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[Hyperion] Heavy Assault Cruiser tweaks

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Medalyn Isis
Doomheim
#761 - 2014-08-01 12:41:27 UTC
Lin Fatale wrote:
Medalyn Isis wrote:
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.

What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.


I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type.
they should live with what they have in the guns when they undock

I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?
Medalyn Isis
Doomheim
#762 - 2014-08-01 12:46:27 UTC  |  Edited by: Medalyn Isis
One suggestion might be that the Ishtar keep the 125mb bandwidth, but is limited to a 125mb drone bay to offset this. As one of the major problems with the Ishtar is you bring something to counter the sentries, and it can simply unleash a flight of ogres/hammerheads/hobgoblins. This would offset the obvious strength that it would still have.

For the Navy Vexor, perhaps switch it to 100mb drone bandwidth, but give it a decent sized bay, perhaps a 300mb bay. Then increase any stats to compensate.

Bottom line is that it is wrong for any cruiser to have 125mb bandwidth unless there is some serious drawback to offset this.
Rek Seven
University of Caille
Gallente Federation
#763 - 2014-08-01 12:47:28 UTC
Medalyn Isis wrote:
Lin Fatale wrote:
Medalyn Isis wrote:
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.

What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.


I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type.
they should live with what they have in the guns when they undock

I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?


1400MM are a battleship weapon. Sentry drones and heavy drones are not.
Medalyn Isis
Doomheim
#764 - 2014-08-01 12:49:56 UTC  |  Edited by: Medalyn Isis
Rek Seven wrote:
Medalyn Isis wrote:
Lin Fatale wrote:
Medalyn Isis wrote:
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.

What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.


I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type.
they should live with what they have in the guns when they undock

I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?


1400MM are a battleship weapon. Sentry drones and heavy drones are not.

The point is that 5 sentry drones is the equivalent of a battleship class weapon. The only other sub battleship class ship which can do this beside the Ishtar and Navy Vexor is the Eos.
Frostys Virpio
State War Academy
Caldari State
#765 - 2014-08-01 12:52:01 UTC
Rek Seven wrote:
Medalyn Isis wrote:
Lin Fatale wrote:
Medalyn Isis wrote:
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.

What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.


I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type.
they should live with what they have in the guns when they undock

I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?


1400MM are a battleship weapon. Sentry drones and heavy drones are not.


They have the range and damage of battleship weapons. The only thing they get from medium is the tracking properties so give me BS weapons on HACS with medium tracking and it will be even...
Rab See
Stellar Dynamics
#766 - 2014-08-01 12:52:15 UTC
Medalyn Isis wrote:
Lin Fatale wrote:
Medalyn Isis wrote:
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.

What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.


I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type.
they should live with what they have in the guns when they undock

I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?


And make sure that when they fit those 'pre ammo'd guns, that its everlasting ammo made from fairy dust. No reloads to boot.

Deacon Abox
Black Eagle5
#767 - 2014-08-01 13:20:30 UTC  |  Edited by: Deacon Abox
CCP Rise wrote:
We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP . . .

Do not reduce dronebays on any of the drone boats. For instance the base Vexor and VNI are barely workable atm. Reducing dronebays would be a sure way to nerf these ships into unusability. If anything the VNI could use 25 more bay.

As for drone hp, this would also be a kick in the nuts. Unless you married it with a buff to the drone durability skill. The current 5% could easily be buffed to 10% or 20% per level if you are going to hammer drone hp. You could make levels 1 - 4 having less hp that the present but level 5 of that skill put one slightly ahead on drone hp as one is now. This would make training drone durability 5 more worthwhile (another sp time sink that would help the game, even though I personally would not enjoy it).

CCP Rise wrote:
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.


About the only suggestion I've liked in this thread is having some ewar effect on drone control or abilities. ECM prevents targeting, not communications. And it is already and always has been the most heavily used ewar. It needs no buff in this regard (and will be interested to see if you are actually changing the concept of ecm).

