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[Crius] Research feedback

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Author
Retar Aveymone
GoonWaffe
Goonswarm Federation
#181 - 2014-06-18 15:00:21 UTC
CCP Greyscale wrote:
Retar Aveymone wrote:
An actual question: is there a timeline on when the invention revamp is going to come? I was under the impression it was initially scheduled for Crius back when the initial industry changes were Kronos. Is it just vaugely scheduled for "SoonTM" or is it vaugely scheduled for the patch after Crius?

basically I want to know how much optimization and investment I should be doing for the Crius invention mechanics or if I should basically plan to muddle through and invest in doing the new mechanics right


Current plan is to start work on it more-or-less immediately after Crius. Exactly which release it will ship in depends on how much we decide to change and how long it takes to get it into a good state :) This is the way a lot of things are going to be with the new development process - we can talk about what order we plan to start doing things in, but not so easily when they'll be done.

Gotcha, thanks. I suppose it might not be the wisest idea to invest in a tier 3 invention outpost yet then!
Max Kolonko
Caldari Provisions
Caldari State
#182 - 2014-06-18 15:25:58 UTC
Dinsdale Pirannha wrote:
Retar Aveymone wrote:
Dinsdale Pirannha wrote:

So how about delay this impending disaster, fix corp management FIRST, then look at this industry mess?
Why is it so crucial to get the industry overhaul done before sorting out corp mechanics, which are critical to having these proposed industry changes function?

because corp mechanics are not at all critical to having these industry changes function


Um...in your null sec nirvana, trust issues are not a big deal because of the structure of your groups of people, and the strict control of who will be allowed to handle your BPO's.

In the rest of the Eve universe, corp mechanics are a massive impediment with regard to these proposed changes.


So just add a division where only yoi have take role and everyone else have only view, so they can use but cant take your precious BPO. Or copy on station and manufacture from copies in a POS.

Corp roles management is not a blocking factor for industry overhaul.
Aryth
University of Caille
Gallente Federation
#183 - 2014-06-18 16:13:16 UTC
Dinsdale Pirannha wrote:
Retar Aveymone wrote:
Dinsdale Pirannha wrote:

So how about delay this impending disaster, fix corp management FIRST, then look at this industry mess?
Why is it so crucial to get the industry overhaul done before sorting out corp mechanics, which are critical to having these proposed industry changes function?

because corp mechanics are not at all critical to having these industry changes function


Um...in your null sec nirvana, trust issues are not a big deal because of the structure of your groups of people, and the strict control of who will be allowed to handle your BPO's.

In the rest of the Eve universe, corp mechanics are a massive impediment with regard to these proposed changes.


Because Highsec groups are completely prevented from doing the same thing right?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Alexander McKeon
Perkone
Caldari State
#184 - 2014-06-18 16:44:16 UTC  |  Edited by: Alexander McKeon
Greyscale, while we've got your attention, could you please clarify the exact conversion formula for TQ BPCs with negative ME to the new system? I saw that it's balanced around +2/+4, but -4/-4 BPCs are being converted up to +6/+14, and -1/-1 to +9/+18, rather than +2 & + 5 respectively.

Edit: On a closely related topic, what are the current thoughts on reimbursement for highly-researched BPOs (it was discussed for a while, then the topic was abandoned), and upon the extreme time scaling for ME 9 / 10 research under the new system? It would be unfortunate indeed if practical considerations led to effective 'legacy' ME 10 BPOs whereby it was unrealistic to ever create a new ME 10 Archon / Wyvern / etc BPO (Which I have seen on TQ), granting old vets a monopoly on the best production methods because new players couldn't catch up even after investing a similar amount of research time.

Edit2:
CCP Greyscale wrote:
The real nasty case is building 10 JFs from 9 freighters, basically means you can't competitively build JFs if you can't do them in batches of 10.
Have you carefully considered the implications of the discount for multiple runs on T2 ship production? There is the known application for T2 BPO holders, but under the new system where Process won't necessarily be the only viable decryptor for this purpose, an optimized augmentation decryptor would allow for 8-run JF BPCs, which comes in close to a 10% reduction in materials consumption versus eight single run BPCs. If you genuinely don't want to further centralize production of high-end T2 ships into the hands of those with enough capital to do eight-run JF jobs, this may merit consideration.
CCP Greyscale
C C P
C C P Alliance
#185 - 2014-06-18 17:38:05 UTC
Alexander McKeon wrote:
Greyscale, while we've got your attention, could you please clarify the exact conversion formula for TQ BPCs with negative ME to the new system? I saw that it's balanced around +2/+4, but -4/-4 BPCs are being converted up to +6/+14, and -1/-1 to +9/+18, rather than +2 & + 5 respectively.

