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[Hyperion] Heavy Assault Cruiser tweaks

First post First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#721 - 2014-07-31 22:46:11 UTC
CCP Rise wrote:
Hello

I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.

I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.

One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.


Fair enough mate. The game has been slowly improving recently so perhaps your incremental improvement methods will work nicely with CCPs new release philosophy. My only hope now is that you guys are willing to make more inspired changes when it comes to balancing Black ops and T3 ships, instead of just simple stat changes.

Good luck o/

Ps. When creating feedback threads in the future, if i were you, i'd spend a little more time defining the role and your intention behind the change to a mod, ship or mechanic. That way people may accept your vision easier.

Meandering Milieu
The Scope
Gallente Federation
#722 - 2014-07-31 22:55:08 UTC
Odithia wrote:

Sorry for the confusion, I meant to write that the Ishtar did as much damage as a Dominix (due to application/projection bonus) and more than an Armageddon then messed up changing the beginin of the sentance to "launch drone".


Yeah, but being entirely fair here Gal drone boats are mostly dps oriented. Whereas Amarr drone boats are ewar oriented, prophecy aside. Claiming that amarr should pack the same firepower is kind of missing the point. This is like saying the Rokh should have the same damage as a mega, or that an Abaddon should have the same active tank as a Hyperion.

Thing is, the ishtar does have the same DPS as an Armageddon. Better dps application sure, but you can fit out an Armageddon to be similar to an ishtar or Domi, at least for PvE. In EFT right now I'm looking at a geddon fit ( I don't fly amarr, spare me) that is shield tanked at 863 serp dps, does 981 dps ( a hair short of my old highsec mission domi ) with gardes/cruise, and cap lasts 11 minutes or so. ( Cap stability is overrated. My domi never was either. ) .

For PvP though, if you are really going to argue this, you have to weigh out the difference of neuts vs raw damage. That is very situational. A shield tanked ishtar does indeed get as much or maybe more dps than a geddon. However I think comparing the two like that is flawed.



Quote:
Deimos should be compared to Brutix not Talos. I think the Brutix has good chances.
Eagle and Ferox.
Cerberus and Drake.


I'm putting my bets on the Deimos, Eagle, and Cerb.

HACS all get better resists.
Deimos vs Brutix for brawling, deimos lower sig, higher resists, more bonuses to weapons. Honestly it would come down to pilot skill differences, implants, boosters, and most of all who runs out of cap charges first. Considering it will be harder for the brutix to apply damage, if they each pulse reps properly I'm leaning deimos after a long slugfest.

Kiting, neither the deimos or brutix can really do much to each other.

Eagle and Ferox? Kiting situation, neither has a load of dps to unload on one another. However the eagle is faster, smaller, has better resists, and can probably go blow for blow in bonuses and rails with the ferox. Eagle has an advantage. Brawling? The eagle gets more optimal and damage while retaining better resists, smaller sig, and more speed. So long as they are both moving/trying to move, I'm putting bets on the eagle.

Cerb vs drake, are you even kidding? Drake dps application is so pitiful here that it isn't even funny. In a kiting situation the cerb has all the speed, the sig, the resists and damage application it will ever need. Let's not forget almost 70km HAMS being a possibility. But you don't even need to go there because the cerb could kite much closer ranges. The cerb's speed alone is enough to mitigate most of the drake's dps.

Quote:

Same for Zealot and Harbringer.
Vagabond and Hurricane.


Can't say as I don't fly them. I do intend on cross training into either min or amarr next.


Quote:
Ishtar and Myrmidon, nope.


This one actually depends. You take a multi rep cap boosted exile myrm with 2 geckos and even an ishtar might have issues 1v1. Kiting is best option here for the ishtar, but up close neuts/nos might become a problem. No pvp ishtar can overpower a myrm's active reps though, not until it runs out of cap, even without boosters.
Arthur Aihaken
CODE.d
#723 - 2014-08-01 00:18:35 UTC  |  Edited by: Arthur Aihaken
Kaarous Aldurald wrote:
*sigh*, I'll bite I suppose.
New content like what, Arthur?

