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Missions & Complexes

 
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CCP has lost the plot!!!

First post
Author
Tauranon
Weeesearch
CAStabouts
#21 - 2014-07-18 01:36:12 UTC  |  Edited by: Tauranon
Jeremiah Saken wrote:
Estella Osoka wrote:
Well, this is a PVP-centric game. Regardless if you think so, or not. If you don't like the changes, join Faction Warfare and run FW missions. you will make just as much isk and earn 10 times the amount of LP per hour.


Ofc it is PvP centric, but let's not force people to activity that they don't want to be part of. Its sandbox after all, a tool to create my own story. If i want to be red crosses killer, why not? I can still be ganked. Why you people count everything ISK/hour? Games supposed to be fun, remember?

EvE has huge potential but after my 1,5 year here it's really shallow. Illusion of complexity. As if Dev forsake every activity but combat PvP. Such a waste of resources. Remove PvE (as if there was some) and people will leave. There were many strictly PvP focused games that didn't last. If they think people will magically draft to PvP they are wrong. Sandbox should create opportuninties not constrict them.


I'm going to hazard a guess that 90% of the readers of this thread have not done more than 10% of the available combat PVE in the game.

A basic and probably incomplete checklist

level 4s x different race agents.
cosmos missions (often quite unique to location or region)
ded complexes - 1 through 8 + 10 x 5 races (drones have some gaps)
all the epic arcs
c1 - c6 wormholes
unrateds x 5 races
combat ladars x 5 races
anomalies x 5 races
belt farming / cherry picking for officers
mordus lowsec farming
incursions + incursions in low
level 5 missions x different race agents.
clone tag farming

Here is another observation, people that move characters to nullsec or lowsec tend to keep playing the game longer than people who "level their raven", ie a significant part of the cost of a player to CCP is the acquisition cost, and the longer the sub lasts, the more profitable the player is to CCP.

Another observation, its plainly possible to move to nullsec, PVE all day and never lose a spaceship, and never have to fight other players. The bar to entry for that is so ridiculously low its not funny, now that 100s of small corps hold individual systems in null. Since moving myself (and carefully optimizing my move by researching and thinking about it), I've done over 50 null ded complexes and 30 null ded complex escalations from anomalies without losing a spaceship running them.

IMO get over it, stop crying about it and stop discouraging players from attempting to conquer the real game with terrible whiny threads like this.
Montey Haul
Republic University
Minmatar Republic
#22 - 2014-07-18 01:42:44 UTC
I've done at least 90% of what you mentioned and again... I'm not trying to tell anybody anything as to what they can do. What I'm saying is... The previous possibilities are dwindling and the player base that is supportive of the current diminished options are being put out of play by being forced to follow other avenues as opposed to choosing their paths.
Montey Haul
Republic University
Minmatar Republic
#23 - 2014-07-18 01:47:48 UTC
And I think making comments like "stupid and whiney" kinda goes a long way in proving my point. If you prefer not to have a forum to present views comfortably. Pleas don't post to my lil thread.
Montey Haul
Republic University
Minmatar Republic
#24 - 2014-07-18 02:02:20 UTC
Tauranon wrote:
Jeremiah Saken wrote:
Estella Osoka wrote:
Well, this is a PVP-centric game. Regardless if you think so, or not. If you don't like the changes, join Faction Warfare and run FW missions. you will make just as much isk and earn 10 times the amount of LP per hour.


Ofc it is PvP centric, but let's not force people to activity that they don't want to be part of. Its sandbox after all, a tool to create my own story. If i want to be red crosses killer, why not? I can still be ganked. Why you people count everything ISK/hour? Games supposed to be fun, remember?

EvE has huge potential but after my 1,5 year here it's really shallow. Illusion of complexity. As if Dev forsake every activity but combat PvP. Such a waste of resources. Remove PvE (as if there was some) and people will leave. There were many strictly PvP focused games that didn't last. If they think people will magically draft to PvP they are wrong. Sandbox should create opportuninties not constrict them.


I'm going to hazard a guess that 90% of the readers of this thread have not done more than 10% of the available combat PVE in the game.

