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Skyrim rage quit

Author
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#1 - 2011-12-06 09:25:27 UTC  |  Edited by: Torrema Sinclair
Its very smallish, but Skyrim lacks killing animations, and ad the dragon itself needs an animation overhaul.

Notice the dragons legs when meelee attacking, when gaming (this will ruin your excitement when fighting a dragon), or this vid:
http://www.youtube.com/watch?v=mWCO67A4Obg&feature=related

It looks like one of thoose plastic animal toys with legs only bendable at the hips-.-

And the killing animations, well to start with, they dont ever hit the target, when slitting a throat, u slit the air, when killing a dragon you sit on the air next to the dragon. And then the lacking of animations, its always the same, and it gets boring. And dont get me started at the flying animation of the dragon...

And the characters 3rd-person-looking-straight-forward-like-it-got-a-neck-strap-on, thing. It is hard to have an conversation in 3rd person without making it look silly.

Bethesda didnt spend enough time fixing the small things.

Edit 02.03.2012

NOW FINALLY, A REAL GAMECRITIC SAYS IT!!!:
Quote:
For as much as I absolutely adore games like Fallout 3, Mass Effect 2 and Skyrim, gameplay in those titles simply didn't live up to the amazing standards set by their superb settings, narratives and quest structures

IGN Game review

This is for all the naysayers of my thread masturbating to the "great" game called Skyrim, taking long walks ingame and exploring the Immersiveness of the game.

AND HAVE YOU SEEN THE DRAGONS FEET?!?!!

Lol so glad i quit^^

And so many of you mainly said: U cant have immersive story AND great fighting gameplay, DOH.
Shivus Tao
Brutor Tribe
Minmatar Republic
#2 - 2011-12-06 09:50:19 UTC
The elder scrolls series has always been sub par in the character animation department. Compare what Skyrim has with Oblivion and it's a night and day difference. The killing blows are a nice touch however lackluster they are, I just wish I could find an option that forced them all to be first person, the issues are much less visible then, and the effect is less disorienting overall.

Given their patches fixing things that very few people have issues with, and outright breaking large aspects of the game I'd say they're spending much too much time fixing the small things, and not enough time focused on the important things, like getting competent coders.
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#3 - 2011-12-06 10:16:38 UTC
Shivus Tao wrote:
The elder scrolls series has always been sub par in the character animation department. Compare what Skyrim has with Oblivion and it's a night and day difference. The killing blows are a nice touch however lackluster they are, I just wish I could find an option that forced them all to be first person, the issues are much less visible then, and the effect is less disorienting overall.

Given their patches fixing things that very few people have issues with, and outright breaking large aspects of the game I'd say they're spending much too much time fixing the small things, and not enough time focused on the important things, like getting competent coders.


You should never compare a game with their predecessors, at least not 3d and modelling wise. I mean, they should be looking at other games, study their animations, go to the gym study real life animations, for god sake! Looky here:
o_
()
l\
Their opinion of real life walking in first person. Well i must say, i did mention "look at the other games", but come on! This? Really? Your character is running around like a zombie, because they looked at MW3 and CS and al the other GUN-based FPS. I really dont believe a man with shield and sword runs like that.
Lutz Major
Austriae Est Imperare Orbi Universo
#4 - 2011-12-06 10:45:35 UTC
I, for my part, like that Bethesda created a vast environment with hundreds of hand-made dungeons, thousands of (interactible?) NPCs and a billion quests.

I don't care about shiny things and some minor 'defects'. I'd rather have a good story than a polished game.

Ludi Tomina
Aliastra
Gallente Federation
#5 - 2011-12-06 10:49:22 UTC  |  Edited by: Ludi Tomina
I think you shouldn't play games like Skyrim if you focus on things you mentioned in OP.

Where you saw imperfect technical details, I saw weird and interesting world where dogs talk, dragons fly and many, many more crazy things happening. And funny thing is, we were looking at the same thing!!

Let me guess, you first computer was... PS2?
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#6 - 2011-12-06 11:02:07 UTC
Lutz Major wrote:
I, for my part, like that Bethesda created a vast environment with hundreds of hand-made dungeons, thousands of (interactible?) NPCs and a billion quests.

I don't care about shiny things and some minor 'defects'. I'd rather have a good story than a polished game.



Its more like 120 interactable NPC's (guards are all the same, also this is taken from on of their youtube vids), 220 quests, 150 dungeons.

