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Fixing Sov Mechanics In Nullsec

First post
Author
William Husker Adama
Voyager Syndicate
#1 - 2014-07-16 14:47:44 UTC  |  Edited by: William Husker Adama
We all know sov mechanics in nullsec are flawed and it's causing a lot of stagnation. This is bad for EVE because it decreases the content available and thus causes people to stop subscribing, which is obviously bad for CCP's bottom line as well.

There has been a lot of discussion on how to improve sov mechanics. In this post I will briefly discuss some ideas I have had regarding sov mechanics. Not that anyone cares about my opinion, but I just want to put it out there, maybe someone that has influence with CCP will consider some of these ideas.


Activity Based Sovereignty?

First of all make sovereignty at least partially based on activity and presensce in any given system. I don't know exactly how it would be calculated, but it could be a mix of ratting and mining activity, as well as the number of active POSes, that all builds up a "sov score".

The "sov score" would determine the strength of sovereignty structures. If the score is low, then the station, infrastructure hub and territorial claim unit have low HP and short timers, like a small control tower and the timers could be as short as an hour. If the score is high, then they have more HP and longer timers, maybe equivalent to what they have today.

In fact there is already the mechanics in place to calculate a sov score, the military and industrial index of nullsec systems. Although that could be improved but it's something to start off with.

I also think the indexes should have more influence on the amount of anomalies in a system, so that it scales better and would allow more people to live in a smaller number of systems. In addition to iHub upgrades and all that of course.


Nerf Supers

Second, nerf supercapitals and even capitals. I like supers, I think it's great that there are some extremely powerful ships in the game, just like there are aircraft carriers and what not in the real world. But an aircraft carrier can't go from the US east coast to China in 20 minutes.

Maybe the jump ranges of supers and capitals in general should be nerfed so that a supercapital fleet may require 30-40 cynos or something to cross from one end of the universe to the other. Someone also suggested placing mass limits on cynos, which is also a good idea. This way a capital fleet can still project force immediately within a region or so, but not across the entirety of New Eden.


Expand The Universe

I assume the whole "build your own stargates" thing is a pretext to expanding the EVE universe, introducing new solar systems and regions much like the Apocrypha expansion introduced wormhole space.

Making new unsettled systems available for colonization is a good way to allow new alliances and coalitions to come into the nullsec game without having to ally with existing blocs. And for those who complain that there are already too many empty systems in EVE: it's space, it's meant to be empty.

And if the expansion of the universe is accompanied by some of the other changes I mentioned, then if the big blocs go after that space it leaves their old space poorly defended and open for invasion by other entities.

There's my 2 cents. If you got this far, thanks for reading!
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2014-07-16 15:39:35 UTC
Activity based sov-

U want to incentivise doing a little mining here, a little ratting there, some more mining over there. Not because u want to, but because u must if u want to keep the system?

Letter from CEO: Activity in 'whatever' has gone down and we're losing sov. everyone get ur barges and AFKtars and head over there pronto. So exciting, i bet they cant wait to log in.

I left sov long ago, but this seems really annoying. The worst part of FW is a bit like this, only this idea doesnt require enemy presence/activity to reduce ur control. Ur sov deteriorates all by itself. Cry

And who will keep there sov active more easily? a 30 thousand member strong alliance with alts and renters a-plenty and an unequaled level of organisation? or the other guy?

More renters, more [third party] software requirements, more blue icing glazed donut.

Nerf Supers-

Probably going to happen.

Expand Universe-
Not going to happen like ya think.
Whos or whos allies will have the best chance of picking up such systems?

Crossing the galaxy in 20 minutes, half an hour, one hour, 2 hours. With TiDi and reinforce timers, that matters less and less. Just trigger lag, and wait for reinforcements.

