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Dev blog: Starbase changes for Crius

First post First post
Author
CCP Ytterbium
C C P
C C P Alliance
#41 - 2014-06-16 15:51:53 UTC
Querns wrote:
Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)?


Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself.
Querns
Science and Trade Institute
Caldari State
#42 - 2014-06-16 15:52:49 UTC
CCP Ytterbium wrote:
Querns wrote:
Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)?


Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself.

That's what I thought -- thanks for the confirmation. :)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Deacon Ix
School of Applied Knowledge
Caldari State
#43 - 2014-06-16 15:53:31 UTC
I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do?
Theodore Knox
Ducks in Outer Space
#44 - 2014-06-16 15:53:42 UTC
Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array?
Querns
Science and Trade Institute
Caldari State
#45 - 2014-06-16 15:55:20 UTC
Deacon Ix wrote:
I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do?

The slots are being replaced with a -1% materials bonus per upgrade.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Retar Aveymone
GoonWaffe
Goonswarm Federation
#46 - 2014-06-16 15:55:35 UTC
Deacon Ix wrote:
I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do?

1% ME bonus for manufacturing slot upgrades, 0.9 job cost multiplier for research per upgrade.
Soldarius
Dreddit
Test Alliance Please Ignore
#47 - 2014-06-16 15:58:18 UTC
Wiener Chomper wrote:
Quote:
Newly formed corporations will need to wait 7 days before being able to anchor Starbases. This is to inhibit players from immediately moving Starbase assets to another corporation if under a war declaration.


So basically all we need to do is create a bunch of corporations now using alts so that players can immediately move starbase assets to another corporation so we can avoid war? EZPZ


Yeah, CCP needs to add a restriction that basically reads: "If you leave a corp with a wardec, you cannot join another corp for 7 days." Otherwise, the only recourse is for the wardeccers to wardec every one of your alt corps.

Admittedly, you still have a 24 cooldown for dropping roles. So they will get some time to shoot things/people. Plus, they can grief you to death by waiting for you to put all your POSes back up before wardeccing the alt corp.

http://youtu.be/YVkUvmDQ3HY

darius mclever
#48 - 2014-06-16 16:00:26 UTC
CCP Ytterbium wrote:
Querns wrote:
Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)?


Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself.


Does it take jump bridges and wormholes into account?

sorry i had to ask :D
CCP Ytterbium
C C P
C C P Alliance
#49 - 2014-06-16 16:01:01 UTC
Deacon Ix wrote:
I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do?


After talking with CCP Greyscale, we'd like to redirect you to this blog.

Specifically:

Quote:
For each previously-slot-improving outpost research upgrade, you'll similarly get a 0.9x multiplier to research job prices.

For each previously slot-improving manufacturing-related Outpost Improvement, you'll get a 1% bonus to ME instead (we can do that now). This is different because the manufacturing slot upgrades in particular are pretty substantial right now, and installation costs are assumed to be a sufficiently small fraction of final item costs in nullsec that a cost multiplier here seemed underwhelming. We're still looking at the exact bonus here, and the relationship between Amarr and Minmatar outposts in particular, so this may change before it's released.



Oh god, just made me remember writing and properly explaining all the industry changes in the Crius patch notes is going to make my head hurt Evil I'll have CCP Greyscale do it instead, somehow. Twisted
CCP Ytterbium
C C P
C C P Alliance
#50 - 2014-06-16 16:02:58 UTC
Theodore Knox wrote:
Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array?


They stack within the same category.
CCP Ytterbium
C C P
C C P Alliance
#51 - 2014-06-16 16:03:33 UTC
darius mclever wrote:
CCP Ytterbium wrote:
Querns wrote:
Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)?


Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself.


Does it take jump bridges and wormholes into account?

sorry i had to ask :D


Nope, DENIED BZZZRT. Nice try though, young grasshopper P
Phoenix Jones
Small-Arms Fire
#52 - 2014-06-16 16:04:23 UTC
Kenneth Feld wrote:
Phoenix Jones wrote:
A question regarding bpo's being currently researched.