BUT i love the storytelling and the world. The only thing missing is proper animations, morre animations. Well i could live with proper animations. And have u noticed the legs of the dragon???
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#7 - 2011-12-06 11:07:15 UTC
Ludi Tomina wrote:
I think you shouldn't play games like Skyrim if you focus on things you mentioned in OP.

Where you saw imperfect technical details, I saw weird and interesting world where dogs talk, dragons fly and many, many more crazy things happening. And funny thing is, we were looking at the same thing!!

Let me guess, you first computer was... PS2?


Aaand insane killing buckless, blocking companions, OH and mommoths flying, saw it before i quit.

Yes its an "immersive" (as they use 1000000000 times when describing the game) world, but need proper animations! Other games managed to do it, that being said its the same number of animations.
Lutz Major
Austriae Est Imperare Orbi Universo
#8 - 2011-12-06 11:10:47 UTC
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim
Ludi Tomina
Aliastra
Gallente Federation
#9 - 2011-12-06 11:15:35 UTC
Lot of legendary games didn't have "proper animations", as you say. Some even had things called sprites, if you know what are those. That didn't stopped people for playing them, because for most, gameplay is most important factor, and Skyrim doesn't lack in that department.

But, oh well, you don't like them, you have the right to complain, I guess....
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#10 - 2011-12-06 11:20:10 UTC
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#11 - 2011-12-06 11:29:23 UTC
Torrema Sinclair wrote:
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.


God of war, Manhunt, Dead Space 2
Grimpak
Aliastra
Gallente Federation
#12 - 2011-12-06 12:03:00 UTC
Torrema Sinclair wrote:
Torrema Sinclair wrote:
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.


God of war, Manhunt, Dead Space 2




then they took an arrow in the knee.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Destination SkillQueue
Doomheim
#13 - 2011-12-06 12:08:26 UTC
Torrema Sinclair wrote:
Torrema Sinclair wrote:
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.


God of war, Manhunt, Dead Space 2


No one is disputing that the animations are better in other games, but that's not what he asked. No game is flawless and the developer has to make hard choices about where the effort is put. In the elder scrolls series it tends to go to a huge freeroam world and tons of content for it. I can't say I've played all the games you've mentioned, but I've played some of them and they didn't come close to matching the freeroaming possibilities or the amount of content and were more like various quality levels of tunnel runs with strong story elements. Point being every developer makes choices and the more ambitious your game is, the more likely you'll have to compromise something else in order to achieve it.
Shivus Tao
Brutor Tribe
Minmatar Republic
#14 - 2011-12-06 12:08:52 UTC
Torrema Sinclair wrote:
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.


None have the same depth as Skyrim, let alone are even the same type of game as skyrim.

DA:O - Linear RPG with branches

DA2 - ME2 style linear action RPG

Assassin's Creed - Linear third person action with all of 3 repeating motion capped counter kills on clone enemies.

TW2 - Linear branching story. Nothing in the way of real time motion capped kill strikes as any special kill takes place in a dimension outside of combat. Otherwise Geralt rolls around hacks and slashes and the enemies just drop dead or repeat a standard death throes animation.

GoW - Rail third person shooter.

God of war - Linear third person brawler.

Manhunt - Linear something or other

Dead Space 2 - Linear

It's very very difficult to produce a first person RPG based more on twitch gameplay with melee weapons that also has flawless motion capped animations perfectly meshing with the strikes, counters,and blocks of the enemies within a total sandbox environment. Skyrim does this well in the shield blocks and first person killstrikes, they actually look believable. But development time is a resource, and an open world sandbox is many times more complex to program than anything as linear as the above. They could have spent money and time mocapping dragon actors, and making animations better, but I prefer having an extra hundred or so hours worth of content.
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#15 - 2011-12-06 12:19:57 UTC
Destination SkillQueue wrote:
Torrema Sinclair wrote:
Torrema Sinclair wrote:
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.


God of war, Manhunt, Dead Space 2


No one is disputing that the animations are better in other games, but that's not what he asked. No game is flawless and the developer has to make hard choices about where the effort is put. In the elder scrolls series it tends to go to a huge freeroam world and tons of content for it. I can't say I've played all the games you've mentioned, but I've played some of them and they didn't come close to matching the freeroaming possibilities or the amount of content and were more like various quality levels of tunnel runs with strong story elements. Point being every developer makes choices and the more ambitious your game is, the more likely you'll have to compromise something else in order to achieve it.


