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we should modify fighter bonus on carrier

Author
So riya
Quebec's Underdog League
Quebec United Legions
#1 - 2014-06-25 04:05:01 UTC  |  Edited by: So riya
Drone control max 5 drones
100 % drone damage bonus
100 % drone hp bonus

carrier its the fighter ship and not just the logistic ship !
Lugh Crow-Slave
#2 - 2014-06-25 10:08:29 UTC
A carrier is a logistic ship first and a drone platform as second, the drones are there only to provide some extra dps for the fleet or as a small way for the carrier to defend itself also fighters are not drones so your topic and idea don't correlate. If you want the carrier to have 100% to drone hp and damage then it will drop most all of its need for fighters and they will become nothing more then a capital Ishtar. and if you meant for this to be a fighter bonus then capping it at 5 rather then 15 also just hurts it utility for being a fighter platform. if you are using the carrier for fighters and not logistics then there is no point in having it off grid so it stays snugged up near a POS and assists its fighters out to pilots in combat the fact that you have 15 means that you can send 10 out at once and leave 5 in reserve (or 12 out and 3 in reserve is what i do) this lets you call back fighters that are being targeted and send out fresh ones at the same time. with only 5 every time you have to call one back your DPS drops by 1/5 rather then 1/10 and it takes longer for you to get that fighter back out there since you have to call it back and then send it back out(assuming you don't also have to rep it first)

so no this is a bad idea if you want a fighter carrier use a thany and now that drone mods affect fighters you can already get large amounts of DPS and even high tracking out of them. carriers are fin as they are at least where fighters are concerned.
Maz Ngomo
#3 - 2014-06-25 10:11:18 UTC
Lugh Crow-Slave wrote:
so no this is a bad idea if you want a fighter carrier use a thany and now that drone mods affect fighters you can already get large amounts of DPS and even high tracking out of them. carriers are fin as they are at least where fighters are concerned.

I agree 100% with your post, but holy crap seriously drone mods affect fighters now? How did I miss this?
Lugh Crow-Slave
#4 - 2014-06-25 10:15:32 UTC
it was in Kronos and so do the drone rigs
Joraa Starkmanir
Station Spinners United
#5 - 2014-06-25 12:36:41 UTC
I support the general idea of reducing number of drones/fighters, but i dont think the solution is in this thread
Raw Matters
Brilliant Starfire
#6 - 2014-06-25 12:48:28 UTC
I totally agree that there should be a change to the Fighters skill similar to the Drone Interfacing skill. As it stands currently. Fighters V is a must-have skill. A properly fitted DPS carrier will gain 206 DPS just from training this skill from 4 to 5.

I would much more like to see this skill give just a 10% increase and the rest being integrated in the fighter's damage, as done with the other drones. You would still need to train Fighters to V if you want a) max damage and/or b) use bombers, it just wouldn't be an absolute must anymore.
Lugh Crow-Slave
#7 - 2014-06-25 12:51:22 UTC
Joraa Starkmanir wrote:
I support the general idea of reducing number of drones/fighters, but i dont think the solution is in this thread

I feel carriers need to retain there higher numbers of fighters/drones as it is part of what separates them from the sub capital drone boats but i would support the idea of removing the carrier bonus to 1 additional drone per lvl and make it only apply to fighters. to limit the amount of sentry drones they can put out as well as make them more vulnerable to frigs. It may even be that drone control unit be altered to fighter control unit to put carriers at 5 drones but maintain 15 fighters.

saying this i still feel that as far as drones/fighters go carriers are in a good place and there are better ships to be worked on like Blops.
Lugh Crow-Slave
#8 - 2014-06-25 13:05:10 UTC
Raw Matters wrote:
I totally agree that there should be a change to the Fighters skill similar to the Drone Interfacing skill. As it stands currently. Fighters V is a must-have skill. A properly fitted DPS carrier will gain 206 DPS just from training this skill from 4 to 5.

I would much more like to see this skill give just a 10% increase and the rest being integrated in the fighter's damage, as done with the other drones. You would still need to train Fighters to V if you want a) max damage and/or b) use bombers, it just wouldn't be an absolute must anymore.



The fighter skill is fine how it is as stated before the carrier is a logistic ship first so fighter V is not a must even after the changes most still field sentries over fighters. staying at fighters IV doesn't put you at a great disadvantage you get more out of training carrier V and that is only a little longer or advanced drone interfacing if you want max dps and that is only 26 days but getting fighters V does separate dedicated carrier pilots from casual ones. players should be rewarded to push the skill to V the 40 day training time is just barely worth that 206 dps (still worth it but only just) lowering the gap even further and the 40 day skill almost becomes a waist of time when you could be focusing on tank or logistic skills which are far more important for a carrier then drones.

this was ok to do with drone interfacing because drones are the main tool of many ships and new players would have to train to V to be competitive if they wanted to take part in this role, carriers however are capitals and capitals are not meant for new players.
Lugh Crow-Slave
#9 - 2014-06-25 13:06:57 UTC
Raw Matters wrote:
I totally agree that there should be a change to the Fighters skill similar to the Drone Interfacing skill. As it stands currently. Fighters V is a must-have skill. A properly fitted DPS carrier will gain 206 DPS just from training this skill from 4 to 5.