So.. what happens to all the BPO's that are currently being researched in Eve. Lets say I have a 30 day ME research project going, and Crius drops....

What happens to the currently research BPO?




The finish researcha nd are delivered to where they would be pre patch, then the BPO goes thru the conversion from post research number to post patch number


Cool ty.

Yaay!!!!

Soldarius
Dreddit
Test Alliance Please Ignore
#53 - 2014-06-16 16:12:55 UTC
I think there are some people in Eve that will really enjoy war-deccing indy corps that have max-stacked arrays on each of their POSes.

But this is good. Makes an indy corp have to decide if they want to take that risk for the added cost savings.

http://youtu.be/YVkUvmDQ3HY

Benny Ohu
Royal Amarr Institute
Amarr Empire
#54 - 2014-06-16 16:13:50 UTC
it appears easy to work around the 7-day new corp anchoring restriction with an alt wardec contingency corp, allowing players to dissolve their corp to avoid a wardec and immediately put the starbase back up?

is it because you intend for there to be a workaround, that you don't think it's important, or is patching the workaround outside the scope of this set of changes?
Querns
Science and Trade Institute
Caldari State
#55 - 2014-06-16 16:19:33 UTC
Benny Ohu wrote:
it appears easy to work around the 7-day new corp anchoring restriction with an alt wardec contingency corp, allowing players to dissolve their corp to avoid a wardec and immediately put the starbase back up?

is it because you intend for there to be a workaround, that you don't think it's important, or is patching the workaround outside the scope of this set of changes?

Similar workarounds exist today; you can keep one or more alternate corps kicking around with their standings pre-baked. I suspect the change isn't to "fix" this problem, it's to maintain congruence with the way things are now. At least, that's what I was gunning for when I first suggested this idea months ago.

Think of it this way -- every alternate corp you have to evade wardecs requires at least one character to keep the corporation alive. How many plex per month is any given person willing to spend just to safeguard their corporation?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Jon Sei
Job Center Plus
#56 - 2014-06-16 16:19:55 UTC
How do we get the new thukker assembly array?
Qoi
Exert Force
#57 - 2014-06-16 16:20:39 UTC
Quote:
Whole and single items will not be affected by this calculation. This is most relevant for Tech I items required to manufacture Tech II variations. For example, building 10 Paladins will not require 9 Apocalypse if you have a 10% ME.


You just brought extra materials back. Roll

What exactly is a "whole and single" item? (in term of invTypeMaterials and ramTypeRequirements?)

I thought you wanted to simplify the material calculations. What?

http://eve-industry.org

Schmata Bastanold
In Boobiez We Trust
#58 - 2014-06-16 16:23:16 UTC
Why there is a need for anchoring/onlining/whatever whole bunch of arrays instead of just having single production array with configurable number of whatever it is array does right now? Wouldn't it be simpler for both devs AND players? Since you already messing around those things anyway...

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Vodka Tequila
SniggWaffe
WAFFLES.
#59 - 2014-06-16 16:23:17 UTC
CCP Ytterbium wrote:
Theodore Knox wrote:
Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array?


They stack within the same category.


That is not bad.
But may i suggest you increase cost reduction per structure for Small ship assembley arrays and Component/Equipment arrays. The total bonus should stay the same as in devblog, but there won't be a requirement to anchor 27 and 50 arrays. It seams to me, there are not many manufacturers (if any), who currently use so many arrays of these types on the same POS.

And would you be so kind to clarify, would the offline structures count towards the bonus or not.
timm mmah
Doomheim
#60 - 2014-06-16 16:25:01 UTC
CCP Ytterbium wrote:
Retar Aveymone wrote:
The screenshot for the Thukker array says you can build T2 components and T3 components in it. The dev blog says capital & advanced capital only. Can you confirm which is correct?


Thukker Component Assembly Array will only be able to build Capital and Advanced Capital Components, description is being fixed, thanks for pointing that out citizen.


Can you confirm they will only be allowed to be anchored in lowsec and not nullsec?