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Crius Feedback

First post First post
Author
Marlinara
Ministry of War
Amarr Empire
#121 - 2014-07-22 16:42:12 UTC
you said bpos won't get worse but Archon BPO ME 2 near Perfect now needs 12 Parts more

Naglfar an Thani BPC also
Terminator 2
Omega Boost
#122 - 2014-07-22 16:44:25 UTC
I complained in the various threads before release that the new industry window doesn't resize and is unusable in small screens or multiclient-setups.

Never got any response from a GUI dev...they just proceeded and now everyone is as well complaining.

Great work in terms of usability....please redo this ugly big window, make parts of it collapsable or give the option of a trimmed down window.
Vaju Enki
Secular Wisdom
#123 - 2014-07-22 16:46:59 UTC
Entitled themepark carebears are crying like babies. Excellent. Big changes that improve the sandbox can't be made without this type of people crying. It's just like removing a tumor.

This is definitely one of the best patch's ever. I can't wait for carriers/supercarrier/titan/t3 rebalance, POS changes and a new SOV system.

The Tears Must Flow

Shaax MacGruber
The Scope
Gallente Federation
#124 - 2014-07-22 16:50:14 UTC
soooo

Hyperion = Crius 2.0? Basically what they screwed up here we can count on being fixed on September 23, amirite?
Steijn
Quay Industries
#125 - 2014-07-22 16:50:40 UTC
Vaju Enki wrote:
Entitled themepark carebears are crying like babies. Excellent. Big changes that improve the sandbox can't be made without this type of people crying. It's just like removing a tumor.

This is definitely one of the best patch's ever. I can't wait for carriers/supercarrier/titan/t3 rebalance, POS changes and a new SOV system.


I think the majority would accept the changes if the UI was usable. Its clunky, seems rushed, seems half thought out and done by someone who doesnt do industry on a daily basis.
Brutus Le'montac
#126 - 2014-07-22 16:51:48 UTC
it would be nice yha know, once in a while... if after a patch eve doesnt reset MY DAMN OVERVIEW!

each freacking update the same story, chat and overview settings reset. great job.... splendid.

Thought is dangerous; lack of thought, deadly!

Vaju Enki
Secular Wisdom
#127 - 2014-07-22 16:52:19 UTC
Musashibou Benkei wrote:
And so the dumb patch was released with stupid features that both take up too much window space by trying to be "pretty" and causing everyone in the industry business more grief by making stuff cost more, more, more and more.

WTS capital bpo's cos these changes are plain dumb and Grayscale should've been fired long ago.

P.S. If some dev/isd gets any ideas of me being "mean" to Grayscale, you should think about what happened last time he kept on pushing for the "all new unified inventory" and the drama that caused. Also, refer here


Hodor.

The Tears Must Flow

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#128 - 2014-07-22 16:55:16 UTC
Althalus Stenory wrote:
Bad Bobby wrote:
Daphne Taggart wrote:
Worst expansion to date. CCP should be ashamed of itself.
New interface without guides or help on how to use it.
Massive changes to Industry with no in game guides or help on whats different.

You can put lipstick on a pig CCP but its still a pig.

I fear this is the beginning of the end of New Eden.

I'm pretty sure Incarna was worse.

Nop, as it didn't break anything like this one.

I seem to remember that it broke CCP, doesn't that count?
Momiji Sakora
Omni Galactic
Central Omni Galactic Group
#129 - 2014-07-22 17:00:00 UTC  |  Edited by: Momiji Sakora
Some thoughts that have cropped up from setting up a POS today:

- Set Use access on Research Labs and other arrays.
My POS has two Research Arrays, I was hoping to use one to store our corp BPO/C stock and accessible only by members with the correct permissions, and the other empty and useable by any member in the corporation. Might be that I've just not researched enough, feel free to correct me on this.

- Organising POS contents
Again, we have several different kinds of blueprint and material, being able to organise these in containers in the POS is currently not possible (Bug?) Containers can't be opened when in a POS structure hangar.

- Researching in a POS
At the moment Blueprints can only be researched if they're in one of the hangar bays in a Research Lab. If I have the blueprints in a corporation hangar array they can't be made use of. I'd like to minimise the movement of these blueprints between structures, it's just a nightmare to keep track of them. If I have a hangar anchored at that POS it should have materials accessible from other structures? - Limit the contents of hangars to related goods to avoid abuse?