I would much more like to see this skill give just a 10% increase and the rest being integrated in the fighter's damage, as done with the other drones. You would still need to train Fighters to V if you want a) max damage and/or b) use bombers, it just wouldn't be an absolute must anymore.



The fighter skill is fine how it is as stated before the carrier is a logistic ship first so fighter V is not a must even after the changes most still field sentries over fighters. staying at fighters IV doesn't put you at a great disadvantage you get more out of training carrier V and that is only a little longer or advanced drone interfacing if you want max dps and that is only 26 days but getting fighters V does separate dedicated carrier pilots from casual ones. players should be rewarded to push the skill to V the 40 day training time is just barely worth that 206 dps (still worth it but only just) lowering the gap even further and the 40 day skill almost becomes a waist of time when you could be focusing on tank or logistic skills which are far more important for a carrier then drones.

this was ok to do with drone interfacing because drones are the main tool of many ships and new players would have to train to V to be competitive if they wanted to take part in this role, carriers however are capitals and capitals are not meant for new players.
So riya
Quebec's Underdog League
Quebec United Legions
#10 - 2014-06-26 02:41:24 UTC  |  Edited by: So riya
i believe than the fighter miss some hp ,they died quickly for 25 m isk each
Lugh Crow-Slave
#11 - 2014-06-26 03:12:19 UTC
So riya wrote:
i believe than the fighter miss some hp ,they died quickly for 25 m isk each



my dragonflys have over 20k base HP so i think they have plenty if you feel you need more grap the drone def rig
Raw Matters
Brilliant Starfire
#12 - 2014-06-26 09:00:39 UTC
Lugh Crow-Slave wrote:
as stated before the carrier is a logistic ship first

I disagree with this, the Carrier is both a logistic and a drone boat. It is not by random that activating the triage module does deactivate drones, it leaves the pilot the choice to be a drone boat with some logistic support or a pure logistic ship. And if you look at what Carriers are used for, you'll realize that again this duality is widely accepted by the players. A Carrier for anomalies and a Carrier for fleets are very common sights.

I agree that before the recent drone changes, a Carrier was primarily using sentries instead of fighters as supposed, but that's what CCP addressed. Before you had a DPS difference of ~100 dps more using fighters, which was easily compensated by the ability of sentries to kill at range. Now that drone damage amplifiers work on fighters, using those means about doubling your DPS compared to sentries, and that's something that will soon make all Carrier pilots reconsider their setup.

Quote:
i believe than the fighter miss some hp ,they died quickly for 25 m isk each

A Carrier using 2x Drone Durability Enhancer I will have fighters with about 18k-25k EHP (depending on incoming damage type) and can remote-rep them. That makes them very tough cruisers with logistic support in their back, so I wouldn't call them fragile at all. The main problem is keeping track of 10-14 fighters in combat when you can only target 4-6 of them with a lengthy re-targeting delay. So if you want fighters to stay alive for a longer time, you should ask for a change that makes it easier to rep/target them. If for example NPCs wouldn't constantly switch targets, that would be great.
So riya
Quebec's Underdog League
Quebec United Legions
#13 - 2014-06-27 03:54:14 UTC
We dont have alot of time target and repair the fighter ,and your carrier can just target 6 than you can fly 15 drone lol ..that mean the CCP just want your fighter die . .. if we can target 10 and max drone is 5 + 5 lvl 5 advanced drone interfactiong ,10 fighter total . all that good now
Lugh Crow-Slave
#14 - 2014-06-27 04:36:46 UTC
So riya wrote:
We dont have alot of time target and repair the fighter ,and your carrier can just target 6 than you can fly 15 drone lol ..that mean the CCP just want your fighter die . .. if we can target 10 and max drone is 5 + 5 lvl 5 advanced drone interfactiong ,10 fighter total . all that good now


Wait are you talking about using your carrier in PvE? because you should not be spending your time repping fighters in a fleet engagement.
Lugh Crow-Slave
#15 - 2014-06-27 04:43:13 UTC
Raw Matters wrote:
Lugh Crow-Slave wrote:
as stated before the carrier is a logistic ship first

I disagree with this, the Carrier is both a logistic and a drone boat. It is not by random that activating the triage module does deactivate drones, it leaves the pilot the choice to be a drone boat with some logistic support or a pure logistic ship. And if you look at what Carriers are used for, you'll realize that again this duality is widely accepted by the players. A Carrier for anomalies and a Carrier for fleets are very common sights.


Carriers are both drone and logi ships but there primary role is in logistics and second is in dps. I was not talking about carriers for anomalies or any PvE reason as changes should not be made for PvE reasons that impact PvP. you won't hear rats complaining about something OP but you sure as hell will hear it from other players.
Lugh Crow-Slave
#16 - 2014-06-27 04:50:51 UTC
One thing that may be cool is a new carrier that follows this guideline such as a gruistas carrier designed as a primary fighter boat with maybe some logi or just pure fighter but i can't see ccp doing this any time soon