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Player Features and Ideas Discussion

 
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Breaking Nullification

Author
darkezero
Phoenix Naval Operations
Phoenix Naval Systems
#1 - 2014-08-01 20:29:37 UTC
So, what if there was a way to stop nullified ships from warping without pointing them?

Introducing: Nullification Breaker Script for Warp Disruption Field Generators (WDFG)

Effects to include: immobilizes Heavy Interdictor while WDFG is use, increases cycle time of WDFG to 60 sec, and preventing all ships (including nullified) ones from warping while in the area of effect

Just a thought...
Paranoid Loyd
#2 - 2014-08-01 20:42:30 UTC
Nullification nullifier? Ugh

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Rowells
Pator Tech School
Minmatar Republic
#3 - 2014-08-01 21:16:46 UTC
Don't think we need a counter to a counter
Sara Tosa
School of Applied Knowledge
Caldari State
#4 - 2014-08-01 21:22:14 UTC
and what about a nullification nullifier nullifier script for nullified ships?
Hakaari Inkuran
State War Academy
Caldari State
#5 - 2014-08-01 21:29:20 UTC
darkezero wrote:
So, what if there was a way to stop nullified ships from warping without pointing them?

Introducing: Nullification Breaker Script for Warp Disruption Field Generators (WDFG)

Effects to include: immobilizes Heavy Interdictor while WDFG is use, increases cycle time of WDFG to 60 sec, and preventing all ships (including nullified) ones from warping while in the area of effect

Just a thought...

Bump them or pop them
darkezero
Phoenix Naval Operations
Phoenix Naval Systems
#6 - 2014-08-01 21:29:35 UTC
I was just trying to find a way to make Hictors more useful than just as Super/Titan Tacklers (I never see them doing anything else, but I can't see everything), as well as add something to slow down interceptor gangs from just traipsing around nullsec at will.
Petrified
Old and Petrified Syndication
#7 - 2014-08-01 21:38:58 UTC
Actually, it would only work if it only stopped nullified ships - regular ships pass through and if used on grid with the regular forms of interdiction they cancel each other out allowing all ships to act like they are interdiction nullified

You cannot have your cake and eat it too.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

darkezero
Phoenix Naval Operations
Phoenix Naval Systems
#8 - 2014-08-01 22:33:24 UTC
Ok, so modified due to me not being a good thinker, I like this though.

Nullification Breaker Script for Warp Disruption Field Generators (WDFG)

Effects: - Immobiliezes Heavy Interdictor while in use
- Increases cycle time of WDFG to 60 seconds
- Only affects ships immune to regular indirect warp disruption
- Cannot operate other WDFG while WDFG with Nullification Script is operating
- Overlap of WDFG with regular Warp Disruption field nullifes both effects

Any more thoughts/ideas?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#9 - 2014-08-02 07:12:02 UTC
darkezero wrote:
Any more thoughts/ideas?

It would almost only be used to get fleets out before the bombs hit.
LT Alter
The Terrifying League Of Dog Fort
Deepwater Hooligans
#10 - 2014-08-02 07:49:36 UTC  |  Edited by: LT Alter
For one HICs have many uses outside of super/titan tackling. Wormhole pilots use them a lot, for bubbling their wormhole as well as collapsing wormholes. Gate campers use them a lot, insta-locking HICs can catch careless frigate pilots (even interceptors). Low-sec pilots use them for preemptively pointing siege dreads and triage carriers to prevent their escape. HICs really do have many uses, and interdiction nullified inceptors and t3s aren't really all that big of a problem. Try smart bombs, if you're good you can kill quite a lot of interceptors.

Edit: Your idea on the script for catching nullified ships, you may want to rethink the part where it neutralizes the other. That would break bubble mechanics pretty fast, using it to negate bubbles and gtfo.
Kirkwood Ross
Golden Profession
#11 - 2014-08-02 08:17:54 UTC
Or you could make a new module that prevents cloaking within 30km adds mass to all ships within range and reduces their agility!
Hopelesshobo
Hoboland
#12 - 2014-08-02 08:34:53 UTC
Can we also get a script that when you activate the bubble, it causes everyone to warp 1AU in whatever direction they happen to be facing, whether they are pointed or not.

Lowering the average to make you look better since 2012.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-08-02 09:06:40 UTC
Well, that didn't take long. Ishtars aren't even nerfed yet and people are already (again) complaining about Nullification... I love it when the community is so easily predictable. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

De'Veldrin
Republic University
Minmatar Republic
#14 - 2014-08-02 12:49:06 UTC
Hictors have several uses. Your lack of imagination does not need to be corrected by game mechanics.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.