These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Fractional Warfare balance

Author
David Koen
24th Imperial Crusade
Amarr Empire
#1 - 2014-08-01 03:08:08 UTC
Everyone knows Gallente and Minmatar are winning faction war for long time. It would be much better if we have more equal fight.

Tee current situation happened due to the fact that winning side get more LP than loosing, so people leave the side with low tier and immediately join the winning side. Gallente and Minmatar have plenty of players whilst Amarr and Caldari little bit.

The main problem of player disproportions is the tier mechanics, it is like unstable system, one faction get little advantage more players join - advantage begin bigger even more player join.

The solution is to encourage playing factions with less people. This can be achieved by getting the same amount of LP for all factions with no relation to tier and give more LP for killing enemies to the faction who have less people or lower tier. This is fair, if faction has less people it is more difficult and proud fighting.
Christopher AET
Federal Navy Academy
Gallente Federation
#2 - 2014-08-01 03:12:59 UTC
Your post has nothing to do with the title.

If you want to balance your fractions then it is best to convert them to an improper fraction prior to adding them together...you can always turn them back again afterwards. This should solve any fractional warfare issues you might have.

I drain ducks of their moisture for sustenance.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2014-08-01 03:19:26 UTC  |  Edited by: Scipio Artelius
Do what many in FW do:

Fight for one side, plex for the other

Then just change which character you use for each activity so you maximise your LP payouts.
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2014-08-01 03:27:17 UTC
Came expecting math. Staying till someone brings some math.
Caviar Liberta
The Scope
Gallente Federation
#5 - 2014-08-01 04:05:22 UTC
So when the Gallente lost all their faction warfare systems a few years ago they should have just given up?
Jamagh
Grand Violations
#6 - 2014-08-01 04:35:36 UTC
Jenn aSide wrote:
Came expecting math. Staying till someone brings some math.



Can I offer you some pi?

"Please stop reopening silly rumor threads."  CCP Navigator.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2014-08-01 04:37:59 UTC  |  Edited by: Scipio Artelius
Jamagh wrote:
Jenn aSide wrote:
Came expecting math. Staying till someone brings some math.

Can I offer you some pi?

That's irrational.
Lady Areola Fappington
#8 - 2014-08-01 04:46:13 UTC
So, anyone gonna tell OP that Faction Warfare is driven more by the market, and less by WINNING TEH WAR! If not, I will.


OP, Faction Warfare is driven more by the market, and less by WINNING THE WAR. Once the market gets glutted by Gal/Minn FW LP items, then Amarr/Caldari will suddenly start winning again.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Paranoid Loyd
#9 - 2014-08-01 05:17:03 UTC
Jenn aSide wrote:
Came expecting math. Staying till someone brings some math.


Maxwell

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

mow hawk
Federal Navy Academy
Gallente Federation
#10 - 2014-08-01 06:05:57 UTC
I was wondering why there were so many math threads this morning...then I noticed they were from the same guy.
Eugene Kerner
TunDraGon
Goonswarm Federation
#11 - 2014-08-01 06:42:29 UTC
David Koen wrote:
Everyone knows Gallente and Minmatar are winning faction war for long time. It would be much better if we have more equal fight.

Tee current situation happened due to the fact that winning side get more LP than loosing, so people leave the side with low tier and immediately join the winning side. Gallente and Minmatar have plenty of players whilst Amarr and Caldari little bit.

The main problem of player disproportions is the tier mechanics, it is like unstable system, one faction get little advantage more players join - advantage begin bigger even more player join.

The solution is to encourage playing factions with less people. This can be achieved by getting the same amount of LP for all factions with no relation to tier and give more LP for killing enemies to the faction who have less people or lower tier. This is fair, if faction has less people it is more difficult and proud fighting.


dude....

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Luwc
State War Academy
Caldari State
#12 - 2014-08-01 06:48:48 UTC
ehhh in all honesty I am pretty good without caldari (nothing personal caldari dudes)

Also.

obvious troll post from an alt lol.

http://hugelolcdn.com/i/267520.gif

Mallak Azaria
Caldari Provisions
Caldari State
#13 - 2014-08-01 06:51:54 UTC
Loosing

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#14 - 2014-08-01 06:54:29 UTC
Lady Areola Fappington wrote:
So, anyone gonna tell OP that Faction Warfare is driven more by the market, and less by WINNING TEH WAR! If not, I will.


