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Subspace Corridors

Author
Ethan Kel
The Merchant Marine's
#1 - 2014-07-15 08:30:44 UTC  |  Edited by: Ethan Kel
From a long time ago

Posted - 2004.11.28 22:22:00 - [1]
I would like to see a variety of worm holes some random, others stable and others stable at one end. Some might even follow a pattern of random appearances.

Also subspace corridors might be fun some might be a series of inter connected corridors others might be just one or a few. All stable and more direct routes to various locations.

Hard to believe so much time has gone by since that post above!

Great to have seen this come so far now I think it might be a good time to discuss subspace corridors and how they might benefit the growing EVE Universe.

As we all know the current universe has become veeeeery crowded, so why not consider subspace corridors that lead to other universes or galaxies, some small and some large and hosted on their own server apart from the main server thus reducing the stress on the current server which handles the whole of the EVE universe and of course potentially creating more RL opportunities for folks.

Additionally, new players might even start out in these other galaxies and universes rather than the main EVE universe giving them a greater chance to start in the game.

Whether or not this is feasible is beyond my knowledge of servers and how they might work together to archive this as my RL careers focused more in personnel administration.

Thanks for the read!
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-07-15 08:34:56 UTC
Shocked Whut ?

Sounds to me like you describe WH ?!

Could you actually link that suggestion.

And 'NO' to other servers, EVE is single server for a reason.
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-07-15 11:54:21 UTC
Ethan Kel wrote:
From a long time ago

Posted - 2004.11.28 22:22:00 - [1]
I would like to see a variety of worm holes some random, others stable and others stable at one end. Some might even follow a pattern of random appearances.

Also subspace corridors might be fun some might be a series of inter connected corridors others might be just one or a few. All stable and more direct routes to various locations.

Hard to believe so much time has gone by since that post above!

Great to have seen this come so far now I think it might be a good time to discuss subspace corridors and how they might benefit the growing EVE Universe.

As we all know the current universe has become veeeeery crowded, so why not consider subspace corridors that lead to other universes or galaxies, some small and some large and hosted on their own server apart from the main server thus reducing the stress on the current server which handles the whole of the EVE universe and of course potentially creating more RL opportunities for folks.

Additionally, new players might even start out in these other galaxies and universes rather than the main EVE universe giving them a greater chance to start in the game.

Whether or not this is feasible is beyond my knowledge of servers and how they might work together to archive this as my RL careers focused more in personnel administration.

Thanks for the read!

EVE's "server" is just saying that every bit of information is the game is relevant to all players. In actuality it IS shittons of servers already, hooked up, and even then can sometimes barely run the game. Making more "EVE"s wouldnt solve this issue, it just means CCP would have to spend more for servers, while at the same time trashing the one thing that makes EVE, "EVE". And that is the single universe where your consequences matter because your fighting the whole world.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2014-07-15 12:09:48 UTC
I don't think eve is in danger of long term over supply of players. Sure 92% of them quit before they leave highsec but of those who stay there seems to be a pretty even intake/burn out of keepers.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-07-15 15:06:46 UTC
EVE's Space is mostly empty and resources are abundant (an understatement).
Overcrowding is localised to few systems. Even hi-sec has some systems that see little to no traffic.

The existing WH system isnt very populated, though it may seem small because it has been mapped.
Systems/constellations are already split up server wise.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bohneik Itohn
10.K
#6 - 2014-07-15 15:39:46 UTC
Daichi Yamato wrote:
EVE's Space is mostly empty and resources are abundant (an understatement).
Overcrowding is localised to few systems. Even hi-sec has some systems that see little to no traffic.

The existing WH system isnt very populated, though it may seem small because it has been mapped.
Systems/constellations are already split up server wise.


To be fair, a lot of the places that don't see a lot of traffic, be it high low or null, are in that state because there is literally no reason to go there beyond niche activities like exploration. Genesis is a good example. There are a lot of places out there where you can make almost half a dozen jumps that're just empty space. There are a lot of dead-end backwaters in Amarr high sec that don't have stations and are long trips from any player activity also.

Null sec? Meh, that's up to the inhabitants who can't be asked to care about the potential income of any system that isn't -0.6 or lower

I can understand where the OP is coming from. Part of the appeal of any space-oriented game is the idea of being able to venture into a vast emptiness and feel a sense of discovery as you avoid any potential risks. You can't get that feeling when the first thing you see on D-scan after entering any system or WH is a bunch of POS's. Space starts to feel like Suburbia, after a few hours of that.

The idea of randomly generated constellations that can be stumbled upon by various means appeals to me. Something that only lasts for a couple days up to a couple weeks, that then evicts anyone who was inside and despawns. No POS's, no local, no API data. You never know if you're the first one to find it, or if the place is already filthy with pirates waiting for you to venture too deep, because there is no sign of inhabitance or use.

Wait, CCP kills kittens now too?!  - Freyya

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Dhaq
Doomheim
#7 - 2014-07-15 15:42:24 UTC
Ethan Kel wrote:
As we all know the current universe has become veeeeery crowded


I guess you'll have to define crowded, because a lot of EVE is empty. If anything the size of the EVE universe should shrink and have the resources reduced and more evenly distributed. Right now there is just islands of high population systems with large swaths of empty unused space.

Bohneik Itohn
10.K
#8 - 2014-07-15 15:53:14 UTC
Dhaq wrote:
Ethan Kel wrote:
As we all know the current universe has become veeeeery crowded


I guess you'll have to define crowded, because a lot of EVE is empty. If anything the size of the EVE universe should shrink and have the resources reduced and more evenly distributed. Right now there is just islands of high population systems with large swaths of empty unused space.



