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Player Features and Ideas Discussion

 
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Fighter Capable Faction Cruiser

Author
Anthar Thebess
#1 - 2014-08-01 08:44:03 UTC
Idea is very simple.
Introduce to each pirate race additional faction cruiser capable of deploying 1 ( and only ) one fighter.
Main rules:
- each cruiser have bonus to main race fighters , so Sansha : Caldari / Amarr etc
- cruiser will be using seccond race weapons, so sansha use lasers , but this cruiser will be hybrid or missile
- at max skills , proper race fighter can do maximum 350 dps ( without including modules)
- cruiser can have additional weapons.
- cruiser cannot deploy any additional drones or haul more fighters
- cruiser cannot delegate fighters to any one.
- fighter if ordered will pursuit someone in warp

This is to boost small gangs , and put some new content to the game.
It will also make fighter market more viable.

If this will put some fresh air to the game , we can think about Fighter Bomber capable battlecuiser.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-08-01 08:50:31 UTC
I'm not sure if this is a troll post or if you're simply unaware of how bad Fighters are for anything a Cruiser would actually fight. No.

Though .. I suspect you have something horribly broken and overpowered in mind with this, so no for that reason as well.
Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-08-01 08:59:19 UTC  |  Edited by: Fer'isam K'ahn
Why ?

Besides off grid assigning them (following into warp) there is no difference to the super drone concept we have.

And I heard that off grid assigning is a bad thing and gets criticized everywhere, so your only innovative change is for the worse.
Roll

And, aeh, No.

PS. And I am personally also not a fan of the super drone concept. I see no immersion reason to fly a ship to remote control just one other ship/entity. Does not make sense to me. If I control drones/fighters, I want tens, dozens of them mooaaar, not less.
Anthar Thebess
#4 - 2014-08-01 09:06:00 UTC  |  Edited by: Anthar Thebess
Fer'isam K'ahn wrote:
Why ?

Besides off grid assigning them (following into warp) there is no difference to the super drone concept we have.

And I heard that off grid assigning is a bad thing and gets criticized everywhere, so your only innovative change is to the worse. Roll


- cruiser cannot delegate fighters to any one.

Like i stated, you cannot assist / assign this fighter to any one.

This will not be a super drone.
Ship meant to be different than all ships.

Compare price and logistic needs to supply new fighter.
Gecko 50 m3
Fighter 4000 m3

Now DPS 350 dps at max skills , compared to 700 dps on rattlesnake from a single Gecko.
Compare gecko tracking and damage type to a fighter.

This ship will be different.

You have to me more careful , as people will be loosing fighters all the time , not to enemy fire , but as they jumped gates without recalling fighter first Roll


350 dps at max skills from bonused fighter AND ship weapons.

You will have to choose : bonus single fighter or ship weapon system.
Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-08-01 09:13:38 UTC  |  Edited by: Fer'isam K'ahn
Aeh. Now you forced me to change my..

Why?

to

QuestionWHYQuestion

it makes even less sense (unless you made a bad buy and are stuck with 100.000 fighters in high sec)!
Samillian
Angry Mustellid
#6 - 2014-08-01 09:27:43 UTC
Not supported.

I can see no reason, utility or value to such a ship as you envisage it and just being "different" is not nearly enough of a justification for the Dev and art time that would be needed to bring it into being.

NBSI shall be the whole of the Law

Anthar Thebess
#7 - 2014-08-01 09:48:17 UTC
Because this ship can add new tactics for a small gangs.
You cannot assign fighter , but aggressed, fighter will still chaise your target.
Fighter will warp with you, etc.

No i don't have ANY fighters in higsec.
I have enough fighters to supply my carriers, and i don't produce them.

Currently the only reason to train fighter skills is because you can use them on carriers.




Sara Tosa
School of Applied Knowledge
Caldari State
#8 - 2014-08-01 10:56:51 UTC  |  Edited by: Sara Tosa
so basically your idea is to gatecamp from safe range and send fighters to chew soft targets while they warp to safe witout risking your ship, ready to warp away if something dangerous appears on gate?
Harvey James
The Sengoku Legacy
#9 - 2014-08-01 11:00:47 UTC
you seriously don't think fighters are out of place on a cruiser???

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-08-01 11:10:59 UTC
Why would I want to use a droneboat that was, without a doubt, the worst one available? less dps, less tracking, more expensive...


One fighter following some random in warp is one dead fighter. Do you want to shell out 20 million every time someone gets through your gatecamp?
Anthar Thebess
#11 - 2014-08-01 11:17:34 UTC
No i don't think that fighters are right place on a T1 Cruiser, or T2 Cruiser.
Because this will be abused.

We are talking about :
1. Faction Cruiser , ship that will be costing 200-300mil for hull
2. One fighter

Remember that we are talking about fighters.
If you loose one don't expect to find one on next station , or pick up spare from battlefield.

