talon' Motsu
i guess Fof do have some uses. but they are to random in my opinion. Also this could go as a complete revamp to defenders too. if people do use the current FoF missiles enough.
Nevyn Auscent
Broke Sauce
#4 - 2014-08-04 22:53:39 UTC
Reduced flight time would make them pretty much useless. Since most Damp/ECM/etc ships have exceptional Ewar range. Unless it came with increased speed to keep them the same range. (Which should be done in general to missiles, double speed on all classes, half flight time and they won't look so silly, Modify Mordus bonuses in reverse to keep same kind of flight speed on them but CCP basically said that missile speed is an issue with the Mordus bonsues)

I prefer the current FOF over this idea I think, (assuming no roid killing bugs anyway) as I don't like the concept of giving missiles even more ewar resistance. But I wouldn't through a rage over this, I just don't think they need even more Ewar resistance. Ewar should at least hurt them and cause their fire to be more random (current FOF) rather than still let them concentrate on their targets.
Mai 'Talon' Motsu
Doomheim
#5 - 2014-08-04 23:42:49 UTC
thats why i was going with the decrease in flight time to deliberatly break the range so the ewar ships have a chance.
Mario Putzo
#6 - 2014-08-04 23:48:53 UTC
They should just change the system to remember the last targeted signature the turret was active on.
Hopelesshobo
Hoboland
#7 - 2014-08-05 03:55:12 UTC
So, because these missiles directly target EWAR ships, can we expect to see an EHP buff to all hulls that use EWAR primarily?

Lowering the average to make you look better since 2012.

Mai 'Talon' Motsu
Doomheim
#8 - 2014-08-05 18:53:50 UTC
with the decreased damage and range from lowered flight time competent ewar pilots could still out pilot them.
Hopelesshobo
Hoboland
#9 - 2014-08-05 19:03:06 UTC
Mai 'Talon' Motsu wrote:
with the decreased damage and range from lowered flight time competent ewar pilots could still out pilot them.


You adding in new weapon system that directly counters EWAR ships tank. So why shouldn't EWAR ships get an EHP bonus to compensate for this.

Lowering the average to make you look better since 2012.

Mai 'Talon' Motsu
Doomheim
#10 - 2014-08-05 22:41:08 UTC
I just don't think a ehp boost would be needed.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#11 - 2014-08-05 23:01:38 UTC
I certainly understand why a player engaging in PVE would benefit, as the very time you would wish to use them, is the time your idea has the most value. That would be a perfectly reasonable reason to train for and carry them, they should keep the same range etc under those conditions.

However as has been pointed out, the effects in PVP would be quite extreme, effectively unbalancing the whole Ewar balance of multiple ships. That is of greater concern, and escalates the whole issue from a little thing to something far more significant.

While FOF missiles are a little .... Unpredictable.... One can influence their target by range, and one can mitigate Ewar effects in quite a number of ways. There are multiple ways to make good use of them currently, and they still have a decent role without changes.

So while the Idea has an initial attraction, it has the potential to do more harm than good, so not supported, sorry.

There is one EvE. Many people. Many lifestyles. WE are EvE

Linkxsc162534
Apollo United Systems
#12 - 2014-08-07 01:48:18 UTC
epicurus ataraxia wrote:
I

However as has been pointed out, the effects in PVP would be quite extreme, effectively unbalancing the whole Ewar balance of multiple ships. That is of greater concern, and escalates the whole issue from a little thing to something far more significant.

While FOF missiles are a little .... Unpredictable.... One can influence their target by range, and one can mitigate Ewar effects in quite a number of ways. There are multiple ways to make good use of them currently, and they still have a decent role without changes.

So while the Idea has an initial attraction, it has the potential to do more harm than good, so not supported, sorry.


So your saying all ships will always now carry these HARMs? Heck its at least 10 seconds to reload into the things in combat (more than enough time for the Ewar to have killed off your ability to fight anyways) And you can't dictate what Ewar they'll go against. They might go after a blackbird jamming you, or a random cane that threw a tracking disruptor on, or it might go (and since most would be heavy missiles) ineffectually attack a webbing/scramming frig or some Ewar drones. Would thye have an effect on PVP, most definitely, but I highly doubt it would be the super death you seem to think that it is.

Hell with a damage penalty (and maybe range) would you even be able to take out a plated blackbird with logi support?

And FOFs now are garbage, have you ever actually seen 1 used, other than that 1 time you tried them out yourself (probably just like that time you tried defenders and then never looked back) They do less damage, never target anything important. In my experimenting they attack roids, gates, stations if they're nearby, enemy drones, ALLIED drones.

Hell if they were just restricted to being bright enough to target things that are actively shooting you they'd be about 1000x better than current. Wait why not that, just have them go after things redboxing you. The jammer would be redboxing you, drones are redbox, ships and rats shooting you, redbox.
And from there it could do range checks to attack things (actually throwing a RLML on with FOFs in this form in that extra high, and just letting it fire away at drones that are engaging you would be crazy effective, and leaves you with a mod that can be reloaded to provide decent antifrig DPS)
Frostys Virpio
State War Academy
Caldari State
#13 - 2014-08-07 04:16:51 UTC
Hopelesshobo wrote:
Mai 'Talon' Motsu wrote:
with the decreased damage and range from lowered flight time competent ewar pilots could still out pilot them.


You adding in new weapon system that directly counters EWAR ships tank. So why shouldn't EWAR ships get an EHP bonus to compensate for this.


The fact that the ship would need to reload to be able to fire those is already a counter balance. If all else fail, since he is using a weapon to target only e-war ships, you could turn off your e-war module and force him into another reload if he want to attack your fleet mates...