That would result in an incredibly boring game.

The fact that there are high income areas, and that people compete for them, is a primary source of content.

Wait, CCP kills kittens now too?!  - Freyya

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Dhaq
Doomheim
#9 - 2014-07-15 16:22:06 UTC  |  Edited by: Dhaq
Bohneik Itohn wrote:
The fact that there are high income areas, and that people compete for them, is a primary source of content.


Not really. No one really competes over the high income sources. What grand content has been generated for the control of these high income sources in recent history?
Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2014-07-15 16:37:36 UTC  |  Edited by: Nariya Kentaya
Bohneik Itohn wrote:
Dhaq wrote:
Ethan Kel wrote:
As we all know the current universe has become veeeeery crowded


I guess you'll have to define crowded, because a lot of EVE is empty. If anything the size of the EVE universe should shrink and have the resources reduced and more evenly distributed. Right now there is just islands of high population systems with large swaths of empty unused space.



That would result in an incredibly boring game.

The fact that there are high income areas, and that people compete for them, is a primary source of content.

People dont really compete for them, the bigger guy gets the land, then everyone who can joins him to keep the land, then anyone who either doesnt want to join or didnt make "the cut" is stuck at 2nd best or worst, with no hope of ever amassing enough power to take the better land. due to the best land already generating the most money/resources, on top of the bigger guy having more manpower.

What we NEED, is more resource disparity, make it so even commonly used materials are more so a pain in the ass to get locally in one spot, while being overabundant in another. That way, especially in nullsec, its easy for a landowner to hold a near-monopoly on a single resource type, but would still be forced to sell some for the economic benefit, while ebing at risk of his neighbor who really needs a steady supply of that resource hes short on.
Dhaq
Doomheim
#11 - 2014-07-15 16:46:41 UTC
Nariya Kentaya wrote:

What we NEED, is more resource disparity, make it so even commonly used materials are more so a pain in the ass to get locally in one spot, while being overabundant in another. That way, especially in nullsec, its easy for a landowner to hold a near-monopoly on a single resource type, but would still be forced to sell some for the economic benefit, while ebing at risk of his neighbor who really needs a steady supply of that resource hes short on.


This. In my head this is what I originally meant to say but worded it wrong.
Netan MalDoran
Hail To The King
The Silent Syndicate
#12 - 2014-07-15 18:34:37 UTC
Well, we will probably be getting more space once Player made Stargates come into existence (In the next century), but it will probably just be controlled by the null power-blocks. I like the temporary constellation idea though.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Harvey James
The Sengoku Legacy
#13 - 2014-07-15 18:51:20 UTC  |  Edited by: Harvey James
something too promote small mobile gangs would be good ... use mass limitations much like wormholes upto battlecruiser sized ships only...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2014-07-15 19:04:10 UTC
Dhaq wrote:
Bohneik Itohn wrote:
The fact that there are high income areas, and that people compete for them, is a primary source of content.


Not really. No one really competes over the high income sources. What grand content has been generated for the control of these high income sources in recent history?



Uhh...The Halloween war, and by extension the battles of HED-GP and BR-5?

Literally every fight over a moon? All of the combat happening in the north of nullsec? The current N3/CFC deployments to Delve?
Ocih
Space Mermaids
#15 - 2014-07-15 19:06:21 UTC
Bohneik Itohn wrote:
There are a lot of dead-end backwaters in Amarr high sec that don't have stations and are long trips from any player activity also.


There is one in Ammatar that really brings this point home.

Moh

It's a dead end .5 system behind 3 low secs that connects to another high sec pocket that that is behind more low sec systems. No stations,

People say we need Moh space? No, we don't need Moh space. Big smile
Dhaq
Doomheim
#16 - 2014-07-15 19:24:34 UTC
Danika Princip wrote:

Uhh...The Halloween war, and by extension the battles of HED-GP and BR-5?

Literally every fight over a moon? All of the combat happening in the north of nullsec? The current N3/CFC deployments to Delve?


Which was fought basically to claim the space and rent it out and not over a particular income source generated by those systems. I didn't say that no content was created due to income sources. My comment was in response to the claim that without certain high income sources EVE would be dull.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2014-07-15 19:42:47 UTC
Dhaq wrote:
Danika Princip wrote:

Uhh...The Halloween war, and by extension the battles of HED-GP and BR-5?

Literally every fight over a moon? All of the combat happening in the north of nullsec? The current N3/CFC deployments to Delve?


Which was fought basically to claim the space and rent it out and not over a particular income source generated by those systems. I didn't say that no content was created due to income sources. My comment was in response to the claim that without certain high income sources EVE would be dull.



And what is rental space if it is not a source of high income?
Bohneik Itohn
10.K
#18 - 2014-07-15 19:46:42 UTC
Dhaq wrote:
Danika Princip wrote:

Uhh...The Halloween war, and by extension the battles of HED-GP and BR-5?

Literally every fight over a moon? All of the combat happening in the north of nullsec? The current N3/CFC deployments to Delve?


Which was fought basically to claim the space and rent it out and not over a particular income source generated by those systems. I didn't say that no content was created due to income sources. My comment was in response to the claim that without certain high income sources EVE would be dull.


Rent is a high income source now. It doesn't matter how the value of that part of space is being determined, opposing groups have decided that it has value and they are fighting over it.

Good ratting systems get rented out, renters are one of the most vulnerable parts of an opposing factions income. Drive the renters out or keep them from earning enough to pay the rent and you have generated attrition. A war of attrition is still a war.

And renter tears are still tears. P

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.