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Rigs and the resistance compensation skills

Author
Torrent Talon
Hierarch Apotheosis Consortium
Ruinous Powers
#1 - 2014-06-15 18:55:32 UTC  |  Edited by: Torrent Talon
with the advent of the removal of the bonus on invulnerability fields I feel as if it would be beneficial that rigs were affected by the compensation skills

EDIT my original post seemed to confuse people some,

a few years ago invulns and active hardeners used to still give resists while not cycling, ccp removed this, my idea is that resist rigs will be affected by the compensation skills so as to give people a trade off when fitting resist rigs and/or extender rigs as at the moment most people opt for triple trimark CDFE rigs over any other combination
Arya Regnar
Darwins Right Hand
#2 - 2014-06-15 19:45:40 UTC
I too would like some shield love after continuous nerfs for the past 3 years.

Hint: even MMJDs are shield nerf.
Scrams and brawl.

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Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2014-06-15 20:42:13 UTC
Torrent Talon wrote:
with the advent of the removal of the bonus on invulnerability fields I feel as if it would be beneficial that rigs were affected by the compensation skills

What is going to be removed?

I'm my own NPC alt.

Tengu Grib
Caldari Provisions
Caldari State
#4 - 2014-06-15 20:52:43 UTC
Tipa Riot wrote:
Torrent Talon wrote:
with the advent of the removal of the bonus on invulnerability fields I feel as if it would be beneficial that rigs were affected by the compensation skills

What is going to be removed?


The shield compensation skills only affect shield resistance amps and not hardeners. So if you only use active shield modules you can have perfect tank without even injecting the 4 resistance skills. Which seems really stupid to me.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Paikis
Vapour Holdings
#5 - 2014-06-15 21:36:21 UTC
Tengu Grib wrote:
The shield compensation skills only affect shield resistance amps and not hardeners. So if you only use active shield modules you can have perfect tank without even injecting the 4 resistance skills. Which seems really stupid to me.


Why?

This is exactly how the armour resistance skills work.
Bohneik Itohn
10.K
#6 - 2014-06-15 22:14:13 UTC
Paikis wrote:
Tengu Grib wrote:
The shield compensation skills only affect shield resistance amps and not hardeners. So if you only use active shield modules you can have perfect tank without even injecting the 4 resistance skills. Which seems really stupid to me.


Why?

This is exactly how the armour resistance skills work.



Because it's not the way it was and people grew accustomed to that. Change is scary.

Or... Because people felt that training these skills now is not as efficient of an investment in training time, since it only strongly benefits one style of shield tanking instead of two.

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Tengu Grib
Caldari Provisions
Caldari State
#7 - 2014-06-15 22:55:59 UTC
Paikis wrote:
Tengu Grib wrote:
The shield compensation skills only affect shield resistance amps and not hardeners. So if you only use active shield modules you can have perfect tank without even injecting the 4 resistance skills. Which seems really stupid to me.


Why?

This is exactly how the armour resistance skills work.


Yeah but I think it's silly for both of them.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#8 - 2014-06-15 22:56:53 UTC
Bohneik Itohn wrote:
Paikis wrote:
Tengu Grib wrote:
The shield compensation skills only affect shield resistance amps and not hardeners. So if you only use active shield modules you can have perfect tank without even injecting the 4 resistance skills. Which seems really stupid to me.


Why?

This is exactly how the armour resistance skills work.



Because it's not the way it was and people grew accustomed to that. Change is scary.

Or... Because people felt that training these skills now is not as efficient of an investment in training time, since it only strongly benefits one style of shield tanking instead of two.


For me, more the second. I haven't been around long enough to have known the first. Though I was aware it used to be that way.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Paikis
Vapour Holdings
#9 - 2014-06-15 23:44:53 UTC  |  Edited by: Paikis
Do you want the modules to be nerfed? Because this is how you get them nerfed. CCP has stated that they don't want power creep. So if the skills get applied to active hardeners, then the hardeners will get nerfed to the point where Vs simply brings you back to where you were.

Are you sure you want to continue with this?
Tengu Grib
Caldari Provisions
Caldari State
#10 - 2014-06-15 23:54:26 UTC
Paikis wrote:
Do you want the modules to be nerfed? Because this is how you get them nerfed. CCP has stated that they don't want power creep. So if the skills get applied to active hardeners, then the hardeners will get nerfed to the point where Vs simply brings you back to where you were.

Are you sure you want to continue with this?


Nope. You're right, that's exactly what they would do. I just hardly ever use shield amps, where energized membranes I use a lot, because of that it feels like I never make use of the shield compensation skills. having them apply to rigs would be pretty cool.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Xequecal
KarmaFleet
Goonswarm Federation
#11 - 2014-06-16 02:08:20 UTC
To be honest, shield skills are a mess. It is quite stupid that you don't need any V skills in the shield tree to get a perfect shield tank. The two modules linked to V skills are never used. (SBA II and XLSB II) Tactical Shield Manipulation actually makes your tank worse, and enables nothing at V, so training it to V means blowing a million SP on making your character worse.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-06-16 02:36:01 UTC
Only thing I want is for them to reimplement the apssive resists given to neuted out / not active ACTIVE shield hardeners, like they were, because as it stands, passive shield hardeners are weak enough that using them is ill-advised at best, and active shield hardeners leave you even mroe dead than passives if the enemy has a neut. so to at least have passive resists (maybe 2% per level of compensation) on actives if they are off would help.
Mike Voidstar
Voidstar Free Flight Foundation
#13 - 2014-06-16 02:47:16 UTC
Until Ancillary Shield Boosters get limited to one per hull, or the entire ancillary concept gets changed to something more reasonable, shields dont need anything remotely resembling a buff.

