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[Crius] Research feedback

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Author
Bridgette d'Iberville
Better Killing Through Chemistry
#141 - 2014-06-16 16:04:25 UTC
Lotus Ambrosia wrote:
Are you still intending to remove the option of POS Reserching BPO that are in station?

That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Lotus Ambrosia
Mad Men Inc
#142 - 2014-06-16 17:01:16 UTC
Bridgette d'Iberville wrote:
Lotus Ambrosia wrote:
Are you still intending to remove the option of POS Reserching BPO that are in station?

That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities.


Is this still up for debate?
Bridgette d'Iberville
Better Killing Through Chemistry
#143 - 2014-06-16 17:05:25 UTC  |  Edited by: Bridgette d'Iberville
Lotus Ambrosia wrote:
Is this still up for debate?


I imagine you could try to put together a well-reasoned argument against it that the Devs might consider. At the same time, you're likely to get mocked for not being able to adapt to the changes as others have been. I'd suggest reading the whole thread if you haven't already.

Good Luck!

ETA: Discussion of this might be in the Starbase changes thread. I can't remember...

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

CCP Greyscale
C C P
C C P Alliance
#144 - 2014-06-16 17:08:34 UTC
Lotus Ambrosia wrote:
Bridgette d'Iberville wrote:
Lotus Ambrosia wrote:
Are you still intending to remove the option of POS Reserching BPO that are in station?

That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities.


Is this still up for debate?


Very unlikely to change at this point. Removing it means we can always assume that the job is happening where the blueprint currently is. If we break that link, we need to make a major change to the codebase to support blueprint and job in different locations, and that'd be adding a lot of work and risk very close to the release.
Yinmatook
Skilled Refugees
#145 - 2014-06-16 18:16:32 UTC
I am again experiencing the inability to start any jobs because the COST and TAX rates have changed. I thought that had been fixed.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#146 - 2014-06-16 19:11:27 UTC
As much as I don't like the change, at this point, with all the time and effort put in to negate the effect, i would almost not like a rollback

Adapt or die
Lotus Ambrosia
Mad Men Inc
#147 - 2014-06-16 19:48:06 UTC
OK anyway one thing that i don't get. Is it going to cost isk to reserch in your own pos?
Bridgette d'Iberville
Better Killing Through Chemistry
#148 - 2014-06-16 20:14:28 UTC  |  Edited by: Bridgette d'Iberville
Lotus Ambrosia wrote:
OK anyway one thing that i don't get. Is it going to cost isk to reserch in your own pos?


From my reading, it will cost ISK to perform any Science and Industry job in high or low sec, whether in a POS or at a station (I haven't really checked to see how this works in Null or W-Space). It will be cheaper to do so in a POS (discounting the cost of the POS and fuel) due to not being assessed a 10% tax (manufacturing, not sure about research), the possibility of POS module stacking, and (IIRC) due to the production time discount.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Alain Kinsella
#149 - 2014-06-16 20:15:10 UTC  |  Edited by: Alain Kinsella
Lotus Ambrosia wrote:
OK anyway one thing that i don't get. Is it going to cost isk to reserch in your own pos?


Yes it does, but if you launch it from within the POS, its cost seems to be the same as if you did one from within an NPC Station.

Also, looks like the latest patch has the times correct now, both at station and POS jobs, and all have the correct times for module and skill applied in the Jobs status window. Excellent.

You really get to see the difference between the two - even at [skill] V (I have both for TE/ME) the research module makes a huge difference. And in my case I'm only using one module, but still pretty good. EMP S to ME10 shows a full day quicker in the POS.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Badda Benjaminsen
Heimbrent
#150 - 2014-06-16 20:52:17 UTC
In the Blueprints tab there is:

Owner - Facility - Blueprint-menus, would it be possible to add a filter option to the blueprint dropdown to switch between showing originals OR copies? Would be much appreciated Blink
Lotus Ambrosia
Mad Men Inc
#151 - 2014-06-17 00:25:33 UTC
So if you want a low price on your POS reserch, you need to find a system without research agents for starters?
Sabriz Adoudel
Move along there is nothing here
#152 - 2014-06-17 02:59:14 UTC
Lotus Ambrosia wrote:
So if you want a low price on your POS reserch, you need to find a system without research agents for starters?


