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Faction Warfare: Moving Forward.....

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Author
Cearain
Plus 10 NV
#661 - 2011-12-06 15:38:13 UTC  |  Edited by: Cearain
Hirana Yoshida wrote:
Fidelium Mortis wrote:
Plexing has definitely increased the number of small skirmish fights at least in the US TZ, I just hope it isn't a temporary increase...

It will taper off in a few weeks and return to alts-online for most systems. The only place where I can see it maintaining a higher than before plexing activity is in central/key/pipe systems .. but then again the overall PvP activity will not be increased as it is already there, it will merely move into plexes and away from gates/stations.

Yes Cearain, the 50+ plexes in rotation in the DT-shuffle are still around so it is still a matter of controlling the 2 hours post-DT .. only difference is that some of the VP damage done can theoretically be repaired before next DT.
In reality it is playing out exactly as I feared, whomever has the alts/pilots to burn can flip systems at a ridiculous rate with no real counter available as manpower is everything ..

They stuck a Wunderbaum into the turd to mask the stench, but it is still a turd.






I don't think the fact that people are using alts has anything to do with the timing of the plex spawns. It has much more to do with the fact that no one wants to keep track of where, in the 200 systems of fw, the alts are plexing.

I am not sure I understand what you want. Did you not agree that pretty much all the plexes should not just spawn at downtime. Now that they have them spawn at other times you are saying it's worse? What do you think the spawn mechanics should be?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#662 - 2011-12-06 16:21:05 UTC  |  Edited by: Hans Jagerblitzen
Cearain wrote:

One more question: The op is still hand wringing over pirate frigates going in minors. Is anyone flying anything other than a destroyer in minors now? I anticipate the destroyer boost will have done more to kill the diversity of ships in minors than any faction frigate ever could. Is it time to change the suggestion in the op? Kick both pirate frigs and destroyers out?


Nope, not hand wringing at all. The list posted at the beginning of the thread is simply a summary of the topmost issues, as presented by the players, over the years they've been providing feedback. I've got my own personal gripe list, but it only partially overlaps that list and its more useful to summarize condensed player feedback to CCP rather than try to constantly trumpet my own agenda.

And when I last spoke with the CSM and had them post the topic and list on their internal CSM / CCP forums, I made a special point of mentioning that the destroyer boosts may indeed solve the pirate frig issue without needing to ban them from plexes. I simply relayed the fact that historically, minor plex ship permission balancing has been a common issue brought up by Faction Warfare players but may or may not need attention given recent developments.

CPM0 Chairman / CSM7 Vice Secretary

Hirana Yoshida
Behavioral Affront
#663 - 2011-12-06 16:24:00 UTC
Cearain wrote:
I am not sure I understand what you want. Did you not agree that pretty much all the plexes should not just spawn at downtime. Now that they have them spawn at other times you are saying it's worse? What do you think the spawn mechanics should be?

That's the problem, a chunk still spawns at DT and can stack like stupid just like before. All they did was add a steady stream to the pile .. find a system with a DT stack of ten plexes and system goes vulnerable after camping it with a speedtanking alt for 6-7 hours once the automated spawning kicks in.

Ideally I want plexes to spawn on command; suggested previously that bunker could be hacked and thus "provoke" a spawn or an anchored module be deployed (consumed when spawned). Automatically spawning plexes should be kept at a minimum, as in one at a time throughout the day with say 15 minutes from despawn to respawn.

The concept I am currently working with is:
- One random plex spawns automatically per system at DT. Closing it starts a 15-30minute timer before another spawns.
Offence:
- Deploy an Assault Pod (AP) with a breaching crew of guerilla fighters, marines or whatnot on a hostile bunker (under livestock on market I think) .. after a while a small series (3-5 of varying sizes) of plexes spawn and the AP is retrieved minus a percentage of the soldiers .. got to have casualties!
- Limit number of AP that can be deployed onto the same bunker to say once every 1-2 hours .. should take 2-3 days or so to flip a system (dependant on defensive operations).