Maybe it takes longer for big blocs to turn their fleets on u, but when they do this extra space wont help u, u will still be evicted.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2014-07-16 15:58:15 UTC  |  Edited by: Rivr Luzade
Daichi Yamato wrote:
Activity based sov-

U want to incentivise doing a little mining here, a little ratting there, some more mining over there. Not because u want to, but because u must if u want to keep the system?

Letter from CEO: Activity in 'whatever' has gone down and we're losing sov. everyone get ur barges and AFKtars and head over there pronto. So exciting, i bet they cant wait to log in.

I left sov long ago, but this seems really annoying. The worst part of FW is a bit like this, only this idea doesnt require enemy presence/activity to reduce ur control. Ur sov deteriorates all by itself. Cry

And who will keep there sov active more easily? a 30 thousand member strong alliance with alts and renters a-plenty and an unequaled level of organisation? or the other guy?

More renters, more [third party] software requirements, more blue icing glazed donut.


And? If you are not willing to rat, mine, PVP, PI, explore, moon-mine "your" systems, why should you have them to begin with? With activity based Sov, it's not a question of getting as much space as you can grab; it's more about what you need to satisfy your members. If you want to "own" entire regions, you better make sure that you have the members to cultivate these regions. Otherwise, why would you want to have these regions anyways? To show off with empty space? That's like owning a huge museum with 100 empty exhibition salons and only 1 exhibition room with something inside.

Whereas as a big coalition with hundreds of systems under your flag in the scenario of activity based sov means that this coalition really is active and does something with their space. And it doesn't even need a big coalition to keep your space, even smaller alliances or big corps could do it.

Btw. why is that in a separate topic while there's a thread about the very same thematic on page 1? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mario Putzo
#4 - 2014-07-16 16:03:49 UTC
Daichi Yamato wrote:
Activity based sov-

U want to incentivise doing a little mining here, a little ratting there, some more mining over there. Not because u want to, but because u must if u want to keep the system?

Letter from CEO: Activity in 'whatever' has gone down and we're losing sov. everyone get ur barges and AFKtars and head over there pronto. So exciting, i bet they cant wait to log in.

I left sov long ago, but this seems really annoying. The worst part of FW is a bit like this, only this idea doesnt require enemy presence/activity to reduce ur control. Ur sov deteriorates all by itself. Cry

And who will keep there sov active more easily? a 30 thousand member strong alliance with alts and renters a-plenty and an unequaled level of organisation? or the other guy?

More renters, more [third party] software requirements, more blue icing glazed donut.

Nerf Supers-

Probably going to happen.

Expand Universe-
Not going to happen like ya think.
Whos or whos allies will have the best chance of picking up such systems?

Crossing the galaxy in 20 minutes, half an hour, one hour, 2 hours. With TiDi and reinforce timers, that matters less and less. Just trigger lag, and wait for reinforcements.

Maybe it takes longer for big blocs to turn their fleets on u, but when they do this extra space wont help u, u will still be evicted.


Active Sov.

Just what is wrong with a CEO calling upon his PVE pilots to go out and use systems to help establish stronger hold on sov or even weaken someone elses hold on sov. Such activity would encourage PVP, in the form of defensive fleets for the PVE groups, as well as offensive fleets for people wishing to hunt the PVE guys. If PVE metrics are to be counted, why not also include PVP metrics in that same grouping. So while you have a mining fleet and a plexing fleet your PVP fleet running defense, all contributing equally at increasing sov control, or reducing an enemies.

It forces the 30K member groups to actually use the space they currently have if they wish to maintain it. Over time control of space will gradually shrink into what you can actively control based on usage, and not ability to show up and blob on a timer. So while the 30K dudes might hold more systems, their relative control will only ever be the same as a 100 man group holding 1 or 2 systems.

The current format of just logging in because Jabber tells you, you have a RF timer out in 30 minutes has to go, the best way to do it is by making it so actually playing this game in any capacity increases your regional influence, and having both PVE and PVP represented will be more encouraging draw from HS and LS players who stay in those regions.

Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-07-16 16:11:47 UTC
Get rid of sov, yes !

Oh wait, this is the wrong thread, must have confused it with the 10 OHTER OPEN SOV THREADS Attention
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-07-16 16:23:34 UTC
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll
Mario Putzo
#7 - 2014-07-16 16:32:04 UTC
Danika Princip wrote:
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll


Why would you not be able to hold sov elsewhere outside low truesec?

Or are you assuming that people won't be active in systems outside of low truesec because it wouldn't be time efficient for them to do so? In which case....so what.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-07-16 16:38:30 UTC
Mario Putzo wrote:
Danika Princip wrote:
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll


Why would you not be able to hold sov elsewhere outside low truesec?

Or are you assuming that people won't be active in systems outside of low truesec because it wouldn't be time efficient for them to do so? In which case....so what.



Because if you're in a system with three belts and no sites, how are you going to hold it? And why would people want to deliberately make less ISK than they can in highsec by using that system enough to keep the lights on?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-07-16 16:41:15 UTC  |  Edited by: Rivr Luzade
Danika Princip wrote:

Because if you're in a system with three belts and no sites, how are you going to hold it? And why would people want to deliberately make less ISK than they can in highsec by using that system enough to keep the lights on?


And what's the problem with those being without sovereignty claim?

Besides: your view is kind of moot because Providence with loads of these systems seems to manage just fine. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mario Putzo
#10 - 2014-07-16 16:41:44 UTC
Danika Princip wrote:
Mario Putzo wrote:
Danika Princip wrote:
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll


Why would you not be able to hold sov elsewhere outside low truesec?

Or are you assuming that people won't be active in systems outside of low truesec because it wouldn't be time efficient for them to do so? In which case....so what.



Because if you're in a system with three belts and no sites, how are you going to hold it? And why would people want to deliberately make less ISK than they can in highsec by using that system enough to keep the lights on?


How are people going to take it?


Frostys Virpio
State War Academy
Caldari State
#11 - 2014-07-16 17:03:23 UTC
Danika Princip wrote:
Mario Putzo wrote:
Danika Princip wrote:
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll


Why would you not be able to hold sov elsewhere outside low truesec?

Or are you assuming that people won't be active in systems outside of low truesec because it wouldn't be time efficient for them to do so? In which case....so what.



Because if you're in a system with three belts and no sites, how are you going to hold it? And why would people want to deliberately make less ISK than they can in highsec by using that system enough to keep the lights on?


There is nothing that prevent CCP from making space not so ****** in some place if SOV is to be linked to activity.
Mario Putzo
#12 - 2014-07-16 17:10:08 UTC
Frostys Virpio wrote:
Danika Princip wrote:
Mario Putzo wrote:
Danika Princip wrote:
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll


Why would you not be able to hold sov elsewhere outside low truesec?

Or are you assuming that people won't be active in systems outside of low truesec because it wouldn't be time efficient for them to do so? In which case....so what.



Because if you're in a system with three belts and no sites, how are you going to hold it? And why would people want to deliberately make less ISK than they can in highsec by using that system enough to keep the lights on?


There is nothing that prevent CCP from making space not so ****** in some place if SOV is to be linked to activity.


Don't tell people that! Its always best to look at everything in a vacuum.
William Husker Adama
Voyager Syndicate
#13 - 2014-07-16 17:20:39 UTC  |  Edited by: William Husker Adama
Daichi Yamato wrote:
Activity based sov-

U want to incentivise doing a little mining here, a little ratting there, some more mining over there. Not because u want to, but because u must if u want to keep the system?

No, you can still keep the system without doing anything, but it becomes easier to take over by someone else as the sov structures weaken due to inactivity. Please re-read my post.

Daichi Yamato wrote:
Letter from CEO: Activity in 'whatever' has gone down and we're losing sov. everyone get ur barges and AFKtars and head over there pronto. So exciting, i bet they cant wait to log in.