Yes. Or, a system where almost noone else is using public research capabilities will be almost as good and may be more convenient.

I support the New Order and CODE. alliance. www.minerbumping.com

Laendra
Universalis Imperium
Goonswarm Federation
#153 - 2014-06-17 03:29:22 UTC
Invention of T2 ships, specifically the Rapier, it says max runs per Blueprint Copy is 1???

I used the Optimized Cryptic Attainment, which should have given me 3 runs (+2)

BPC are still in my hangar if you need to look.


Also, as some feedback regarding the UI. I do NOT like the way that it doesn't tell you the results of your invention when you deliver it.

Personally, if it told us whether it was successful or not after we installed it, that would be fine with me, especially since we don't have to worry about slots anymore.
Laendra
Universalis Imperium
Goonswarm Federation
#154 - 2014-06-17 03:31:01 UTC
By the way, it would be nice if you:

a) Put out a research devblog with all the current changes
b) updated the original post in this thread with all known issues and their current status
Laendra
Universalis Imperium
Goonswarm Federation
#155 - 2014-06-17 04:35:53 UTC
Another thing, when you are using blueprints from a corp hangar, if you change the input location, it doesn't update and check for the materials in that new input hangar until you modify the job size
Yongtau Naskingar
Yongtau Naskingar Corporation
#156 - 2014-06-17 05:57:37 UTC
CCP Greyscale wrote:
Lotus Ambrosia wrote:
Bridgette d'Iberville wrote:
Lotus Ambrosia wrote:
Are you still intending to remove the option of POS Reserching BPO that are in station?

That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities.


Is this still up for debate?


Very unlikely to change at this point. Removing it means we can always assume that the job is happening where the blueprint currently is. If we break that link, we need to make a major change to the codebase to support blueprint and job in different locations, and that'd be adding a lot of work and risk very close to the release.

So it's a not a balancing thing? Basically, it's a change because code? That means that there's a chance we might get it back later after you're done mucking up reworking the system?
Sales Alt negrodamus
SalesAltCorp
#157 - 2014-06-17 06:44:51 UTC
Yongtau Naskingar wrote:
[quote=CCP Greyscale]
So it's a not a balancing thing? Basically, it's a change because code? That means that there's a chance we might get it back later after you're done mucking up reworking the system?


that ship has sailed. stop waving at it.
Kusum Fawn
Perkone
Caldari State
#158 - 2014-06-17 07:41:50 UTC
Sales Alt negrodamus wrote:
Yongtau Naskingar wrote:
[quote=CCP Greyscale]
So it's a not a balancing thing? Basically, it's a change because code? That means that there's a chance we might get it back later after you're done mucking up reworking the system?


that ship has sailed. stop waving at it.

I wonder which ships have not set sail yet, as they all seem to have left port, Pity that the one including a working Industry patch seems to have sunk at the dock.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Lotus Ambrosia
Mad Men Inc
#159 - 2014-06-17 09:41:48 UTC
I have a question, i can get level 10 ME Research on small rigs, almost all of them have under 9 units of less of each material. Why am i able to do ME research on this rings?
Captain StringfellowHawk
Forsaken Reavers
#160 - 2014-06-17 10:00:24 UTC
Not sure if it has been answered already or not, but what is happening to those players Skills that specifically trained for Remote research so they can use a POS and keep the BPO's in a outpost/station? Now that you are taking abilities away from the point of having trained that remote skill up, is something being done with the skill or are players going to get reimbursed SP for a now useless skill since it is wiser to keep the BPO safe in a station.