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Crius Issues

First post First post
Author
WheelOfEvE
The Wheel of EvE
#81 - 2014-07-22 13:37:36 UTC
When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.

Getting a total of 69% refining yield, that is with max skills but without the implant.
Thesene Rollard
Blackstar Associates
#82 - 2014-07-22 13:38:14 UTC  |  Edited by: Thesene Rollard
EDIT: Apparently TCRC's aren't getting automatically preloaded.
Habla Habalu
Doomheim
#83 - 2014-07-22 13:39:39 UTC  |  Edited by: Habla Habalu
Mhari Dson wrote:
Can't start new invention jobs, the interface says no materials present, but the data interface, datacores, blueprint and decrypters are all in the same corp hangar division, reads all materials as 0.


I have the same problem at WH lab. The problem is in the permissions. You need to have acces permission to 1st divison no matter where you have your items located. i assume this is a bug as i see no reason for it.

PS. the cost index inside WH is maxed out and for example TE to a tempest from lelve 9 to 10 cost over a bil. Also manufacturing a tempest has a start cost of 144mil, dunno if this is intended but seems weird to me.
CCP Contra
C C P
C C P Alliance
#84 - 2014-07-22 13:40:54 UTC
Habla Habalu wrote:
Mhari Dson wrote:
Can't start new invention jobs, the interface says no materials present, but the data interface, datacores, blueprint and decrypters are all in the same corp hangar division, reads all materials as 0.


I have the same problem at WH lab. The problem is in the permissions. You need to have acces permission to 1st divison no matter where you have your items located. i assume this is a bug as i see no reason for it.


See the known issues. This has been fixed internally already.
Harvey James
The Sengoku Legacy
#85 - 2014-07-22 13:40:58 UTC
hurricane fleet issue still doesn't have the support icon..
AAR's don't show hp repaired per cycle like normal armour reps do .. it just shows nanite repair paste amount . when you look at it in space on module tooltips next too the HUD

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Xatinni
Republic Military School
Minmatar Republic
#86 - 2014-07-22 13:42:48 UTC
Filter not working in Industry -> Jobs tab, also detail/list icon doesn't function in the Jobs tab if text is entered into Filter field

Mac Client - ticket logged
Pavlakakos
W.A.S.P
Curatores Veritatis Alliance
#87 - 2014-07-22 13:44:48 UTC
So, as a former proud owner of a caldari station with 2 upgrades that costed several billions, i used to have slots for people to research and invent. The job cost was defined by me and it helped pay for the sov costs.

Now all the money goes to "Secure Commerce Commision", even my own that use my own labs.... You're trolling me apparently yes? What's the point in owning station in 0.0?

Well, time for War Thunder i guess. Or maybe Star Citizen if it ever goes public.
CCP Contra
C C P
C C P Alliance
#88 - 2014-07-22 13:49:07 UTC
Pavlakakos wrote:
So, as a former proud owner of a caldari station with 2 upgrades that costed several billions, i used to have slots for people to research and invent. The job cost was defined by me and it helped pay for the sov costs.

Now all the money goes to "Secure Commerce Commision", even my own that use my own labs.... You're trolling me apparently yes? What's the point in owning station in 0.0?

Well, time for War Thunder i guess. Or maybe Star Citizen if it ever goes public.


Or you can go to Station Management menu and set tax.
Mhari Dson
Lazy Brothers Inc
#89 - 2014-07-22 13:50:54 UTC
Habla Habalu wrote:
Mhari Dson wrote:
Can't start new invention jobs, the interface says no materials present, but the data interface, datacores, blueprint and decrypters are all in the same corp hangar division, reads all materials as 0.


I have the same problem at WH lab. The problem is in the permissions. You need to have acces permission to 1st divison no matter where you have your items located. i assume this is a bug as i see no reason for it.

PS. the cost index inside WH is maxed out and for example TE to a tempest from lelve 9 to 10 cost over a bil. Also manufacturing a tempest has a start cost of 144mil, dunno if this is intended but seems weird to me.



CEO level permissions and I'm working station side from corp hangar. Cleared the cache and it finally put on buttons to allow selection of source/destination hangars.

Appears the job index is using the snapshot at downtime as the entire history for the last 30 days. Station I'm working from is empty of jobs most of the time yet I'm in the red for job costs.
Busje Komt Zo
Antwerpse Kerels
#90 - 2014-07-22 13:51:37 UTC
As if this moment the estimated price for R.A.M. components is displayed incorrectly. It shows the old price, but due to the changes I now have a lot more of them. I figure this will be fixed by tomorrow's DT, but it was a bit confusing to see I had 15+ billion worth of R.A.M.
Celor Ma'fer
Jouhinen Inc
#91 - 2014-07-22 13:53:18 UTC
Dareth Astrar wrote:
Owned by Me blueprints doesn't refresh as quickly as it did in the old interface. I often use this as a place to help sort out different BPC's and file them in appropriate containers, but now it doesn't refresh as quickly as it used to, and I seem to be waiting on a cache timer or something, as what used to be a relatively easy job is now taking a lot longer to achieve now!!!! Frustrating that it's harder then previously.



