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Crius Feedback

First post First post
Author
Valedictio
Imperial Academy
Amarr Empire
#521 - 2014-08-01 15:56:36 UTC
Okay I admit defeat,

I have no rational explanation as to why I feel like my posterior has been ripped apart and violated by someones avatar.

So far post Crius (an Ocean) I have done the following,

1. Pulled down 7 Indy POS, (nobody uses them anymore, bar me) - Massive Fuel Savings there P

2. Consolodated into one POS where I can now do everything I want Lol

3. Attempted to motivate myself to do something (none too successful here) Roll

The haphazard and issue infested state of the release is beyond a joke, I still have a serious problem believing it was delayed for 'polishing it', WTF did you use ? Explosives ?

I had a small run of 2030 x 425mm Railgun II all ready to be built pre Crius, Post Crius it is completely screwed.

1. I cannot do a 2030 run build,
a, POS can handle a larger run but hasn't got the staorage capacity to build it.
b, Station has the capacity but reduced Maximum run.

2. Materials for the Build are increased/decreased/WTF all over the place
a, Robotics, 18,270 Increased to 25,984
b, Morphite, 46,690 Increased to 70,441
c, Superconductor Rails, 34,510 Increased to 66,787
d, R.A.M. Weapon Tech (really deserves its own special section)

3. R.A.M. Weapon Tech, 1380 Incresed to 2030, however there is a kicker
a, The 1380 original R.A.M. was actually 1380.4, equating to 138,040 of the new R.A.M.
b, So it now reading a reduction not an increase 138,040 down to 2030,
c, I now have a SPARE 136,010 that I don't need

I now find myself in the enviable position of having hundreds of thousands of various R.A.M.

Changing Industry was always going to be a Mammoth task,

Why are we being subjected to the cluster that it is now ?

Out of the 90 ish slots I can run, I am currently using a whole TWO ! (even that affects the system index)

I intend to have a break and jet off on holiday for a couple of weeks,

On return along with the flying pigs things may even seem better Roll



and now for some more of the same from the Constructive Feedback Consortium.

Human Torch time and ..........'FLAME ON'

Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#522 - 2014-08-01 16:59:40 UTC
Today for the first time after crius the UI didn't froze or crash my client when we clicked deliver all jobs.Good job to all of you who fixed this.Bear
Chiana Dar'Ago
Long Pig Luncheon Meat
Sending Thots And Players
#523 - 2014-08-01 22:36:17 UTC
Why you choose to remove the PI interface from industry and then make it yet another ui ... lame.

Hiding it and making it an undocumented feature: Priceless.
Cat Steele
Delphia Trust
#524 - 2014-08-02 09:36:19 UTC
I knew they were taking out standings as far as placing a pos in a system was concerned.

I did not see anywhere in the blogs where they were taking standings out of the reprocessing formula, was this intentional?

I have standings with a faction of 3.48. A corpmate has standings of 7.81 with the same faction. Exact same refining skills. We both get the exact same refining rate of 68% when refining the same batch of ore.

Cool, I guess. No more mission running to get a better refine rate.

If it is intentional it sorta flatlines reprocessing, the only difference between different stations is the natural refine rate of the station.



Owen Levanth
Sagittarius Unlimited Exploration
#525 - 2014-08-02 10:39:21 UTC
Since most bugs are finally dealt with, I can now say: Great job!

Honestly, industry in Eve really needed this upgrade. The old "thing" (I don't want to call that horrible mess an UI) made my hand hurt, so many clicks I had to do.

The new UI is great, I now finally can use up R.A.M.s without doing stupid fractional calculations to find out how many are left when item X need 3 but damages them 75% of the time and item y needs 2 but damages them 45% of the time. Man, that was stupid.

Really, this entire mini-expansion finally killed off a lot of stupid in industry (the blueprint changes are another great thing) and finally motivated me to upgrade my little small POS to a medium one.

Also I planned ahead and planted my new medium POS in a system with zero industry index and almost no other moons. So even if other people come to the same system, the industry index won't go up by much.

Planning: Resolves many issues before they can ever rear their ugly head. Lol
Cat Harkness
Twilight Labs
The Serenity Initiative
#526 - 2014-08-02 13:39:17 UTC
Chiana Dar'Ago wrote:
Why you choose to remove the PI interface from industry and then make it yet another ui ... lame.

Hiding it and making it an undocumented feature: Priceless.


I don't see how you can say Hiding it / undocumented.

