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So just where is Eve going?

Author
Barry Filler
Cold Moon Consortium
#41 - 2014-06-15 17:23:52 UTC  |  Edited by: Barry Filler
Felicity Love wrote:
On "threats".

I doubt there will ever be an overwhelming "alien" threat of any kind.

In this game, players are supposed to be a threat to each other and, well, that's just not always the case.

Any truly game-affecting (changing?) "threat" should be a complete surprise and outside of the control or knowledge of players. Meaning, it doesn't appear beforehand on the test server for 2 weeks giving everyone a warning that effectively defeats the point.

Asteroids slamming into stations, station "fusion plants" going critical, npc sabotage of jumpgates that isolate systems/constellations without notice... the kind of stuff that SHOULD be part of a sci-fi game.

All of which (and more) has, over the years, fallen on deaf ears. Evil



I would personally screw up the universe by suddenly dump a BPO in a random person's hangar. That BP can produce the equivalent of a modern day Atom bomb. Killing a whole fleet in one blast. Try to Imaging the horror and rage Lol

OR have real Incursions blow up NPC stations
Ramona McCandless
Silent Vale
LinkNet
#42 - 2014-06-15 17:26:18 UTC
Tarpedo wrote:
Having 4 competing spaceship MMO games (well, 3 + alpha version) EVE has only one unique feature: territory control warfare. So I guess dear CCP is going to exploit this theme for few more years - till more competitors arrive.


Oh really?

Please do tell of these mysterious games that allow full player freedom

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#43 - 2014-06-15 17:49:49 UTC
Ramona McCandless wrote:
Tarpedo wrote:
Having 4 competing spaceship MMO games (well, 3 + alpha version) EVE has only one unique feature: territory control warfare. So I guess dear CCP is going to exploit this theme for few more years - till more competitors arrive.


Oh really?

Please do tell of these mysterious games that allow full player freedom


Competition is not about what companies want to sell, but about what customers want to buy.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Solecist Project
#44 - 2014-06-15 17:59:18 UTC
Matilda Cecilia Fock wrote:
Competition is not about what companies want to sell, but about what customers want to buy.

Thus EVE is here to stay,
unless the last person that has understanding of personal responsibility died.

Once all of humanity is a huge pile of self righteous, hypocrit, self entitled princess carebears, EVE will die.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#45 - 2014-06-15 18:02:58 UTC
Matilda Cecilia Fock wrote:
Ramona McCandless wrote:
Tarpedo wrote:
Having 4 competing spaceship MMO games (well, 3 + alpha version) EVE has only one unique feature: territory control warfare. So I guess dear CCP is going to exploit this theme for few more years - till more competitors arrive.


Oh really?

Please do tell of these mysterious games that allow full player freedom


Competition is not about what companies want to sell, but about what customers want to buy.


Im not sure what that has to do with what I asked

But Id say the majority of players regard the personal freedom in EvE as a major selling point (buying point if you prefer)

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solecist Project
#46 - 2014-06-15 18:15:45 UTC
Ramona McCandless wrote:
Matilda Cecilia Fock wrote:
Ramona McCandless wrote:
Tarpedo wrote:
Having 4 competing spaceship MMO games (well, 3 + alpha version) EVE has only one unique feature: territory control warfare. So I guess dear CCP is going to exploit this theme for few more years - till more competitors arrive.


Oh really?

Please do tell of these mysterious games that allow full player freedom


Competition is not about what companies want to sell, but about what customers want to buy.


Im not sure what that has to do with what I asked

But Id say the majority of players regard the personal freedom in EvE as a major selling point (buying point if you prefer)

I bet there are lots of people out there who would argue against this,
ignoring the very simple fact that the majority of players play this game.

What a sentence! lol

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

voetius
Grundrisse
#47 - 2014-06-15 18:18:38 UTC
Doreen Kaundur wrote:


Will the Eve universe ever expand?



Will we ever have additional races added on?



Will there ever be an alien threat?




I've been reading the book that comes with the Collectors Edition: Into the Second Decade, and it does talk about your second and third questions.



On the second question, according to one article the Jove were meant to be a playable race in the early days and CCP decided to hold them back to allow them the option to add them in to the game at some point.