If you want to chew soft target from distance - you can use Cerberus, Eagle or arty Munin.

Cheaper, bigger dps, instant damage for guns.
In all of those cases you don't even have to be near gate to lock the target.

Sara Tosa
School of Applied Knowledge
Caldari State
#12 - 2014-08-01 11:51:29 UTC  |  Edited by: Sara Tosa
Anthar Thebess wrote:
No i don't think that fighters are right place on a T1 Cruiser, or T2 Cruiser.
Because this will be abused.

We are talking about :
1. Faction Cruiser , ship that will be costing 200-300mil for hull


cost is not and never will be a balancing factor.
ishtars costs 250milions and they are abused like hek
Anthar Thebess
#13 - 2014-08-01 12:09:52 UTC
Isthars can be produced easily.
Faction cruiser needs LP - blocking mission hubs makes them easy to disrupt supply.
Very often mission hubs are controlled by un-associated groups.

You don't see faction cruiser fields on battlefields.
Supply drones to 200 isthars.
Now supply 200 fighters for those cruisers.

Just from logistical point of view this will be not viable.


This is support ship for roaming groups offering new possibilities.
What possibilities :
PVP
- forcing enemy to move, or you will have 2-3 fighters on your tail constantly
- hitting people hiding near JB poses
- hitting snipers - fighter will warp to sniping ship and chase him.
PVE
People will find a way to abuse it.

Tabyll Altol
Viziam
Amarr Empire
#14 - 2014-08-01 14:27:27 UTC
I see no need in such ships.

-1
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2014-08-01 15:03:42 UTC
Some things to keep in mind:

1. Fighters generally have EHP equivalent to a cruiser. What you're basically asking for is a cruiser that can deploy remote-control cruiser. If people think the new Guristas drone ships are overpowered, this would make them look like a rookie ship.
2. The only unique role of this ship would be to have it's fighter follow someone around in warp. This ability is quite nice on a carrier which takes forever to warp anywhere. But what benefit is it to a cruiser that can enter warp, and likely arrive at the destination, faster than it's most likely target (i.e. Battleship-class ships)?

I applaud the creativity, and I think that a fighter-capable sub-capital may be an interesting addition, but not in a cruiser-class hull.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-08-01 15:03:43 UTC
Anthar Thebess wrote:
Isthars can be produced easily.
Faction cruiser needs LP - blocking mission hubs makes them easy to disrupt supply.
Very often mission hubs are controlled by un-associated groups.

You don't see faction cruiser fields on battlefields.
Supply drones to 200 isthars.
Now supply 200 fighters for those cruisers.

Just from logistical point of view this will be not viable.


This is support ship for roaming groups offering new possibilities.
What possibilities :
PVP
- forcing enemy to move, or you will have 2-3 fighters on your tail constantly
- hitting people hiding near JB poses
- hitting snipers - fighter will warp to sniping ship and chase him.
PVE
People will find a way to abuse it.




Fighters have very low EHP. Shoot them, and your ships are useless.

One fighter will also do less damage than a wing of regular drones. Medium drones at that. Given that this thing will be worse than a T1 Vexor, why would anyone want to ever even attempt to undock it?

Your logistical issues don't exist either. faction cruisers are not hard to make, I know there has at least been talk of an augoror navy issue from a few places, and both minmatarr ones see a fair bit of use. On top of that, fighters aren't that hard to make. They take what, cruiser level minerals, maybe a little bit more? That is really, really not hard to produce.


Not only that, but FIGHTERS ARE NOT VERY GOOD. Thier DPS and EHP are low. They apply that DPS badly. You will not force anyone top move with them, they'll just shoot them.



(Also, assuming I didn't just input the numbers wrong, it'll take half as long to build the fighters as it would to build the gardes.)


Now, given that quite literally every droneboat in the entire game is better than this, why would anyone ever fly it?
Zan Shiro
Doomheim
#17 - 2014-08-02 06:09:52 UTC  |  Edited by: Zan Shiro
Anthar Thebess wrote:


Currently the only reason to train fighter skills is because you can use them on carriers.







thats on purpose chief. Its their new twist on the drone boat. No desire to step in a carrier....well its one less train a player has to make. Stepping into a carrier or there already? Welcome to caps, they have lots of unfun skills. I was motivated enough to train all the way to siege II on dreads . At some I am going for triage II for the int/mem spec plan I am on now. 2 mods useless out of caps and tech II was/is added pita. I did not do this because I live for pos ops. I did this because if there anyway, may as well do it the best I can.


Using your logic where is your thread for remote ecm not on mommies. I'd love a scorpion with this mod (as it can be loads of fun with the bonus it gets to local burst mod, carried over to remote would be sweet).


But seriously if this into drones....if your ishtar or gila, or other drone boat did not pop the target before it gtfo this is crossing over into petty territory. Either ole boy out flew you if both are good or you or your tackler needs to refine ship lock down. Either case, the escapee earned the get away.