Exactly, people won't be arsed to do that just to hold some system they don't care about, so someone else can take over it and utilize it. And if people are motivated to run fleets like that, then great, more content for PVEers and PVPers who hunt/defend the PVE fleets.

Daichi Yamato wrote:
I left sov long ago, but this seems really annoying. The worst part of FW is a bit like this, only this idea doesnt require enemy presence/activity to reduce ur control. Ur sov deteriorates all by itself. Cry

No, it doesn't deteriorate entirely, it just weakens an unused system to a point where it becomes easy to take over.

Daichi Yamato wrote:
And who will keep there sov active more easily? a 30 thousand member strong alliance with alts and renters a-plenty and an unequaled level of organisation? or the other guy?

Anyone who actually lives there and does stuff in that system.

Daichi Yamato wrote:
Crossing the galaxy in 20 minutes, half an hour, one hour, 2 hours. With TiDi and reinforce timers, that matters less and less. Just trigger lag, and wait for reinforcements.

Maybe it takes longer for big blocs to turn their fleets on u, but when they do this extra space wont help u, u will still be evicted.

Maybe, if it's worth it for them to take and hold that system. But the real question is, is it better than how things are now? Because nothing is going to be perfect.
William Husker Adama
Voyager Syndicate
#14 - 2014-07-16 17:27:11 UTC  |  Edited by: William Husker Adama
Danika Princip wrote:
Mario Putzo wrote:
Danika Princip wrote:
Oh, great. It's THIS thread again.

Yes, let's make it completely impossible to hold sov in low truesec systems. Then let's ensure that only the biggest blocs can actually use capitals. And while we're at it, let's give those aforementioned blocs even more rental space!

Roll


Why would you not be able to hold sov elsewhere outside low truesec?

Or are you assuming that people won't be active in systems outside of low truesec because it wouldn't be time efficient for them to do so? In which case....so what.



Because if you're in a system with three belts and no sites, how are you going to hold it? And why would people want to deliberately make less ISK than they can in highsec by using that system enough to keep the lights on?

Well, again, if you read my post what I suggest is that activity (ratting, mining, PI, PVP kills) and prescense (active POSes) should affect sovereignty structures. If there's low activity then the sov structures are weak and timers are short, meaning it's easier for someone to take over the system. If the acitivty is high then they are stronger and timers are longer.

So you don't have to rat or mine in a system to keep it, but if you don't actively use the system, then it will be easy for someone else to take it.

Also CCP can change how anomalie spawn etc. so they could adjust them to spawn more frequently as activity goes up.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2014-07-16 17:33:06 UTC
William Husker Adama wrote:



Well, again, if you read my post what I suggest is that activity (ratting, mining, PI, PVP kills) and prescense (active POSes) should affect sovereignty structures. If there's low activity then the sov structures are weak and timers are short, meaning it's easier for someone to take over the system. If the acitivty is high then they are stronger and timers are longer.

So you don't have to rat or mine in a system to keep it, but if you don't actively use the system, then it will be easy for someone else to take it.



If POSes matter, then you're going back to the old system everyone hated. PVP kills are hilariously easy to exploit to push up the SOV ratings. PI stuff, well, it encourages people to put an extra week into their cyno alts I guess?

And making the timers really short absolutely ruins small or single TZ focussed alliances.
William Husker Adama
Voyager Syndicate
#16 - 2014-07-16 17:41:09 UTC
Danika Princip wrote:
If POSes matter, then you're going back to the old system everyone hated. PVP kills are hilariously easy to exploit to push up the SOV ratings. PI stuff, well, it encourages people to put an extra week into their cyno alts I guess?

In the old system the only thing that mattered was POSes, in this system it would only account for a part of the "sov score", as would everything else even PVP kills.

There would have to be somekind of algorithm that calculates the sov score based on all the variables included.

