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Player Features and Ideas Discussion

 
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Unpredicted Salvaging-Nerf? - Reprocess all the things!

Author
Destriouth Hollow
Star-Destroying-Warlords
#1 - 2014-06-24 07:21:56 UTC
In order to understand this post of mine it might be usefull to read the following Dev-Blog:
community.eveonline.com/news/dev-blogs/reprocess-all-the-things/

First of all: (positive)
I generally agree with almost all of the changes. Building/reprocessing modules to move minerals shouldn't be the best way to do it. Beeing able to lucratively reprocess items should not need 3.-party pages. POSes beeing the superior reprocessing-location might make for more pvp. Highers skills should always bring you benefit and not be useless because you are already maxed.

Small issue - Minmatar POS over all (negative)
Most larger corporations(alliances) in nullsec will have several active miners and a POS. With this coming patch the highest possible mining-yield will only be achievable by using a minmatar-POS. This means that every corporation/alliance who only has one of the other 3 POSes will need to swap one for an minmatar-POS or to put up an additional minmitar-POS. The difference is too huge for any entity to ignore it and will push minmatar-POSes over the top to a point where any allround-entity will need to prefer it. POSes are well balanced atm and you choose one which fits best to your CPU/Powergrid-ratio. This buff is too steep to give the other factions a chance.
I would hope that CCP reconsiders this Minmatar-POS-Buff and rather brings out an additional module that gives those 2-3 percent or something.

Big issue - Ruining the salvaging profession (negative)
As it stands there a lot of different professions to be done in nullsec. There is mining, anoms, scanning, salvaging, incursions and some more.
As it is I feel that salvaging is quite balanced with the other ones. You need to be quite good at it to come equal/ahead of like anom-ratting. For this however you will need to place mobile tractor units in sights several minutes before you salvage them, need to change the ship to a hauler for this, max out your noctis and use 8 salvager II's. When just salvaging old-school it's allready not all that lucrative and even if it was:
The reprocessed loot of salvaged loot will be down almost 50%. This will not effect the rig-materials (are not being reprocessed) or meta4-modules (are beeing used in ships), but every other drop from meta 1-3 will be almost halfed in value and this is the biggest part of your value. I do not feel that the salvaging-profession needs to be nerfed this much, which leads me for the following idea:
Why not just increase the materials inside meta1-meta4-items to make up for the nerf? This would keep the reprocessed materials around the same and not change anything compared to their status quo, which in my opinion is ok. Meta1-meta4 modules can't be built anywhere, so this will not be an issue in any other regard.

regards
Destriouth Hollow
(Posting with his main-char) (:
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2014-06-24 07:55:21 UTC
Why would Min POSs be the only one to be useful? Are you confusing towers with stations?

Point two, they are nerfing that on purpose, and if you were melting everything you were doing it wrong.
Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-06-24 08:26:29 UTC
This has been discussed before in a few threads. And even though I was against such massive (in apparition) nerf, I had to concede, that the actual impact is incredible small.
As an example, during the time to accumulate about 5.000m3 meta 1-3 loot, you make about 100-200 mil on the side by bounties, meta 4, LPs and other occurrences, not even counting the lucky drops. With 100% refine you turn the 5.000m3 in about 2.5-4 mil minerals. Now the 50% number looks huge, but the actual change from (lets talk min max) 102.5 to 101.25 / 204 to 202 is absolute negligible.

Besides that, this is the suggestion thread, not a discussion forum - wrong forum.
Arya Regnar
Darwins Right Hand
#4 - 2014-06-24 10:11:38 UTC
Minmatar POS?

What POS?

Am I stupid?

EvE-Mail me if you need anything.

Smugest Sniper
neko island
Deedspace Consortium
#5 - 2014-06-24 11:09:42 UTC  |  Edited by: Smugest Sniper
Destriouth Hollow wrote:
Words


That's the ******* idea, Reprocessing is being nerfed specifically to address the reprocessing of **** in high-sec for low end minerals.

It's Stations, Not a POS, PoS's are of any flavor for the buff for POS's, read more carefully.

In short to get full refine you must have Max skills and implant and be in a non taxed fully upgraded minmatar Outpost owned by SOV.

This makes decisions of outpost upgrades actually important.

Also you can't build meta ****, has to be found via drop.

In short read better.
Destriouth Hollow
Star-Destroying-Warlords
#6 - 2014-06-24 20:48:42 UTC  |  Edited by: Destriouth Hollow
1. Oh you are actually right about my first one. It said "Outpost". I thought since the blog talked about stations already with the term "Station" that outpost means pos. ofc POS is not an outpost but a starbase....
Sorry about that (:
I'm totally fine with Minmatar outposts having this advantage if the others have different advantages.

2. I absolutly do not think that salvaging needs nerfing atm. In our 0.0-alliance we already handle it as a newbie-profession thats hardly worth it after ur able to do some more skill-intensive stuff.

Smugest Sniper wrote:
Destriouth Hollow wrote:
Words


That's the ******* idea, Reprocessing is being nerfed specifically to address the reprocessing of **** in high-sec for low end minerals.

Also you can't build meta ****, has to be found via drop.

In short read better.



@Smugest Sniper
You name seems to fit (:
I actually did misread the outpost for POS, but this was my only reading-mistake. If you read my post clearly yourself you will read:
"Meta1-meta4 modules can't be built anywhere, so this will not be an issue in any other regard."
which should tell you, that I know pretty exactly what can and cannot be built.

In eve you have a limited amount of time to your disposal. You can chose if you use it to run missions, mine or salvage or other stuff. If one character salvages in a noctis, this account cannot run missions (earn bounties, LP, mission rewards) at the same time. Salvage-loot is nothing that just pops into your wallet as u do other stuff.
To do it efficiently you need a special ship, skills, modules and routines.
My point is that in nullsec salvaging is already a profession only used by younger players, because you will eventually grow out of it. Only that this will happen much much sooner now, since it gets nerfed quite heavily. I myself will as it is obviosly never salvage a single wreck again, because as it is, other stuff is more lucrative, not even talking about what it will be.
And in highsec I also dont see ppl prefering salvaging over running annother mission all that much.

So again my question:
Why would you nerf something that's already borderline un-lucrative?
I would still propose (hence the Features & Ideas Discussion) that CCP adapts the theoretical needed minerals for meta1-4 stuff to make up for the skillnerf.

If you do something that produces wrecks you usuallly can continue doing that for the next hours too. There has to be an incentive to stop it, swap the ship and salvage.