These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Bring me the head of a CFC titan pilot!

First post First post
Author
William Ruben
University of Caille
Gallente Federation
#721 - 2014-06-25 14:04:10 UTC  |  Edited by: ISD Decoy
Hello Mr. Goblin,

Inspired by the words in this thread, I took up the good fight against the Goons (grr) just last night, *snip* as you can see. That darned Shlampa blew up my beloved Atron, but no worries as I stil have a few more in my hangar. I am pretty sure I failed because of my terrible fit--not even any riggings! But I am new and cannot afford more elaborate ships at present, despite being willing to shoot all the Goons (grr) on my overlay.

With a small donation of 1 billion ISK however, I will be able to fly the best of what Gallente has to offer (up to cruisers)! I am almost trained into T2 guns even! Then that dirty Shambplist will rue the day he ever blew my ship up. Imagine what devastation I might vest upon those bubble bee mofos with a properly fitted T2 ship. And once into Titans, I will remember this act of generosity in my newby days and bring you your requested head, even if I have to cut it off myself!

Yours in GRR,

William "Billy" Ruben

** Killmail Guidelines. Edited out a link. ~ ISD Decoy
Retar Aveymone
GoonWaffe
Goonswarm Federation
#722 - 2014-06-25 14:09:33 UTC
Gevlon Goblin wrote:

Actually, this is why I use de-whored kills in my statistics.

to give credit where credit is due this is the one thing you do right and is useful
Froggy Storm
KarmaFleet
Goonswarm Federation
#723 - 2014-06-25 16:00:27 UTC
Oh and to get us back on track #titans
Radric Davids
GoonWaffe
Goonswarm Federation
#724 - 2014-06-25 16:47:20 UTC
titan


+

opportunity cost


=


Gevlon victory
Lucas Kell
Solitude Trading
S.N.O.T.
#725 - 2014-06-25 16:52:21 UTC
Retar Aveymone wrote:
Gevlon Goblin wrote:
Actually, this is why I use de-whored kills in my statistics.
to give credit where credit is due this is the one thing you do right and is useful
This might be correct if the only thing thing that mattered in a fight was damage. Things like tackle, ewar, logistics, these things get missed out or cut down in "de-whored" data, when whole kills couldn't even happen if nobody got tackle for example.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#726 - 2014-06-25 17:04:02 UTC
Retar Aveymone wrote:
Gevlon Goblin wrote:

Actually, this is why I use de-whored kills in my statistics.

to give credit where credit is due this is the one thing you do right and is useful

i consider myself half-responsible for three carrier deaths (it's likely the most relevant i've been in this game) because i scouted them, found them and provided a warpin for a cyno. i never fired a shot at the things myself, though.

i was just wondering how far killmails can be relied on, even with attribution by damage, when it comes to attributing responsibility. even if i'd shot at the carriers, if the mail was attributed by damage (gevlon's term is awful), the responsibility for the kills'd appear to be almost entirely belonging to other people. even though the ships'd never have been found but for me.

well. 'never have been found' means 'not until next week', since the carriers' owner was a multiboxer using all three to shoot an npc poco on the poco. but i think my point stands.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#727 - 2014-06-25 17:04:54 UTC
what lucas said, lucas is clever
Radric Davids
GoonWaffe
Goonswarm Federation
#728 - 2014-06-25 17:10:48 UTC
Benny Ohu wrote:
Retar Aveymone wrote:
Gevlon Goblin wrote:

Actually, this is why I use de-whored kills in my statistics.

to give credit where credit is due this is the one thing you do right and is useful

i consider myself half-responsible for three carrier deaths (it's likely the most relevant i've been in this game) because i scouted them, found them and provided a warpin for a cyno. i never fired a shot at the things myself, though.

i was just wondering how far killmails can be relied on, even with attribution by damage, when it comes to attributing responsibility. even if i'd shot at the carriers, if the mail was attributed by damage (gevlon's term is awful), the responsibility for the kills'd appear to be almost entirely belonging to other people. even though the ships'd never have been found but for me.

well. 'never have been found' means 'not until next week', since the carriers' owner was a multiboxer using all three to shoot an npc poco on the poco. but i think my point stands.