Agreed the refresh rate does appear to be a long time
Han Ostus
The Grey Eagles
#92 - 2014-07-22 13:54:42 UTC
Some first glance issues:

1. The facility list doesn't seem to be showing facilities in the current system, only those 1+ jumps away

2. The industry tap in the Show Info window does not work for some items (ships)

3. Something is off with the job cost scaling / system cost index.
My system shows an installation cost of 351.924 isk for a Burst BPC. The system cost index bar is empty. In the facilities tab I can check installation costs in nearby systems, which range from 2.000 to 18.000 isk. In most of these systems, the system cost index bar is full (cost varies significantly between systems with full bars)
Pavlakakos
W.A.S.P
Curatores Veritatis Alliance
#93 - 2014-07-22 13:58:03 UTC
CCP Contra wrote:
Pavlakakos wrote:
So, as a former proud owner of a caldari station with 2 upgrades that costed several billions, i used to have slots for people to research and invent. The job cost was defined by me and it helped pay for the sov costs.

Now all the money goes to "Secure Commerce Commision", even my own that use my own labs.... You're trolling me apparently yes? What's the point in owning station in 0.0?

Well, time for War Thunder i guess. Or maybe Star Citizen if it ever goes public.


Or you can go to Station Management menu and set tax.


I could have set taxes even without the improvements. And use the 50 bil. i paid upgrades to build 20 dreads.

Funny thing is that a patch usually adds content to the game. The last content you CCP have introduced were incursions... and since then it's a constant rebalancing, sounds, graphics, ship paint job anf other childish thing anyone can find in Hello Kitty Online.

Thanks for ruining my game.

PS. WTS Caldari station in 0.0 and a ton of bpos.
Dareth Astrar
Astrar Logistics and Engineering
#94 - 2014-07-22 14:00:49 UTC
Attempting to filter active jobs by the drop down options in All Activities, i.e. Manufacturing, Material etc seems to take a very long time once selected, and then is incorrect.

Attempting to filter by Material efficiency research returned at least one blueprint that was in for Time efficiency research. A few minutes later the screen refreshed and was correct, but seemed delayed.
CCP Contra
C C P
C C P Alliance
#95 - 2014-07-22 14:04:29 UTC
Dareth Astrar wrote:
Attempting to filter active jobs by the drop down options in All Activities, i.e. Manufacturing, Material etc seems to take a very long time once selected, and then is incorrect.

Attempting to filter by Material efficiency research returned at least one blueprint that was in for Time efficiency research. A few minutes later the screen refreshed and was correct, but seemed delayed.

Can you file a bug report with Screenshot so we can take a look?
Veinnail
Caldari Provisions
Caldari State
#96 - 2014-07-22 14:04:37 UTC  |  Edited by: Veinnail
Nice broken launch CCP.

is this a joke?

Material research states 5 hours. when setting up job, for 2 runs says 200+ days and costs me 5 billion nearly to RUN THE JOB IN MY OWN POS SLOT.
https://dl.dropboxusercontent.com/u/108852864/WTFCHARON.JPG

good job bros
CCP RubberBAND
CCP Engineering Corp
#97 - 2014-07-22 14:08:45 UTC
Han Ostus wrote:
Some first glance issues:

1. The facility list doesn't seem to be showing facilities in the current system, only those 1+ jumps away

2. The industry tap in the Show Info window does not work for some items (ships)

3. Something is off with the job cost scaling / system cost index.
My system shows an installation cost of 351.924 isk for a Burst BPC. The system cost index bar is empty. In the facilities tab I can check installation costs in nearby systems, which range from 2.000 to 18.000 isk. In most of these systems, the system cost index bar is full (cost varies significantly between systems with full bars)


What system are you in, the facilities tab will list all facilities with activities in them (if you can perform a job there, it will be listed)

Which ships and what do you mean by "not working"?

The red bar is a relative scale bar, it updates every hour so it will take some time for granularity to expose via it, but we haven't noticed any issues on our end yet. The formula is working as expected but it may take some time to normalize.

Feel free to poke me on: Twitter

chmeee kzin
Republic University
Minmatar Republic
#98 - 2014-07-22 14:10:34 UTC
Installed Drake TE job at POS Research Lab from 0 to -16 as a test of new Indy changes.

*Cost 77 mil+ paid to SCC!
Really? Is this the tax issue spoken of or is this the new and improved cost basis system ( AKA screw you out of isk)?
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#99 - 2014-07-22 14:10:35 UTC
Science jobs is showing 9 / 10, but 10 jobs are in the queue. Here's a screenshot

Fix POSes.  Every player should want one (even if all players can't have one).

Veinnail
Caldari Provisions
Caldari State
#100 - 2014-07-22 14:11:57 UTC
you applied your material increase to compensate for waste TO CAPITALS. there is no waste with capitals due to component assembly. Good job hiking up the bill of materials on ALL caps.

thanks