Defence:
- Deployment of AP shows up as an alert in revamped militia interface with number and size of plexes as well as location (obviously).
- Closing a defensive plex takes but a few minutes on "button" (ie. NOT a full timer). Reason being that slamming a door shut is considerably easier than breaking the damn thing down, offensive operations now have to be organized and fit-for-fight to get anywhere.
- Interfacing (hacking, webbing, pointing whatever) with bunker can spawn one addtional plex that has to be closed before it can be done again .. defensive operations can repair immense amounts of damage in a very short time if allowed meaning offence becomes a 23/7 affair.

Combine with revision of NPCs (remove, balance, nerf, whatever) and the era of alt plexing comes to an end and 8 hours blobbing per day gets nothing. Add carrots/sticks for occupancy to taste.

PS: Still keen on the border concept, just not relevant to spawn mechanics which you asked about Big smile
Hans Jagerblitzen
Ice Fire Warriors
#664 - 2011-12-06 16:44:59 UTC
Hirana Yoshida wrote:
My analytical skilzzzzzz strikes again. Called it even before I had undocked into the brave new FW world.

/me pats self on back (harder than it looks at my age!!!)

CCP heard complaints about a dog-turd on the sidewalk, dumped a wheelbarrow full of cow-dung and dirt on top and renamed it a compost heap. Problem solved, right .. turd is gone right?

They actually managed to make it even more pointless .. quite an achievement considering the state it was in before .. hahahahaha.


*sigh*

Lets cut to the chase here. Reality is, fixing plexes so that they spawn around the clock has arguably been the top player-requested Faction Warfare bug fix of all time. Lets’s keep in mind that 6 months ago, the conversation was still stuck at “CCP, will you EVER get around to doing ANYTHING with Faction Warfare?”

The developers were given a window with Crucible to implement as many player –requested fixed as possible, and chose to finally revisit Faction Warfare and tackle the number one bug. There is nothing constructive that will come from trolling them for doing this, even if it still needs more work. Clearly they are more receptive to feedback than many have given credit to them for, seeing as how many of us thought FW was genuinely left for dead. They didn’t just pull a random change out of a hat, they gave us one of the things we asked for.

I’m sorry you’re still not happy with plexing, but as for the spawn changes, you only have other Faction Warfare pilots to blame for that. They’re the ones that have asked for plexes to be spawned beyond the down time window. Lets keep criticism where criticism is due, rest assured if CCP is ridiculed by the community the one time they finally do something regarding Faction Warfare, it will do nothing to encourage them to continue iterating and developing this feature.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#665 - 2011-12-06 16:48:50 UTC
Hirana Yoshida wrote:
Cearain wrote:
I am not sure I understand what you want. Did you not agree that pretty much all the plexes should not just spawn at downtime. Now that they have them spawn at other times you are saying it's worse? What do you think the spawn mechanics should be?

That's the problem, a chunk still spawns at DT and can stack like stupid just like before. All they did was add a steady stream to the pile .. find a system with a DT stack of ten plexes and system goes vulnerable after camping it with a speedtanking alt for 6-7 hours once the automated spawning kicks in.

Ideally I want plexes to spawn on command; suggested previously that bunker could be hacked and thus "provoke" a spawn or an anchored module be deployed (consumed when spawned). Automatically spawning plexes should be kept at a minimum, as in one at a time throughout the day with say 15 minutes from despawn to respawn.

The concept I am currently working with is:
- One random plex spawns automatically per system at DT. Closing it starts a 15-30minute timer before another spawns.
Offence:
- Deploy an Assault Pod (AP) with a breaching crew of guerilla fighters, marines or whatnot on a hostile bunker (under livestock on market I think) .. after a while a small series (3-5 of varying sizes) of plexes spawn and the AP is retrieved minus a percentage of the soldiers .. got to have casualties!
- Limit number of AP that can be deployed onto the same bunker to say once every 1-2 hours .. should take 2-3 days or so to flip a system (dependant on defensive operations).

Defence:
- Deployment of AP shows up as an alert in revamped militia interface with number and size of plexes as well as location (obviously).
- Closing a defensive plex takes but a few minutes on "button" (ie. NOT a full timer). Reason being that slamming a door shut is considerably easier than breaking the damn thing down, offensive operations now have to be organized and fit-for-fight to get anywhere.
- Interfacing (hacking, webbing, pointing whatever) with bunker can spawn one addtional plex that has to be closed before it can be done again .. defensive operations can repair immense amounts of damage in a very short time if allowed meaning offence becomes a 23/7 affair.

