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L4 mission running needs financial buff

Author
Maldiro Selkurk
Radiation Sickness
#1 - 2014-07-28 21:14:01 UTC
The value of looted items from L4's has dropped with some items losing >50% of their value and some essentially reaching the point of being of no real ISK value at all.

I would like to see a scaling implementation of mission payouts both in terms of LP and straight ISK rewards for mission completions. I don't know if this is needed for all mission types but certainly the highsec L4 payouts need a scalable change.

Yes I'm aware of the reason for the L4 loot price drop, yes I'm aware that highsec is safer than other regions but killing off about 20-30% of our income is too much of a hit.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-07-28 21:22:08 UTC  |  Edited by: Riot Girl
Now factor in all the buffs to ships used for running missions and how they have affected ISK generation from high-sec missions.
Pheusia
Vanishing Point.
The Initiative.
#3 - 2014-07-28 21:25:57 UTC
Maldiro Selkurk wrote:
The value of looted items from L4's has dropped with some items losing >50% of their value and some essentially reaching the point of being of no real ISK value at all.

I would like to see a scaling implementation of mission payouts both in terms of LP and straight ISK rewards for mission completions. I don't know if this is needed for all mission types but certainly the highsec L4 payouts need a scalable change.

Yes I'm aware of the reason for the L4 loot price drop, yes I'm aware that highsec is safer than other regions but killing off about 20-30% of our income is too much of a hit.


It's a gross exaggeration to say that L4 income has been generally reduced by 30% or even 20%.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-07-28 21:47:06 UTC
Agreed...

Normally a Large smart bomb found from lvl 4 missions was worth over 700.000 isk, now it's somewhere at 134.000 isk. (I've checked both in Amarr and Jita)

Something needs to be done inorder to bring up the reward for doing level 4 missions, but straight forward buffing the isk reward from the mission itself is not the way to go.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2014-07-28 22:07:43 UTC
But I thought the way you guys made the most money from them was to completely ignore all the drops, blitz the missions as quickly as possible and just roll on to the next one?
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-07-28 22:10:38 UTC  |  Edited by: Alvatore DiMarco
Once upon a time when I still used PLEX for my account, I could grind that PLEX in about two weeks of not-entirely-hardcore L4 running. Maybe four or six missions a day, fully salvaged and loot sold. I don't know how people manage to buy PLEX these days - and it's not just because of PLEX prices going up. The last L4 I ran made me tangibly less than they did in those other days.

As a result, I just sell PLEX when I need money. ISK grinding is for other people.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#7 - 2014-07-28 22:40:35 UTC
Lol no. L4 missions still pay too well for how silly easy they are.
Catherine Laartii
Doomheim
#8 - 2014-07-28 22:43:54 UTC
I'd be fine with having the elite rats drop t2 salvage. In addition to allowing for more returns, it would help drive down pricing for t2 salvage, which is WAY overpriced and makes Relic hunting one of the highest risk/income disparities in the game.
GreenSeed
#9 - 2014-07-28 22:56:58 UTC
they need more LP, and more LP items. adding more bounties or ISK rewards is just adding up to the problem.
Zan Shiro
Alternative Enterprises
#10 - 2014-07-28 23:37:20 UTC  |  Edited by: Zan Shiro
Danika Princip wrote:
But I thought the way you guys made the most money from them was to completely ignore all the drops, blitz the missions as quickly as possible and just roll on to the next one?



That's the workaround you get to at some point. It works well enough. I pick and choose missions I hit for clean up these days.
And that's only if inclined to make a stockpile of crap for what I hope is a return to 0.0 and I'd like to have self made rigs and some named gear mods I liked for cheaper start up.

I just think its funny ccp gave the noctis after (edit: or then....I can't remember the order atm...) they adjusted (read nerfed) loot and salvege drop tables. IMO...for what drops these days good ole salvage dessie would have been fine lol. On the fence at this point at selling mine tbh and going retro with old faithful salvage catalyst.
Fourteen Maken
Karma and Causality
#11 - 2014-07-29 00:44:28 UTC
I started running them a few days ago, was expecting a fountain of ISK... no fountain of ISK

I think it's about the amount of competition rather than anything else, there are just too many people doing them and the rewards are competed away, if you put T2 stuff in there then those modules would become worth a lot less and nothing is fixed.

I think whats needed is a good alternative to get people to move into different activities: not a buff.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2014-07-29 01:45:08 UTC
Fourteen Maken wrote:


I think whats needed is a good alternative to get people to move into different activities: not a buff.



Feature exists: leave highsec.



Or do incursions I suppose.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-07-29 01:58:53 UTC
L4 missions already pay too much.

And if you're looting, you're probably doing it wrong. I for one am very glad that large smartbombs and other such things are no longer mineral pinatas.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zan Shiro
Alternative Enterprises
#14 - 2014-07-29 03:41:16 UTC
Fourteen Maken wrote:
I think whats needed is a good alternative to get people to move into different activities: not a buff.




ccp did that. Just some not liking it. Me, meh cba to do the side stuff so missions suit me fine.