A basic and probably incomplete checklist

level 4s x different race agents.
cosmos missions (often quite unique to location or region)
ded complexes - 1 through 8 + 10 x 5 races (drones have some gaps)
all the epic arcs
c1 - c6 wormholes
unrateds x 5 races
combat ladars x 5 races
anomalies x 5 races
belt farming / cherry picking for officers
mordus lowsec farming
incursions + incursions in low
level 5 missions x different race agents.
clone tag farming

Here is another observation, people that move characters to nullsec or lowsec tend to keep playing the game longer than people who "level their raven", ie a significant part of the cost of a player to CCP is the acquisition cost, and the longer the sub lasts, the more profitable the player is to CCP.

Another observation, its plainly possible to move to nullsec, PVE all day and never lose a spaceship, and never have to fight other players. The bar to entry for that is so ridiculously low its not funny, now that 100s of small corps hold individual systems in null. Since moving myself (and carefully optimizing my move by researching and thinking about it), I've done over 50 null ded complexes and 30 null ded complex escalations from anomalies without losing a spaceship running them.

IMO get over it, stop crying about it and stop discouraging players from attempting to conquer the real game with terrible whiny threads like this.

1. Lvl 4 missions still already drop the same poor loot and will upcoming have a poor refine!
2. COSMOS and Factions missions really mess with standings.
3. Wormholes are private environments that have a lot of fun and interesting gameplay, but.. depending on what you want to do in a wormhole it may be quiet daunting...especially for an entry character.
4. Unrated sites... Well lets just say they tried making scan sites better but failed at high sec.
5. Cherry picking offices... Heheee yeah, best of luck to you as a solo pilot...
6. Mordus farming- Battleships being heavily farmed by groups even with Dreadnaughts...
7. Incursions- Great if you can find a good group!
8. Level 5 missions.- Heavily farmed by specific groups who don't particularly like having others work them in there area.
9. DED plexes... Good fun. Very small rewards at present in High sec.
10. Epic arcs.. Lots of work great rewards. Many not even offered still and a lot of time to complete thru all 4 in High sec.And the two that branch into low. And the one offered in Low.

In closing please don't post on this thread if you feel you are too good to do so. I'd rather not hear from someone telling me what they feel in a condescending manor. If you can't express yourself without putting others down I don't care to hear your argument.
Hasikan Miallok
Republic University
Minmatar Republic
#25 - 2014-07-18 02:13:58 UTC
TBH my mission alt has not bothered with loot except for cherry picking the odd known high value item (like the random 20 mill implant you sometimes get in the AE silo) and the odd "opportunity looting" of a battleship wreck is within 10 km of me in years.

I tried MTU looting and found that if I filtered the MTU and took 500k plus items only I could get 90% of the value of a missions loot without making multiple trips however it still worked out better ISK per hour to blitz as much as possible.

I do agree with level 3 and below and also with low ISK/LP level IV agents loot can be worthwhile.


My main concern with the reprocessing change is it is eliminating an entire industry. there are corps whose sole purpose is to salvage for people and reprocess teh loot.
Jam Kirk
The Scope
Gallente Federation
#26 - 2014-07-18 02:25:51 UTC
Well, who needs indy anyway? Indy guys don't PVP. We can just wait for CCP to hand us more stuff like the "Gecko", without a BPC or BPO option. Our new ships can be gimmes like the "Leopard". lol
DeMichael Crimson
Republic University
Minmatar Republic
#27 - 2014-07-18 02:27:20 UTC
Hasikan Miallok wrote:

My main concern with the reprocessing change is it is eliminating an entire industry. there are corps whose sole purpose is to salvage for people and reprocess teh loot.

Same with the removal of Faction standing to anchor a POS in high security systems. Lot's of corps and players are being put out of business with that change as well.



DMC
Montey Haul
Republic University
Minmatar Republic
#28 - 2014-07-18 02:50:14 UTC
While I'm not trying to give anyone a reason to be upset or trying to make any feel pigeon holed. I do think if options for play styles are left open... The fan base and the game will maintain the magic that brought many of us here. Grinding SP, grinding standings, Mining, and learning how to make useful marketable items.(And marketing them). From the top to the bottom all the facets make a lovely diamond. Take away facets and the diamond isn't as bright. I think all the pieces from PVP and throughout the game make it the game we all can agree we enjoy. No matter what endeavors or enterprise we find ourselves in. I'm just concerned that we are fast approaching a corner that if we go down that path... a lot more of the folks I enjoy this game with... won't be here to run with any longer. I hope I am wrong! I'd like to see the game around for a long time to come.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#29 - 2014-07-18 06:25:53 UTC
Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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