OP, Faction Warfare is driven more by the market, and less by WINNING THE WAR. Once the market gets glutted by Gal/Minn FW LP items, then Amarr/Caldari will suddenly start winning again.


Pretty much this.
I mean, it couldn't be more obvious. CCP even put the Factional Warfare icon in "Business" menu.Smile

And it's like RL... wars are not made for one side to win and other to lose, but for certain people to profit.
Mallak Azaria
Caldari Provisions
Caldari State
#15 - 2014-08-01 06:59:12 UTC
Antihrist Pripravnik wrote:
Lady Areola Fappington wrote:
So, anyone gonna tell OP that Faction Warfare is driven more by the market, and less by WINNING TEH WAR! If not, I will.


OP, Faction Warfare is driven more by the market, and less by WINNING THE WAR. Once the market gets glutted by Gal/Minn FW LP items, then Amarr/Caldari will suddenly start winning again.


Pretty much this.
I mean, it couldn't be more obvious. CCP even put the Factional Warfare icon in "Business" menu.Smile

And it's like RL... wars are not made for one side to win and other to lose, but for certain people to profit.


Given that Caldari stuff is exactly the same as Gurista stuff & Guristas are the most heavily farmed pirate faction in nullsec, Caldari probably won't be winning any time soon.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#16 - 2014-08-01 07:04:03 UTC
Jenn aSide wrote:
Came expecting math. Staying till someone brings some math.


The square root of pi = !ERROR

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Xercodo
Cruor Angelicus
#17 - 2014-08-01 07:09:22 UTC
Hye guys, here's an idea.

Higher LP earned for PVP kills when control of space is low. Rewarded for going on the offensive.

Higher LP earned from missions when control is high. Rewarded for maintaining control.

Eventually, and hopefully, this should balance out the carebears and PVPers both and cause a fairly decent balance between the factions.

Oh and also, there should be an LP multiplier scale that increases LP gains from killing enemies deep in enemy lines. This should encourage more aggressive actions to prevent stagnation, as well as giving them a direct need for some covert operations to be done.

Conversely, higher LP should also be gained from killing enemies near your "home" as a point of you doing defence. The closer they are to your home/HQ the higher of a priority it is that you stop them.

Attacks on the HQ should cause some fairly drastic negative effects for the side getting attacked, such as a multiplier on enemy capture speed (each complex contributes more control being contested).

By making the capture of space easier the losing side gets the PVP LP buff from before (which should also stack on top of HQ defence LP buff) and thus PVPers will profit more from pushing back and reclaiming space.

The Drake is a Lie

James Nikolas Tesla
Tesla Holdings
#18 - 2014-08-01 07:40:52 UTC
Jenn aSide wrote:
Came expecting math. Staying till someone brings some math.

Put Root Beer into a square cup. What do you have now?

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Xercodo
Cruor Angelicus
#19 - 2014-08-01 07:43:49 UTC
James Nikolas Tesla wrote:
Jenn aSide wrote:
Came expecting math. Staying till someone brings some math.

Put Root Beer into a square cup. What do you have now?


A better question is what should you find under a tree in minecraft?

The Drake is a Lie

erg cz
Federal Jegerouns
#20 - 2014-08-01 08:13:46 UTC
Stupid idea to punish good players for the simple fact, that caldari currently bad.

But caldari are bad - just read the game background. Thay are dark side and good side should be winning. No one likes traitors and terrorists ruled by mafia corporations.

Now seriosly: from what I understood current caldari militia suffers from civil wars and the simple fact, that most players do same thing, that obviosly OP does. They farm plexes instead of fight. Thats why it often called farmilitia. During siege of Okkamon caldari militia managed to master serios forces on day one, but then they decided to return to their usual farming fun.


TL;DR: it is about people, not about system balance.
12Next page