These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Crius] Research feedback

First post First post
Author
Badda Benjaminsen
Heimbrent
#281 - 2014-07-10 10:51:53 UTC
Steve Ronuken wrote:

There's no stacking bonus for times.

It's only to do with the isk cost for installing the job.


Aha, thx for making that clear Smile
Badda Benjaminsen
Heimbrent
#282 - 2014-07-10 11:18:42 UTC
Alexander Lion wrote:
i did some invention yesterday and delivered today. there are no more success notifications. will this notifications be added later. so today on TQ you get a fail or success pop up, i want this back plz.


No more popups plz. The less clicking the better. Currently it shows as delivered when successful and failed (in orange letters) when unsuccessful, even shows an orange line during the job delivery. I'd say it's a pretty decent notification.
Badda Benjaminsen
Heimbrent
#283 - 2014-07-10 11:24:41 UTC
Also, currently in the industry window. In the Blueprints tab it shows 3 dropdown menus: "Owner" - "Facility" - "Blueprint".

Would it be possible to add a filter to the Blueprint dropdown so we can filter the blueprints between originals and copies? Cause when u have lots of blueprints in that facility u wanna invent from, it's a pain having to scroll through everything every time. Yes, we can do a search on the right side but when running multiple types of invention it's hard to remember which ones u still have copies of etc.
De0Dokktor
Templar Clones
The Fonz Presidium
#284 - 2014-07-10 14:26:22 UTC  |  Edited by: De0Dokktor
Someone help me here.


Tech1 conversion is simple.
1->5
2->7
3-4 -> 8
5-9 -> 9
10+ -> 10

Tech2 conversion looks like BPO's were converted as above, yet invention bpcs look to have had some other odd conversion.
ME and PL look to be converted differently.

-4-4 prints have adjusted to 6/14
-1-1 prints have adjusted to 9/18

Why didn't tech2 bpos automagically move to 10/20 (all of mine are 10+ in game anyhow, but I think this question is still valid).

And how exactly are bpcs getting converted.
My assumption is that they are using the same formula as for bpos, just applying the waste differently
So assuming all wastage factors were the same (.1, ignoring odd prints and drones)
Tech1/Tech2 BPO
ML = ROUNDUP(10-(10/(1+ME)))
TE = 2*(ROUNDUP(10-(10/(1+PL))))

TECH2 BPC
ML = ROUNDUP(10-(8/(7+ME)))
TE = 2*ROUNDUP(10-(7/(6+PL)))

Is this correct, is that how all of the bpo's were converted, and is that how they'll stay?.


Sorry if this has been posted elsewhere..
The devblog on "tech2" conversions has not happened yet.
And the only statement
Quote:

For transitioning negative ME blueprints, we're just multiplying by 10, while for negative TE we're subtracting 1 and multiplying by 20, which keeps both values roughly the same before and after for the reasons outlined above.

Doesn't seem to resemble what I am seeing, but perhaps its just me.
And why the heck does the forum say my account is less than 2 days old...
Kaija Asanari
Science and Trade Institute
Caldari State
#285 - 2014-07-10 18:37:06 UTC
I had already exiting Invention jobs from the mirror. When I went to deliver them, they'd give the error "The job cannot be completed as it has already completed".

If we get a failure on an invention job, where does it show us if it succeeds/fails and by how much? The previous popup when we delivered the job used to give us an indication of "how close" we were. The new UI just has the outcome (BPC or not?), but I didn't see any indication of failure chance after the job was installed.

The Success Percentage based on your Decryptors is nice - very dynamic calculations.