Edit: On a closely related topic, what are the current thoughts on reimbursement for highly-researched BPOs (it was discussed for a while, then the topic was abandoned), and upon the extreme time scaling for ME 9 / 10 research under the new system? It would be unfortunate indeed if practical considerations led to effective 'legacy' ME 10 BPOs whereby it was unrealistic to ever create a new ME 10 Archon / Wyvern / etc BPO (Which I have seen on TQ), granting old vets a monopoly on the best production methods because new players couldn't catch up even after investing a similar amount of research time.

Edit2:
CCP Greyscale wrote:
The real nasty case is building 10 JFs from 9 freighters, basically means you can't competitively build JFs if you can't do them in batches of 10.
Have you carefully considered the implications of the discount for multiple runs on T2 ship production? There is the known application for T2 BPO holders, but under the new system where Process won't necessarily be the only viable decryptor for this purpose, an optimized augmentation decryptor would allow for 8-run JF BPCs, which comes in close to a 10% reduction in materials consumption versus eight single run BPCs. If you genuinely don't want to further centralize production of high-end T2 ships into the hands of those with enough capital to do eight-run JF jobs, this may merit consideration.


I believe what the script is currently doing is adding 6/12 to everything and then applying the general conversion as normal, which may or may not happen on TQ.

Reimbursement (if/what) is still under discussion. Time scaling should be moderated by the rank changes that are on SiSi now (titans f.ex came down from 3414 to 600); if your concerns are based on those raised by the original blog I'd appreciate if you'd revisit the new numbers and give feedback on those.

The batch discount for inherently long-running jobs is a thing that needs further looking at, it's probably too powerful right now.
Alexander McKeon
Perkone
Caldari State
#186 - 2014-06-18 18:35:04 UTC  |  Edited by: Alexander McKeon
CCP Greyscale wrote:
if your concerns are based on those raised by the original blog I'd appreciate if you'd revisit the new numbers and give feedback on those.

The batch discount for inherently long-running jobs is a thing that needs further looking at, it's probably too powerful right now.
Forums ate my extra numbers, but I double-checked the capital research times and they seem appropriate.

What is problematic however are the following numbers that I took from the research screen (not show info):

Dual 1000mm Railgun: (TQ numbers in parenthesis)
ME 8 50 Days (27)
ME 9: 119 Days (30)
ME 10: 284 Days (34)

Raven Battleship:
ME 8: 25 Days (27)
ME 9: 59 Days (30)
ME 10: 142 Days (34)

An extra eight months of research for the same result that someone currently has is hardly inconsequential.

Thanks for the quick response, I'm glad that the ME scaling with batch size is getting another look; the implications for production of high-end T2 ships would have been significant.
Ereshgikal
Wharf Crusaders
#187 - 2014-06-19 00:46:27 UTC
Rivr Luzade wrote:
The only thing you achieve with that is to generate easy PVP content and frustration because your system, as it is now, is utterly vulnerable to manipulation and exploits, and, for instance, if you bid on a team and someone drives the prices higher and higher, there's not even a way to pull back out. It will also make it a lot easier to harass people, who actually won their team (as useless as it maybe) for their system, by driving cost of production/science up until everything you to do in this system turns into a loss of a lot of money from you. That is your vision of "making meaningful and more interesting decisions"?


So...you are saying that someone will "harass" others by starting lots of R&D/manufacturing jobs....and pay for those...with increasing cost....to drive down your margins? So they will waste potential jobs on characters and ISK to do this....
Somehow I don't see this happening.

But going after everyone in a system that has won a nice team? Oh, THAT will happen for sure. Bid on a nice Battleship/marauder team and people will know what you are doing and where you are doing it. :)
This aspect I do like.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#188 - 2014-06-19 09:29:02 UTC  |  Edited by: Rivr Luzade
Retar Aveymone wrote:
Dinsdale Pirannha wrote:

So how about delay this impending disaster, fix corp management FIRST, then look at this industry mess?
Why is it so crucial to get the industry overhaul done before sorting out corp mechanics, which are critical to having these proposed industry changes function?

because corp mechanics are not at all critical to having these industry changes function


What is not "at all critical" then, in a world where cooperation and interaction is to be the first and foremost principle? Without proper Corp management and POS management? You cannot share BPO/Cs/access to hangars/divisions/arrays via 3rd party tools. Blink

--

Ereshgikal wrote:

But going after everyone in a system that has won a nice team? Oh, THAT will happen for sure. Bid on a nice Battleship/marauder team and people will know what you are doing and where you are doing it. :)
This aspect I do like.