The change that took the passive resist off active hardeners hit armor tanks as well, but our only omni resist module at the time was passive, so we never got much benefit from that feature of active hardeners to begin with. In the case of the adaptive invulnerability field it was providing almost the benefit of an Eanm turned off, and a very nice bonus when on.
Torrent Talon
Hierarch Apotheosis Consortium
Ruinous Powers
#14 - 2014-06-16 15:40:35 UTC  |  Edited by: Torrent Talon
Let me clarify, my idea is for rigs to be affected by the resist bonus on compensation skills but as a drawback they'd stack with passive platings/membranes giving you more choices/decisions to make when fitting/rigging
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-06-16 16:15:28 UTC
Torrent Talon wrote:
Let me clarify, my idea is for rigs to be affected by the resist bonus on compensation skills but as a drawback they'd stack with passive paltings/membranes giving you more choices/decisions to make when fitting/rigging


nope. as ppl have said. they really dnt need a buff.

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Fer'isam K'ahn
SAS Veterinarians
#16 - 2014-06-16 16:20:39 UTC  |  Edited by: Fer'isam K'ahn
Torrent Talon wrote:
Let me clarify, my idea is for rigs to be affected by the resist bonus on compensation skills but as a drawback they'd stack with passive paltings/membranes giving you more choices/decisions to make when fitting/rigging


Don't they already do that? Stacking penalties are by the attribute that is affected not by the same module types or slot category.
Meaning 1 EM rig, 1 invul and 1 EM amplifier all stack already.


Edit: Just reading through it and am confused: You are advocating skill bonues shield rigs to stack with armor mods?
Soldarius
Dreddit
Test Alliance Please Ignore
#17 - 2014-06-16 20:20:05 UTC
Resistances do not have the same "stacking penalty" as other non-resist modules. The bonus applied is reduced by the resist amount before considering the new module. So when you add a new resist module or rig, reduce its effectiveness by the current resist amount.

Example: 25% plus 35% =/= 50% resist, nor is it reduced by the arbitrary exponentially decaying amount. It is 51.25%, or .25+.35*(1-.25).

Also, where does it say this change is coming? Because for god's sake enough on the shield hate, CCP. We're not just saddled with taking extra damage from everything just because shields, but now you're reducing our resists across the board?

And if we want to talk about resist mods and the balance between armor and shields, where are all my no-fitting resource required percentage-bonused mods? Where is my passive rainbow resist mod? EANM? Shields have no equivalent.

http://youtu.be/YVkUvmDQ3HY

Torrent Talon
Hierarch Apotheosis Consortium
Ruinous Powers
#18 - 2014-06-16 21:33:02 UTC
what i'm advocating here is simply that em/explosive/thermal/kinetic compensation skills affect the % resist given from rigs, nothing else, to add a bit more choice when fitting ships....
Fer'isam K'ahn
SAS Veterinarians
#19 - 2014-06-16 21:59:48 UTC
Soldarius wrote:
Resistances do not have the same "stacking penalty" as other non-resist modules. The bonus applied is reduced by the resist amount before considering the new module. So when you add a new resist module or rig, reduce its effectiveness by the current resist amount.

Example: 25% plus 35% =/= 50% resist, nor is it reduced by the arbitrary exponentially decaying amount. It is 51.25%, or .25+.35*(1-.25).

Also, where does it say this change is coming? Because for god's sake enough on the shield hate, CCP. We're not just saddled with taking extra damage from everything just because shields, but now you're reducing our resists across the board?

And if we want to talk about resist mods and the balance between armor and shields, where are all my no-fitting resource required percentage-bonused mods? Where is my passive rainbow resist mod? EANM? Shields have no equivalent.


It is not correct, the first two, yes, but that's basic + one module, no stacking penalty applies yet.
I tried it with your formula on a t1 thermal armor resist, adding one module after the other including rigs, 0 skills. Added to the basic 35% +25% (still correct 51.5%, no penalty, one mod). Add a second +25% resist, your calc says 65%, reality says 61%. add another +35% rig and your calc says 77%, reality 71,5%.

So it does work like any other mod !

And too bad shields got no EANM, buhuhu, where is our invulnerability armor resist ?
Tengu Grib
Caldari Provisions
Caldari State
#20 - 2014-06-16 22:53:28 UTC
Fer'isam K'ahn wrote:
And too bad shields got no EANM, buhuhu, where is our invulnerability armor resist ?


That would be awesome. I would love to see such a module. :D

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

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