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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#481 - 2014-06-12 17:18:33 UTC
Feature request: when T3 subsystems are added or imported to a fit, force them into the correct order.

The problem is when you try to use an exported HTML fit inside Eve. If the subsystems are not in the correct order, they won't be fitted onto your hull (even more annoyingly, any ones that are fit will be removed). Apparently Eve sees them as unique slots, so it won't try to put an engineering sub into the defensive sub slot. The correct order is, top to bottom:
Electronics
Defensive
Engineering
Offensive
Propulsion

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#482 - 2014-06-12 18:55:24 UTC
That... is totally news to me. I wouldn't think the HTML export would do something like this, as it's based on the DNA format which doesn't even differentiate slots, just item IDs. I'll look into it tho =)
Steven Shen
Flat Earth Believers
#483 - 2014-06-14 06:51:58 UTC
Kimimaro Yoga wrote:
Feature request: when T3 subsystems are added or imported to a fit, force them into the correct order.

The problem is when you try to use an exported HTML fit inside Eve. If the subsystems are not in the correct order, they won't be fitted onto your hull (even more annoyingly, any ones that are fit will be removed). Apparently Eve sees them as unique slots, so it won't try to put an engineering sub into the defensive sub slot. The correct order is, top to bottom:
Electronics
Defensive
Engineering
Offensive
Propulsion


Good idea!
Cowboy Arnerette
Center for Advanced Studies
Gallente Federation
#484 - 2014-06-14 14:14:52 UTC
Captain Jack Rackam wrote:
Can u add a new function that allows me to keep a set of implants? Add ten implants for each ship is troublesome.



+1000 for this one. It would be AWESOMESAUCE.
Pacifica Bairach
The SAD Project
#485 - 2014-06-14 15:12:03 UTC
Hi,

can you please show the mining yield per minute in case of only mining laser / strip miners are equipped?
And also for Mining Drones.

Thank you for this nice tool.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#486 - 2014-06-15 03:10:06 UTC
T3 subsystem order has been fixed internally. Catch the next nightly build if you want it now

Pacifica Bairach wrote:
Hi,

can you please show the mining yield per minute in case of only mining laser / strip miners are equipped?
And also for Mining Drones.

Thank you for this nice tool.


This is been added thanks to @akosiaris
Pacifica Bairach
The SAD Project
#487 - 2014-06-15 08:37:47 UTC
Quote:
This is been added thanks to @akosiaris


Sorry, I have to be more precise.
What I want is to see the summarized yield per minute (miner and drones), like EFT can show it.
In the current version I only see the yield of each miner or mining drone and I have to summarize it myself.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#488 - 2014-06-15 14:00:20 UTC
Right. I should be more specific: it's just been added internally and will be available with the next release. If you want to give it a try now, check out the nightly releases: blitzmann.it.cx/pyfa-nightly/
Southpaw Hardin
University of Caille
Gallente Federation
#489 - 2014-06-15 17:18:43 UTC  |  Edited by: Southpaw Hardin
Possible bug, or maybe I'm just an idiot:

Edit: I'm an idiot. Love your tool!
Pacifica Bairach
The SAD Project
#490 - 2014-06-15 20:24:35 UTC
Great, thats what I am looking for.

That was the last breath EFT has done on my PC
StinGer ShoGuN
Pragmatic Kernel
Shadow Cartel
#491 - 2014-06-16 15:58:27 UTC
Lothras Andastar wrote:
Windows 7 Pro x64. Which option is that? Files with a dot at the start are not hidden and attempting to make a folder or file with a dotname and no other extension manually errors and refuses to be made.


OK that post is a bit old now, but was somewhat away lately.
My bad, I said something wrong: Windows does not do it. But I ran a script to hide the dot files. Big smileRoll
StinGer ShoGuN
Pragmatic Kernel
Shadow Cartel
#492 - 2014-06-16 16:19:09 UTC
Rammix wrote:
Sable Blitzmann wrote:
There is no reason to export single fits to HTML

If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit

Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser.

p.s.
Texty wrote:
The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution?

I think that's because it rechecks the whole html file everytime you press "export html".



Window > Preferences > HTML Export > Enable automatic HTML export
Set the export file with the "Set export destination" button.

IG, open the IG browser, go to: file:///C:\path\to\pyfa\export.html
Bookmark it for future use.