On the "where are the aliens?" there was an article discussing that which had some interesting points about the purpose of aliens in fiction, films, games, etc but briefly, it's not seen as an integral part of the social experiment that is Eve.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#48 - 2014-06-15 18:36:45 UTC
Ramona McCandless wrote:
Matilda Cecilia Fock wrote:
Ramona McCandless wrote:
Tarpedo wrote:
Having 4 competing spaceship MMO games (well, 3 + alpha version) EVE has only one unique feature: territory control warfare. So I guess dear CCP is going to exploit this theme for few more years - till more competitors arrive.


Oh really?

Please do tell of these mysterious games that allow full player freedom


Competition is not about what companies want to sell, but about what customers want to buy.


Im not sure what that has to do with what I asked

But Id say the majority of players regard the personal freedom in EvE as a major selling point (buying point if you prefer)


And what horrible accident happened to EVE so it lost 20% of its players since last year? Has people stopped buying EVE's uniqueness? Are they buying a better EVE, or just something else?

Or maybe EVE was being bought by essentially the wrong people and now they're departing EVE without a replacement, leaving behind an empty cocoon of players like you?

It is not about what CCP as a company wants to sell, but about what players want to buy. It is obvious that some players want to buy games that are unlike EVE, now that they are being developed, and that may include a lot of the wrong people depicted in the image above... who so far have been 80% of CCP's revenue.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Ashlar Maidstone
MoonFyre BattleGroup Holdings
#49 - 2014-06-15 18:37:32 UTC
Pilot Doreen,

To answer your question in an unbias opinion, I see Eve going places we never even thought possible even in the short time I been back. I think that the devs and others plus the over all community can see we are going in all sorts of directions presently BUT it's up to US to make it happen.

It's up to us to make our destiny and to make Eve a much better stronger community as a whole.
Usagi Toshiro
Null Tax Crew
#50 - 2014-06-15 18:47:52 UTC
Unsuccessful At Everything wrote:
Will it continue to spin while its level slowly drops, but then for no reason backs up suddenly forcing you to grab a plunger and nuts for like no reason?

Will science ever invent a microwave that can make both the inside AND the outside of a burrito the same temperature?

Will Christian Slater ever find gainful employment in something other than poorly written ripoff movies?



1) Yes
2) Highly unlikely
3) No

Trolls are like stray cats. If you feed them they multiply. Please do not  feed the trolls.

Ramona McCandless
Silent Vale
LinkNet
#51 - 2014-06-15 18:53:26 UTC
Matilda Cecilia Fock wrote:

And what horrible accident happened to EVE so it lost 20% of its players since last year? Has people stopped buying EVE's uniqueness? Are they buying a better EVE, or just something else?

Or maybe EVE was being bought by essentially the wrong people and now they're departing EVE without a replacement, leaving behind an empty cocoon of players like you?

It is not about what CCP as a company wants to sell, but about what players want to buy. It is obvious that some players want to buy games that are unlike EVE, now that they are being developed, and that may include a lot of the wrong people depicted in the image above... who so far have been 80% of CCP's revenue.


Questions Three;

1) None of what your saying has ANYTHING to do with my question to someone else who claimed there were FOUR COMPETEING games. You seem to claim there are none, so thank you for the support, I guess. Tarpedo said that they thought that EvE's only remaing USP was Sov. Do you agree or disagree?

2) If you are going to state figures, could you please cite evidence to support your assertation of a 20% loss since last year, so I have access to the data you are using as the basis of your position and can answer you on equal terms?

3) I have introduced 5 new players to EvE this year, and on average they are currently running 3 accounts each. How many people have you introduced to the game?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Owen Levanth
Sagittarius Unlimited Exploration
#52 - 2014-06-15 19:17:55 UTC
Ramona McCandless wrote:
Matilda Cecilia Fock wrote:

And what horrible accident happened to EVE so it lost 20% of its players since last year? Has people stopped buying EVE's uniqueness? Are they buying a better EVE, or just something else?

Or maybe EVE was being bought by essentially the wrong people and now they're departing EVE without a replacement, leaving behind an empty cocoon of players like you?

It is not about what CCP as a company wants to sell, but about what players want to buy. It is obvious that some players want to buy games that are unlike EVE, now that they are being developed, and that may include a lot of the wrong people depicted in the image above... who so far have been 80% of CCP's revenue.