I know you are aware, but there was a bug during the mass test where invention jobs weren't possible due to this error:

Unable to install job due to the following reasons:
The job cost has changed
The facility tax rates have changed

Error.MISMATCH_COST (317, 222)
Error.MISMATCH_TAX (32, 22)
Regan Rotineque
The Scope
Gallente Federation
#286 - 2014-07-12 16:37:19 UTC
I really dont like that i cannot see what is required for invention until I have a BPC

You cannot click on the invention tab - until you are in a station that allows it AND you have an appropriate BPC

How are you to buy all the bits needed for invention - when you cannot even see what is required for it until you get to a system that allows it? This does not allow for any planning or understanding that you need certain skills etc.... to actually invent.

in the current TQ design you can click on any of the blue print tabs and it shows what is required for invention or building etc....

Now it seems to suppress the ability to view those details unless you are in an appropriate location OR have the appropriate type of print available.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#287 - 2014-07-14 21:54:00 UTC
CCP Nullarbor wrote:
We are in the process of writing the patch notes for Crius which will contain specifics of how the migration of running jobs occurs.


With only a week till patch day It'd be really nice if we could get those patch notes in the next day or two...
Draconus Lofwyr
The Scope
Gallente Federation
#288 - 2014-07-15 21:04:59 UTC
has there been any formalization on the outpost upgrade changes? is there a planned dev blog on this? are we just expected to figure it out?



Niko Lorenzio
United Eve Directorate
#289 - 2014-07-16 00:35:08 UTC  |  Edited by: Niko Lorenzio
CCP Greyscale wrote:
Axe Coldon wrote:
IF you are increasing the ME +2 of base invented bpc's and are increasing the materials to compensate for less waste, will you be converting existing t2 bpc's on July22.

And if you increase the materials of existing t2 bpc.s will you alter the ME to match..though I wonder if I am asking a dumb question and it doesn't matter if the end result is the same.


Existing BPCs should be converted in a sensible way, yes.


Could you please elaborate on the "sensible way" as CCP's idea of sensible can sometimes stretch pretty far P

Also why was there no decision to allow queuing of jobs up to 24h? It would be so damn easy now that you got rid of slots.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Dinsdale Pirannha
Pirannha Corp
#290 - 2014-07-16 04:21:34 UTC
Niko Lorenzio wrote:
CCP Greyscale wrote:
Axe Coldon wrote:
IF you are increasing the ME +2 of base invented bpc's and are increasing the materials to compensate for less waste, will you be converting existing t2 bpc's on July22.

And if you increase the materials of existing t2 bpc.s will you alter the ME to match..though I wonder if I am asking a dumb question and it doesn't matter if the end result is the same.


Existing BPCs should be converted in a sensible way, yes.


Could you please elaborate on the "sensible way" as CCP's idea of sensible can sometimes stretch pretty far P

Also why was there no decision to allow queuing of jobs up to 24h? It would be so damn easy now that you got rid of slots.


-4 -4 T2 Invuln Field BPC on TQ needs 5 of the various T2 intermediate product shield emitters.
2 days ago, on Singularity, that BPC had been converted to a 6% / 14% BPC. That BPC needed 8 of the same shield emitters.

-4 -4 T2 Large Shield Extender BPC on TQ needed 8 Hydrogen Batteries and 8 Sustained Shield Emitters.
2 days ago, on Singularity, that BPC had been converted to a 6% / 14% BPC. That BPC needed 12 batteries and 12 of the same shield emitters.

All my -4 -4 BPC's have been converted at that rate, which is 50% higher materials, rounded upwards, but before any null sec material advantages.

That is CCP's idea of "reasonable".
Niko Lorenzio
United Eve Directorate
#291 - 2014-07-16 04:57:47 UTC
Dinsdale Pirannha wrote:
Niko Lorenzio wrote:
CCP Greyscale wrote:
Axe Coldon wrote:
IF you are increasing the ME +2 of base invented bpc's and are increasing the materials to compensate for less waste, will you be converting existing t2 bpc's on July22.

And if you increase the materials of existing t2 bpc.s will you alter the ME to match..though I wonder if I am asking a dumb question and it doesn't matter if the end result is the same.


Existing BPCs should be converted in a sensible way, yes.