Combine with revision of NPCs (remove, balance, nerf, whatever) and the era of alt plexing comes to an end and 8 hours blobbing per day gets nothing. Add carrots/sticks for occupancy to taste.

PS: Still keen on the border concept, just not relevant to spawn mechanics which you asked about Big smile


These are some good ideas, but again, having previously talked about CCP as having poured cow dung onto dog ****, I can guarantee you the developers are already taking you less seriously. Respect is a huge part of communication, and many developers have been frank that when a person strays into troll territory, any interest in listening to them and their ideas goes out the window.

I urge all of us participating in the feedback here to keep the tone respectful and constructive. Rants will get us no where.

CPM0 Chairman / CSM7 Vice Secretary

Hirana Yoshida
Behavioral Affront
#666 - 2011-12-06 16:56:09 UTC
Oy! I made my snide post AFTER you made your Huola blurp!!! Smile

And they were told right off the bat, the second they mentioned they wanted to iterate on FW, that there is no "fix" and that anything they could cram into the diminutive window they had would do more harm than good .. look what happened.

And no, the fault lies squarely on CCP's shoulders, not the players. Yes we have bitched and moaned for it to be resolved but I doubt anyone expected or wanted it to be done in a way that amplified the existing issues.

As for encouraging them .. if they haven't gotten used to being slammed by now .... hehehehehe

Anyhoo, taking comments on the concept described in post #663
Enna Bairelle
Aeolus Logistics
#667 - 2011-12-06 17:13:15 UTC  |  Edited by: Enna Bairelle
Maybe do FW like alliances, and take it to the next level.
I mean, allow them to take sov in nullsec, and everything going with it. It would be fun to see the Gallente Federation in Cloud Ring and the Caldaris in Pure Blind, fighting each other for REAL sov warfare, not only a "Contested" status in losec systems. They wouldn't be able to build supercaps anyway, but they would have access to more PvP tools - like JBs and cynojammers -
IMO if it happens i would be the first one to join FW Smile

Oh and
Fix the FW plexs, put a reward on it - maybe with LPs ?
And make it MOAR interesting for everyone that wants to PvP but that doesn't like blobs. Scanning all day long to found a f*ckin FW plex that would give me anything really worthy and fighting for totally virtual sov, sorry but no. Just, no.
Maybe do FW systems like "semi-nullsec" systems ? Like real sov warfare but without timers ? Station bashing ? Something ?
Hans Jagerblitzen
Ice Fire Warriors
#668 - 2011-12-06 17:24:50 UTC
Hirana Yoshida wrote:
Oy! I made my snide post AFTER you made your Huola blurp!!! Smile


Perhaps it was a lapse in judgement, but I could only do this "neutral, professional, cross-faction advocate" thing for so long before I had to have a little fun!!

It doesn't really mean anything in the greater scheme of things, but I'm still proud of my comrades-in-arms for their recent accomplishment. Pirate

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#669 - 2011-12-06 17:31:45 UTC
Enna Bairelle wrote:
Maybe do FW like alliances, and take it to the next level.
I mean, allow them to take sov in nullsec, and everything going with it. It would be fun to see the Gallente Federation in Cloud Ring and the Caldaris in Pure Blind, fighting each other for REAL sov warfare, not only a "Contested" status in losec systems. They wouldn't be able to build supercaps anyway, but they would have access to more PvP tools - like JBs and cynojammers -
IMO if it happens i would be the first one to join FW Smile


Why would we be able to hold nullsec Sov but NOT be able to build supercaps?? That would ensure we are simply crushed by the surrounding powers. I dont even think its possible to hold sov in nullsec for any length of time without a supercap fleet.

Besides, I don't really know that the various factions would even want to fight out in nullsec if they were given the chance. I for one hate the style of PvP that exists out there - supercap battles or 300 person battleship attrition wars involving zero pilot skill is not my idea of fun.

There are plenty of ways to make faction sovereignty meaningful in lowsec regions, I truly believe if most of us wanted nullsec gameplay we'd simply join a nullsec alliance. I can't speak for everyone though.

