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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Zappity
New Eden Tank Testing Services
#1001 - 2014-07-18 20:23:44 UTC
  • Suggestion: Move 'Reprocess' away from 'Repackage' on the right-click inventory menu.
  • Keywords: ui, menu, inventory

  • Note: It's only a matter of time before I use the wrong one, despite the warning popup! My PvP character will NEVER want to use Reprocess.

    Zappity's Adventures for a taste of lowsec and nullsec.

    Hopelesshobo
    Hoboland
    #1002 - 2014-07-20 03:29:30 UTC
    Add mark corporation orders option when you are looking at the My Order tab so you can see which of the order you have set up are yours and what are corp.

    Lowering the average to make you look better since 2012.

    Xercodo
    Cruor Angelicus
    #1003 - 2014-07-20 08:43:17 UTC  |  Edited by: Xercodo
    Tweeted this but you guys were on vacation so here it is :3

    - "Strip rack": allow us to strip all the modules from just highs or lows or mids
    - "Fit stack": Allow us to fit 8 guns/modules at once if they're in a stack.

    Keywords: ui, fitting

    EDIT!

    Looks like Lucrii already made a mockup :D https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=359477

    The Drake is a Lie

    Randy en Viliana
    Doomheim
    #1004 - 2014-07-20 16:54:43 UTC  |  Edited by: Randy en Viliana
    Suggestion: Have the installer notify you of an error when something is preventing installation
    Keywords: .EXE Installer
    Note: Currently, the installer does not tell you if there's an issue preventing installation or what the issue is

    Make it so, instead of graying it out like it currently does, the "install" button tells you the issue when you attempt to click it and it detects an error that will prevent installation.


    Suggestion: Make lens flares, lights on stations, the blinding effect of the sun and ships and dust clouds a toggle-able effect
    Keywords: Visuals, Effects
    Note: When near these sources, there is a performance impact on older machines. (Read: Low frames/second)

    Allowing these things to be toggled on and off will help improve older machine performance at no loss to game mechanics.
    Zappity
    New Eden Tank Testing Services
    #1005 - 2014-07-21 03:41:57 UTC
  • Suggestion: Stop incoming chat requests stealing mouse focus.
  • Keywords: ui, chat

  • Note: Please change so that we don't have to address chat request popups before being able to click elsewhere on the screen. Chat spam request still occurs despite being an exploit and this would greatly reduce effectiveness.

    Zappity's Adventures for a taste of lowsec and nullsec.

    Rykoszet
    CBC FORGE
    Mostly Newbies
    #1006 - 2014-07-21 06:33:05 UTC
    TheFairyClinkerBell wrote:
    Suggestion: When joining a fleet do not set the chat channel focus to the new Fleet window, leave it with focus on whatever channel was selected and open the new Fleet window in the background.
    Keywords: Fleet, Chat Channels, Window Focus
    Note: N/A

    When joining a fleet the fleet window immediately appears with focus, this is annoying because if you're just joining but typing in another channel the focus switches and its possible that part of a conversation will be posted to the fleet window and not the intended channel.


    Check settings mate, this option is available

    ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread

    Bo Red
    Fresh Clean Scent Heavy Industries
    #1007 - 2014-07-22 00:35:37 UTC
    Suggestion: Loot All button changes to Loot Selected when items in container are selected
    Keywords: ui, looting, containers

    ---

    When looting a container I often only want to loot some of the contents, not all. When items in a container are selected, change the Loot All button to Loot Selected. Clicking Loot Selected will transfer only the selected items. Currently, you have to drag and drop which works but in some situations using the button would be much easier.
    Harvey James
    The Sengoku Legacy
    #1008 - 2014-07-22 14:42:51 UTC
    Harvey James wrote:
    allow multiple sub folders for each class of ship in the corp fittings window ...
    would be nice too have separate folders for pvp and pve ship fittings..
    also improve the scroll speed .. it can get quite laggy



    also would be nice too have some separators of various sections where we could put different tech level or faction ships ..