Could you please elaborate on the "sensible way" as CCP's idea of sensible can sometimes stretch pretty far P

Also why was there no decision to allow queuing of jobs up to 24h? It would be so damn easy now that you got rid of slots.


-4 -4 T2 Invuln Field BPC on TQ needs 5 of the various T2 intermediate product shield emitters.
2 days ago, on Singularity, that BPC had been converted to a 6% / 14% BPC. That BPC needed 8 of the same shield emitters.

-4 -4 T2 Large Shield Extender BPC on TQ needed 8 Hydrogen Batteries and 8 Sustained Shield Emitters.
2 days ago, on Singularity, that BPC had been converted to a 6% / 14% BPC. That BPC needed 12 batteries and 12 of the same shield emitters.

All my -4 -4 BPC's have been converted at that rate, which is 50% higher materials, rounded upwards, but before any null sec material advantages.

That is CCP's idea of "reasonable".


Thanks for the heads up, that's exactly what I was looking for.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Bitter Fremlin
Heimatar Enhanced Fleet Industries
#292 - 2014-07-16 09:38:04 UTC
Dinsdale Pirannha wrote:
All my -4 -4 BPC's have been converted at that rate, which is 50% higher materials, rounded upwards, but before any null sec material advantages.

That is CCP's idea of "reasonable".

Can't get on Singularity at the moment, or I'd check myself. But how do the converted "no decryptor" BPCs compare with newly-created ones in terms of materials required?
Dinsdale Pirannha
Pirannha Corp
#293 - 2014-07-16 14:01:15 UTC
Bitter Fremlin wrote:
Dinsdale Pirannha wrote:
All my -4 -4 BPC's have been converted at that rate, which is 50% higher materials, rounded upwards, but before any null sec material advantages.

That is CCP's idea of "reasonable".

Can't get on Singularity at the moment, or I'd check myself. But how do the converted "no decryptor" BPCs compare with newly-created ones in terms of materials required?


I can't give you that answer yet.
I was comparing my old BPC's in my inventory I had invented some time ago with my invention chars that are no longer subbed.
I have not tried invention with this char on Singularity, because it does not have the skills.

That being said, I should have likely a million SP not applied yet from the last mass test, and will see about doing some invention, if Singularity is ever fixed. (last 3 days I have not been able to get on).

But bottom line, on TQ I am scrambling to build out as many of stock of old T2 BPC's as I can before next Tuesday, because my stock of -4 -4's look to be completely cost-ineffective next week, as there has to be more efficient methods with decryptors. There has to be, otherwise T2 module prices will go insanely higher.
Bitter Fremlin
Heimatar Enhanced Fleet Industries
#294 - 2014-07-16 16:23:19 UTC
Dinsdale Pirannha wrote:
But bottom line, on TQ I am scrambling to build out as many of stock of old T2 BPC's as I can before next Tuesday, because my stock of -4 -4's look to be completely cost-ineffective next week, as there has to be more efficient methods with decryptors. There has to be, otherwise T2 module prices will go insanely higher.

Ah, I see now. The issue isn't so much that the conversion of non-decryptor BPCs is unreasonable -- indeed, it would seem to be perfectly reasonable given that "naked" pre-Crius BPCs will be more efficient than post-Crius ones invented in the same way -- but that non-decryptor inventions in general will be uneconomic.

Given that build costs are going to increase anyway, it makes sense to churn out as much as we can of whatever we can in the next week. And now Singularity is available again there's still time to run checks and tweek the lines to get ready.

T2 module prices will certainly increase, and I'm sure most of what I'm selling now is going to speculators banking on that fact :-) Where the price will end up once all that stock is used depends on far too many factors for me to work it out, and I'll let the smart people muse on how things like build-time changes and the (relatively) limited supply of decryptors will play out.
Mackenzie Nolen
Doomheim
#295 - 2014-07-16 16:41:23 UTC  |  Edited by: Mackenzie Nolen
EDIT: Seriously, too many tabs in my browser :)
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#296 - 2014-07-16 18:36:12 UTC
De0Dokktor wrote:
Someone help me here.