CPM0 Chairman / CSM7 Vice Secretary

Enna Bairelle
Aeolus Logistics
#670 - 2011-12-06 17:34:39 UTC  |  Edited by: Enna Bairelle
Quote:
Why would we be able to hold nullsec Sov but NOT be able to build supercaps?

Quote:
I for one hate the style of PvP that exists out there - supercap battles - ...


You gave yourself the answer.

PS : This is only my two cents, I'm not speaking for everyone. I'm just saying what I would find fun... ;)
Cearain
Plus 10 NV
#671 - 2011-12-06 19:52:31 UTC
Hans Jagerblitzen wrote:
Cearain wrote:

One more question: The op is still hand wringing over pirate frigates going in minors. Is anyone flying anything other than a destroyer in minors now? I anticipate the destroyer boost will have done more to kill the diversity of ships in minors than any faction frigate ever could. Is it time to change the suggestion in the op? Kick both pirate frigs and destroyers out?


Nope, not hand wringing at all. The list posted at the beginning of the thread is simply a summary of the topmost issues, as presented by the players, over the years they've been providing feedback. ....



By op I meant "original post" not "original poster". And yes I agree you did a good job sorting through the concerns and finding those that surface the most. Players definitely did allot of hand wringing about pirate ships in minor plexes and your op reflects that.

I think the pirate frigate issue is now moot with destroyers making all other ships that can enter minor plexes obsolete. I think in general we just want ccp to look at what is allowed into minor plexes. Personally I think they should create a rookie plex that allows t1 frigates and maybe faction frigates (not pirate faction) and then the minor plexes should let in destroyers pirate frigates and t2 frigates.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#672 - 2011-12-06 20:09:46 UTC
Hirana Yoshida wrote:
....lots of ideas of how things spawn....
PS: Still keen on the border concept, just not relevant to spawn mechanics which you asked about Big smile



I'm glad you didn't bring up the border concept.

I can't really say I entirely understand your post. But as long as it leads to frequent quality small scale pvp it would be fine with me.

In any event I do think CCP will need to tweak with how often plexes spawn. There can't be so many plexes that both sides can run plexes 23/7 without a fight. But then again there can't be too few so that the entire militia just needs to plant a blobs within reach of 6 or 7 systems.

How many and how often plexes spawn is definitely something that needs to be iterated on. They may have to increase the number of spawns if fw starts to actually grow in numbers.

I'm just saying lets not jump on ccp's back because they don't have the timing right. They definitely did a good thing by making more plexes spawn at other than downtime.

As far as *how* plexes spawn, I don't care too much. Just don't tell me I have to start fitting some sort of stupid pve hacking module or a scan probe launcher instead of guns to my ships.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#673 - 2011-12-06 20:13:14 UTC
Hirana Yoshida wrote:
Oy! I made my snide post AFTER you made your Huola blurp!!! Smile


"snide comment" as in singular? If CCP stops listening to people after snide comments then they will surely not listen to any of us who have been posting about fw for more than 6 months. I guess its time to visit the character bazarr.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Draco Rosso
State War Academy
Caldari State
#674 - 2011-12-07 15:51:15 UTC
I think FW plexing should be elevated to to it's own mini profession like PI and Incursions.
Damassys Kadesh
Royal Khanid Hunting Society
Ragequit Cancel Sub
#675 - 2011-12-10 00:42:03 UTC
A few things here, and a few things from Hans' proposal I wanted to comment on:

PvE is still an issue, but I don't think the solution is very complicated. The problems are simple:
-PvP ships (particularly passive tanks) are not ideal for plexes
-individual alts can speed-tank them

To fix both problems, rebalance the NPCs. Make there be ONE set of them to clear out, and balance their total EHP so that (for example) 2 players with PvP ships, appropriate for the plex size, could wipe them out fast enough to avoid screwing up their tanks. Also give them webs, or some other anti-frig buff.

If done correctly, the result should be that:
-PvP ships can steam-roll the NPCs without changing out your fit, and then be free to PvP
-the rebalanced NPCs prevent single alts in cheap ships from running larger plexes

Also (depending on balance) it could promote small groups by keeping it practical as a solo'er, but making that much more smooth with a partner.