    - T1 small ships
    -T1 medium ships
    -T1 large ships
    - T1 capital ships

    - faction small ships
    - faction medium ships
    - faction large ships
    - faction Capital ships

    - T2 small ships
    - T2 medium ships
    - T2 large ships
    - T2 capital ships

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Stitcher
    School of Applied Knowledge
    Caldari State
    #1009 - 2014-07-22 23:35:46 UTC  |  Edited by: Stitcher
    Little thing request: I would like to be able to set which hangar divisions the new industry window defaults to drawing from and delivering to, preferably by job type, rather than having to go through every blueprint and configure them manually.

    In other words, for industry, I want to, say, set it to default to drawing from Division 4 and delivering to Division 5, for invention I'd like to draw from Division 3 and deliver to Division 4, and so on. Maybe via an "industrial Options" window?

    If such a feature already exists, it needs to be made more visible and accessible.

    Thanks!

    AKA Hambone

    Author of The Deathworlders

    Joia Crenca
    Science and Trade Institute
    Caldari State
    #1010 - 2014-07-23 07:43:16 UTC  |  Edited by: Joia Crenca
    Re-iterating a request: Restoring the Gallente Quafe/Pleasure station interior and possibly developing similiar alternates for other races.

    Suggestion: And perhaps a special one for Jita 4-4.
    Ariak Rykard
    Caldari Provisions
    Caldari State
    #1011 - 2014-07-23 07:46:09 UTC
    Suggestion: Visible damage counters on in-game icons for damaged ships, modules, drones and crystals (by damage percentage)
    Keywords: UI, Ships, Modules, Ammo: Crystals, Drones
    Note: So people can tell at a glance which ship, module, and/or drone needs repairing; and which damaged/used crystals they would like to prioritize using.

    ---

    Suggestion: Save-and-export and Import-and-load Center, client-side
    Keywords: UI, Settings, Customization
    Note: Optional checkmarks for: 1. window layout, 2. themes, 3. display/graphic settings, 4. shortcut keys, 5. audio settings, 6. people and places (contacts, standings, and bookmarks), 7. ship fitting, 8. overview setups, 9. fleet setups

    Imagine doing all these settings for god-knows how many alts you have.
    Imagine your PC crashes and you have to do a whole new setup in your new PC without being able to have these settings backed-up somewhere.....for god-knows how many alts you have.
    Imagine you have a lot of computers you use for playing Eve with the previous conditions.
    Why not coagulate all these settings into one area where you can save/load and import/export them with ease?

    ---

    Suggestion: Right-click “Loot” option in radial and drop-down menus for jet-cans and other loot-able structures in space
    Keywords: UI, In-space modules
    Note: Option for looting stuff without having to go through a loot-window to click "loot all".

        ̿ ̿̿̿̿'̿'\̵͇̿̿\==((•̪●))==/̵͇̿̿/'̿̿ ̿ ̿ b(",b) ob(-.0)do (d.")d

    Black Romero
    Aviation Professionals for EVE
    #1012 - 2014-07-23 15:23:01 UTC  |  Edited by: Black Romero
    • Suggestion: Change the NeoCom icon for the "Regional Market" and "Inventory" to look different from each other!
    • Keywords: NeoCom, Icons, Similar, Confusing
    • Note: They are the same color scheme of grey and green and very confusing. The market button looks nothing like a market.
    ---

    For the love of all that is holy, please change one of these icons to make it easier to distinguish between the two; ideally the "Regional Market" icon on the NeoCom. This icon in particular looks nothing like a Market. To add further confusion it has the ISK "Z" Icon on it which makes it confusing with your wallet. I have played this game for years and have great eyesight, but at a glance the icon is just a problem. The green and grey color scheme of the "Regional Market" and the "inventory" icons blend together. The detail of the lines in both look very similar too when shrunk down. I physically separate them on the NeoCom bar to make it easier and it still doesn't help. Unless you blow the NeoCom up so big that it become obnoxious and takes up valuable screen landscape, it is virtually impossible to distinguish between the two icons at a glance. Please change the color scheme to a red/purple/anything, or redesign it completely to add clarity and diversity and to make it easier for those of us that use both all the time. Thank you.
    Black Romero
    Aviation Professionals for EVE
    #1013 - 2014-07-23 15:42:03 UTC