From the Patch notes
Quote:
The "Planets" tab has been removed from the "Science and Industry" window and moved into its own window named "Planetary Colonies", located under the "business" section of the Neocom

Cat Harkness

CEO

Twilight Labs

Rapscallion Jones
Omnibus Solutions
#527 - 2014-08-02 16:41:57 UTC
Cat Steele wrote:
I knew they were taking out standings as far as placing a pos in a system was concerned.

I did not see anywhere in the blogs where they were taking standings out of the reprocessing formula, was this intentional?

I have standings with a faction of 3.48. A corpmate has standings of 7.81 with the same faction. Exact same refining skills. We both get the exact same refining rate of 68% when refining the same batch of ore.

Cool, I guess. No more mission running to get a better refine rate.

If it is intentional it sorta flatlines reprocessing, the only difference between different stations is the natural refine rate of the station


Except its not faction standing that impacts refining, its NPC corp standings.
Flashmala
BlackWatch Industrial Group
Memento Moriendo
#528 - 2014-08-02 18:30:51 UTC
I've resisted sounding off about this until I had a chance to at least attempt absorbing all these industry changes. My feeling now is that for all the good that the industry changes have brought, things like the work teams have completely negated any gains. I'm not going to nit-pick the UI or window size or other minor considerations; the mechanics of implementing the work teams is just abysmal, and was a bad idea. This expansion overall has added layers of unneeded complexity to the game. If you want to improve your percentage of new player subscriptions, emergent gameplay needs to somehow be balanced with a viable business model. What you have today is not going to get more new players to stay. New players aren't leaving simply because they're not "getting to the sandbox".

Here is the subliminal message that I get from CCP -

1. If you don't want to play in groups, we don't want your subscription.
2. If you don't have 40 hours per week to devote to Eve, we don't want your subscription.

Let's re-visit your subscription retainage numbers in another 6 months and see where they are.

Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.

Takara Mora
University of Caille
Gallente Federation
#529 - 2014-08-02 22:59:14 UTC
OK, so SI index cost is HUGE, thus driving all industry now - .01 SI delta is larger than any other tax/bonii influence.

This drives ppl to more POS industry instead of stations (SI index is HIGH in systems with MFG & esp. RES stations, and no more corp offices avail in RES stations anyway, plenty of SI 0.00 in null & losec, low-pop hisec has 0.01 SI systems)

Yet, there is no effective way (no permissions mgt outside of using a Solo corp) to really manage corp BPO sharing at a POS?

So basically our choices are to go solo corp POS (low pop-hisec, losec, or nullsec)? Or Nullsec outpost?

So much for encouraging group play ... "we want to encourage group play -> your choice is to either play by yourself in hisec, or go join one of only two existing Nullsec/Losec power blocs (if you use a POS you'll still need a solo corp tho at least a large power bloc can help you defend your POS and recover BPO's if it gets reinforced) and play the nullsec/losec apex power projection stalegame".... ?
Pheusia
Vanishing Point.
The Initiative.
#530 - 2014-08-02 23:32:26 UTC
Takara Mora wrote:
OK, so SI index cost is HUGE, thus driving all industry now - .01 SI delta is larger than any other tax/bonii influence.

This drives ppl to more POS industry instead of stations (SI index is HIGH in systems with MFG & esp. RES stations, and no more corp offices avail in RES stations anyway, plenty of SI 0.00 in null & losec, low-pop hisec has 0.01 SI systems)

Yet, there is no effective way (no permissions mgt outside of using a Solo corp) to really manage corp BPO sharing at a POS?

So basically our choices are to go solo corp POS (low pop-hisec, losec, or nullsec)? Or Nullsec outpost?

So much for encouraging group play ... "we want to encourage group play -> your choice is to either play by yourself in hisec, or go join one of only two existing Nullsec/Losec power blocs (if you use a POS you'll still need a solo corp tho at least a large power bloc can help you defend your POS and recover BPO's if it gets reinforced) and play the nullsec/losec apex power projection stalegame".... ?


Have you considered CVA? They don't have any bloc affiliation and they have an NRDS policy. Crius might have been tailor-made for Providence *wink wink*

PS The plural of bonus is "bonuses". Bonus in the EVE sense is an english word, but even if it were the Latin, the -ii suffix is a classical Greek one, not Latin, and none of the correct plurals are "bonii"; http://en.wiktionary.org/wiki/bonus#Descendants
ACY GTMI
Veerhouven Group
#531 - 2014-08-03 06:19:55 UTC
Celor Ma'fer wrote:
Len Ross wrote:
SO a successful deploy of a totally bugged patch. Doesn't anyone do tests before its sent into the wild?