TDs could maybe gain a third script to affect a ships drone tracking or range (probably tracking). One could still hit the target ship with the TD but that ships drones no longer would receive the full benefit of the ship's tracking computers. BTW, still waiting for some missile TD modules or scripts.

Damps already can affect drone control because if the damped ship cannot lock a new target there won't be any commands from the damped ship to attack some ship that is out of targeting range. Drone independent AI might still target an aggressing ship if set to aggressive. But the ability to direct drone activity in this regard is already affected by the damping.

This leaves my favorite. Painters. Painting a ship lights it up electromagnetically one would assume. You could say that aside from increasing the sig radius the painting interferes with that ships communications to it's drones. One could give it the same reduced drone tracking effect as the suggested new TD script above.

This would be buffing two relatively underpowered ewar types. And accomplishing a small sentry nerf at the same time.


As for the other HACs. Take a utility high off the Munin and give it another medium. Give the Zealot 3 light drones. And Switch a high or a mid to a low on the Sac or something.

And please increase the agility and warp speeds on BCs and BSs (and freighters etc. for that matter), the nerf on large ship mobility was overdone.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Harvey James
The Sengoku Legacy
#768 - 2014-08-01 13:23:05 UTC  |  Edited by: Harvey James
reducing the ishtar dronebay does make sense .. it shouldn't really have as large a bay as the domi ... maybe 325

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kagura Nikon
Native Freshfood
Minmatar Republic
#769 - 2014-08-01 13:33:07 UTC
Deacon Abox wrote:
CCP Rise wrote:
We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP . . .

Do not reduce dronebays on any of the drone boats. For instance the base Vexor and VNI are barely workable atm. Reducing dronebays would be a sure way to nerf these ships into unusability. If anything the VNI could use 25 more bay.

As for drone hp, this would also be a kick in the nuts. Unless you married it with a buff to the drone durability skill. The current 5% could easily be buffed to 10% or 20% per level if you are going to hammer drone hp. You could make levels 1 - 4 having less hp that the present but level 5 of that skill put one slightly ahead on drone hp as one is now. This would make training drone durability 5 more worthwhile (another sp time sink that would help the game, even though I personally would not enjoy it).

CCP Rise wrote:
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.


About the only suggestion I've liked in this thread is having some ewar effect on drone control or abilities. ECM prevents targeting, not communications. And it is already and always has been the most heavily used ewar. It needs no buff in this regard (and will be interested to see if you are actually changing the concept of ecm).

TDs could maybe gain a third script to affect a ships drone tracking or range (probably tracking). One could still hit the target ship with the TD but that ships drones no longer would receive the full benefit of the ship's tracking computers. BTW, still waiting for some missile TD modules or scripts.

Damps already can affect drone control because if the damped ship cannot lock a new target there won't be any commands from the damped ship to attack some ship that is out of targeting range. Drone independent AI might still target an aggressing ship if set to aggressive. But the ability to direct drone activity in this regard is already affected by the damping.

This leaves my favorite. Painters. Painting a ship lights it up electromagnetically one would assume. You could say that aside from increasing the sig radius the painting interferes with that ships communications to it's drones. One could give it the same reduced drone tracking effect as the suggested new TD script above.

This would be buffing two relatively underpowered ewar types. And accomplishing a small sentry nerf at the same time.


As for the other HACs. Take a utility high off the Munin and give it another medium. Give the Zealot 3 light drones. And Switch a high or a mid to a low on the Sac or something.

And please increase the agility and warp speeds on BCs and BSs (and freighters etc. for that matter), the nerf on large ship mobility was overdone.


Sorry to say, but you are soundign like one that abuses a lot the current OP status of drone cruisers and want the status quo to continue.

"If brute force does not solve your problem....  then you are  surely not using enough!"

afkalt
Republic Military School
Minmatar Republic
#770 - 2014-08-01 13:45:18 UTC
I'm against directly hitting sentries in favour of balancing the ishtar as other ships using sentries are...broadly speaking...ok.

A similar mistake was made (imo) in nerfing HML because of two hulls and now the system is all but extinct.

I (still) think removing the drone control range bonus is a good hit due to their CPU limits and punting a medium to a low will slow them down or significantly reduce their ability to shield tank which has obvious side effects.