Questions Three;

1) None of what your saying has ANYTHING to do with my question to someone else who claimed there were FOUR COMPETEING games. You seem to claim there are none, so thank you for the support, I guess. Tarpedo said that they thought that EvE's only remaing USP was Sov. Do you agree or disagree?

2) If you are going to state figures, could you please cite evidence to support your assertation of a 20% loss since last year, so I have access to the data you are using as the basis of your position and can answer you on equal terms?

3) I have introduced 5 new players to EvE this year, and on average they are currently running 3 accounts each. How many people have you introduced to the game?


I would also like to hear sources, since every source I've read is talking about subscription numbers slowly rising for years. CCP just has this problem were they attract ten people, then scare nine of them away again. But overall, numbers are going up constantly.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#53 - 2014-06-15 19:41:09 UTC
Ramona McCandless wrote:
Matilda Cecilia Fock wrote:

And what horrible accident happened to EVE so it lost 20% of its players since last year? Has people stopped buying EVE's uniqueness? Are they buying a better EVE, or just something else?

Or maybe EVE was being bought by essentially the wrong people and now they're departing EVE without a replacement, leaving behind an empty cocoon of players like you?

It is not about what CCP as a company wants to sell, but about what players want to buy. It is obvious that some players want to buy games that are unlike EVE, now that they are being developed, and that may include a lot of the wrong people depicted in the image above... who so far have been 80% of CCP's revenue.


Questions Three;

1) None of what your saying has ANYTHING to do with my question to someone else who claimed there were FOUR COMPETEING games. You seem to claim there are none, so thank you for the support, I guess. Tarpedo said that they thought that EvE's only remaing USP was Sov. Do you agree or disagree?


Doh, I may have done a terrible job explaining myself.

Any game that a potential player may play instead of EVE it's a competitor to EVE. The fact that EVE is unique doesn't means that can't be competed with by delivering a different product.

This is what I summarized by saying that competition is about what people wants to buy, not about what companies want to sell.

CCP sells EVE. But people are stopping to buy EVE, and also they are willing to buy other spaceship SF games.

Quote:
2) If you are going to state figures, could you please cite evidence to support your assertation of a 20% loss since last year, so I have access to the data you are using as the basis of your position and can answer you on equal terms?


Be my guest! (raw data)
(A friendlier version)

Quote:
3) I have introduced 5 new players to EvE this year, and on average they are currently running 3 accounts each. How many people have you introduced to the game?


And that is a relevant point because...? ShockedQuestion

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Ramona McCandless
Silent Vale
LinkNet
#54 - 2014-06-15 19:49:32 UTC
Matilda Cecilia Fock wrote:

Any game that a potential player may play instead of EVE it's a competitor to EVE. The fact that EVE is unique doesn't means that can't be competed with by delivering a different product.

So... cheese is a competitor to EVE then in your mind. As are candles. And motor cars.

Matilda Cecilia Fock wrote:

Um, according to that graph, there are more people (around 20%), not less. A spike above the 37,500 line?

Matilda Cecilia Fock wrote:

Quote:
3) I have introduced 5 new players to EvE this year, and on average they are currently running 3 accounts each. How many people have you introduced to the game?


And that is a relevant point because...? ShockedQuestion

Because I have first hand evidence that more accounts have been created due to my word of mouth about EvE's USPs and fun factor than I have first hand evidence of people leaving.

If you like the game, you help promote it (especially if you are bribed to with PLEX), if you dont, then you put people off joining, by accident or design

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Prince Kobol
#55 - 2014-06-15 20:09:29 UTC  |  Edited by: Prince Kobol
People need to realise that the PCU count does not indicate number of subs.

The 2 are completely different.

For example, I have 4 accounts but have only logged on once with one account during the last 2 days to update a skill queue. I will not long again for another 2 days.

So I have effected the PCU count not logging each day on with my 4 accounts yet I am still paying subs for 4 accounts.

See?

Now okay you could argue that a dropping PCU over a sustained period of time is not good as it shows people are losing interest, however it does not necessary mean subscriptions are down.

We all know that many people go though various length of times not actively playing Eve but keep their subscriptions active in order to keep earning SP.