Remember that if we remove NPCs entirely, that it will be even EASIER for alts to run the plexing war. It needs to be harder for them, and easier for PvPers. This may not be a flawless proposal, but I'm sure many will agree on the results that need to be achieved.

On the same subject was a suggestion that plex timers should be based on the number of players running it. I think there is potential there if all possibilities are considered. It could definitely nerf alt plexing, but it would also inadvertently nerf the solo playstyle. To ensure it doesn't totally unbalance something, my take on it is something like this:

-with one player inside, timer starts at something like 150% of current timer values
-2 players drops in to 100%
-3 players or more drops it bellow 100%

And something else that might help in this subject, either in place of, or in addition to the timer-value-modifiers above, is if the timer would count down faster and faster as long as no opposing ships entered the plex.

As an attacker, obviously you want one of two things: get a fight, or complete the plex. If no one is showing up to defend, why should you have to wait the full time to close the plex? And if a defender does show up, they are hindering you that much more by resetting the rate at which the timer counts down.

Ok, other comments in a new post... gotta work on my text-walling :P

Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117

Damassys Kadesh
Royal Khanid Hunting Society
Ragequit Cancel Sub
#676 - 2011-12-10 01:00:15 UTC  |  Edited by: Damassys Kadesh
Someone suggested a boarder mechanic, where at least one adjacent system would need to be owned before that system could be taken. Similarly, if a system was cut off from all adjacently owned systems, properties in that system would change (like reduced enemy plex timers).

I have to say that I really like this idea because of the potential for concentrated fighting. And at the same time, I don't think it would concentrate it to the point where it would generate problems. With the size of the FW battlefield, there would still be several fronts, and each of them could shift in interesting ways and keep tactics fresh. Mix this with some form of Hans' proposal to affect stations, and the war could get exciting... imagine that!!! heheheh

One other comment I had was on players changing over to the winning side if they are given advantages in owned ststems...

I really don't foresee that being an issue. Sure I've seen some people change sides for ***** and giggles, but the VAST majority of players I've interacted with have been loyal to one side, just because of the nature of the play-style involved. You create enemies and friends, and those generally don't change because you'd prefer basic advantages.

This also speaks to blobbing. It was commented that people will flood the winning side and steam-roll, and that if you change the plexing timer based on players inside the plex, that people will just blob up. Aside from the fact that I don't think it will happen nearly as much as is feared, I say "who cares!".

If I don't want in a blob, I don't join it. If I don't want to be blobbed, I avoid it.

Players will do what they want, and as long as there are opportunities to stay small, people will take them and that style will stay active indefinitely. That's really what we're talking about here, promoting the small stuff.

....if you really want to get into FORCING anti-blob play, we need to discuss limiting the number of ships from each opposing side that are allowed into a given plex. Which is something I brought up recently, and think it could be really good.

Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117

Hans Jagerblitzen
Ice Fire Warriors
#677 - 2011-12-10 05:55:24 UTC
Quote:
The concept I am currently working with is:
- One random plex spawns automatically per system at DT. Closing it starts a 15-30minute timer before another spawns.
Offence:
- Deploy an Assault Pod (AP) with a breaching crew of guerilla fighters, marines or whatnot on a hostile bunker (under livestock on market I think) .. after a while a small series (3-5 of varying sizes) of plexes spawn and the AP is retrieved minus a percentage of the soldiers .. got to have casualties!
- Limit number of AP that can be deployed onto the same bunker to say once every 1-2 hours .. should take 2-3 days or so to flip a system (dependant on defensive operations).

Defence:
- Deployment of AP shows up as an alert in revamped militia interface with number and size of plexes as well as location (obviously).
- Closing a defensive plex takes but a few minutes on "button" (ie. NOT a full timer). Reason being that slamming a door shut is considerably easier than breaking the damn thing down, offensive operations now have to be organized and fit-for-fight to get anywhere.
- Interfacing (hacking, webbing, pointing whatever) with bunker can spawn one addtional plex that has to be closed before it can be done again .. defensive operations can repair immense amounts of damage in a very short time if allowed meaning offence becomes a 23/7 affair


I was quick to jump on Hirana, only because I feel like the work we're doing here is so fragile and I want so badly for it to pay off, making me overly sensitive to people cursing the Dev's in our feedback.

