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Player Features and Ideas Discussion

 
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Jump range rigs

Author
Michele Bachmann
The Scope
Gallente Federation
#1 - 2014-06-17 03:24:56 UTC
Shamelessly ripping off what someone said in teamspeak.


Would only affect jumping not bridging.

Obviously small/medium sized rigs would be an issue. Could possibly modify microjump units if (god forbid) fozzie decided to make a frig sized MJD.
Kaerakh
Obscure Joke Implied
#2 - 2014-06-17 04:05:21 UTC
Michele Bachmann wrote:
Shamelessly ripping off what someone said in teamspeak.


Would only affect jumping not bridging.

Obviously small/medium sized rigs would be an issue. Could possibly modify microjump units if (god forbid) fozzie decided to make a frig sized MJD.


You realize major power blocs would be ripping rigs on and off every time they jumped right? And the ones that couldn't afford to keep up would be screwed over by an even larger gap in power projection that the larger blocs would receive.

Say no to stealth buffing big power blocs.

This message has been approved by the Amamake Lowsec Association for a Better Ransom.
Carniflex
StarHunt
Mordus Angels
#3 - 2014-06-18 13:04:33 UTC
I believe this is sort of ok idea with few tweaks.

(1) It should have a penalty to fuel consumption per ly jumped
(2) It should be a lowslot module (so it can be used on JF as well) with neglibe fitting requiments, however, it should be so large that it would be impossible to refit it in space though mobile depot (say, 50 000 or 100 000 m3).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

De'Veldrin
Republic University
Minmatar Republic
#4 - 2014-06-18 13:25:31 UTC
I would agree if, as Carniflex says, it increased fuel consumption, and I don't mean a little bit.

I'm talking something like a 30 - 50% increase - 5% per level of the appropriate rigging skill (hey look, a reason to train one of them to level 5!).

This is the kind of module that sounds like a nice simple change, but comes fraught with all kinds of hidden issues.

For example - with a carrier based in Podion, I can reach 544 systems with Jump Drive Calibration 5. That's 544 potential hot drop targets all within one easy jump. Increase my jump range and you could potentially double the number of targets.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Carniflex
StarHunt
Mordus Angels
#5 - 2014-06-18 14:14:27 UTC
De'Veldrin wrote:
I would agree if, as Carniflex says, it increased fuel consumption, and I don't mean a little bit.

I'm talking something like a 30 - 50% increase - 5% per level of the appropriate rigging skill (hey look, a reason to train one of them to level 5!).

This is the kind of module that sounds like a nice simple change, but comes fraught with all kinds of hidden issues.

For example - with a carrier based in Podion, I can reach 544 systems with Jump Drive Calibration 5. That's 544 potential hot drop targets all within one easy jump. Increase my jump range and you could potentially double the number of targets.


Podion is exceptionally well placed system so having access to so many systems from there is more of an exception that rule. Many of the systems you can hot drop from Podion you can also hot drop from Curse or Great Wildlands. I.e., the increased range of the carrier (in this example) is not opening anything that this carrier could not do before in the case of this particular system other than saving you an preparatory jump if your scout observes a potential targets which are outside your initial range.

Now what would be a new ability would be ability to reach some spots from NPC null that were previously quite inconvenient to hot-drop like, for example, some drone regions that are not in range of any NPC sov system. Also, what would be "new" ability would be the ability to bridge some region caps, say attacking Querious from Cache without having to go long way around or vice verse. Which would be, in my opinion, fine, as long as the module is something which you can not easily hot-swap out in-space and is sufficiently costly (so you do not just dump it in suicide POS en-masse in target system for better organized entities).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Alundil
Rolled Out
#6 - 2014-06-18 16:14:47 UTC
Increasing capital power projection is a bad idea.

I'm right behind you

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2014-06-18 16:40:04 UTC
No. Absolutely no. If these rigs were introduced, jump range would have to be subtracted or fuel consumption massively increased first to only allow for a slight or moderate at max increase in range - with massive drawbacks.

You've already seen what happened to freighters. This treatment would then befall all jump-capable ships.

-1

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Saisin
Chao3's Rogue Operatives Corp
#8 - 2014-06-18 18:22:07 UTC
I think these rigs would be a good thing to do this for sub caps only, I.e. Black ops....

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Kaerakh
Obscure Joke Implied
#9 - 2014-06-18 18:25:06 UTC
Alundil wrote:
Increasing capital power projection is a bad idea.



This.^

Nothing you guys have said addresses the fact that major power blocs have money, and people. What can you do when you have seemingly unlimited amounts of both? Oh that's right... Completely ignore the consequences of financial and material cost. All this idea would be doing even after the proposed changes is buffing power projection with a big resource cost behind it. Guess who that benefits most?
Hopelesshobo
Hoboland
#10 - 2014-06-18 19:51:32 UTC
-1

By increasing projection you are effectively making the game a lot smaller with less room for people to play Eve outside of the large power blocks.

Lowering the average to make you look better since 2012.

Hakaari Inkuran
State War Academy
Caldari State
#11 - 2014-06-18 20:10:42 UTC
If anything it should be HARDER to jump and not easier.
Ncc 1709
Fusion Enterprises Ltd
Fraternity.
#12 - 2014-06-18 20:29:05 UTC
What you want is rigs that reduce the fuel usage that also reduce the jump range