Danika Princip wrote:
And making the timers really short absolutely ruins small or single TZ focussed alliances.

Only if they hold space that they don't actually use. A fully utilized system would have the same timers as now, perhaps even longer timers.

Pie Napple
Science and Trade Institute
Caldari State
#17 - 2014-07-16 17:43:37 UTC
Danika Princip wrote:
William Husker Adama wrote:



Well, again, if you read my post what I suggest is that activity (ratting, mining, PI, PVP kills) and prescense (active POSes) should affect sovereignty structures. If there's low activity then the sov structures are weak and timers are short, meaning it's easier for someone to take over the system. If the acitivty is high then they are stronger and timers are longer.

So you don't have to rat or mine in a system to keep it, but if you don't actively use the system, then it will be easy for someone else to take it.


And making the timers really short absolutely ruins small or single TZ focussed alliances.


Small alliances would probably focus on a few systems. That means that they have high activity and long timers and easier to defend their system. When they have too much activity in their systems they will look at expanding.

This hurts alliances that has many systems that they dont use.

It could also mean slow expansions, more action and constant conflicts and not huge campaigns where huge coalitions take entire regions at a time and the everything is dead quiet (like it is now).

I like this kind of system. It would need a lot of discussion and tweaking but i think its a good idea.

Perhaps even roaming defence fleets could result in increased activity? So if a fleet is in the system every day, it helps to keep the system strong.
Mario Putzo
#18 - 2014-07-16 17:51:26 UTC
Danika Princip wrote:
William Husker Adama wrote:



Well, again, if you read my post what I suggest is that activity (ratting, mining, PI, PVP kills) and prescense (active POSes) should affect sovereignty structures. If there's low activity then the sov structures are weak and timers are short, meaning it's easier for someone to take over the system. If the acitivty is high then they are stronger and timers are longer.

So you don't have to rat or mine in a system to keep it, but if you don't actively use the system, then it will be easy for someone else to take it.



If POSes matter, then you're going back to the old system everyone hated. PVP kills are hilariously easy to exploit to push up the SOV ratings. PI stuff, well, it encourages people to put an extra week into their cyno alts I guess?

And making the timers really short absolutely ruins small or single TZ focussed alliances.


POSes activity should not be included, and neither should PI as both as passive forms of activity.

However short timers are based on activity, a small group of people are not going to be able to contest a whole region, they would not have the man power, but they could hold 1-2 systems and keep activity high enough that the timers are more friendly to their single TZ or at least give them time to get someone to help defend.

You seem to preach about the little guy, but continue to project Bloc level thinking to little guy status. The only people who would be hurt by this would be the big blocs, as their blob force would be forced to split up into smaller divisions responsible for multiple areas, instead of all hanging out docked in a staging system ratting the same truesec belts day in day out waiting on Jabber to tell them when to fight.

The little guy will be just fine, and lets assume the worst, that the little guy can't compete in sov...that isn't any different than today is it, its not like my 100 man spaceship gang can waltz into sov null and start taking systems...unless I kiss the ring of CFC or N3PL first. Heck HERO a large coalition holding sov exists solely because CFC and N3PL allow it to.

At least with activity based sov the little guy would have an actual chance.
William Husker Adama
Voyager Syndicate
#19 - 2014-07-16 18:07:34 UTC
Mario Putzo wrote:
POSes activity should not be included, and neither should PI as both as passive forms of activity.

I think everything should be included, but how it affects the sov score should be proportional to the amount of activity it requires. So POSes and PI would only account for a fraction of the score, whereas the bread and butter would be ratting, mining, PVP, active pilots in space etc. things that require people to be present and doing things.
Skydell
Bad Girl Posse
#20 - 2014-07-16 18:18:24 UTC
Sov is not the problem. The jump gate tree is why EVE is where it is.

Most of EVE can be bottle necked from a dozen systems. From a strategic perspective, New Eden is a bad joke.
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