I wanted to say though, that I should have given this concept more credit to begin with, as it is a fantastic base model for a plexing revamp. I actually love the Assault Pod idea, and maybe they can be shot out of ships like bombs or probes, and i also like the idea of stacking them. Instead of just orbiting the button, you gotta get in there and launch more marines to win the fight....

The only way this could be EVEN BETTER is to simply use Dust 514 mercs. Why not build some maps that are space bunkers? something a little more close quarters to break up the monotony of planetside warfare. Whenever you launch an Assault Pod, your paid merc friends get to spawn in the bunker and do their thing. Dust matches could easily be fought and won in the amount of time it takes for fleets to orbit the button. And here's the bonus - with cross platform comms, orbiting that button would be WAY more fun if you actually heard troops getting slaughtered inside. Effing GLORIOUS 'twould be.

Dust 514 matches in an internal bunker map would address the limit on troops (you'd have to actually get real people to assist, there might be a player cap in a map as well), and the timer issue - timers would be variable depending on the skill of your hired hands. If they're ruthless, your team can GTFO and escape in ships quickly - if you go the cheap route you may be orbiting a while waiting for a victory, and have to stave off enemy fleets in the mean time.

Of course, all this would work just as well planetside, you would have to make transport of mercs to and from the planet take a bit of time, to force you to hold a fleet alongside the planet while their troops are beamed up. You either hold the field, and get your troops out alive, or you bail and your troops get slaughtered (remember that trailer??)

And Hirana, I absolutely agree with reducing spawn rates to a steady pace, and ONLY having one launch at DT (Ok, maybe one of each size in play in the warzone at any time) If there's a bunch spawning at once post downtime, clearly that's an issue to be fixed.

Cmon FW junkies - tell me you dont want to see Assault Pods with paid Dust bunnies duking it out over a plex while you protect the getaway ship, with cross platform chat so you can yell at them to hurry the eff up, cause fighting would be happening in space while ***** going down with the bunnies, either side could be losing and calling for retreat....tell me that wouldn't be a rad alternative to button orbits on preset timers.....

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#678 - 2011-12-10 05:59:30 UTC
Damassys Kadesh wrote:

....if you really want to get into FORCING anti-blob play, we need to discuss limiting the number of ships from each opposing side that are allowed into a given plex. Which is something I brought up recently, and think it could be really good.


CCP already has the tools they need to reduce blobbing (as much as is feasibly possible). I personally feel hard caps on ship entries (except wormholes, conceptually the mass limit makes a lot of sense) breaks the sandbox, but Incursions are set up to simply reduce the payout if you blob to win.

Assuming that plexing actually becomes lucrative and attractive, CCP can easily scale rewards to ship numbers in the plex, and dole out Faction LP at the rate that rewards the smaller groups. Easy fix, without just making forced arenas.

CPM0 Chairman / CSM7 Vice Secretary

Damassys Kadesh
Royal Khanid Hunting Society
Ragequit Cancel Sub
#679 - 2011-12-10 09:14:40 UTC  |  Edited by: Damassys Kadesh
Hans Jagerblitzen wrote:
CCP already has the tools they need to reduce blobbing (as much as is feasibly possible). I personally feel hard caps on ship entries (except wormholes, conceptually the mass limit makes a lot of sense) breaks the sandbox, but Incursions are set up to simply reduce the payout if you blob to win.

Assuming that plexing actually becomes lucrative and attractive, CCP can easily scale rewards to ship numbers in the plex, and dole out Faction LP at the rate that rewards the smaller groups. Easy fix, without just making forced arenas.


If you're looking at the act of plexing as an activity, then reward balancing is important. And I do think it should be done, regardless of other modifications. But my comment is coming from a strictly PvP mindset.

Plexes already have arena properties. The ship restrictions are meant to keep you from getting wildly overpowered. I would consider it an iterative improvement to simply add a numbers restriction to compliment the ship restriction. I can't think of a negative effect of such a change. I can only imagine that it would reduce the variety of circumstances where players have to run from overwhelming enemy forces, and where players engage in what they feel is not a fair fight, neither of which is fun.