This would be in addition to the proposed nerfs.

It should leave a capable fleet ship, but one which actually has fitting compromises and does not stand head and shoulders above everything else in the class.
Kagura Nikon
Native Freshfood
Minmatar Republic
#771 - 2014-08-01 13:55:52 UTC
afkalt wrote:
I'm against directly hitting sentries in favour of balancing the ishtar as other ships using sentries are...broadly speaking...ok.

A similar mistake was made (imo) in nerfing HML because of two hulls and now the system is all but extinct.

I (still) think removing the drone control range bonus is a good hit due to their CPU limits and punting a medium to a low will slow them down or significantly reduce their ability to shield tank which has obvious side effects.

This would be in addition to the proposed nerfs.

It should leave a capable fleet ship, but one which actually has fitting compromises and does not stand head and shoulders above everything else in the class.



The other ships using sentries are also very overpowered. The dominix is still a monster as is the Eos and Carriers.

The correct thing IS hitting sentries.

"If brute force does not solve your problem....  then you are  surely not using enough!"

afkalt
Republic Military School
Minmatar Republic
#772 - 2014-08-01 14:09:53 UTC  |  Edited by: afkalt
Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.

I'd rather fight a domi than an ishtar any day, in just about any hull.

Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level.
Anthar Thebess
#773 - 2014-08-01 14:13:28 UTC
Ewar against drones is bad idea.
Remember that you can still assist your drones to someone if you get jammed or damped.
The only thing what is needed to overcome all your jams and damps are :
- fleet chat where non affected people can X up
- civilian gun on each isthar - usually there is plenty of higs empty.

Ishtar have very high DPS and easy scalable between all hacs.
Yes , proposed changes will be affecting it in the battle, but not to degree CCP thinks.

But the moment you have enough of them on grid.
Nothing will change.

One of the drones will hit ceptor , as it will be moving on the right angle for those few drones.
Cruisers , they are big enough and 1 painter and web is usually present on battlefield.

Now lets not forget about the most important thing .
Those are drones.
They don't use ammo - perfect ship for all pos bashing.


Changes to isthar are needed, ship is next drake.
But like drake , many people are using it for PVE, and other activities.

Why not instead of nerfing its dps or drone tracking , lets nerf this hull by limiting powergrid and CPU .
So in order to keep current Tank ( both shield and armor ) you will have to use faction mods.


Something possible in roams, and small groups, but the moment when you want to put on grid 150 isthars that have faction mods 150mil each situation changes.

Especially when those 150 ishtars die.
Next supply of faction mods will cost you 190mil per isthar.

Next dead fleet.
250mil of the same faction mods.

Supply will be base limiting factor for ishtar.

Ship without possibility to mount enough LSE or 1600 armor plate - is worthless on current battlefield.
Liam Inkuras
Furnace
Meta Reloaded
#774 - 2014-08-01 14:14:27 UTC
Alec16 wrote:
CCP Rise wrote:
Hello

I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.

I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.

One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.


How about you say something about the sacrilege.

Sacrilege has a massive cargo P

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Lady Rift
His Majesty's Privateers
#775 - 2014-08-01 14:15:10 UTC
Rab See wrote:
Medalyn Isis wrote:
Lin Fatale wrote:
Medalyn Isis wrote:
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.

What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.


I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type.
they should live with what they have in the guns when they undock

I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?


And make sure that when they fit those 'pre ammo'd guns, that its everlasting ammo made from fairy dust. No reloads to boot.




might make lasers used a little more.
Kagura Nikon
Native Freshfood
Minmatar Republic
#776 - 2014-08-01 14:18:54 UTC  |  Edited by: Kagura Nikon
afkalt wrote:
Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.

I'd rather fight a domi than an ishtar any day, in just about any hull.

Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level.



YEs the domi and geddon are by far the most powerful battleships.

Fact is.. drone boats were created and balanced for a time where there was no drone damage mods. Now that they exist the most offensive drones (sentries) must be nerfed.

