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Player Features and Ideas Discussion

 
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Let unlooted combat and mission sites turn to salvage sites

Author
Mikhem
Taxisk Unlimited
#1 - 2014-06-23 20:38:44 UTC
I often see NPC ship wrecks in directional scanner. That makes me want to do some ninja salvaging to them but I cannot locate them in current game system. Now I invented possible solution to this.

Let unlooted combat and mission sites turn to salvage sites after they have been completed. Combat and mission sites often have site stargates and they could lose all key requirements and all ship size limits would be removed. This idea would create ideal way to earn ISK for newbies. This could also act as conflict driver system. Salvage sites could be either scannable or directly visible sites.

Comments are welcome for my idea.

Mikhem

Link library to EVE music songs.

Alundil
Rolled Out
#2 - 2014-06-23 22:00:06 UTC
Search function your friend. NB4 ISD duplication cleanup squad.

I'm right behind you

Little Dragon Khamez
Guardians of the Underworld
#3 - 2014-06-23 22:15:50 UTC
Work for your salvage, make your own or scan a ship down and ninja them. Alternatively just ask, many people will blue the wrecks for you and give you a bookmark for free or split the profit.

Dumbing down of Eve Online will result in it's destruction...

Alexander Bor
Polaris Global
#4 - 2014-06-25 20:46:36 UTC
Good idea. Maybe because we have a Slavager profession at the sandbox. Also many my friends would like to do salvaging. But now this is only a secondary profession.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#5 - 2014-06-25 23:09:51 UTC
I would love to see scanable salvage fields.

I would love more for it to be somehow linked to both NPC and PvP wrecks giving some benefit to those actually hunting for good salvage.
baltec1
Bat Country
The Initiative.
#6 - 2014-06-25 23:29:03 UTC
Nodes with high sec mission hubs on them would literally catch fire.
Bohneik Itohn
10.K
#7 - 2014-06-26 12:38:04 UTC
baltec1 wrote:
Nodes with high sec mission hubs on them would literally catch fire.


Until the salvagers moved in and cleaned them up. They'd get some brisk business out of it and with things like MTU's and salvage drones to speed things along, they'd soon be competing for sites among themselves.

I'm all for it just because this is a good way for a new player to earn a decent amount of ISK while letting their skills cook or getting frigates blown up.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Anthar Thebess
#8 - 2014-06-26 12:46:24 UTC
Yes, why not.
Instead of spawning sites ... un salvaged field after an hour or more changes to salvage anomaly.
Just apply some conditions :
- minimum number of wrecks for this process to take place
- no static objects on grid : poses / belts / stations / gates / etc.
- set area of spawning to around 90k km (or even more 1 AU) , so all rooms from a mission will be pulled to one anomaly

Something new , and at the same time something that will be good for new players.