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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Harvey James
The Sengoku Legacy
#901 - 2014-06-16 08:06:58 UTC
how about the fitting manager being a separate entity .. i.e ..i can sticky it to my neocom so i don't have too open my fitting window every-time i want to open my fitting manager

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ariya Thara
Doomheim
#902 - 2014-06-16 15:59:45 UTC
Suggestion: Allow BPCs to stack in inventory windows.
Keywords: blueprints, inventory
Note: May have been brought up before, but 45+ pages of talk is too much to wade through when Eve time is limited as it is.
---

With any heavy production chain, containers get filled with BPCs, it's ridiculous to scroll through.
Ariya Thara
Doomheim
#903 - 2014-06-16 16:01:37 UTC
Suggestion: Give Drones a 'size' category in Inventory screens.
Keywords: inventory
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It would be nice to utilize the 'size' column for Drones to denote their class. 'Light', 'Medium', 'Heavy' or 'Sentry' would probably not work in this column, supposing that it is an ENUM, but just 'Small', 'Medium' and 'Large' ('X-Large?') would be nice.
Serene Repose
#904 - 2014-06-16 16:58:38 UTC
A guy in general discussions mentioned this. I find it intriguing. Considering the "high tech" nature of the communications gear presumably being used, the idea of a Scanning vessel transmitting scan results to a command ship which can then transmit them to fleet members.

The idea would make scanning more realistic as a practical application.

The idea would increase the incentive to use fleet tactics and methods.

The idea would incentivize the use of command ships in fleet actions.

To make it more...demanding (as this would be a huge asset) using the hierarchy of Scanner > WING cmdr > flight cmdr > flight members, would make the function more exclusive while enhancing the playstyle of using the wing/flight formations.

We must accommodate the idiocracy.

Harvey James
The Sengoku Legacy
#905 - 2014-06-16 19:25:18 UTC
Harvey James wrote:
how about the fitting manager being a separate entity .. i.e ..i can sticky it to my neocom so i don't have too open my fitting window every-time i want to open my fitting manager


also allow me too open up corp fittings and personal fittings in separate windows please

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

SeneschaI
Ordo Arcana
Salvation Security Group
#906 - 2014-06-17 04:54:55 UTC
1

  • Suggestion: Add another 'sort by' option using "power slots"
  • Keywords: ui, inventory
  • Note: So new players can identify what items will fit in an empty slot

  • ---

    I found it extremely frustrating that there was no easy way to sort low, mid and high power slot modules in a way that would help fit my ship...In fact, I believe alot of my poor fitting choices stemmed from not being able to visual my options beyond that which i had been used to fitting into certain slots by limited n00b memory.


2

  • Suggestion: Add another tab in station information showing agents residing there
  • Keywords: agents, info sheets
  • Note: so players can explore the complete options available at a station for services offered

  • ---

    I found it strange that immersion could be enhanced so much by having agents be searchable via actually looking at the station information instead of the abstract 'agent finder' (now ingame not just grismar.net of olde)


254)

  • Suggestion: Audio notification when ore hold is full or mining crystal depleted
  • Keywords: audio, notifications
  • Note: self explanatory

  • ---

    Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed.



Rob Kashuken
School of Applied Knowledge
Caldari State
#907 - 2014-06-17 05:51:00 UTC
1)

Suggestion: Keep textual input areas (chat) focus persistent. As posted in the relevant F&I thread, currently when a game event occurs (docking, or moving through an Incursion system) the Station Guest list filter / Incursion Chat tab will steal text input focus, and if I'm not paying attention whilst typing, I've found that I've started a conversation in fleet chat, and finished it in the station guest list filter.

Keywords: UI, Chat

2)

Suggestion: Create skills for various levels of advanced contracting, to allow for expanding the number of personal contracts, much in the same way that there are several levels of Trade skills that progressively open up more trade order slots

Keywords: Orders, Contracts

3)

Suggestion: Allow for inventory sorting by estimated value. We already can get an estimated value of an item in inventory on mouseover, and filters can be added working off item value. Can we please be able to sort by value in a list view?

Keywords: Inventory, Sort, UI

4) Suggestion: In the solar system map, could players please be given the ability to colour-code bookmarks, to enable them to be seen easier in the solar system map?

Keywords: Bookmarks, UI, S
Telorian Shoran
Perkone
Caldari State
#908 - 2014-06-17 06:21:46 UTC  |  Edited by: Telorian Shoran
1)

Suggestion: Select the gate/station that is next in autopilot route automatically on undock
Note: This is the case for each jump after the first already just not when undocking. This allows to press the jump button and warp immediately on undock without selecting destination first.

Keywords: travel, ui

2)

Suggestion: Make the jump button shortcut (D default) to automatically jump to next jumpgate/station on autopilot route
Note: Pressing the jump button warps to the next gate/station but not the shortcut associated with it (D default) which requires to have the target explicitly selected first.

Keywords: travel, ui

3)

Suggestion: Allow two stacks that are locked to be merged.
Note: Its already possible to merge an open stack with a locked stack.