Additional thought:
If we can't set usage permissions per structure, can we have varying taxes on the same structure based off the user's corporation title?
Angie Chatter
#130 - 2014-07-22 17:00:40 UTC  |  Edited by: Angie Chatter
Crius = total mess for T3 production/RE

Problems:

1) The storage capacity of the RE-Lab is only 8.850 m3, compared to other Labs at 25.000 m3.
2) The Corporate Storage structure can only hold 1500 BPC per division and u can not access containers inside it?
3) U can not use BPC from the corporate hangar devisions and need to juggle them around structures.

Basically its a frustrating mess to juggle around BPC + Datacore stacks and split everything in tiny chuncks so the storage can handle it, while u cant even use containers to organize things now.

Why can't we simply use BPC/mats from a nearby corporate storage structure and why can this structure not hold more then 1500 items per division and is even unable to use containers?
Valedictio
Imperial Academy
Amarr Empire
#131 - 2014-07-22 17:06:12 UTC
Oh dear,

terribad just doesn't do this credit, am I wrong in saying this way a delayed release to 'fix' the issues and yet a lot is broken ?

spent my time since the update to try and workaround some of the problems and it isn't happening,

it costs me more to install jobs in a tax free POS than it does in a 10% NPC Station ?
unless any of the corps alliances members have their hangers set to 1 they can't build/invent etc.
rant, blah, meh etc, etc etc

time to take a break and come back in a week or so, see if anything has improved

rather disappointed, they let this garbage go live Shocked

and now for some more of the same from the Constructive Feedback Consortium.

Human Torch time and ..........'FLAME ON'

Shiloh Templeton
Cheyenne HET Co
#132 - 2014-07-22 17:06:22 UTC
Terminator 2 wrote:
I complained in the various threads before release that the new industry window doesn't resize and is unusable in small screens or multiclient-setups.

Never got any response from a GUI dev...they just proceeded and now everyone is as well complaining.

Great work in terms of usability....please redo this ugly big window, make parts of it collapsable or give the option of a trimmed down window.
Most everyone on Sisi made this same comment.

But I think the current UI implementation has merit - as a marketing tool and for new players -- it's much sexier than a typical spreadsheet in space.

We just need an "ADVANCED TOGGLE" to reduce the size of the top area for people who will be using it every day.


p.s. In the meantime, at least turn off the repeating blue flash please.
Gedrick frogue
Heuristic Industrial And Development
AddictClan
#133 - 2014-07-22 17:06:47 UTC
Way to go on nerfing mining,

I love the fact that during the run up to this patch you we're soothing our brows with information like and i quote


"Decreasing reprocessing efficiency as a whole affects the outcome of mining, which really doesn’t need to be nerfed right now. As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well."

Though the upshot of anyone who has trained up all relevant processing skills is that we get a 30% nerf on reprocessing ore into minerals

check out this link that CCP helpfully provided in the run up

http://cdn1.eveonline.com/www/newssystem/media/65852/1/Orechange2.png

So if on the old system you refined 1 batch of plain old veld you got 1000 units of trit and all was right in the world :)

However on this wonderful new system to get to supposed equivalent you need to refine 3 batches, for this (at 100% and maxed skills) you are supposed to receive 1245 units of trit.

Now 10% of 1245 is 124.5 and hence 30% is 373.5 units, so 1245 - 373.5 is 871.5 units of trit, now bear in mind that this is based on the 70% station refine so why do i end up with 866 units of trit for a 3 batch run?

So lets see batches changed to 100 units, OK fine, minerals boosted by 38% yet we end up with a NET effect of more then 30%

Now don't get me wrong I completely agree with the overhaul and making refining (i hate the use of reprocessing for refining ore) and making it Skill based and also making the reward for being a low sec miner better than being a high sec miner, thou low sec miners already had access to much higher rewards than high sec miners

The fact that CCP gave the impression that you wasn't going to get nerfed for training hard and getting all those nice level 5 skills is a bit of a kick in the balls

The heart of the matter is that there was a better way to of done this and giving the impression that you wasn't going to lose out (yup this goes back to the 38% increased yields in roids) sucks, surly the better way would of been to increased the low sec side of the equation and kept the high sec side as it was?

Though I don't believe this is going to cause lots of people to quit eve or anything daft I do think that people will look more closely at whether or not to remain in mining and/or to trust what CCP dev's say in their blogs

Any way that's just my two pence worth

Fly Safe All

Ged
Mara Pahrdi
The Order of Anoyia
#134 - 2014-07-22 17:22:34 UTC  |  Edited by: Mara Pahrdi
Sentient Blade wrote:
I just checked out Lonetrek and discovered almost 80% of all systems had a cost index of near enough 100%.

