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Remote repairers are too powerful fix

First post
Author
Daoden
The Scope
Gallente Federation
#21 - 2014-08-01 14:10:03 UTC
they are overpowered because OP has no friends to rep him.
Frostys Virpio
State War Academy
Caldari State
#22 - 2014-08-01 14:15:14 UTC
Kaarous Aldurald wrote:
Nevyn Auscent wrote:

The problem with DPS is that it is infinitely scalable and perfectly sustainable....


That's not a problem. Unlike reps, the dps output of a single given ship is vastly less than the repair output of a given comparable logistics ship.

1 logi > 1 dps for an infinite time period is a problem.

So we can either nerf their output, or their sustainability. I chose one, and suggested measures to that respect.

Would that screw up the way the game's PvE currently works? Probably. I also don't care, game balance cannot be held back for the sake of any particular niche, whether it's PL wanting pricetag to be superior to numbers, or PvE players who want to perma run reps all the time, or BPO owners with a monopoly on industry. If you are in the way of fixing the game, sucks to be you.


If the rep amount of a logi was under a dps ship, why the hell would you bring them at all when you can do more with a dps ship on field? The only use would be to cut your losses if you know you already have enough firepower to win without them so bringning more DPS is only overkill.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#23 - 2014-08-01 16:03:23 UTC
Make remote reps suffer from sig penalties. A capital repper could have a sig of 3000 or whatever ergo qhen used on a friendly proteus with a sig of 150 it loses like 80% of its effectiveness.
WarFireV
The Scope
Gallente Federation
#24 - 2014-08-01 16:05:45 UTC
So you want to nerf triage carriers for some reason?
TheMercenaryKing
School of Applied Knowledge
Caldari State
#25 - 2014-08-01 16:25:57 UTC
I would propose the income remote reps are reduced by your resist mods. But that's only if CCP thinks repping is OP.
James Baboli
Warp to Pharmacy
#26 - 2014-08-01 16:37:52 UTC
The issue is much more that capital reps, when used in spider tanking doctrines are overpowered. A better solution is to rebalance the capital reps such that they aren't able to be used indefinitely without otherwise gimping carriers/supers. Even forcing archons into larger numbers of cap xfers to keep the chains up helps somewhat with how hard it is to kill anything in a capital engagement.

A small nerf to large reps is also probably in line, and the deadspace remotes could use the same rebalance DS and faction got for local boosters.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Mike Voidstar
Voidstar Free Flight Foundation
#27 - 2014-08-01 16:51:30 UTC
Yeah, this is not a ruined game issue, this is a null blob issue.

The exact same time thing gets done at smaller ships sizes, though range makes it more problematic. We need less special snowflake modules, not more.
Xequecal
KarmaFleet
Goonswarm Federation
#28 - 2014-08-01 17:09:36 UTC
While I risk getting crucified for using a WoW analogy, every other MMO in existence with PvP in it has a "mortal strike" mechanic for a very good reason.

I propose a new ammo type for all guns. It does less damage than regular ammo, but "sets the target's hull on fire" or some other suitable fluff, causing remote reps targeted on the ship to start heating the logi's high slots. They're just as effective as they are now at saving ships from alpha strike, but they would not be able to save a ship from sustained DPS over a long period. The target would have to warp off and well-place tackle or bubbles could then guarantee kills.
Liam Inkuras
Furnace
#29 - 2014-08-01 17:40:42 UTC
Just give RR optimal and falloff, with varying degrees of effectiveness at varying ranges.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#30 - 2014-08-01 18:07:54 UTC
Quote:
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Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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