Keywords: hangar, ui
Dav Varan
State Protectorate
Caldari State
#909 - 2014-06-17 08:44:38 UTC
Can we have a checkbox to switch off camera sway in Hangar view.

Its somewhat nausea inducing after long periods working in station.

unticking load station environment works but is overkill as deliberate spinning is then missed :(
Arkady Romanov
Whole Squid
#910 - 2014-06-17 08:46:26 UTC
Suggestion: Double or Triple the size of the "overheat rack" buttons
Keywords: ui, size
Note: They are tiny
---

I realise that shortcuts can be made to bind the low mid and high racks to overheat, but it has to be said that the buttons on the UI for this task are absolutely tiny. They really could be 2 to 3 times the size without causing any issues, and would be much easier to use when you're in a hurry, or need to cycle them on or off and can't/don't want to use keyboard shortcuts.

Whole Squid: Get Inked.

Radric Davids
GoonWaffe
Goonswarm Federation
#911 - 2014-06-17 14:27:35 UTC
Please extend blockade runner scan immunity to include immunity from customs officers for moving drugs
Gospadin
Bastard Children of Poinen
#912 - 2014-06-18 02:54:33 UTC
Hi. I play on a 1440p monitor, and the bookmark menu when right-clicking in space is tiny.

It'd be nice if I could use my extra pixels to display a bit more of my bookmark text.

It currently displays ~24 characters and would be nice if it was 30 or so on higher res monitors.
Niden
Imperial Academy
Amarr Empire
#913 - 2014-06-18 07:58:26 UTC
Suggestion: More tabs for the overview.
Keywords: Overview.
Note: Classic, I know. The overview is riddled with bugs and probably the most used tool in the game, but that's not a 'little thing'. Until there is time to look at it properly just give us more tabs.

/N
Michael Weaver
Federal Navy Academy
Gallente Federation
#914 - 2014-06-18 11:01:14 UTC
Suggestion: Add "Reset probes position" button to Scanner window

It would be handy sometimes to move deployed scanner probes either back to your ship's location or to center them on the sun.
In few mouse clicks probes can get way out, especially on z-axis and it would be much easier to have a reset button than trying to find where they are.

You can currently reset the formation , by clicking on one of formations buttons, but you can't reset the position.
Anthar Thebess
#915 - 2014-06-18 11:05:04 UTC
Suggestion : Create a chance do have Mordus Faction Spawn on Mordus missions.
Keywords : Mordus
Note:

Nothing fancy or often, just add a very slim chance to have mordus faction spawn on mordus missions.
Just to make game more interesting.
They don't have to drop ship BPC, but still if they are boosted now , why not move this 1 step more.
Chuck Sanussi
Unexpected Company
#916 - 2014-06-18 17:14:15 UTC
Suggestion: Being able to tick 'do not show this window again' when unfitting grouped guns.
Keywords: grouped guns, rack of guns,
Note:
I find this quite annoying when I want to unfit a grouped guns and this popup comes up with a warning that they are grouped. I know they are grouped and if I did not want to unfit them I would not click it. Why there is no tick box 'do not show this message again' like there is in every other popup in EVE?

Would be a massive helper, might be a small thing, but smaller things like insure in RMB menu was introduced and for example I have never used it.
Sjaandi HyShan
Overheated Industries
#917 - 2014-06-19 01:41:27 UTC  |  Edited by: Sjaandi HyShan
Suggestion: Make Advanced Drone Avionics require Drone Avionics instead of Electronic Warfare
Keywords: Skills, Skill Progression
Note: Players HAVE to train Electronic Warfare and do NOT have to train Drone Avionics

This makes no sense as Electronic Warfare is the Caldari EWAR skill
Sjaandi HyShan
Overheated Industries
#918 - 2014-06-19 03:14:40 UTC  |  Edited by: Sjaandi HyShan
Suggestion: Rename Electronic Warfare to Electronic Counter Measures
Keywords: Skills, Renaming
Note: Electronic Warfare affects only ECM, not EWAR in general.

Electronic Warfare is really the Caldari EWAR skill. Why isn't this obvious instead of it having a name that makes it sound like it should affect ALL types of EWAR?
Kat Ayclism
Republic Military School
Minmatar Republic
#919 - 2014-06-19 07:16:42 UTC
Allow sorting by sp retained on the Clone Upgrade screen.
Raw Matters
Brilliant Starfire
#920 - 2014-06-19 11:47:53 UTC
Change active modules so that they are only suspended but not deactivated if you jump/cloak.

I am currently seriously considering to learn Gallente or Amarr Transport Ship skill just because this annoys me so much. When I fly around in my Big Booty Box (aka Mastodon) transporting way too much valuable cargo from one place to another, I have to activate all defense systems on each jump, pressing those 3 buttons over and over again, just because they are active modules.

If those modules would remember that I activated them and re-activate themselves when I decloak after jump, that would be really appreciated.