With the end of the last War chances are many null sec pilots are feeling a little burnt out and are taking breaks, however they will most likely keep their actives active.

Again this will effect the PCU count but not the numbers regarding subs.

Now I have pointed out in the other threads that CCP suddenly going shy about subs numbers could be a indication that subs have dropped, but note the could in the sentence. MMO Developers have always been very secretive about their subscription numbers, good or bad. CCP might of just changed their philosophy and are now following others in this.

As for any will any of the other up and coming space themed MMO's effect Eve, of course they could, to argue otherwise is silly, anything is possible however will we only know for sure when those games are released.

Until they are released it is all just speculation, nothing more.

I have always said that the most likely reason for Eve dying will be CCP and not any other game.

My main concern is and will be that they are still trying to do much in regards to developing so many things at the same time and their track record in this department is awful. I have yet to see anything yet from CCP that gives me any encouragement things will change.

I do hope things do change as I want CCP to succeed and Eve to go from strength to strength.
Vigilant
Vigilant's Vigilante's
#56 - 2014-06-15 20:16:11 UTC
Essentially there is no other SandBox MMO in space. Star Citizen or Wing Commander next are hardly MMO. Everything is instances for PvP from what I have read. So open world combat, not... Minus NPC.

EVE is here to stay...As long CCP does f*ck it up Lol
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#57 - 2014-06-15 21:18:40 UTC
Prince Kobol wrote:
People need to realise that the PCU count does not indicate number of subs.

The 2 are completely different.

For example, I have 4 accounts but have only logged on once with one account during the last 2 days to update a skill queue. I will not long again for another 2 days.

So I have effected the PCU count not logging each day on with my 4 accounts yet I am still paying subs for 4 accounts.

See?

Now okay you could argue that a dropping PCU over a sustained period of time is not good as it shows people are losing interest, however it does not necessary mean subscriptions are down.

We all know that many people go though various length of times not actively playing Eve but keep their subscriptions active in order to keep earning SP.

With the end of the last War chances are many null sec pilots are feeling a little burnt out and are taking breaks, however they will most likely keep their actives active.

Again this will effect the PCU count but not the numbers regarding subs.

Now I have pointed out in the other threads that CCP suddenly going shy about subs numbers could be a indication that subs have dropped, but note the could in the sentence. MMO Developers have always been very secretive about their subscription numbers, good or bad. CCP might of just changed their philosophy and are now following others in this.

As for any will any of the other up and coming space themed MMO's effect Eve, of course they could, to argue otherwise is silly, anything is possible however will we only know for sure when those games are released.

Until they are released it is all just speculation, nothing more.

I have always said that the most likely reason for Eve dying will be CCP and not any other game.

My main concern is and will be that they are still trying to do much in regards to developing so many things at the same time and their track record in this department is awful. I have yet to see anything yet from CCP that gives me any encouragement things will change.

I do hope things do change as I want CCP to succeed and Eve to go from strength to strength.


PCU drops 20%, CCP employment drops 22%. Crazy, huh?

As for actual, hard data, we'll have to wait until July, when CCP must publish their 6 months financial statement. Of course, that report in 2013 was inflated by selling the CE & al, which skyrocketed revenue, but comparing 2014 to 2012, we should get a clue on how are subscriptions doing.

As for the future of EVE, I already said that CCP is taking a bold bet with the Rubicon plan, but I am not confident that they will succeed with it.

My perception, as bittervet and "last of the mohicans", is that EVE has always had a serious retention issue with the vast majority of players. Most players pay for PvE, hisec and soloing and being casual and so and so. That's the 80% of players who after one month, haven't quit and haven't engaged into PvP nor any social aspect of the game. And they will never do until they leave, which in my experience, takes between two and three years.

Players who "get it right" can stay for 11 years, but they are outnumbered by the "2 year quitters"... just "2 year quitters" kept subbing and replacing the missing ones and that wasn't inmediately obvious.

Thus, CCP has been ignoring this fact for years -subs were growing and everyhting was nice, even since Incarna suddenly killed the PCU growth... but after Incarna subs kept rising as people doubled and tripled their accounts, with no shy stimulus from CCP marketing.

