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[:?:] Why are the collision boxes on asteroids so oversized?

Author
Don Purple
Snuggle Society
Snuggle Society.
#21 - 2014-06-14 07:06:09 UTC
Op. Its all your fault. Learn from your mistakes.

I am just here to snuggle and do spy stuff.

Azov Rassau
Iron Destiny
#22 - 2014-06-14 08:44:04 UTC
Don Purple wrote:
Op. Its all your fault. Learn from your mistakes.
Not really. I don't know if this is exactly what OP is talking about, but there are times when, in order to GTFO, you warp to an asteroid belt within 20-30 km for example, and you unintentionally land right between many asteroids. Such situation (inability to move, to warp, being stuck, even temporary) can be VERY annoying especially in lowsec with hostiles around looking for you. I experienced it not long ago and I can assure you that it's horrible.

But yes, after experiencing that, it is indeed important to learn from that "mistake" and warp to the belt at like 50-100km or somewhere else.

Be the change you want to see in Highsec.

Anti-Ganking Fun: www.gankerjamming.com

Mara Rinn
Cosmic Goo Convertor
#23 - 2014-06-14 08:55:21 UTC
Solecist Project wrote:
Because they're spheres.


That doesn't explain why the collision boundaries are so damned huge. The reason they are huge is that the asteroids were "V3ed" some time back, but their collision boundaries weren't updated to match. So these days you can collide with rocks that aren't even on your screen.

I've warped to a belt at 70km before and ended up being the ball in a pinball machine, bouncing off asteroids for tens of seconds. More than enough time for someone to explode my ship. So I no longer have asteroid belts on my emergency warp tab.
Samira Kernher
Cail Avetatu
#24 - 2014-06-14 09:04:06 UTC
Jamagh wrote:
Falin Whalen wrote:
Why were you so damned close to the thing in the first place? Strips go out to 15k, or better yet get above or below the damed things and have a clear path to your warpout of you have to get close to the things.



This. I mine on my main, and I have to say, if you are sitting in the belt lurking beside a rock, you deserve to get shot.


Miners aren't the only ones that ever go to asteroid belts. Rats and clone negotiators and mordu patrols hang around belts too, you know. I lost a frigate the other night to the stupid asteroid collision sphres, since speed tanking a mob becomes impossible when you're constantly being dropped to half/zero speed by asteroids that are nowhere close to you.

It really is just bad programming.
Solecist Project
#25 - 2014-06-14 09:04:21 UTC  |  Edited by: Solecist Project
Mara Rinn wrote:
Solecist Project wrote:
Because they're spheres.


That doesn't explain why the collision boundaries are so damned huge. The reason they are huge is that the asteroids were "V3ed" some time back, but their collision boundaries weren't updated to match. So these days you can collide with rocks that aren't even on your screen.

I've warped to a belt at 70km before and ended up being the ball in a pinball machine, bouncing off asteroids for tens of seconds. More than enough time for someone to explode my ship. So I no longer have asteroid belts on my emergency warp tab.
Yeah that's right. It was just a stupid comment targeting the 'boxes'.

I don't know why the spheres don'g get adapted dynamically.
There shouldn't be that many asteroids per second that need a resize
and I think the diameter is known at runtime, no?


Fun sidenote: I tried microjumping into a big fat roid to see what happens ...
... but the game cheats and puts me in front or back of it instead. :(

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jur Tissant
Garoun Investment Bank
Gallente Federation
#26 - 2014-06-14 15:59:11 UTC  |  Edited by: Jur Tissant
Don Purple wrote:
Op. Its all your fault. Learn from your mistakes.


Shouldn't be blaming OP for falling victim to a nonsensical hitbox system. It needs to be fixed. There are valid reasons a miner might get up close and personal with rocks - for example, to cut down on mining drone travel time. We shouldn't have to anticipate bumping into an asteroid's mysterious aura when trying to make a getaway.
Ramona McCandless
Silent Vale
LinkNet
#27 - 2014-06-14 16:00:05 UTC  |  Edited by: Ramona McCandless
Jur Tissant wrote:
Don Purple wrote:
Op. Its all your fault. Learn from your mistakes.


Shouldn't be blaming OP for falling victim to a nonsensical hitbox system. It needs to be fixed. There are valid reasons a miner might get up close and personal with rocks - for example, to cut down on mining drone travel time. We shouldn't have to anticipate bumping into its mysterious aura when trying to make a getaway.


Yeah cos 8500m is such an :effort:

Also

Pamela Penken wrote:

I know I'm ranting


Case closed

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#28 - 2014-06-14 16:04:20 UTC
Solecist Project wrote:
I don't know why the spheres don'g get adapted dynamically.
There shouldn't be that many asteroids per second that need a resize
and I think the diameter is known at runtime, no?
Oh, I don't know… there's an awful lot of miners out there, and an awful lot of asteroids going *pop*.
March rabbit
Aliastra
Gallente Federation
#29 - 2014-06-14 16:40:04 UTC
had similar loss some time ago....

It happened when player owned POCOs in high-sec.... i used to warp to planets... and once i got right inside POCO.... and stuck inside.... I have had about 20 seconds to get out (Caldary high-sec + gallente FW pilot Twisted).... my ship didn't make it....

The Mittani: "the inappropriate drunked joke"

Chris Winter
Science and Trade Institute
Caldari State
#30 - 2014-06-14 19:18:09 UTC
Solecist Project wrote:

I don't know why the spheres don'g get adapted dynamically.
There shouldn't be that many asteroids per second that need a resize
and I think the diameter is known at runtime, no?

Asteroids only update sizes at downtime. Other than that, the asteroid will remain the same size until it's fully mined, at which point it disappears.
Solecist Project
#31 - 2014-06-14 20:15:12 UTC
Chris Winter wrote:
Solecist Project wrote:

I don't know why the spheres don'g get adapted dynamically.
There shouldn't be that many asteroids per second that need a resize
and I think the diameter is known at runtime, no?

Asteroids only update sizes at downtime. Other than that, the asteroid will remain the same size until it's fully mined, at which point it disappears.
Oh wow it's that bad... :o

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Starden Arnolles
Center for Advanced Studies
Gallente Federation
#32 - 2014-06-15 01:14:09 UTC  |  Edited by: Starden Arnolles
I had noticed that element in the game as well. I doubt it will do any good to complain despite it not being the best of programming, simply because it would take far more resources than CCP would ever be willing to expend I expect to program all the asteroids to adaptively resize as they are mined.

Probably the best advice is to be ever aware of it, take it into account in your positioning as soon as you arrive in the belt and when you move around in it, and mine that or those asteroids that present any such danger if they still present a problem.

Still going to be room to get a ship loss but someone would have to be truly "johnny on the spot" if you consistently did those things.
Pine Marten
Doomheim
#33 - 2014-06-15 01:24:36 UTC


March of '12. It is now June of '14.

Still not released.

Im not surprised at all.

Michael Ruckert
Hohere Kavallerie-Kommando
#34 - 2014-06-15 02:15:44 UTC
Blame CODE. Less miners means more roids to bump into. Nerf CODE!

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Tippia
Sunshine and Lollipops
#35 - 2014-06-15 02:20:07 UTC
Pine Marten wrote:
March of '12. It is now June of '14.

Still not released.

Im not surprised at all.
You shouldn't be. That's a client-side graphics illustration, not a server-side system-wide simulation. It's not actually something EVE can use other than as meaningless eye-candy.
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