Everything in this game that has a drone based version is the most powerful of the block.


Any nerf to IShtar hull is WRONG because no one in game has ever faces the IShtar with Heavies as an overpowered boat. No one says Domi with heavies is overpowered... no one says Eos with heavies is powerful. Guess what is the only thign that makes all thiese shisp suddenly be considered overpowered when you use it. SENTRIES!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Medalyn Isis
Doomheim
#777 - 2014-08-01 14:21:03 UTC
Kagura Nikon wrote:
afkalt wrote:
Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.

I'd rather fight a domi than an ishtar any day, in just about any hull.

Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level.



YEs the domi and geddon are by far the most powerful battleships.

Fact is.. drone boats were created and balanced for a time where there was no drone damage mods. Now that they exist the most offensive drones (sentries) must be nerfed.

Everything in this game that has a drone based version is the most powerful of the block.

I agree, I think drones need a complete overhaul in the way that they work. It is an ancient mechanic and hence why all these problems are cropping up.

For now though, something needs to be done about the Ishtar in the short term.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#778 - 2014-08-01 14:23:11 UTC
Anthar Thebess wrote:
Ewar against drones is bad idea.
Remember that you can still assist your drones to someone if you get jammed or damped.


drones are supposed to keep on shooting when jammed or damped, their ewar resistance shouldn't be reliant on being in a fleet. I think they should be even more resistant to ewar, honestly, because they're pretty dodgy with random target switching, and just doing nothing if you get jammed before you launch them. very unreliable.

this should be what sets them apart, their flavour. along with range versatility and no cap, in exchange for very delayed damage (yeah, delete sentry drones they're dumb), not-amazing dps and being destroyable.

CCP should just do what I say, and then everyone can be happy except the bad people.
afkalt
Republic Military School
Minmatar Republic
#779 - 2014-08-01 14:27:47 UTC  |  Edited by: afkalt
They've been rebalanced since and are good battleships at some roles - but not all.

I don't think anyone has said domis were overpowered since their last nerf.

It is perfectly possible to tweak the Ishtar so sentries are unattractive or incur fitting compromises without buggering every sentry user out there. To not do that and just gut sentries is to make sentries into 2014s heavy missile nerf.

It's not possible to have a HAC with identical sentry capability to a battleship balanced without destroying the battleship in the process.

Hell man, dominix is T1 and insurable, if they could remotely compete with ishtars, they would be used to win the isk war.



[[Edit: What I want to avoid is utterly destroying sentries as a platform for everything but the ishtar, which would then get nerfed anyway - which is what I mean when I say I want to avoid another round of "hml" nerfs. Because that's what happened there. CCP gutted HML because of drake, people warned that was a mistake yet it went in anyway. End result? Drakes then renerfed later, all other HML ships cease to undock/refit to RLML.]]
Kagura Nikon
Native Freshfood
Minmatar Republic
#780 - 2014-08-01 14:42:25 UTC
afkalt wrote:
They've been rebalanced since and are good battleships at some roles - but not all.

I don't think anyone has said domis were overpowered since their last nerf.

It is perfectly possible to tweak the Ishtar so sentries are unattractive or incur fitting compromises without buggering every sentry user out there. To not do that and just gut sentries is to make sentries into 2014s heavy missile nerf.

It's not possible to have a HAC with identical sentry capability to a battleship balanced without destroying the battleship in the process.

Hell man, dominix is T1 and insurable, if they could remotely compete with ishtars, they would be used to win the isk war.



[[Edit: What I want to avoid is utterly destroying sentries as a platform for everything but the ishtar, which would then get nerfed anyway - which is what I mean when I say I want to avoid another round of "hml" nerfs. Because that's what happened there. CCP gutted HML because of drake, people warned that was a mistake yet it went in anyway. End result? Drakes then renerfed later, all other HML ships cease to undock/refit to RLML.]]


They are basically the only bttleships used. The dominix is the best fleet battleship unless you want to make an alpha fleet, the best close range battleship, the best POS bash battleship, the best RR gang battleship.

"If brute force does not solve your problem....  then you are  surely not using enough!"