Now, update your fit in Pyfa, refresh IGB. You're done !
Anun Hen
Pew Pew Pirates
#493 - 2014-06-18 21:03:30 UTC  |  Edited by: Anun Hen
Sable Blitzmann wrote:
Lothros Andastar wrote:
1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64

Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: pyfa.exe
Application Version: 0.0.0.0
Application Timestamp: 49180193
Fault Module Name: sqlalchemy.cresultproxy.pyd
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4e9b307d
Exception Code: c0000005
Exception Offset: 000012aa
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


You can probably remove the file sqlalchemy.cresultproxy.pyd from your pyfa directory. This has been a known problem for a while, and is hopefully unrelated to the current crashes some users are experiencing


Confirm deleting the file fixed the crash for me
[edit] thank you for an awesome programme!
Aaril
Pandemic Horde Inc.
Pandemic Horde
#494 - 2014-06-20 15:52:06 UTC
Just wanted to say THANKS for this application. I didn't like the fact that EFT was closed source and also hated the shady file hosting services. I also use all three operating systems (well, mainly Windows and Linux)...so having the flexibility of Python is great.

Playing around with the tool right now and the UI is clean and simple. Very easy transition for an EFT (now former) user. My Python skills are weak, or I would love to help. I will at least make sure I report any defects I find.
Lothros Andastar
The Scope
Gallente Federation
#495 - 2014-06-27 01:11:54 UTC
Scan Res Tooltip is too narrow. :( Also, the lack of m in the sig radius part was confusing for a bit.


http://puu.sh/9LKwY/7b9f92109f.png
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#496 - 2014-06-27 05:38:27 UTC
Lothros Andastar wrote:
Scan Res Tooltip is too narrow. :( Also, the lack of m in the sig radius part was confusing for a bit.


http://puu.sh/9LKwY/7b9f92109f.png


It's an issue with wxPython 2.8, and won't be fixed until we update to wxPython 3.0

I've taken a bit of a break from EVE and Pyfa for the moment due to RL stuff (and Summer Sale, ofc). Should be back into the swing of things after a few weeks
Josh Cox
FC Build 'n Trade
#497 - 2014-06-28 13:31:10 UTC
Not sure whether I'm being an idiot or not, but I think there's a problem with target painters and turret damage calculation in the graph. I was playing around with it and noticed something that looked funny, so I took an extreme situation: ship with 1 tracking computer (tracking scripted) + 1 target painter vs ship with 1 tracking computer (tracking scripted) and an empty slot, and the lines appear to be exactly the same even though the TP should add an extra multiplier in the chance-to-hit equation (it's in the same area as the tracking speed according to the turret damage wiki... so a 30% increase to tracking should be equivalent to a 30% increase in sig).

Please confirm that I'm dumb or something's actually wrong.

Thanks.
Steven Shen
Flat Earth Believers
#498 - 2014-06-30 18:38:44 UTC
Now pyfa is able to set a ship as booster fit
How about adding a "target fit" that allows us to set this ship as a target in the graphs.
This design makes the graph works better.

And also, I advise that the electronic warefare should have an impact on target in the graphs.
For example that if we wanna compare two missile ships, their DPS will be different if one of them has a target painter. Or, if a frigate orbits a cruiser in 500m, the DPS of two cruisers also will be different if one has a web. However, pyfa can not display the difference in one graph.
Majuan Shuo
GoonWaffe
Goonswarm Federation
#499 - 2014-07-01 05:12:32 UTC
Steven Shen wrote:
Now pyfa is able to set a ship as booster fit


And also, I advise that the electronic warefare should have an impact on target in the graphs.


In EFT - ECM jams in the projected effects showed the % chance to jam on the target data - not so with PYFA or am I missing something?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#500 - 2014-07-03 00:16:44 UTC  |  Edited by: Sable Blitzmann
Majuan Shuo wrote:
Steven Shen wrote:
Now pyfa is able to set a ship as booster fit


And also, I advise that the electronic warefare should have an impact on target in the graphs.


In EFT - ECM jams in the projected effects showed the % chance to jam on the target data - not so with PYFA or am I missing something?



No, you're not missing anything. It's something I want to achieve, but I'm still on hiatus due to burn out and RL issues that have just recently compounded, so free time is a bit stretched.

Feature progress for ECM will be reported here: https://github.com/DarkFenX/Pyfa/issues/114

Kadesh recommends pre-caclulated values, but I think we can get away with it being based on projected modules and ships, just need to figure out best way to do it. Also, I had no idea EFT did this. Interesting...

As for target painting in graphs and things, I haven't confirmed any of it, but there it is an issue being tracked here: https://github.com/DarkFenX/Pyfa/issues/137

The thing with that is that I have never touched the graphs, so it's a bit out of my league and until I get a chance to sit down and review how it works, I can't comment on it. =)