And then there are people complaining about Watchlist surveillance being imbalanced and uncounterable. This is exactly the same. But we'll see how it turns out. Bidding on Teams in their current form is an absolute no-go for me, not enough gains and too much investment and uncertainty.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dimaxx
STARship Builders
#189 - 2014-06-19 10:21:36 UTC
Hi everyone! Pls comment on this situation:

1) Capital Titanium Diborite Armor Plate Blueprint

Tranq:
PE=133
TE=20

Materials:
Sylramic Fibers - 1501
Titanium Carbide - 2001

Sing:
PE=10
TE=20

Materials:
Sylramic Fibers - 1682 QuestionQuestionQuestionQuestionQuestionQuestion
Titanium Carbide - 2242 QuestionQuestionQuestionQuestionQuestionQuestion

It's a new near perfect BPO? It's a wasted time!! And so in all perfect or near perfect BPO! Evil All perfect BPO with PE=10 use more materials than it is now.

2) Corp POS labs are not visible in the list available for use
CCP Greyscale
C C P
C C P Alliance
#190 - 2014-06-19 10:34:13 UTC
Dimaxx wrote:
Hi everyone! Pls comment on this situation:

1) Capital Titanium Diborite Armor Plate Blueprint

Tranq:
PE=133
TE=20

Materials:
Sylramic Fibers - 1501
Titanium Carbide - 2001

Sing:
PE=10
TE=20

Materials:
Sylramic Fibers - 1682 QuestionQuestionQuestionQuestionQuestionQuestion
Titanium Carbide - 2242 QuestionQuestionQuestionQuestionQuestionQuestion

It's a new near perfect BPO? It's a wasted time!! And so in all perfect or near perfect BPO! Evil All perfect BPO with PE=10 use more materials than it is now.

2) Corp POS labs are not visible in the list available for use


Is this from showinfo or from the industry window? Because the former is likely to be wrong.
Dimaxx
STARship Builders
#191 - 2014-06-19 10:37:21 UTC  |  Edited by: Dimaxx
Show info -> Material List. From industry page:

Titanium Carbide [2222]
Sylramic Fibers [1667]

it's not perfect

add:

Hm, from new industry window:

Titanium Carbide [2000]
Sylramic Fibers [1501]
CCP Greyscale
C C P
C C P Alliance
#192 - 2014-06-19 10:50:32 UTC
Dimaxx wrote:
Show info -> Material List. From industry page:

Titanium Carbide [2222]
Sylramic Fibers [1667]

it's not perfect

add:

Hm, from new industry window:

Titanium Carbide [2000]
Sylramic Fibers [1501]


Showinfo code hasn't been updated, so it's generally expected to be wrong :)
Dimaxx
STARship Builders
#193 - 2014-06-19 10:53:04 UTC  |  Edited by: Dimaxx
Another one!

Obelisk Blueprint

Tranq:
PE=4
TE=2

Materials:
Capital Armor Plates [14]
Capital Cargo Bay [82]
Capital Construction Parts [51]
Capital Propulsion Engine [15]

Sing:
PE=8
TE=14

Materials form Industry window:
Capital Armor Plates [15] +1
Capital Cargo Bay [82]
Capital Construction Parts [52] +1
Capital Propulsion Engine [16] +1
Dimaxx
STARship Builders
#194 - 2014-06-19 11:54:13 UTC
1) Invention missiles use only faction missiles as optional item! t1 missiles not available.
2) Mobile lab now not available for invention? Research PE/TE only? Shocked
3) Invention of t2 cruise missile on adv. mobile lab with my skills is 9h37m (on station is 18h55m) and only 1 run?! Now on tranq is 37m and 10 run. OMG!!! What did you do with the production???
Bugsy VanHalen
Society of lost Souls
#195 - 2014-06-19 13:57:48 UTC
CCP Greyscale wrote:
Dimaxx wrote:
Show info -> Material List. From industry page:

Titanium Carbide [2222]
Sylramic Fibers [1667]

it's not perfect

add:

Hm, from new industry window:

Titanium Carbide [2000]
Sylramic Fibers [1501]


Showinfo code hasn't been updated, so it's generally expected to be wrong :)

I got caught by this two, thought I was getting screwed having most of my BPO's over 100 ME and 0.1% waste on TQ. But numbers in industry window seem pretty much the same.
CCP Greyscale
C C P
C C P Alliance
#196 - 2014-06-19 14:05:36 UTC
Dimaxx wrote:
1) Invention missiles use only faction missiles as optional item! t1 missiles not available.
2) Mobile lab now not available for invention? Research PE/TE only? Shocked
3) Invention of t2 cruise missile on adv. mobile lab with my skills is 9h37m (on station is 18h55m) and only 1 run?! Now on tranq is 37m and 10 run. OMG!!! What did you do with the production???