Gevlon doesn't understand these things though, because he doesn't pvp. He sits in a station and fiddles in the market window all day every day, and thinks he can beat the most powerful player organization in the game by paying people who don't even like him to kill them in high sec. Personally, I think de-whoring is pointless, as is all of Gevlons data collection and attempts to prove he is making a difference. It is all pointless because what he is trying to do is impossible even if he were going about it in a better way
Pete Butcher
The Scope
Gallente Federation
#729 - 2014-06-25 17:18:57 UTC
Radric Davids wrote:
Benny Ohu wrote:
Retar Aveymone wrote:
Gevlon Goblin wrote:

Actually, this is why I use de-whored kills in my statistics.

to give credit where credit is due this is the one thing you do right and is useful

i consider myself half-responsible for three carrier deaths (it's likely the most relevant i've been in this game) because i scouted them, found them and provided a warpin for a cyno. i never fired a shot at the things myself, though.

i was just wondering how far killmails can be relied on, even with attribution by damage, when it comes to attributing responsibility. even if i'd shot at the carriers, if the mail was attributed by damage (gevlon's term is awful), the responsibility for the kills'd appear to be almost entirely belonging to other people. even though the ships'd never have been found but for me.

well. 'never have been found' means 'not until next week', since the carriers' owner was a multiboxer using all three to shoot an npc poco on the poco. but i think my point stands.



Gevlon doesn't understand these things though, because he doesn't pvp. He sits in a station and fiddles in the market window all day every day, and thinks he can beat the most powerful player organization in the game by paying people who don't even like him to kill them in high sec. Personally, I think de-whoring is pointless, as is all of Gevlons data collection and attempts to prove he is making a difference. It is all pointless because what he is trying to do is impossible even if he were going about it in a better way


Well, seems like he doesn't need to pvp, do social interaction and any other thing people consider "playing the game" instead of "working at home". The reason is simple:

Gevlon's lates blog post wrote:
My advice: "Stay in highsec, tank your ship, talk to nobody!" is objectively perfect


There you have it - his methods are objectively perfect. No discussion. Despite the fact:


  • The game is just a second job for him => he doesn't have a life.
  • He managed to antagonize pretty much everyone who came in contact with him, therefore has no supporters (I don't eve dare say "friends").
  • He shifted his goals countless times and thus far failed in each and every one.
  • He needs to post daily tearful blog posts, to convince himself he's somehow relevant.
  • He lost the only thing he cares about - virtual money, without any success (no, posting a graph while your enemy is growing stronger each day is NOT a success).

http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool

Radric Davids
GoonWaffe
Goonswarm Federation
#730 - 2014-06-25 17:33:27 UTC  |  Edited by: Radric Davids
His advice is perfect - you'll get bored and quit before the end of your trial period and win eve.

I find it kinda funny that he used the CCP research about new player paths to create a blog post (which shows that those players who don't join a corp and socialize quit the game at incredibly high rates) and then cooks up this piece of advice, which if followed would result in a new player retention rate of close to zero.
Catalytic morphisis
Deep Space Coalition
Fraternity.
#731 - 2014-06-25 18:06:20 UTC  |  Edited by: Catalytic morphisis
I do find the latest blog post pretty hilarious, Being that alliances have before and will in the future, Build up a Core Player base of "Useless Noobs" and actually done pretty well for themselves (Brave Newbies ringing any bells?)

I doubt that gevlon has actually taken this sort of gameplay into account as it requires talking to someone and we all know he's autistic anyway (Herp Derp playing with other people is stupid and nobody actually wants you to play with them! Every alliance is just a giant scam in the making!)

Actual Link free and scout free solo PvP'er

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#732 - 2014-06-25 18:40:57 UTC  |  Edited by: BeBopAReBop RhubarbPie
Oops, just found the post I was looking for.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Retar Aveymone
GoonWaffe
Goonswarm Federation
#733 - 2014-06-25 18:44:06 UTC
Lucas Kell wrote:
Retar Aveymone wrote:
Gevlon Goblin wrote:
Actually, this is why I use de-whored kills in my statistics.
to give credit where credit is due this is the one thing you do right and is useful
This might be correct if the only thing thing that mattered in a fight was damage. Things like tackle, ewar, logistics, these things get missed out or cut down in "de-whored" data, when whole kills couldn't even happen if nobody got tackle for example.

very true, but it's at least a start; another method might simply be to apportion credit for the kill evenly among all players on the kill
Gevlon Goblin
Science and Trade Institute
Caldari State
#734 - 2014-06-26 04:21:21 UTC
Radric Davids wrote:
His advice is perfect - you'll get bored and quit before the end of your trial period and win eve.

I find it kinda funny that he used the CCP research about new player paths to create a blog post (which shows that those players who don't join a corp and socialize quit the game at incredibly high rates) and then cooks up this piece of advice, which if followed would result in a new player retention rate of close to zero.

I'm pointing at the problem that the game-mechanically optimal path is totally unfun, which is bad game desing. I'm fully aware that social people can't play any game (not even a single-player) without chatting about it with their friends.

By the way this is why the 20B on the titan. If titan pilots don't dare to ask "friends" to scout or cyno for them in fear of awoxes, they might stop logging in. Even better, they value their "fun" higher than their titan and still involve "friends" into their movement.