    • Suggestion: Fitting Manager gets its OWN NeoCom button for managing corp/personal fittings.
    • Keywords: NeoCom, Fittings, organization, button, time-saver
    • Note: Direct access to the fitting manager instead of having to open the fitting window, then the manager! Sad
    ---

    A fitting manager button I can drop on the NeoCom. Saving valuable clicks and mouse movement to get to a tool many people use daily. This was promised by the Dev's in Kronos and never delivered if memory serves me! IF - IF we do get it, please do not make it look too similar to other NeoCom buttons as well please. Lol
    Joia Crenca
    Science and Trade Institute
    Caldari State
    #1014 - 2014-07-24 03:02:42 UTC
    Suggestion seconded.

    Zappity wrote:
  • Suggestion: Stop incoming chat requests stealing mouse focus.
  • Keywords: ui, chat

  • Note: Please change so that we don't have to address chat request popups before being able to click elsewhere on the screen. Chat spam request still occurs despite being an exploit and this would greatly reduce effectiveness.

    Taleden
    North Wind Local no. 612
    #1015 - 2014-07-24 05:04:51 UTC
    Suggestion: Allow script changes to be queued on active modules (i.e. tracking comps, sensor boosters).
    Keywords: ui, quality of life, tediousness
    Note: Just like you can queue a stargate jump to be performed after exiting warp, you should be able to queue a script change to happen the next time the module cycles.
    ---
    Right now in order to change scripts (or ammo), you have to toggle the module, wait for it to finish its current cycle (up to 30 seconds!), and then right-click to swap the script at exactly that moment before restarting it. This is tedious and distracts from the flow of combat; it would be much smoother to be able to issue a script-change command and just have it take effect when the module cycles next.
    Barmy FotheringayPhipps
    masih-al-dajjaal
    #1016 - 2014-07-24 15:59:22 UTC
    Hopefully this is a little thing.

    Something I noticed making some POS changes using a DST. You can only launch for corp or scoop to cargo hold.

    Any chance it could be enabled to scoop to and launch from the new fleet hangars, as this is where the primary cargo space is in some of the ships now?

    Many thanks

    Barmy

    Daenna Chrysi
    Omega Foundry Unit
    Southern Legion Alliance
    #1017 - 2014-07-25 11:25:05 UTC
    in the requirements tab for items and ships, when you have not injected a skill you could, it should look like a blue X or something like that, to indicate that you are clear to inject that skill.

    this would give a better idea on a glance how close you are to being able to use something.
    Gunz blazing Ronuken
    Insane's Asylum
    #1018 - 2014-07-25 13:18:59 UTC  |  Edited by: Gunz blazing Ronuken
    When setting up a pos wish the whole ui in the center would change into something that makes it easier to move pos mods around with more speed and accuracy.
    Would be nice with perhaps a gridded / boxey overview around your pos tower wich shows how far out you have to online guns and stuff like that and also if you want precision to move things or do some kind of snap to grid thing it would be nice.

    sort of like this? grid
    and a grid up direction too and not only sideways since you are moving things in 3d enviroment.
    Blastil
    Aideron Robotics
    Aideron Robotics.
    #1019 - 2014-07-25 13:26:27 UTC
    Two additional thoughts:

    1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game.

    2) you did twitch integration for a feature which arguably only effects a few percentage of players in game. Can we get mumble integration into EVE? If you did this you could drop the annoying eve voice feature. Arguably, more players use mumble and TS than twitch...
    Taleden
    North Wind Local no. 612
    #1020 - 2014-07-25 15:10:57 UTC
    Blastil wrote:
    Two additional thoughts:

    1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game.

    2) you did twitch integration for a feature which arguably only effects a few percentage of players in game. Can we get mumble integration into EVE? If you did this you could drop the annoying eve voice feature. Arguably, more players use mumble and TS than twitch...

    The thing about Mumble/TS/Ventrilo integration is that it misses half the point of having out-of-game voice comms: as a backup. If the client crashes, it's very helpful to be able to inform your fleet, which you couldn't do if it were integrated. So even if they added this, I imagine a lot of people still wouldn't use it.