Got a specific point or have you just come here to be a tool?



I've seen three responses from you that are not either questions, or answers. Are you some CCP's alt?
ACY GTMI
Veerhouven Group
#532 - 2014-08-03 06:25:22 UTC
Pheusia wrote:
Takara Mora wrote:
OK, so SI index cost is HUGE, thus driving all industry now - .01 SI delta is larger than any other tax/bonii influence.

This drives ppl to more POS industry instead of stations (SI index is HIGH in systems with MFG & esp. RES stations, and no more corp offices avail in RES stations anyway, plenty of SI 0.00 in null & losec, low-pop hisec has 0.01 SI systems)

Yet, there is no effective way (no permissions mgt outside of using a Solo corp) to really manage corp BPO sharing at a POS?

So basically our choices are to go solo corp POS (low pop-hisec, losec, or nullsec)? Or Nullsec outpost?

So much for encouraging group play ... "we want to encourage group play -> your choice is to either play by yourself in hisec, or go join one of only two existing Nullsec/Losec power blocs (if you use a POS you'll still need a solo corp tho at least a large power bloc can help you defend your POS and recover BPO's if it gets reinforced) and play the nullsec/losec apex power projection stalegame".... ?


Have you considered CVA? They don't have any bloc affiliation and they have an NRDS policy. Crius might have been tailor-made for Providence *wink wink*

PS The plural of bonus is "bonuses". Bonus in the EVE sense is an english word, but even if it were the Latin, the -ii suffix is a classical Greek one, not Latin, and none of the correct plurals are "bonii"; http://en.wiktionary.org/wiki/bonus#Descendants



CVA loses every war they get into because they deserve to. I've been keeping an eye on them for 4 years. Anyone there who has a clue, doesn't show up for any activities. See 'Siege of D-GTMI'. I had two people there. I got to see the whole system torn apart. Anyone who even KNEW anyone who had a brain would have avoided that mess.

CVA's allies lost more than 400 ships that day. No one from CVA even showed up.
Flay Nardieu
#533 - 2014-08-03 10:13:58 UTC
My Crius feedback, I hate it. Implementation is ganked, premise is stupid, overall it is reaming of the community's rear.... again

I'm just waiting on the survey you get when you don't renew an account (Hopefully I'll get one for each of my accounts Twisted), I'll have some very interesting feedback for CCP in a venue they actually may pay attention.

I already found an alternative to CCP's DUST514 product, not much in the way of any Eve replacements yet so it is hiatus for now and no $$$ for CCP until they fix the parts they should known where stupid to change in first place (let us not forget the over abundance of bugs with the release as well)

Too bad, already bought the collector's box thing (on preorder even) had 1 quarterly renewed account and generally bought 3 to 6 PLEX a month. So pfft =P

iwannadig
Doomheim
#534 - 2014-08-03 10:27:40 UTC
Could you add "Jump distance" column in Wallet - Orders tab? It is quite hard to manage dozens of orders in different places.
Kusum Fawn
Perkone
Caldari State
#535 - 2014-08-03 15:20:13 UTC
ACY GTMI wrote:
Pheusia wrote:
Takara Mora wrote:
OK, so SI index cost is HUGE, thus driving all industry now - .01 SI delta is larger than any other tax/bonii influence.

This drives ppl to more POS industry instead of stations (SI index is HIGH in systems with MFG & esp. RES stations, and no more corp offices avail in RES stations anyway, plenty of SI 0.00 in null & losec, low-pop hisec has 0.01 SI systems)

Yet, there is no effective way (no permissions mgt outside of using a Solo corp) to really manage corp BPO sharing at a POS?

So basically our choices are to go solo corp POS (low pop-hisec, losec, or nullsec)? Or Nullsec outpost?

So much for encouraging group play ... "we want to encourage group play -> your choice is to either play by yourself in hisec, or go join one of only two existing Nullsec/Losec power blocs (if you use a POS you'll still need a solo corp tho at least a large power bloc can help you defend your POS and recover BPO's if it gets reinforced) and play the nullsec/losec apex power projection stalegame".... ?