PvE needs a substantial overhaul - something more dynamic than endlessly running missions. Goal-orientated or tier-based rewards would be one example (cumulative with various PvE activities over an extended period). In addition, something that would actively encourage *real* PvP in high-sec (beyond ganking and station-baiting), such as NPC convoy escort missions where external players would have the ability to work for or against the objectives. But no, not simply expanding the number and type of missions.

I am currently away, traveling through time and will be returning last week.

Kagura Nikon
Native Freshfood
Minmatar Republic
#724 - 2014-08-01 00:39:03 UTC
Arthur Aihaken wrote:
Kaarous Aldurald wrote:
*sigh*, I'll bite I suppose.
New content like what, Arthur?

PvE needs a substantial overhaul - something more dynamic than endlessly running missions. Goal-orientated or tier-based rewards would be one example (cumulative with various PvE activities over an extended period). In addition, something that would actively encourage *real* PvP in high-sec (beyond ganking and station-baiting), such as NPC convoy escort missions where external players would have the ability to work for or against the objectives. But no, not simply expanding the number and type of missions.



well We dont do ganking neither station baiting ( except when reallly bord on bad timeznes when someone might wait for dumb people at jita).> And we make hundreds of billions of kills high se conly.

There is good pvp in high sec... just there is nto enough peopel that want to pvp.

"If brute force does not solve your problem....  then you are  surely not using enough!"

PotatoOverdose
School of Applied Knowledge
Caldari State
#725 - 2014-08-01 01:19:09 UTC
Ishtar nerfs don't go far enough imo.
jiujitsutou
The Scope
Gallente Federation
#726 - 2014-08-01 02:05:32 UTC
Ok first to react on the changes from the first post :
None of the Hac changes will have a major impact. The only Hac that will realy feel the speed change is the muninn and make it less sucky maybe it will even make it more popular.On a side note : The munin is if you follow the slot layout a armor tanker .. but practicly imposible to fit as such (and pretty much useless as such) , and as a shield tank ist very vulnerable , maybe the additional speed (and maybe also added agility ?) might address this but not sure...

The Eagle has good tank and range ... but to make a blaster fit or mwds a viable option even abit more speed is needed, imho atleast.

Now the Ishtar: Many complain that the ishtar does upto 750 dps on 40 km .. well deimos can do it too and cerbs too so thats not the issue , the truth is the ishtar isnt at 40 km when its landing these blows but usualy far further away, and the drones that do the damage also arent right ontop of you where you could smartbomb them they are usualy the said 40 km away but are *5 the amount of ishtars on field .
Theres no easy way to solve this as drones are designed to fight it out while the controler sits far away and watches (like fighter aircraft or ...well drones).
To kill the ishtar spam you could just make it a mobile drone (as in light med and heavy) boat (wich would kinda bring it inline with missles just with the diference that the drones once they are at the target stay around) bringing 1-2 smartbomber isnt a issue ,for larger fleets atleast especialy when they can cut the enemys dps to 0 . Also you canot have your mobile drones everywhere on the battlefield wich is the case with sentrys .
Second Option : Make the Ishtar slower , and by that easyer to hit for battleship guns.


Finaly the Tempest: Making the Tempest a Armor tanker (8/4/7) would be quiet sad as minmatar would only have the slow and clumsy mael around for shield dutys. I dont think the slotlayout is the problem , its more factor like speed and agility and max dps that make phoons or other bs more desirable. The only plus it really has are the 2 utility slots.

I like that balancing is going on however as writen above most changes are actually not changing anything for real. I hope CCP can soon role out the recon and/or tech3 rebalance , as well as another look at capitals in general .
Ivory Kantenu
Apotheosis.
#727 - 2014-08-01 02:49:43 UTC
Kagura Nikon wrote:
Ivory Kantenu wrote:
Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta.



you mean basically limit that complex weapon system to 2 T1 ships plus a few faction ones?