My blog: greedygoblin.blogspot.com

Arkady Romanov
Whole Squid
#735 - 2014-06-26 04:25:46 UTC  |  Edited by: Arkady Romanov
Gevlon Goblin wrote:
Radric Davids wrote:
His advice is perfect - you'll get bored and quit before the end of your trial period and win eve.

I find it kinda funny that he used the CCP research about new player paths to create a blog post (which shows that those players who don't join a corp and socialize quit the game at incredibly high rates) and then cooks up this piece of advice, which if followed would result in a new player retention rate of close to zero.

I'm pointing at the problem that the game-mechanically optimal path is totally unfun, which is bad game desing. I'm fully aware that social people can't play any game (not even a single-player) without chatting about it with their friends.

By the way this is why the 20B on the titan. If titan pilots don't dare to ask "friends" to scout or cyno for them in fear of awoxes, they might stop logging in. Even better, they value their "fun" higher than their titan and still involve "friends" into their movement.


Except people can have more than one character. So they can play with that for the 99% of the time a titan isn't needed.

Few people would disagree with you that work needs to be done on Titans and even supers. The funny thing is, despite that, your idea is universally hated.

Its kind of hard to get your way when that requires being social and getting people to work with you isn't it?

Whole Squid: Get Inked.

Pete Butcher
The Scope
Gallente Federation
#736 - 2014-06-26 04:53:32 UTC
Gevlon Goblin wrote:
Radric Davids wrote:
His advice is perfect - you'll get bored and quit before the end of your trial period and win eve.

I find it kinda funny that he used the CCP research about new player paths to create a blog post (which shows that those players who don't join a corp and socialize quit the game at incredibly high rates) and then cooks up this piece of advice, which if followed would result in a new player retention rate of close to zero.

I'm pointing at the problem that the game-mechanically optimal path is totally unfun, which is bad game desing. I'm fully aware that social people can't play any game (not even a single-player) without chatting about it with their friends.

By the way this is why the 20B on the titan. If titan pilots don't dare to ask "friends" to scout or cyno for them in fear of awoxes, they might stop logging in. Even better, they value their "fun" higher than their titan and still involve "friends" into their movement.


What do you mean by optimal path? What you do is viewed by most players as boring and unrewarding. You have no friends, no power and no meaning in game. Is that supposed to be optimal? Being alone with nothing worthwhile to do and failing every set up goal, while being scammed left and right (test, new order, marmite, lemmings). And no, we're not dumb to fall for your propaganda. Save it for your blog posts; here you have the real picture of your situation.

http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool

Leto Thule
Caldari Provisions
Caldari State
#737 - 2014-06-26 06:17:49 UTC
Titan.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Lucas Kell
Solitude Trading
S.N.O.T.
#738 - 2014-06-26 06:46:39 UTC
Gevlon Goblin wrote:
I'm pointing at the problem that the game-mechanically optimal path is totally unfun, which is bad game desing. I'm fully aware that social people can't play any game (not even a single-player) without chatting about it with their friends.
You don't like fun, so why do you care if something is "unfun"? To be honest, why do you even play this game? If fun and socialising are bad, then an MMO is a dumb place to be for you. You're basically wasting your life on a crusade to stop gamers having any fun, and lack the vision to actually accomplish anything.

Have you seriously got nothing better to do that post every single day about how much you hate goons? Your entire real life is dedicated to the goons. That's some pretty pathetic stuff right there Lol

Gevlon Goblin wrote:
By the way this is why the 20B on the titan. If titan pilots don't dare to ask "friends" to scout or cyno for them in fear of awoxes, they might stop logging in. Even better, they value their "fun" higher than their titan and still involve "friends" into their movement.
And as of yet nothing has changed. How you don't get it when it's been explained even by non-goons to you, I don't know. 20B is nothing, it's pocket change, it's not even close to enough to get awoxers to take run at a titan, since they are not an easy takedown. Even if it were possible, the way you structured your bounty makes it nearly impossible to guarantee the awoxer the 20b. it would have to be a whole awoxing corp with no outside support.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Arkady Romanov
Whole Squid
#739 - 2014-06-26 06:54:55 UTC
Just as a reminder: that 20B is sitting in escrow with Chribba and has done for over a month now. Assuming a modest 10% ROI, that's 2B earnings Gevlon has thrown away for nothing.

Whole Squid: Get Inked.

Joseph Soprano
Aliastra
Gallente Federation
#740 - 2014-06-26 12:09:51 UTC
Arkady Romanov wrote:
Just as a reminder: that 20B is sitting in escrow with Chribba and has done for over a month now. Assuming a modest 10% ROI, that's 2B earnings Gevlon has thrown away for nothing.


I think he will be more disappointed about the 20Billion not being claimed yet.