- Looking into this; can you say exactly which missiles you were using? T1 base missiles shouldn't be available as it's only meta 1-4 that are optionals, right?
- The different labs allow different things now, see the starbase devblog for more info
- The run outputs are run, that should be 10 run, and the time is balanced by the decrease in needed copy time (no longer need max run)
Arana Mirelin
Te'Rava Industries
#197 - 2014-06-19 14:16:06 UTC
CCP Greyscale wrote:
Dimaxx wrote:
1) Invention missiles use only faction missiles as optional item! t1 missiles not available.
2) Mobile lab now not available for invention? Research PE/TE only? Shocked
3) Invention of t2 cruise missile on adv. mobile lab with my skills is 9h37m (on station is 18h55m) and only 1 run?! Now on tranq is 37m and 10 run. OMG!!! What did you do with the production???


- Looking into this; can you say exactly which missiles you were using? T1 base missiles shouldn't be available as it's only meta 1-4 that are optionals, right?
- The different labs allow different things now, see the starbase devblog for more info
- The run outputs are run, that should be 10 run, and the time is balanced by the decrease in needed copy time (no longer need max run)


I believe on the old system, the meta 0 item was also allowed, even though it had no effect on the outcome. To me, it sounds like one of those needless complexities which I will not mourn the passing of.
Freyr Udan
Seal Team Six.
#198 - 2014-06-19 15:42:18 UTC
Some bugs i found

When you complete an invention job theres no advertise if you failure or get the t2 bpc as before

when you use some decryptors (I do test on blackbird bpc to falcon with esoteric process (+3ME) its says you will get the falcon at +5%ME but while doing the job it say job it will be at +2%Me, finally if you get the t2bpc, you will get it at 2%ME

All my test on 1 runs copies,

Suggestion

Could be great if you can add some way to know how one bpc will get on material cost when you research it, i mean, at lvl 0 it ask for 3000 trit and 1500 Isogen so when you going up on your ME, it will show how much mats it will ask

For the people with the mismatch error if you delete your cache everytime before you open your client you will be ablo to do jobs on a POS
Dimaxx
STARship Builders
#199 - 2014-06-19 15:44:43 UTC
CCP Greyscale wrote:
- Looking into this; can you say exactly which missiles you were using? T1 base missiles shouldn't be available as it's only meta 1-4 that are optionals, right?
- The different labs allow different things now, see the starbase devblog for more info
- The run outputs are run, that should be 10 run, and the time is balanced by the decrease in needed copy time (no longer need max run)

- Currently on the tranq can be used any cruise missiles as an optional item.
- OK but now all labs can be used for invention. Maybe I read inattentively.
- Number of run t2 BPC in the industry window does not change. I selected t1 BPC (with max run) and select the output t2 BPC. That's all. Output runs is always 1.

Why such a big increase invention time? On tranq now t1 cruise missile is 1h15m, on sing is 18h55m. Shocked It will kill t2 ammo production! Reduce the number of runs of 10 and increase the time to 15 times! Why?
Dimaxx
STARship Builders
#200 - 2014-06-19 16:33:17 UTC  |  Edited by: Dimaxx
OMG! What's this?

Golem BPC

TQ:
PE=-1
TE=-1
Manufacturing time 2d 5h 45m

Materials:
Construction Blocks [360]
Gravimetric Sensor Cluster [690]
Graviton Reactor Unit [180]
Magpulse Thruster [300]
Morphite [780]
Quantum Microprocessor [4800]
Scalar Capacitor Unit [2400]
Sustained Shield Emitter [3036]
Titanium Diborite Armor Plate [30000]
R.A.M.- Starship Tech — [20]
Raven [1]

Sing:
PE=9
TE=18
Manufacturing time 2d 21h 31m

Materials (industrial window):
Tritanium [3378861] QuestionQuestion
Pyerite [844875] QuestionQuestion
Mexallon [211626] QuestionQuestion
Isogen [52843] QuestionQuestion
Nocxium [13194] QuestionQuestion
Zydrine [3146] QuestionQuestion
Megacyte [1002] QuestionQuestion
Raven [1]
Construction Blocks [410] +50 QuestionQuestion
Morphite [888] +108 QuestionQuestion
R.A.M.- Starship Tech [28]
Magpulse Thruster [342] +42 QuestionQuestion
Gravimetric Sensor Cluster [786] +96 QuestionQuestion
Quantum Microprocessor [5460] +660 QuestionQuestion
Titanium Diborite Armor Plate [34125] +4125 QuestionQuestion
Graviton Reactor Unit [205] +25 QuestionQuestion
Scalar Capacitor Unit [2730] +330 QuestionQuestion
Sustained Shield Emitter [3454] +418 QuestionQuestion

How to explain it? You kidding me? Do as it was on TQ!