This is dumb balancing.


It's either that, or increase the BW required by Sentries and respectively increase the BW Battleships can use to level it out for them. Cruisers should not have this kind of power, especially in small numbers. Toss around 'Balancing' all you want, because the elephant on the Cruiser side of the scale sure is beating out everything thrown at it.

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

MeBiatch
GRR GOONS
#728 - 2014-08-01 02:52:39 UTC  |  Edited by: MeBiatch
PotatoOverdose wrote:
Ishtar nerfs don't go far enough imo.


how about this

the 10% to drone damage and hitpoints does not affect sentries

that way each sentry is going from 74 dps to 50 dps....

so basically you reduce the ishtar dps by 1/3.

or in other terms an ishtar with 3 drone damage amps II and 5 bouncer II goes from 620 dps 2479 volley to 413 dps 1653 volley

that and i would separate the drone bay from the fighter bay on carriers.

make the drone bay like 500m3 and make it so the "can deploy 1 additional drone or fighter per level" to "can deploy one additional fighter per level"

also make it so drone control units are changed names to "fighter launching bay"

and change the mod description to adds one additional fighter or fighter bomber to be launched.

that way you can use up to 15 fighters or 5 drones

edit:
for battleships like the dominix and Armageddon i would add sentries to the hull bonus because battleships are supposed to have more damage then cruisers.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

afkboss
Imperial Academy
Amarr Empire
#729 - 2014-08-01 03:27:49 UTC
Thanatos Marathon wrote:
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.


How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.
Arthur Aihaken
CODE.d
#730 - 2014-08-01 03:46:02 UTC  |  Edited by: Arthur Aihaken
It's been mentioned before and is worth mentioning again: remove sentry drones from all classes but battleships and higher.

I am currently away, traveling through time and will be returning last week.

Sizeof Void
Ninja Suicide Squadron
#731 - 2014-08-01 04:02:12 UTC
To CCP RIse: You can always use build cost to help rebalance, too.

In RL, it would not be unreasonable to expect one heavy cruiser to outperform another heavy cruiser, if the first cost 3x the cost of the second, due to better tech and quality. In fact, it would not be so unreasonable for a cruiser to outperform a battleship, if the cruiser happens to cost 3x or more of the cost of the battleship.

Isn't this how the US military generally achieves superiority? :)
Julius Foederatus
Federal Navy Academy
Gallente Federation
#732 - 2014-08-01 04:15:28 UTC
afkboss wrote:
Thanatos Marathon wrote:
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.


How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.


It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP.
afkboss
Imperial Academy
Amarr Empire
#733 - 2014-08-01 04:31:08 UTC
Julius Foederatus wrote:
afkboss wrote:
Thanatos Marathon wrote:
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.


How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.


It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP.


The cerberus can do this but with higher damage, more range and bigger tank.
Barton Breau
University of Caille
Gallente Federation
#734 - 2014-08-01 04:44:57 UTC
Dunno if it was mentioned here, but the most interesting idea in so far as nerfing ishtar i heard was 100mbit bandwidth plus a bonus to heavies that keep them at 7.5 effective.

As for nerfing sentrys overall, dunno, make them invincible, orbit me while im mwding around and we can talk about projection.

(Should have gone missiles, a cerb can have 800dps out to 40 or 600 out to 120 and noone beats an eye.)
Julius Foederatus
Federal Navy Academy
Gallente Federation
#735 - 2014-08-01 06:05:16 UTC
afkboss wrote:
Julius Foederatus wrote:
afkboss wrote:
Thanatos Marathon wrote:
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.


How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.


It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP.


The cerberus can do this but with higher damage, more range and bigger tank.