But, what has happened in 2013? It's been two years since 2011, the last year when PCU grew, and also the last year when CCP (accidentally) targetted development at "2 year quitters" by aiming at something that was literally devoid of PvP (or gameplay, tbh). Since Incarna failed, the long stayers have become dominant, and everyone has been happy to ignore the fact that the last batch of "2 year quitters" was slowly fading away and very dangerously, future "2 year quitters" stopped subscribing (because among other things, now they can just wait for games better suit to their tastes).

So CCP has seen that most players never get it right and stay for short time, and others get it right and stay for long time, and thus they've figured that making it easier to do the things that make players stay long is the solution to retention.

Rather than fix what's been wrong for years (players who take a certain path in game meet a dead end after two years and quit -fix: remove the dead end!), they bet that improving what is good will keep players interested, and thus it makes sense to lure/drive players into the right content. FAI, by making NEW content accessible only if you play the game "right" -no 2 year quitters allowed, if that doens't pushes them outside of their comfort zone...

Yet meanwhile, what are 2 year quitters going to do? They'll be taking their money elsewhere. And not just burned out guys like me, but also potential 2 year quitters who join EVE now and meet its hostile environment. If there is a point in the last 11 years were giving EVE a second chance made no sense, it is now, when there are alternatives.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Kaarous Aldurald
Black Hydra Consortium.
#58 - 2014-06-15 21:29:32 UTC
Matilda Cecilia Fock wrote:

Rather than fix what's been wrong for years (players who take a certain path in game meet a dead end after two years and quit -fix: remove the dead end!), they bet that improving what is good will keep players interested, and thus it makes sense to lure/drive players into the right content. FAI, by making NEW content accessible only if you play the game "right" -no 2 year quitters allowed, if that doens't pushes them outside of their comfort zone...


I wonder at the hubris of people who actually think that since "the game is dying", that if only their own personal pet peeve was fixed it would turn things around by itself.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#59 - 2014-06-15 21:31:25 UTC  |  Edited by: Ramona McCandless
Eve did well enough with 5000 people

I dont care if its 500, 5000 or 5 million

Ill still pay my subs and still enjoy the game

The only thing that could harm that is Elite: Dangerous offering as free a universe and I cant see that hip hap happening, daddio

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marsha Mallow
#60 - 2014-06-15 21:51:39 UTC
Matilda Cecilia Fock wrote:
Yet meanwhile, what are 2 year quitters going to do? They'll be taking their money elsewhere. And not just burned out guys like me, but also potential 2 year quitters who join EVE now and meet its hostile environment. If there is a point in the last 11 years were giving EVE a second chance made no sense, it is now, when there are alternatives.

That 'hostile' environment is there for everyone, not just the '2 year quitters'. You're asking the developers to redesign the game to accomodate the needs of those who are risk-averse, lacking in social skills, poor at actual gameplay and frankly, have the attention span of hamsters. You can keep banging the drum but the rest of us are more than happy to fight off the demands of those who burst into tears when someone violences their space pixels. Funnily enough I reckon the devs are too. It's not as if any of them self identify as solo raven grinders or Code victims is it?

You have no metrics on who that PCU decline represents across the playerbase. Highsec is stable, and has been for years, but part of that is null and low players farming ISK where it's more profitable. Why on earth would the attrition rates of easy-mode players be accelerating right at the point the plex they buy is worth more than it ever has been? It's nullsec which is rotting and lowsec never even had a pulse to start with in terms of development attention. But some of those players will return if the current development path is successful, the grinders will always quit eventually. They have more invested, they have friends who still play, and unlike you and others a lot of them like the community and want to see the game succeed. The massive upswing in subs after B-R demonstrates why people come to the game - it's getting them into the playstyle that represents the challenge. Not caving in to people who just can't be bothered to try, and would rather blame everyone else.

Prince Kobol wrote:
I do hope things do change as I want CCP to succeed and Eve to go from strength to strength.

This is the attitude of a lot of 'bitter vets', and it's surprisingly more optimistic than you'd expect. I'm not sure why they should be ignored in favour of themeparkers from other MMOs who refuse to even try to embrace the game as it stands. Which we did, despite the flaws.

Honestly, it gets repeated over and over, but the answer remains the same. The problem is not us, or CCP, or the game. It's you.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day