Keep in mind that this suggestion doesn't have to apply to all plexes. If we're concerned about the sandbox, we should be creating more choices for players. Right now there are the standard plex rules, but they are so basic that they actually reduce the number of ways you can go about plexing. If there were more types of plexes in terms of restrictions, NPC execution, layout, timers/objectives... then players could choose what types suit their play-style and likely encounter enemies that share their style which in turn will lead to more satisfying fighting.

Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117

Cearain
Plus 10 NV
#680 - 2011-12-10 11:07:37 UTC
Damassys Kadesh wrote:
Someone suggested a boarder mechanic, where at least one adjacent system would need to be owned before that system could be taken. Similarly, if a system was cut off from all adjacently owned systems, properties in that system would change (like reduced enemy plex timers).

I have to say that I really like this idea because of the potential for concentrated fighting. And at the same time, I don't think it would concentrate it to the point where it would generate problems. With the size of the FW battlefield, there would still be several fronts, and each of them could shift in interesting ways and keep tactics fresh. Mix this with some form of Hans' proposal to affect stations, and the war could get exciting... imagine that!!! heheheh.


Consider the current occupancy map and how easy it would be for a blob or 2 to cover the necessary systems. If such a system was ever implemented it would be even worse.

Damassys Kadesh wrote:

One other comment I had was on players changing over to the winning side if they are given advantages in owned ststems...

I really don't foresee that being an issue. Sure I've seen some people change sides for ***** and giggles, but the VAST majority of players I've interacted with have been loyal to one side, just because of the nature of the play-style involved. You create enemies and friends, and those generally don't change because you'd prefer basic advantages.

This also speaks to blobbing. It was commented that people will flood the winning side and steam-roll, and that if you change the plexing timer based on players inside the plex, that people will just blob up. Aside from the fact that I don't think it will happen nearly as much as is feared, I say "who cares!".

If I don't want in a blob, I don't join it. If I don't want to be blobbed, I avoid it..


The occupancy mechanics shouldn't encourage blobbing either. Having artificial rules where timers run faster the more ships you have in a plex does that. CCP has always tried to encourage people to form groups and now they have a game where blobbing is king. I know they want blobs in null sec so they can talk about large fleet fights with thousands of pilots. That’s fine and I agree that’s pretty nice. I’m just saying offer *one* mechanic for those who do solo or small scale pvp.

Also consider that if the mechanics do encourage blob to win, then you are simply saying - if you don't want to blob then don't plex. I think null sec already fills that role. If you don't want to blob don't do null sec warfare. Well if I don’t want to blob what mechanics are for me?

For me I wish ccp would provide small scale and solo pvpers a *single* mechanic in new eden. I think fw plexing is the obvious choice - I see no reason to make mechanics to encourage plexes to be blobbed.

As far as people switching sides - I don't think many people admit they switched from say amarr to caldari or minmatar because the missions are easier. But some openly admit this, and others probably did it for that reason anyway.
But the more important problem isn't so much people switching it’s new people joining. As someone who is looking to join fw do you think they will want to join the faction where you have to grind 4 xs as long to make the same isk as the other side because all your agents are imprisoned?

Most people don't care enough about the role play back story to willing accept having to spend 4xs as long grinding the same isk for their ships. This means more and more people will join the winning side even if those already in the fight will stay loyal.


Damassys Kadesh wrote:


Players will do what they want, and as long as there are opportunities to stay small, people will take them and that style will stay active indefinitely. That's really what we're talking about here, promoting the small stuff.

....if you really want to get into FORCING anti-blob play, we need to discuss limiting the number of ships from each opposing side that are allowed into a given plex. Which is something I brought up recently, and think it could be really good.



I am not a fan of the artificial limits on numbers of ships entering plexes. The blob will just camp the gates anyway, so it won’t accomplish much.

Just don’t make rules that encourage blobbing like – concentrating the war zone into one border – making timers go faster the more people you have – making the npcs require you to have a large group. It’s not that hard.

Seriously if all of eve is going to be about he who gets the larger group always wins every hour of every day and a solo or small gang pilot will never have anything to do, I’m leaving. FW plexing is sort of a last hope for eve for me. I see nothing else that is even close to promising in eve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815