Have you considered CVA? They don't have any bloc affiliation and they have an NRDS policy. Crius might have been tailor-made for Providence *wink wink*

PS The plural of bonus is "bonuses". Bonus in the EVE sense is an english word, but even if it were the Latin, the -ii suffix is a classical Greek one, not Latin, and none of the correct plurals are "bonii"; http://en.wiktionary.org/wiki/bonus#Descendants



CVA loses every war they get into because they deserve to. I've been keeping an eye on them for 4 years. Anyone there who has a clue, doesn't show up for any activities. See 'Siege of D-GTMI'. I had two people there. I got to see the whole system torn apart. Anyone who even KNEW anyone who had a brain would have avoided that mess.

CVA's allies lost more than 400 ships that day. No one from CVA even showed up.


Remember that they are an Ammarrian role play group, and Amarr never get their hands dirty when there are slaves around to do it for them.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Flashmala
BlackWatch Industrial Group
Memento Moriendo
#536 - 2014-08-03 18:24:39 UTC
1 run Harbinger production -

material cost - 44,910,253

job install cost - 2,053,206

Jita best sell price - 45,779,992

profit - NOT

I guess Eve wins.....

Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.

Rutger Janssen
Chanuur
The Initiative.
#537 - 2014-08-03 18:59:09 UTC  |  Edited by: Rutger Janssen
Technically not crius, but as it's THE industry expansion and everything should be consistent, you missed an opportunity:

The Modulated Deep Core Strip Miner II is a variation of the Strip Miner I and is invented from Strip Miner I. Unlike every other T2 module or ship, which requires the parent type, it requires a Deep Core Miner I to manufacter.
Anero Tari
Doomheim
#538 - 2014-08-03 22:18:40 UTC
I understand the "need" (well, we'll say it this way) of removing distant jobs (from station to POS).

But, what are now the alternative to LOCK any BPO somewhere and use them ?
Because:
- we cannot put bpo in corp hangars and use them "distant" in arrays (same loc... why can't we?) -> no locks
- we cannot lock at all bpo's in POS -> no security
- we cannot run jobs from container with password -> fail seriously.

So everything is done to make us use stations with high taxes ?

Give us back the ability to share, lock and use BPO from station to POS! Or give us something worth the change ! We cannot always trust all our corpmates in all case, especially with expensive assets. We are in EVE after all.
Skalle Pande
Teknisk Forlag
#539 - 2014-08-03 23:56:50 UTC
KBLUEJACK54 wrote:
...member who mines for Corp in the main and puts in a lot of time doing it, strolled into station for the first time and having right clicked his pile of Veld was shocked to realise that out of the amount he was trying to refine he was in fact loosing a total of 93 million units of Trit outright and off the top, naturally the convo's started to flow on this one.

His perception was that having accrued a pile of Veld he would have expected 415 units of trit per unit of veld but in reality he was actually being offered 318, an off the top loss of 97 trit per unit of veld which he felt was unacceptable for two reasons.

First off CCP did not make it clear that they were now going to include the actual ore skill, not the refining skills here, in the refine calculation so he was loosing 2% there having all his toons including his refine toon to lvl 4 on all ore's.

I think your long standing miner should reconsider for a moment: Before Crius, what was the Trit content of 1 unit of Veldspar? 333 units of Trit IIRC. So his loss actually is just 15, compared to pre-Crius, or something like 4 %. Which can be accounted for by not having Veldspar Processing to 5, and not using the very best facility possible, I think. And both of these changes did actually get announced. At least in that respect, I don't think miners have actually been too badly screwed.

But...

Skalle Pande
Teknisk Forlag
#540 - 2014-08-04 00:13:34 UTC  |  Edited by: Skalle Pande
What I don't get is why your right-clicking on "Reprocessing" on your pile of rocks or ice in a POS will NOT get you the nice and readable screen with projected outcome of the operation. Instead, it reprocesses, and that is that, as far as I can see.

I have read that this has to do with POS code being "bad" and antiquated somehow. But is still does not make sense - you get the same right-click menu (more or less), I cannot for the love of C++ or whatever this stuff is coded in see that you could not pass that mousecall to the relevant GUI with stuff, number of stuff, toon ID (for skills) and facility ID or what ever to make the necessary computations and then show what you will get. And upon confirmation returning to the original mousecall method and deliver.

Maybe POS code is due for a revision, and maybe that is forthcoming, and maybe then we will all rejoice and do nothing but live in and administer our beautiful POS'es forever after. But this little extra loop simply cannot be all that difficult to insert, I'd think, and it seems a bit silly to have left it out here. Not to mention that it is in fact very very annoying that comparing outcome is such a hassle now.

[edit:] Come to think of it, the POS Equipment Assembly Array is perfectly able to interface with the new GUIs. So, it can be done. Please do it.