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Player Features and Ideas Discussion

 
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Make POS Capturable

Author
Wotlankor
Perkone
Caldari State
#1 - 2014-08-01 12:13:29 UTC
Idea
Make a POS capturable or stealable.

There are tons of abandoned POSs of all sizes out there and no incitement to remove them.

Dont get hooked up in numbers. Numbers are just indications. CCP have some good number crunchers that can take over and make a feature viable.

Concepts
When a POS comes out of reinforced mode and you shoot it again in order to destroy it there is a 10% chance that the POS will be capturable or pack itself up.

When a POS runs out of fuel and is shot in order to destroy it there is a 25% chance that the POS will be capturable or pack itself up.

When a POS runs out of fuel or comes out of reinforced you can simulate an attack on it.
Hire Dust514 merc to attack the tower as a mini game. This is a bigger feature that requires some sort of contract. There is a 35% chance that you capture the POS.

Considerations

  • Only possible in low sec and 0.0 in order not to ruin high sec industry and small corps getting their first POSs.
  • Small and medium sized gangs will have objectives and small income.
  • Player groups roaming the systems reinforcing and taking POSs, destroying industry.
  • Dreadfleets jumping around reinforcing towers.
  • Dust514 can play an active role in taking over systems, you don’t have to set up your own towers if you can take over the enemies. Time is money.
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#2 - 2014-08-01 13:04:18 UTC  |  Edited by: Centurax
I kinda like the idea of all structures being either destroyable and/or captureable, I don't think it should matter so much where it happens, going to war has few meaningful applications, but literally taking over a rival corps in space infrastructure to disrupt and profit from it would be a good one.

You seem to want to do all this by chance, not so happy about that, maybe once you get a tower to 25% hull you get an option and maybe a small reinforced timer ( 1 to 5 minutes) asking if you wish to capture or kill the tower. If you capture it you get to have the fun task of repping up all the hull and armour and the shield before you can use it so I imagine unless it is a very strategic structure most towers will be killed.
Wotlankor
Perkone
Caldari State
#3 - 2014-08-01 14:30:41 UTC
I agree.

But dont think in number or chance but what I am looking for is the feature.
the ability to steal a tower that either is getting destroyed or even more annouying, is floating space junk.

erg cz
Federal Jegerouns
#4 - 2014-08-01 14:35:33 UTC
Ideas like this are comming again and again. I am also very much for it. CCP could make a whole new profession, when ppl look for stations, steal them and sell them. It can be done so, that it will require serios amount of time to train skills for this activity, to make it not so easy. But it will surely be much more welcomed than just plain CONCORDing abandoned towers as I've heard is planned to implement...
Tabyll Altol
Viziam
Amarr Empire
#5 - 2014-08-01 14:39:37 UTC
Every Tower which gets destroyed needs to be new build so it fits perfekt into the eve world, when you can reclaim it you don´t need to produce a new one.

Or short don´t like this idea

-1
Wotlankor
Perkone
Caldari State
#6 - 2014-08-02 11:07:11 UTC
Tabyll Altol wrote:
Every Tower which gets destroyed needs to be new build so it fits perfekt into the eve world, when you can reclaim it you don´t need to produce a new one.

Or short don´t like this idea

-1


Not true in my optic.
Everything creates drops. If I shoot a ship that has modules it can drop certain things. NPC and PvP alike.
So I think that stealing towers has merrit. It just a matter of creating the right "version" of it.

It could even just apply to towers that has run out of fuel, making them subject to stealing.
If not the entire tower then a part of it.

James Nikolas Tesla
Tesla Holdings
#7 - 2014-08-02 13:33:06 UTC
How about instead of shooting it for the chance to drop, you have to hack the tower (difficulty scales with size) in order to gain access. Tower ownership will then transfer to the hacker if successful.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

w3ak3stl1nk
Hedion University
#8 - 2014-08-02 15:13:59 UTC
Eve economics is built on creation and destruction... No so much on reuse of assets

Is that my two cents or yours?

Wotlankor
Perkone
Caldari State
#9 - 2014-08-07 10:52:53 UTC
w3ak3stl1nk wrote:
Eve economics is built on creation and destruction... No so much on reuse of assets


If that was the case we would not have salvagers, reprocessing of modules into minerals and ships would not drop mods.
EvE economy is built on a mix of total and partial destructuion and reusability.
So should a POS.
Zirio
Republic Military School
Minmatar Republic
#10 - 2014-08-07 17:43:54 UTC  |  Edited by: Zirio
Looks like it's true, this idea comes from time to time quite often.
Players love it but seems CCP has no (or minimal) interest on it.

I made the same thread a few weeks ago and a reply posted that another thread was made before mine.

What we need (besides this very good idea), is to CCP dev to actually come to the forums from time to time and surf the first 10? pages of F&I looking for this kind of feedback.

+1 from me for this.

My thread: Conquering POS's
(Prepare for some going back in time in threads about this idea)