Tech1 conversion is simple.
1->5
2->7
3-4 -> 8
5-9 -> 9
10+ -> 10


http://community.eveonline.com/news/dev-blogs/researching-the-future/?_ga=1.156211320.2113876889.1395483922
Quote:
This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.


so it's :
1 ->5
2 ->6
3 -> 7
4 -> 8
5-9 -> 9
10+ -> 10

It took me a very long time to accept that since ME2 is 3.3% waste...


On other subject, please CCP do something about :
- small rig BPO : hundreds of million to get to ME10 when ME0 is already perfect sounds like a broken target price xD (isk sink / collector items ?? )
- Change capital part : divide size by 10 (5000m3 > 500m3), multiply need by 10, change, divide manufacturing time by 10 and cost by 10 (or multiply output by 10) ? You will feel the benefits in researching ME lvl ...





COUCOU TOUCHE TOUCHE

Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#297 - 2014-07-16 23:47:04 UTC
Dinsdale Pirannha wrote:
All my -4 -4 BPC's have been converted at that rate, which is 50% higher materials, rounded upwards, but before any null sec material advantages.


I thought null sec stations only got cost-of-job-install reductions only. ME advantage comes from teams, no?
Marc Rene
Doomheim
#298 - 2014-07-16 23:48:25 UTC
Whilst I understand the logic of removing the invention requirements from BPO, it makes invention less accessible as for new person to see the invention requirements means they are going to have to take a punt and buy and copy the BPO - unless you are also adding a new in-game resource to check this it means you will only be able to get this information from a third party tool which I believe is counter to your previously stated design goals.

Also, trying to view a BPO on the market gives an error message of "The requested blueprint cannot be found" trying to view the blueprint of an installed job gives a similar error message.
CCP Nullarbor
C C P
C C P Alliance
#299 - 2014-07-17 11:26:38 UTC
Marc Rene wrote:
Also, trying to view a BPO on the market gives an error message of "The requested blueprint cannot be found" trying to view the blueprint of an installed job gives a similar error message.


This is a silly bug in the current build on SiSi, the update today will fix it.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Bitter Fremlin
Heimatar Enhanced Fleet Industries
#300 - 2014-07-17 16:10:37 UTC  |  Edited by: Bitter Fremlin
Dinsdale Pirannha wrote:
But bottom line, on TQ I am scrambling to build out as many of stock of old T2 BPC's as I can before next Tuesday, because my stock of -4 -4's look to be completely cost-ineffective next week, as there has to be more efficient methods with decryptors. There has to be, otherwise T2 module prices will go insanely higher.

Still not much chance of getting on Singularity, but I spent enough time to check that figures matched those given by the calculator at http://bp.kiwi.frubar.net/calc/.

I see what you mean about the Adaptive Invulns, and 200mm Autocannons are even worse with a 56% increase in material cost. They aren't all that bad, though -- Damage Controls are only up 4.5% and 100MN ABs up 9%, for example. So there's a lot of variation, it isn't as simple as "use up all your T2 BPCs before Crius", and anyone maxing out production over the next few days should use the calculator to determine their priorities.

Better news going forward -- non-decryptor inventing will still be cost effective for many items, at least at current prices. Ignoring any time benefits, non-d inventions give the cheapest 100MN ABs, while with DC IIs, Adaptives and 200mm Autos they are second only to Augmented inventions and close enough that any price increase Augmentations will soon change that.

So yes, there will be increased production costs -- in some cases, very large increases. BUT there are some huge reductions in manufacturing times -- your Adaptive Invulns drop from 2d 5h to 9h 30m for 10 runs on-station -- and in the cases I checked the profit/hour was ball-park similar or, in many cases, significantly improved.

You'll have to run your own figures but, from what I've seen, this is far from the death knell for Hi-Sec T2 production.