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Dev blog: Starbase changes for Crius

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Zappity
New Eden Tank Testing Services
#121 - 2014-06-16 20:58:42 UTC
1. Jump costs were changed in anticipation of large towers being ditched for small ones because of removal of slots.
2. Large towers will now have an advantage because of cost reduction with multiple array stacking.
3. Jump cost change now redundant?

Zappity's Adventures for a taste of lowsec and nullsec.

Querns
Science and Trade Institute
Caldari State
#122 - 2014-06-16 21:03:59 UTC
Zappity wrote:
1. Jump costs were changed in anticipation of large towers being ditched for small ones because of removal of slots.
2. Large towers will now have an advantage because of cost reduction with multiple array stacking.
3. Jump cost change now redundant?

It depends — what is the break even point for the amount of jobs you have to push through against the additional fuel cost of the tower? It probably won't be enough of a benefit for smaller industrialists to go whole hog large tower for maximum installation cost reduction.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Zappity
New Eden Tank Testing Services
#123 - 2014-06-16 21:08:05 UTC
Querns wrote:
Zappity wrote:
1. Jump costs were changed in anticipation of large towers being ditched for small ones because of removal of slots.
2. Large towers will now have an advantage because of cost reduction with multiple array stacking.
3. Jump cost change now redundant?

It depends — what is the break even point for the amount of jobs you have to push through against the additional fuel cost of the tower? It probably won't be enough of a benefit for smaller industrialists to go whole hog large tower for maximum installation cost reduction.

Yes, that's true and I'm sure you guys will do the sums soon. I'm pretty sure that when the fuel cost thread went up the tax break scaling had not been introduced. I haven't been following the discussion closely.

Zappity's Adventures for a taste of lowsec and nullsec.

Kalorian
Center for Advanced Studies
Gallente Federation
#124 - 2014-06-16 21:09:39 UTC
TigerXtrm wrote:


How does something that is produced in Null and consumed in Null affect the production of High Sec? If you build something in Null you still have to get it to Jita to sell it, adding transportation cost and effort. Those few %s of advantage they have are quickly negated by transport cost.


This is not about the null sec changes however the potential of the cost scaling for production in high sec. As well that BPO's now have to be placed at risk in high sec for production and researching. The additional costs depending on exactly how the scaling is determined will cut profit margins even more for those that use station services. So if you have a small scale industrialist in high sec producing in an area and the cost scale rises to the point where there is very little margin many of these smaller scale industrialists will be disadvantaged or have to uproot and move or invest significant amount of isk into a POS and go into large scale production.

Those that are already large scale utilizing a POS will have to buy significantly more modules to get the bonuses as well as place their BPOs at the POS furthering the risk of the production in the first place. To me it just seems CCP is adding more risk and more fuel to the fire for high sec gankers that specifically target industrial based corporations. While this should be the focus of low sec / null sec, empire space should not see the kinds of kills and all of that action (risk vs reward) should be in low sec and null sec.

I do not see (big picture wise) how this change is really enhancing low sec / null sec outside of alliance industrial needs to seed the market and war machine. I see more potential future constraints and risk for the high sec casual player. If Null Sec and Low Sec had the appropriate values to the proportionate risk and sov wasn't a complete cap ship grind I think things would balance out more and the battles would more appropriately be happening in low sec and null sec regions vs empire space. Take a look at the map in game for ships killed in the last 24 hours. Empire space looks like what null and low sec should look like. That is a game mechanic CCP has yet to resolve.
Querns
Science and Trade Institute
Caldari State
#125 - 2014-06-16 21:18:41 UTC
Kalorian wrote:

This is not about the null sec changes however the potential of the cost scaling for production in high sec. As well that BPO's now have to be placed at risk in high sec for production and researching.

This risk can be mitigated by copying your BPO in a station and producing with copies at a pos. In fact, this is optimal due to the normalization of copy times around 80% of manufacture time.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#126 - 2014-06-16 21:19:40 UTC
At what point is a POS supposed to be worth it?

I save 10% taxes, sure, but then I'm paying fuel costs instead. So if manufacturing costs are 10% of sell price (probably overestimating), I would need to produce 20bil/mo worth of goods at a small POS in order to make it worth it vs producing at an NPC station in the same system? That's a total of 27mil/hr...

Seems a little absurd, especially considering that manufacturing costs will probably (hopefully) be less than 10%.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#127 - 2014-06-16 21:23:53 UTC
Chris Winter wrote:
At what point is a POS supposed to be worth it?