Low activity needed depending on how you do it so isk passable for work, for lack of better term, involved. Nothing really to fix (except bring back drone poop since they trashed drone missions otherwise imo...but that is for other threads lol).

Blitz works worst case if you think the saved 5-10 minutes here and there adds up to bounty + agent pay for that 1 more mission for the day/night.
Sara Tosa
School of Applied Knowledge
Caldari State
#15 - 2014-07-29 07:41:53 UTC
GreenSeed wrote:
they need more LP, and more LP items. adding more bounties or ISK rewards is just adding up to the problem.

or tags
Valkin Mordirc
#16 - 2014-07-29 08:16:27 UTC
I felt like dropping my two cents on missioning, I don't find it fun, I honestly don't think it need's a isk buff, or a isk nerf. But if I can solo lvl 4's in an omitanked Tengu perma active tanking lazily locking and pressing F1, I can personally say, missions need a buff in the 'fun' factor. Nothing about it is challenging, skillful, or runs any sorta risk.

I'd rather see missions become more interactive, or introduce some sort of mechanic that would make it more engaging. Nothing about them are engaging or active. Thus I can't stand to do them. The only rewards I want from missions as they stand right now are the locater agents, (which I can just bypass by going to Locates R Us) Or jump clones, (Which I can also bypass) So asides from cheapish LP faction mods (Which can be bought in market abit a higher price) and the ablitity to have POS in Highsec, What usefulness do they provide?

I say if you want to buff the payout from missioning, give them a reward that can't be given by a third party means IE: Locators, Faction Mods, Standings for Jumps clones/POS'.

#DeleteTheWeak
Fer'isam K'ahn
SAS Veterinarians
#17 - 2014-07-29 08:54:16 UTC
It is the same discussions as Incursions being ti rewarding, it all depends the players investment.

Do you run incursions 8 hours a day - perceived payout to high.
Do you run incursions 1-2 hours a day - perceived payout good
Do you run incursions 2-4 hours a week - perceived payout ok
Do you run incursions 4-8 hours a month - perceived payout meh!

Do you run L4s often ?
How many per day ?
Do you farm certain missions before and after DT ?
Do you 'clear all?'
Are you running for LP or Bounties ?
DO you run for efficiency or fun ?
Do you run missions effectively in either case ?

All those variables and personal perception play a role if L4s do pay out as much as they should. Now give me data on that and we can start to argue... these argument for 'personal feelings' is rubbish.

And besides that, each mission type has its advantages - they do not all work the same way, it totally depends on what you want them to pay out or in which category the most.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#18 - 2014-07-29 09:15:33 UTC
Valkin Mordirc wrote:
I felt like dropping my two cents on missioning, I don't find it fun, I honestly don't think it need's a isk buff, or a isk nerf. But if I can solo lvl 4's in an omitanked Tengu perma active tanking lazily locking and pressing F1, I can personally say, missions need a buff in the 'fun' factor. Nothing about it is challenging, skillful, or runs any sorta risk.


I've done some high-sec exploration and found it quite profitable. It's also quite competitive. Other players might try to force you out of a site or try to steal your loot and that is what makes it interesting for me. It's still a form of PvP and still friendly for those who are afraid to lose ships. This is the dynamic all high-sec 'PvE' activities should follow, imo. HS mission runners rarely encounter any player interaction, and when they do, it's because they're getting blown up. I've also found HS anoms to be pretty competitive too, though not very profitable, they are far more enjoyable than missions. Missions should go, competitive 'PvE' gameplay should be promoted.
Tabyll Altol
Viziam
Amarr Empire
#19 - 2014-07-29 09:45:56 UTC
Im okay with the suggestion but only if lv4´s move to lowsec.

Think about why the price have reduces so much:

1. Too much loot for too few buyers
2. No need of the things



No Buffs for incomes in Highsec.
Kagura Nikon
Native Freshfood
Minmatar Republic
#20 - 2014-07-29 09:52:38 UTC
Maldiro Selkurk wrote:
The value of looted items from L4's has dropped with some items losing >50% of their value and some essentially reaching the point of being of no real ISK value at all.

I would like to see a scaling implementation of mission payouts both in terms of LP and straight ISK rewards for mission completions. I don't know if this is needed for all mission types but certainly the highsec L4 payouts need a scalable change.

Yes I'm aware of the reason for the L4 loot price drop, yes I'm aware that highsec is safer than other regions but killing off about 20-30% of our income is too much of a hit.




L4 income is reasonable.

One could argue for HARDER missions that pay more. But for their current easy of completion they pay well enough still.

Maybe the current L5 should be renamed L6 and new L5 created. Ones that need 2-3 people to complete (but do not need capital ships).

"If brute force does not solve your problem....  then you are  surely not using enough!"

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