More like 90% here. This is ridiculous.

And why can I only see 15 jumps? Having trained networking stuff to 5 should be good for something.

Edit:

CCP Falcon wrote:
Crius, EVE Online's second release under the new six week release cadence, has been successfully deployed!

Since I do not want to be negative only:

+ Patching was really smooth today. Thx for that!

+ I have every single of my xxx+ bpos in a numbered container. The number of those containers show in the ui. That's freaking awesome, since I won't need to maintain that excel sheet anymore. Thousand thanks!

Remove standings and insurance.

Etara Silverblade
Morex Group Inc.
Haven.
#135 - 2014-07-22 17:28:36 UTC
How do I set the default input and output hangers. Every time I switch blueprints it resets to the main hanger.

I don't see any obvious way to do this.
Rapscallion Jones
Omnibus Solutions
#136 - 2014-07-22 17:48:44 UTC
Maybe I'm overlooking it... on the new indy interface, is there a way to see which facilities at a POS have active jobs? I have some labs which finished jobs overnight and I want to take them down but there are others with jobs still running so I obviously don't want to take the wrong facility down!
Shaax MacGruber
The Scope
Gallente Federation
#137 - 2014-07-22 17:52:08 UTC
Etara Silverblade wrote:
How do I set the default input and output hangers. Every time I switch blueprints it resets to the main hanger.

I don't see any obvious way to do this.


This is really easy, but first, you'll need some ingredients!

1: 2 Chicken's feet
2: 1/2 cup of cumen
3: 2 gallons of Cat's blood (siamese to be precise)
4: 1 Minted version of the Necronomicon
5. A headress made entirely of dodo feathers
6: A dirk
7: 1 Goat

After you've gathered everything, make sure you complete the correct ritual on page 15 in the necronomicon. Should that not work, please refer to page 630. Should this not work.... you may be SoL.

Hope this helps!
Freelancer117
So you want to be a Hero
#138 - 2014-07-22 17:52:40 UTC  |  Edited by: Freelancer117
CCP RedDawn wrote:

Also, FYI, we have a large list of mission, dungeon, career and tutorial work that we will be starting soon.


Squeeeeeeeeee Cool

PS: can we perhaps one day bribe a non-security division npc agent to give us a security mission, hint hint

Edit: Also INB4 a(ny) CSM 9 member, not that I am making a mountain out of a molehillCool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Rapscallion Jones
Omnibus Solutions
#139 - 2014-07-22 18:01:49 UTC
CCP Claymore wrote:
Takanuro wrote:
I have noticed a couple of things that would be nice to get clarified.

1. I have a POS and got as many ME/TE jobs as I could running before patch. However, when I go into Jobs, the Facility column is showing the station where my Blueprints are stored and NOT my various labs. Does this mean I can take down my POS and/or remove excess labs now without having to wait for jobs to complete???

2. I used to be able to go into the Corp Blueprints tab and look in the various Corp Division hangars which I used to organise various groups. When there was a BP with the stats I wanted to take, I could Right-Click and Deliver it to my Sales Hangar or Personal Hangar. Now, when on the Blueprints tab in Industry when I Right-Click there is no Deliver option. I have many of the same print and many prints so looking in the Inventory for which one I want is very time consuming. Am I missing how to do this now or an we have Deliver option back?

o7


To part 1, were the jobs being run remotely? By this I mean, Blueprints in the station using the modules in your POS?

If that is the case, we have moved all jobs that were running remotely to the station where the blueprint was based.



Does that mean yes or no? I'm in the same boat.
Kukihara Akachi
Doomheim
#140 - 2014-07-22 18:15:40 UTC
Retar Aveymone wrote:
Bellasarius Baxter wrote:
First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time.
It was at ML=6 pre-patch.
Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.

You guys at CCP has got to be kidding me!

It has been a great 7 years mostly, but this screw-up is simply unforgivable.

Sorry guys, you really blew it this time.

it was communicated repeatedly this was how it would work

if you'd read the threads you would have known that if you put it into research pre-patch you'd have gotten a 10% bpo back


Sorry mate, it was only communicated about 6 weeks ago, while it would have taken the fellow 4 months to research it to ME10, which would have yielded a 10% print. So you're wrong (but that's understandable, given that you're a goon.)