I save 10% taxes, sure, but then I'm paying fuel costs instead. So if manufacturing costs are 10% of sell price (probably overestimating), I would need to produce 20bil/mo worth of goods at a small POS in order to make it worth it vs producing at an NPC station in the same system? That's a total of 27mil/hr...

Seems a little absurd, especially considering that manufacturing costs will probably (hopefully) be less than 10%.

2% me bonus
Arronicus
State War Academy
Caldari State
#128 - 2014-06-16 21:25:25 UTC
Chribba wrote:
Arronicus wrote:
Chribba wrote:
Steve Ronuken wrote:
Chribba wrote:
Arrgh dem starbases!

... Veldqual, you shall never compress again Sad

Structure cost scaling - I will have to pay tax at my own starbase? (Haven't followed the discussion on this)

/c


You have to pay the installation (or build) cost where ever you install jobs.

There's an additional 10% tax on top of that for NPC stations.

So, not only will I put out a lot of ISK building a POS with modules, I'm getting taxed on my own production in my own POS (eg tax that is paid to SCC or something)? That sounds stupid...


NPC stations. Not POS, NPC stations. There's an additional 10% tax on NPC station jobs.

Which is why I was asking because this doesn't make sense to me then:

"In practice, this means that stacking 13 Medium Ship Assembly, Advanced Medium Assembly or Subsystem Assembly Arrays will reduce the total cost to start a manufacturing job at any of those structures by 26%."

So if there is no tax at my own POS - what's the deal with the bonus that gives me a reduction to cost? Or did I mistake that for like mineral reduction cost?


Ah, yes, there is a small detail you are missing; with the crius expansion all jobs will have an install cost, in the form of an isk payment, whether it is installed at a pos, a station, or somewhere else. This is based on the base value of what you are producing (or I believe the bpo you are researching), and the all the cost multipliers are reductions are working off that cost. It's a fee to the 'team' that performs the job, instead of you working with a build slot. Teams are the new slots.
Bridgette d'Iberville
Better Killing Through Chemistry
#129 - 2014-06-16 21:25:57 UTC
Chris Winter wrote:
At what point is a POS supposed to be worth it?

I save 10% taxes, sure, but then I'm paying fuel costs instead. So if manufacturing costs are 10% of sell price (probably overestimating), I would need to produce 20bil/mo worth of goods at a small POS in order to make it worth it vs producing at an NPC station in the same system? That's a total of 27mil/hr...

Seems a little absurd, especially considering that manufacturing costs will probably (hopefully) be less than 10%.


Maybe the new dynamic is not to have the POS fueled all the time in Hi-Sec, just for when you need it/need to defend it.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Zappity
New Eden Tank Testing Services
#130 - 2014-06-16 21:31:03 UTC
For the Thukker whatsit I assume you mean "Restricted to security level greater than or equal to 0.1" rather that just greater than? Same for "less than 0.4". Otherwise we can only anchor in 0.2 and 0.3 systems.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#131 - 2014-06-16 21:37:08 UTC
Meytal wrote:
Previously, we would queue jobs in manufacturing/research slots when we ran out of empty slots, or because we were only allowed to use certain slots, or just out of consideration for the next guy.

Now, there will be a cost for installing jobs which presumably increases as the number of parallel/simultaneous jobs increase.

Will it be possible to run, say, 5 simultaneous job queues of two 12-hour jobs per queue instead of 10 simultaneous jobs at 12 hours each? This means 5 jobs would complete in 12 hours and the other 5 jobs would complete in 24 hours instead of the 10 simultaneous jobs that all complete in 12 hours for (theoretically) twice the cost? It can be important for many of us to time the completion of jobs to correspond with our gaming times.


In Hisec, Lowsec, and NPC Null, the "taxes" you pay theoretically get sent to the resident governing body. To whom are these "taxes" being paid in Sov Null and especially in Wormhole space? Neither Concord, nor SCC, nor any empire body has any standing or presence in Sov Null or wormhole space; the residents see to that.

Will industry in Sov Null POSes/Outposts and in W-space POSes also require some form of ISK payment to some ethereal empire presence to start jobs?

Sounds like an opportunity for a new profession: tax collector! Make an ESS-type module compulsory with tags instead of a direct isk sink. The tags have to be turned in at particular stations where you get a percentage of the tax. Or something.

Zappity's Adventures for a taste of lowsec and nullsec.

probag Bear
Xiong Offices
#132 - 2014-06-16 21:41:17 UTC
Chris Winter wrote:
At what point is a POS supposed to be worth it?