The cerb's tank is nowhere near the Sac's unless you fit literally nothing but tank mods in the mids, which doesn't really help you at all cause then you're dead in the water with no prop mod. Sac has a niche as the tankiest hac there is, it's fine where it is.
Deerin
East Trading Co Ltd
#736 - 2014-08-01 06:15:20 UTC
afkboss wrote:
Julius Foederatus wrote:
afkboss wrote:
Thanatos Marathon wrote:
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.


How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.


It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP.


The cerberus can do this but with higher damage, more range and bigger tank.


...and it would have no med slots to spare, while a fleet of sacs easily eccm casts and remote sebos all their guardians, paints and points the targets, webs stuff that comes close and has neuts to deal with enemy logi.

It is clear that you haven't faced/participated in a properly flown sacfleet. Sac is more than fine and I'd even say it is the next fotm thing if ishtar gets beaten by the nerfbat of doom.

Dear Rise,

Is it possible to shift Muninn more into armor arty role? For example changing RoF bonus to damage bonus (yes, reducing the DPS) and increasing PG by 10% (or even 15%).
afkboss
Imperial Academy
Amarr Empire
#737 - 2014-08-01 06:22:16 UTC
Deerin wrote:
afkboss wrote:
Julius Foederatus wrote:
afkboss wrote:
Thanatos Marathon wrote:
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.


How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.


It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP.


The cerberus can do this but with higher damage, more range and bigger tank.


...and it would have no med slots to spare, while a fleet of sacs easily eccm casts and remote sebos all their guardians, paints and points the targets, webs stuff that comes close and has neuts to deal with enemy logi.

It is clear that you haven't faced/participated in a properly flown sacfleet. Sac is more than fine and I'd even say it is the next fotm thing if ishtar gets beaten by the nerfbat of doom.

Dear Rise,

Is it possible to shift Muninn more into armor arty role? For example changing RoF bonus to damage bonus (yes, reducing the DPS) and increasing PG by 10% (or even 15%).



Sacrilege fleets aren't a thing for good reason, their DPS is low and their projection is low and their tank is no better than the zealot which is used in fleets.
Anthar Thebess
#738 - 2014-08-01 08:22:01 UTC  |  Edited by: Anthar Thebess
Adjust drone sizes and bandwidth:
- small 5 m3 /mb
- medium 10m3 /mb
- heavy 20m3 /mb
- sentry 25m3 /mb

Adjust Isthar to have only 100 mb.
This should be enough to brake ~ Isthars , isthars everywhere!

1 Sentry drone less will cut 1/5 of current 800-900 dps and it will put them in line with others hacs.

This can be also good time to brake the ceptor fleets , by creating some viable counter or ship dedicated for killing them.
Sorry CCP , intentions where good , but ceptor gangs are fun only for one side , as it is hard to fight with them.

Create or ~rebalance a ship, capable of killing them.

My suggestion.
Osprey Navy Issue ( no one is using it)
- 50 % damage to light missiles (not rapid) per caldari cruiser level
- 10% to kinetic missile damage per level
- 50 % of missile speed per level
or other stats making killing fast moving small targets viable.


So something capable of killing interceptors fast enough and available also to new players.
Sara Tosa
School of Applied Knowledge
Caldari State
#739 - 2014-08-01 08:49:09 UTC  |  Edited by: Sara Tosa
Anthar Thebess wrote:
Adjust drone sizes and bandwidth:
- small 5 m3 /mb
- medium 10m3 /mb
- heavy 20m3 /mb
- sentry 25m3 /mb

Adjust Isthar to have only 100 mb..

you're forgetting the rattlesnake, this way it would be able to add two small or a medium to its ultrabonused two heavy.
also there's geko to consider, if you reduce their bandwidth to 40 ships with 125 would be able to launch 3 (carriers 9...), if you dont it would be a nerf.
afkalt
Republic Military School
Minmatar Republic
#740 - 2014-08-01 09:00:44 UTC
Giving the ishtar 4 sentries instead of 5 will make the 30-40 man fleets move to 40-50 and solve very little indeed.