He was tvisting the subject by asking a question compleatly out of subject-.- This thread is about animations ONLY! So what i tried was to make Lutz Major understand what im trying to say. He quoted a line out of context-.-
whatever whateverson
Doomheim
#16 - 2011-12-06 12:24:11 UTC
I love/loved Skyrim, no complaint about animations or graphics or sound. Only complain is when quests bug, some examples have 3 solutions but only one is possible without bugging it. However I quit Skyrim for same reason I quit oblivion, after dark brotherhood there is nothing"fun" to do and since I did all big quest lines and war plus story game is now dead to me. Will go back when they release an expansion or modders do.
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#17 - 2011-12-06 12:25:33 UTC
Shivus Tao wrote:
Torrema Sinclair wrote:
Lutz Major wrote:
Torrema Sinclair wrote:
... Other games managed to do it, that being said its the same number of animations.
Name one that has nearly the depth like Skyrim


Only animations, is i wrote: Dragon age: Origins, DA2, Assasins Creed all of em, The Witcher 2, Gears of war (Minor fails), I know there are more.


None have the same depth as Skyrim, let alone are even the same type of game as skyrim.

DA:O - Linear RPG with branches

DA2 - ME2 style linear action RPG

Assassin's Creed - Linear third person action with all of 3 repeating motion capped counter kills on clone enemies.

TW2 - Linear branching story. Nothing in the way of real time motion capped kill strikes as any special kill takes place in a dimension outside of combat. Otherwise Geralt rolls around hacks and slashes and the enemies just drop dead or repeat a standard death throes animation.

GoW - Rail third person shooter.

God of war - Linear third person brawler.

Manhunt - Linear something or other

Dead Space 2 - Linear

It's very very difficult to produce a first person RPG based more on twitch gameplay with melee weapons that also has flawless motion capped animations perfectly meshing with the strikes, counters,and blocks of the enemies within a total sandbox environment. Skyrim does this well in the shield blocks and first person killstrikes, they actually look believable. But development time is a resource, and an open world sandbox is many times more complex to program than anything as linear as the above. They could have spent money and time mocapping dragon actors, and making animations better, but I prefer having an extra hundred or so hours worth of content.


Again, im not critizising their storytelling, only their animations. Which also has the effect of making this game linear, when speaking of fighting. And have you noticed the dragons legs!? Its silly to look at, and ruins the fight that you have to fight a toy-of-a-dragon.
Lutz Major
Austriae Est Imperare Orbi Universo
#18 - 2011-12-06 12:47:02 UTC
Torrema Sinclair wrote:

He was tvisting the subject by asking a question compleatly out of subject-.- This thread is about animations ONLY! So what i tried was to make Lutz Major understand what im trying to say. He quoted a line out of context-.-

I wasn't quoting out of context. You want to quit Skyrim because it has not state-of-the-art animations 'like other games' have.
I asked you which one that were, considering the freedom like Skyrim - because everybody else already explained to you that developers have to sacrifice the one or the other.


Just stop whining and quit

Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#19 - 2011-12-06 13:03:09 UTC
Lutz Major wrote:
Torrema Sinclair wrote:

He was tvisting the subject by asking a question compleatly out of subject-.- This thread is about animations ONLY! So what i tried was to make Lutz Major understand what im trying to say. He quoted a line out of context-.-

I wasn't quoting out of context. You want to quit Skyrim because it has not state-of-the-art animations 'like other games' have.
I asked you which one that were, considering the freedom like Skyrim - because everybody else already explained to you that developers have to sacrifice the one or the other.


Just stop whining and quit



Sometimes naysayers arent just trolls, but they have a point. Im one of them! Its just that the fanatic fans just dont see the fail, as in this case, fans believe that human motion is like:
o_
()
l\

and horses (in this case dragons) are supposed to move like the toys you played with when you were small. And the fact that most of the killing scenes/animations is done to the surrounding area of the target. The tech is there to make the animations possible, why the hell not use it!

Pointless-.-
Selinate
#20 - 2011-12-06 16:58:28 UTC
That's something to rage quit over?

I rage quitted recently because I made a third character, only to find that the game deleted my first character. completely. I now lost around 30 hours of game time.

I then rage quitted again after I got over the first rage quit because I hit bug after bug after bug after bug, all game breaking, within the course of about an hour.

meh...
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