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Player Features and Ideas Discussion

 
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Adjustable Large/Medium MJD distance

Author
Oxide Ammar
#1 - 2014-06-21 06:28:04 UTC  |  Edited by: Oxide Ammar
Why we can't have adjustable jump distance on these modules ? right click on the mod set as default jump distance, Why it has to be always 100 km ? Why we can't choose between 10 km to 100 km ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Ncc 1709
Fusion Enterprises Ltd
Fraternity.
#2 - 2014-06-21 10:33:28 UTC
because they would be the most over powered item in the game and made micro warp drives redundant
Oxide Ammar
#3 - 2014-06-21 10:58:09 UTC
Ncc 1709 wrote:
because they would be the most over powered item in the game and made micro warp drives redundant


Yep 180s cd (135s at V) at adjusted distance totally will over shadow MWDs.Roll You already jump 100 km with it right now what is the harm to be able to jump Less distance ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

baltec1
Bat Country
The Initiative.
#4 - 2014-06-21 11:02:04 UTC
Oxide Ammar wrote:
Ncc 1709 wrote:
because they would be the most over powered item in the game and made micro warp drives redundant


Yep 180s cd (135s at V) at adjusted distance totally will over shadow MWDs.Roll You already jump 100 km with it right now what is the harm to be able to jump Less distance ?


It would be far too overpowered like he said.
Iain Cariaba
#5 - 2014-06-21 17:18:30 UTC
baltec1 wrote:
Oxide Ammar wrote:
Ncc 1709 wrote:
because they would be the most over powered item in the game and made micro warp drives redundant


Yep 180s cd (135s at V) at adjusted distance totally will over shadow MWDs.Roll You already jump 100 km with it right now what is the harm to be able to jump Less distance ?


It would be far too overpowered like he said.

How about some facts to support this supposition? 'Because' is not a valid argument.

@Ncc 1709 - How exactly would this make MWDs redundant? MWD and MJD do totally seperate effects, not to mention that if you're running a MWD and someone tries to MJD on top of you, you're long gone from that spot by time the MJD spools up. Under your logic we should've never had MWDs because they'd make ABs reduntant.

Now, I'm neither for nor against this. I don't use MJD and don't really care if you can adjust thier jump distance. I just want to see logic be put behind argumennt.
Paranoid Loyd
#6 - 2014-06-21 18:43:00 UTC
Iain Cariaba wrote:
baltec1 wrote:
Oxide Ammar wrote:
Ncc 1709 wrote:
because they would be the most over powered item in the game and made micro warp drives redundant


Yep 180s cd (135s at V) at adjusted distance totally will over shadow MWDs.Roll You already jump 100 km with it right now what is the harm to be able to jump Less distance ?


It would be far too overpowered like he said.

How about some facts to support this supposition? 'Because' is not a valid argument.

@Ncc 1709 - How exactly would this make MWDs redundant? MWD and MJD do totally seperate effects, not to mention that if you're running a MWD and someone tries to MJD on top of you, you're long gone from that spot by time the MJD spools up. Under your logic we should've never had MWDs because they'd make ABs reduntant.

Now, I'm neither for nor against this. I don't use MJD and don't really care if you can adjust thier jump distance. I just want to see logic be put behind argumennt.


Do you really not see how instant & precise range dictation would be overpowered?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

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Iain Cariaba
#7 - 2014-06-21 20:27:55 UTC
Paranoid Loyd wrote:
Do you really not see how instant & precise range dictation would be overpowered?

Considering it is neither instant, because of spool up time, nor precise, everything else moves while you wait for spool up, not to mention if you put a scram on it you completely negate it. Then there's the fact that you are totally comitted once you activate the module. Yes, it provides a bit of power, but that power can be neutralized rather easily.

The closest I can see it come to overpowered is if you were trying to jump to a kiter. Then again, any kiter that would likely be at risk from a <100km jump probably has the speed to evade the jump. At the very least, he has several seconds to warp out, again the spool up time.
Bohneik Itohn
10.K
#8 - 2014-06-21 20:43:30 UTC
Iain Cariaba wrote:
Paranoid Loyd wrote:
Do you really not see how instant & precise range dictation would be overpowered?

Considering it is neither instant, because of spool up time, nor precise, everything else moves while you wait for spool up, not to mention if you put a scram on it you completely negate it. Then there's the fact that you are totally comitted once you activate the module. Yes, it provides a bit of power, but that power can be neutralized rather easily.

The closest I can see it come to overpowered is if you were trying to jump to a kiter. Then again, any kiter that would likely be at risk from a <100km jump probably has the speed to evade the jump. At the very least, he has several seconds to warp out, again the spool up time.


Look. I'm currently a T3 enthusiast and I spend a lot of time not doing ship vs. ship PvP. When MMJD's were announced I squee'd and almost.... ALMOST used one of my extra remaps to change my training for a CBC specifically for switching to a more PvP oriented gameplay.

If CCP announces they're making MMJD's adjustable tomorrow, I'm switching my training today, and so are thousands of other players who haven't gotten around to training into one yet.