I save 10% taxes, sure, but then I'm paying fuel costs instead. So if manufacturing costs are 10% of sell price (probably overestimating), I would need to produce 20bil/mo worth of goods at a small POS in order to make it worth it vs producing at an NPC station in the same system? That's a total of 27mil/hr...

Seems a little absurd, especially considering that manufacturing costs will probably (hopefully) be less than 10%.


A large POS is currently cost-effective for one character, using all 10 manufacturing slots and no science slots, making T1 items with terrible, sub-par, profits. POS bonuses are already insanely strong. And they're getting stronger.
Rekkr Nordgard
Steelforge Heavy Industries
#133 - 2014-06-16 21:55:42 UTC
Kalorian wrote:
I think many are forgetting where eve is heading storyline wise.

I've ready many posts about the faction standings no longer being taken into account being "game breaking" or "taking away from the immersion"

Remember capsuleers have defied the empire factions and are starting to do their own thing. This is another step in that direction in which the empire rules no longer matter.


You mean the direction that CCP is forcing down our throats against many of the players wishes? That one? Maybe some of us like living and playing in a universe with an interesting storyline, want to interact with the empires more and not less, and think it's idiotic that the empires can't even control their OWN ******* HIGHSEC SPACE now?
Leptus
3 Musketeer's
#134 - 2014-06-16 21:57:05 UTC
While I appreciate the risk/reward system of thinking, forcing industrial corporations to store their BPO's in the POS is high on the risk side and low on the return side. A POS isn't all that difficult to take down so why would anyone store their corporations assets in harms way?

This will turn contracts or market into a shopping list of items and corporations to POS bash just to see what falls out. If pushing industry corps out of the game, simply annex all of high sec, end any manufacturing or research and get it over with so we can all move on.
Bridgette d'Iberville
Better Killing Through Chemistry
#135 - 2014-06-16 22:03:46 UTC
Leptus wrote:
While I appreciate the risk/reward system of thinking, forcing industrial corporations to store their BPO's in the POS is high on the risk side and low on the return side. A POS isn't all that difficult to take down so why would anyone store their corporations assets in harms way?


- Conduct Research and Copying in Station
- Move BPC to POS to Produce
- Profit

There is really no reason on the manufacturing side to have a BPO in a POS unless you want to take the risk for a quicker research time.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Stevez Ftw
Tradors'R'us
IChooseYou Alliance
#136 - 2014-06-16 22:22:42 UTC
If i can use pos for insta compression whats gonna happen with rorquals? No point using them for compression.??
Zifrian
Federal Defense Union
Gallente Federation
#137 - 2014-06-16 22:26:25 UTC
Looks good but are we going to get any updates to Outposts in Crius? Other than refining at each outpost type? I'd really like to see something in the way of upgrade changes. We are going over the upgrades available and it seems pretty pointless to do most of them!

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Rain6637
GoonWaffe
Goonswarm Federation
#138 - 2014-06-16 22:35:32 UTC
"motivation for using Rorquals in belts" could mean their boosts are made on-grid only.
Ereshgikal
Wharf Crusaders
#139 - 2014-06-16 22:39:37 UTC
I Love Boobies wrote:
So... any news yet on the Rorqual since you're pretty much screwing them over with the compression changes? Like... you guys have any ideas where you are wanting to head with it? Or are you just gonna leave it as it is for years until you decide something should be done about it like 90% of the crap you do in game?

And yes... I'm bitter.


The Rorq is awesome. Setting up POSs; hauling stuff, having a chance (to survive long enough for backup to arrive) if it gets tackled; have high-slot for a cyno to bring in said backup. This was true before the JF changes in Kronos; and I think the Kronos changes made the Rorq even looking better than before (tanky rorq vs "tanked" JF).

Sure, you probably wanted to use it for links and compression, but saying that the Rorq is "screwed over" is a bit much IMHO.
Ereshgikal
Wharf Crusaders
#140 - 2014-06-16 22:41:25 UTC
Leptus wrote:
While I appreciate the risk/reward system of thinking, forcing industrial corporations to store their BPO's in the POS is high on the risk side and low on the return side. A POS isn't all that difficult to take down so why would anyone store their corporations assets in harms way?

This will turn contracts or market into a shopping list of items and corporations to POS bash just to see what falls out. If pushing industry corps out of the game, simply annex all of high sec, end any manufacturing or research and get it over with so we can all move on.


No one is forcing anyone. Copy in station, build from copies in POS. Research in stations if the POS is too unsafe. vOv