Simple fact. Having that much control over your mobility in a fight is beyond OP, and the only way to counter it is with that same control over your mobility. If you want to see nothing but BC's being used in solo and small gang PvP for the next year, go sacrifice a virgin on the precipice of the Latrabjarg cliffs under a harvest moon during the fall equinox, and place her still-beating heart upon the altar of offerings CCP has recently erected and cleverly disguised as a monument to the players. Maybe then this will happen.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Iain Cariaba
#9 - 2014-06-21 21:29:04 UTC
Bohneik Itohn wrote:
Look. I'm currently a T3 enthusiast and I spend a lot of time not doing ship vs. ship PvP. When MMJD's were announced I squee'd and almost.... ALMOST used one of my extra remaps to change my training for a CBC specifically for switching to a more PvP oriented gameplay.

If CCP announces they're making MMJD's adjustable tomorrow, I'm switching my training today, and so are thousands of other players who haven't gotten around to training into one yet.

Simple fact. Having that much control over your mobility in a fight is beyond OP, and the only way to counter it is with that same control over your mobility. If you want to see nothing but BC's being used in solo and small gang PvP for the next year, go sacrifice a virgin on the precipice of the Latrabjarg cliffs under a harvest moon during the fall equinox, and place her still-beating heart upon the altar of offerings CCP has recently erected and cleverly disguised as a monument to the players. Maybe then this will happen.

You don't use MJDs at all, yet profess to have enough knowledge about them to say they'd be OP? I have used them, but don't use them by choice currently, so here's some basics on them: 12s activation (-5%/MJD skill) and three minute cooldown til you can use it again. So how can something usable only once during the course of your average non-blob battle be that OP? Give me facts, not 'because.' Also, the direction you're facing or aligning to when you activate the moduke is the direction you're going to go, period. There is no canceling the jump once you start.

Again, give facts, not 'can't you see,' because, again, I don't care one bit whether or not this is implemented, I just want to see factual reasons why this is bad.
Bohneik Itohn
10.K
#10 - 2014-06-21 21:40:34 UTC
Iain Cariaba wrote:
Bohneik Itohn wrote:
Look. I'm currently a T3 enthusiast and I spend a lot of time not doing ship vs. ship PvP. When MMJD's were announced I squee'd and almost.... ALMOST used one of my extra remaps to change my training for a CBC specifically for switching to a more PvP oriented gameplay.

If CCP announces they're making MMJD's adjustable tomorrow, I'm switching my training today, and so are thousands of other players who haven't gotten around to training into one yet.

Simple fact. Having that much control over your mobility in a fight is beyond OP, and the only way to counter it is with that same control over your mobility. If you want to see nothing but BC's being used in solo and small gang PvP for the next year, go sacrifice a virgin on the precipice of the Latrabjarg cliffs under a harvest moon during the fall equinox, and place her still-beating heart upon the altar of offerings CCP has recently erected and cleverly disguised as a monument to the players. Maybe then this will happen.

You don't use MJDs at all, yet profess to have enough knowledge about them to say they'd be OP? I have used them, but don't use them by choice currently, so here's some basics on them: 12s activation (-5%/MJD skill) and three minute cooldown til you can use it again. So how can something usable only once during the course of your average non-blob battle be that OP? Give me facts, not 'because.' Also, the direction you're facing or aligning to when you activate the moduke is the direction you're going to go, period. There is no canceling the jump once you start.

Again, give facts, not 'can't you see,' because, again, I don't care one bit whether or not this is implemented, I just want to see factual reasons why this is bad.


Never said I don't use MJD's at all. I tried BS's and tried MJD's. I don't like BS's because they're awkward and MJD's weren't enough to save them. BC's are borderline acceptable for me on maneuverability but don't have as many options as I like, and cruisers do. Give BC's superior maneuverability to cruisers though, and adjustable MMJD's will do exactly that, and it's game on.

12 second spool timer means nothing unless you're neuted and the point runs out in 9. So long as you or a fleetmate has the target held so they can't warp off you can immediately adjust the range of the fight so that you apply your maximum DPS, and that is a HUGE factor in winning them. The person who controls the distance of the fight almost always controls the outcome, whether that outcome is winning or running away, and that's another crucial thing that MMJD's have already given to BC's but adjustable MMJD's will give even more flexibility for.

MMJD + instant warp out to your aligned celestial object or safe point is a huge advantage. Give me adjustable distance and I can now MMJD back into the middle or behind my small gang if I get caught out, back to the gate for an instant jump into the next system, or just out of range of the gate guns after I engage you in low sec in certain situations.

Maneuverability is a big thing in PvP, and you only have to change your position once in a fight to take back control and keep it.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Iain Cariaba
#11 - 2014-06-21 21:58:29 UTC
Bohneik Itohn wrote:
Facts, examples, and (gasp) logic.

Thank you, this was the type of answer I was looking for. Makes much more sense than someone going 'can't you see...' Now I see.